Jagex Reports Double Digit Growth In 2016


Things are looking up for Jagex, as the UK developer announced that revenues hit double digit growth for the second year. In a press release sent out today, Jagex unveiled their 2016 annual revenues, announcing a 28% increase to £74.4 million. Growth was driven due to the release of NXT, a new game client for RuneScape 3, while Old School RuneScape similarly saw major growth partially due to the eSports aspect of the annual Deadman tournament.

Acting CEO Phil Mansell had the following to say:

“2016 saw RuneScape celebrate its 15th anniversary and we placed a razor focus on evolving and growing both RuneScape and Old School RuneScape. Through investment in big ticket content, technology, marketing and strengthening the relationship we enjoy with millions of players that form our deeply-engaged community, the team delivered landmark performance by growing active users, conversion rates and subscribers.”

(Source: Jagex press release)

2016 In Review: The Year’s Most Unexpected Events


I can’t always predict the future. No, it’s true, and I am willing to admit what may just be the only flaw in an otherwise perfect being. I’m just that humble. So yea, 2016 brought with it some big surprises, and you won’t believe #6 (because this list only goes up to 5). What happened in 2016 that you didn’t expect? Let me know how you saw it coming in the comments below.

1. Wildstar’s Continued Existence

This one surprised me more than anything, and while the legion of doomsayers run around the net every year calling for the impending deaths of World of Warcraft, Eve Online, and every other game under the sun, this one had good reason behind it. NCSoft is not known for its kindness and understanding when it comes to under-performing titles, and I have made a few attempts to explain why Wildstar is in a bit of a different situation.

If you look back at the titles that NCSoft has shut down, they mostly all share one common bond: Money, not the individual game’s money but NCSoft’s money. These cuts came at a time when NCSoft was doing poorly overall as a company and needed to shed some of its liabilities, which meant losing their games/subsidiaries that were struggling or failing to make a profit. It happened to Lineage, Tabula Rasa, Exteel, City of Heroes, etc. In the case of City of Heroes, we learned that while the game itself was profitable, Paragon Studios was not.

So Wildstar survived 2016 against all odds and despite the fact that free to play and Steam just gave a momentary boost to their revenue. At this point, Wildstar is living on borrowed time. While I won’t outright claim its sunsetting in 2017, I will say that should NCSoft hit some financial trouble again this year, Wildstar will be the first thing scuttled to save the ship.

2. Daybreak Game Company and Turbine Entertainment

If Dungeons & Dragons Online and Lord of the Rings Online become part of Daybreak’s all access program, you can just hook that IV of nutrition right into my arm and funnel my checks straight to whoever is in John Smedley’s old office, right next to all the stuff that Columbus Nova has pawned off to save a buck, because I am never leaving the house. I’ve said a few times that my dream is that other multi-game publishers take a note from SOE and have an all access pass, and you know what? They don’t.

Turbine is moving away from gaming and going into the mobile app pseudo-games, a world where mediocrity isn’t just rewarded, it pays enough to afford Super Bowl advertising money. I think most of us expected that Turbine would spin off the two MMO teams into their own company, although it was likely more blind prayer that they wouldn’t just shut the whole division down and shutter everything, but who could have seen Daybreak Game Company coming? The company whose name is synonymous with slowly carving up the remains of Sony Online Entertainment like it was a delicious honey baked ham.

The plus side is that Daybreak doesn’t own Standing Stone Games, so this agreement likely won’t see much (if any) in the way of holiday layoffs. But seriously, Daybreak, that All Access. Get on it.

3. Korea Makes Cheat Development a Criminal Offense

This could only happen in a country where eSports is as big as it is in Korea, and I’m not talking about North Korea where Kim Jong Un most recently not only took all three top spots in the World Overwatch League, but also managed to pull in Most Handsome/Intelligent Gamer. This is South Korea, where pro gamers are treated like gods, where your account is associated with your social security number, and where there is a ton of money to be made in cheating.

Creating cheats in South Korea is now punishable by up to $43 thousand in fines or a maximum of five years in jail. You have to assume that the punishment will fit the crime, and that most cheat makers will be handed a hefty fine based on whatever profit they were bringing in. It seems highly unlikely that anyone will face an actual jail sentence of more than a week or so, unless the penal system is exceptionally harsh in Korea.

No, not that Korea. You don’t even want to know what happens if you’re caught aimbotting against Lil Kim.

4. Digital Homicide’s Existence

What can I say about Digital Homicide that hasn’t already been said about Milli Vanilli? It had fifteen seconds of fame and now nobody cares. The only time you hear them being brought up is when someone says “hey, remember Digital Homicide? I may be living in squalor but at least I’m not that guy,” and everyone goes back to eating their KFC (Nashville Hot now in stores, big thanks to KFC for being smart enough not to sponsor this article).

From the outset, Digital Homicide seemed to be like every other mediocre indie developer, a fragile ego hastily compiling the kind of shoddy work that you normally make before you start showing your work to the public, and not only showing it to the public but placing it for sale. Their existence had proven beyond a shadow of a doubt that Steam’s Greenlight program was broken and not serving its function, a mountain of garbage built by the ultimate garbageman himself, James Romine (or Romaine if you read my earliest pieces).

But not content with merely saturating the store with heaps upon heaps of copy and pasted assets, Romine took the meta one step further by launching an active lawsuit against a Youtuber for criticizing his games. The lawsuit went nowhere and is currently in limbo waiting for dismissal by the judge, but not before pulling the ultimate bastard move: Serving Valve with a subpoena for the identity of 100 users in the hopes of finding out their identities. Finally deciding that they had had enough, Valve dropped the hammer and cut its ties completely with Digital Homicide, destroying the company financially and sending Digital Homicide back into the depths from which it had surfaced.

5. SAG Goes On Strike, People Stop Paying Attention

You could virtually count in seconds how long it took for the Screen Actors Guild to go on strike and for the public/press to stop taking notice. I find the whole ordeal laughable, not because I am anti-union or disagree with what the strike is demanding, but because the games industry overall is a pretty despicable place to work in and, if I had to offer advice to the folks currently on strike, it’d be to take a nice safe paycheck in the growing animated/CG film industry. This isn’t the part where I say “the industry is sleazy, deal with it or leave.”

If you take the time to actually read the demands of the SAG union, they’re pretty tame. A bonus for every 2 million copies sold or 2 million subscribers up to a maximum of 8 million, aka four payments. They want standard safety equipment/people on set to prevent unnecessary injuries, reduced hours, and an updated contract that was written in 1994 when video games were about as serious a product as Big Bird’s Speak and Spell, except less valuable as a market commodity.

The reason I say that the strike makes me laugh is because, at the end of the day, this industry can be pretty horrible. We’re talking about companies that, with little or no shame, pull tactics like $10 online passes to harass the second-hand market, where Microsoft was willing to risk shooting its platform in the head with the initial (revoked) decision to restrict used games, cut out entire parts of the world by launching an online-only console and simply refusing service to countries because they didn’t feel like it, where Capcom demands you pay more money to unlock content already installed on the disc, where companies shamelessly announce that selling you more DLC is a higher priority than actually fixing their product. And let’s not go into how poorly game developers can be treated, this isn’t a contest to see who is more abused.

So I can’t say I have too much confidence that the bean counters in the industry will take the strike seriously, you can tell them that even though they’ll save money by hiring scab actors that the quality will likely drop, all they’ll hear is that they’re saving money. While there are countless numbers of passionate people who love their work on all levels of gaming, from the lowly QA tester to the philanthropic president who really likes video games, I can’t help but feel that the people that SAG is targeting would gladly sacrifice quality for the sake of not putting a little extra in the collection plate. They’ve been doing it for years. How does that satisfy the shareholders? Pro-tip: It doesn’t. Worse comes to worst, they’ll sacrifice a beloved franchise with a predatory mobile port for some upfront cash, then kill off the studio and fire everyone involved before they can collect their bonus.

If this industry has to go back to having the developers themselves provide their untrained voices, I fear that’s exactly what they’ll do, and nobody should have to suffer through another fully voiced Ultima.

Square Enix’s Holiday Surprise Box Promises $80 Worth of Games


The end of the year is upon us, and that can only mean the return of the Square Enix Holiday Surprise Box. For $10, Square Enix gives you a bundle of games worth $80, but you don’t know what is in it until after you buy it. It’s a surprise box. To give you an idea on the caliber of items that might be available, here are the contents of last year’s box:

  • Lara Croft and the Temple of Osiris (2014)
  • Thief (2014)
  • Final Fantasy XIII (2014)
  • Life is Strange: Episode 1 (2014)
  • Final Fantasy XIV: A Realm Reborn (2014)

The box also came with coupons. This year’s box is promising 7 titles worth $80 plus a store coupon for a bundle that is “too good to miss out on.” Given that the box tends to come with games released in the prior year whose price/sales have declined, coupled with the fact that Square Enix didn’t release a whole lot in 2015, I am going to make my predictions for what will appear in the box.

  • Hitman: Episode 1
  • Final Fantasy XIV: Heavensward
  • Murdered: Soul Suspect
  • Lara Croft GO
  • The rest of Life is Strange (or part of it)
  • Final Fantasy Type-0 HD
  • Just Cause 3

Games likely to be out of the question (but not completely omitted) are those still selling for full price, or near full price, like Rise of the Tomb Raider which technically is a 2016 release as it came out on PC in January. I threw in Hitman because the first episode is basically at the same point of being the demo that Life is Strange was at this point last year. Expect the first episode to go free to play at some point in 2017 if recent trends continue.

What would you like to see in Square Enix’s 2016 Holiday Surprise Box? There are no wrong answers, unless your answer is Kingdom Hearts III.

(Source: Square Enix Press Release)

2016 In Review: The Games We Lost


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2016, like any year, marked the sunsetting of multiple online games, some of which we’ve already forgotten about thanks to the release of big name titles and updates to those games that we are spending too much time playing. Sure, sure, that Shantae port on Xbox 360 and Playstation 3 got cancelled, can someone tell me when Sombra will be playable on the live servers? The PC, not console, who wants to play this game on console?

Anyhow, let’s start off the 2016 reminiscing not by talking about the US primaries, but by looking at some of the games we lost this year.

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1. Everquest Next

I think that if there is any indication as to where Daybreak currently stands, assuming the layoffs aren’t enough of an indication, it is the company cancelling what should have been the flagship title of its flagship franchise. Its companion program, Landmark, has become a useless endeavor with the reason for its existence no longer on the table and the community has abandoned it for the most part. Presently, as of this writing, Landmark is averaging four concurrent users over the past month and carries one of the lowest ratings on Steam (14%).

But Everquest Next, for the fact that Daybreak decided to up and cancel it with the claim that it just wasn’t working out, seemed to have a lot of promise. Players tackling a Norrath where the world could be transformed, empires could be built, and you could dig your way underground to find dungeons. We were promised a world where players would be able to build their cities to greatness, take on all sorts of enemies, and prevent evil (or aid it) as it rises to destroy the world.

Whatever Everquest Next was, we will never know. Daybreak is hiring for something, so no doubt we will hear about this new title in 2017.

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2. Nosgoth

Nosgoth was fantastic, and the fact that the team let me play with them to check out the (then upcoming) new map The Nest is probably skewing my memory slightly. The worst offense that Nosgoth ever committed was that they tried to make it a Legacy of Kain game, and the franchise fans were not happy at that. There was no single player, there was no story mode, and it was a MOBA coming out at a time when titles were not only coming out in droves by also dying by the dozen.

The game didn’t catch on, and that made it impossible to play. I’d started, then cancelled, several attempts at recording gameplay sessions and writing about this title merely because I would sit in matchmaking for upwards of a half hour and never find a match. At a different time, in a different place, maybe it would have worked out better. Unfortunately it didn’t, and the worst part is that the hopes of a true Legacy of Kain sequel may have gone with it.

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3. Triad Wars

I had a lot of fear that Triad Wars was circling the drain around the time the developers implemented an update in beta that flat out removed every promotional weapon they had given out up to that point. At one point I believe I even apologized on Twitter for wasting everyone’s time by promoting these limited time events to obtain exclusive weapons that were just removed because the development team wasn’t sure how they wanted to handle weapon progression.

If Triad Wars was missing two crucial elements, it was multiplayer and a compelling cash shop. First, for a game that required you to connect to a server with the knowledge that your progress would be lost as soon as the developers decided to move on, Triad Wars could have provided us with some form of online multiplayer mode. Even cooperative would have been nice, perhaps some form of raid or a lobby-styled game of deathmatch, team deathmatch, etc. But no, Triad Wars was a single player game stuck in a multi-player world.

Elsewhere, Triad Wars severely lacked a compelling cash shop with things for people to spend money on, and as such didn’t bring in that much coveted whale demographic. Check out my early coverage.

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4.  The Mighty Quest For Epic Loot

Much like Triad Wars, this game likely would have performed better if instead of a free to play game with microtransactions, it had launched as a budget title with online features and maybe more content actually developed by the team. The premise of The Mighty Quest wasn’t actually a bad one, you create your own dungeon and raid the dungeons of other players to steal their loot. In practice, however, various restrictions in the name of balance meant that most of the dungeons looked virtually identical.

So instead of a game with engaging content or story like Diablo or Path of Exile, you ran through xXx_Tw1l1ghtSprklz_xXx’s dungeon to then run through 123420ErRdAy’s dungeon, and the rest in perpetuity. The biggest complaint that I saw from players was that there just wasn’t enough content, for either builders or dungeon runners, and ultimately the game failed to catch on with an audience.

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5. DUST 514

DUST 514 was released on the Playstation 3 in May 2013, six months before the launch of the Playstation 4, cementing it as one of the worst timed launches in gaming history. Couple that with poor graphics, subpar controls, and shoddy hit detection, and microtransactions, and you have a poor man’s Battlefield on a soon to be dead system. While the technology behind DUST was pretty impressive, allowing players in the console game to have an influence on corporation battles in Eve Online, there wasn’t a whole lot given to people in DUST.

The fact that DUST 514 was hardly a year old before CCP was already looking to replace it with a more functional PC version is evidence enough of how quickly the team lost faith in their console game. Unfortunately, Project Legion was also scrapped and in 2016 CCP announced that Project Nova would be its successor. Also a first person shooter, CCP hasn’t quite nailed down exactly how it will interact with the Eve Online universe.

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6. Planetside

It’s hard to shed a tear for Planetside, thirteen years is a pretty good run for an MMO, especially one that relies 100% on player vs player combat, and one where said player population dwindled considerably and many years earlier. Even though gamers today won’t be able to play the Planetside that you or I enjoyed from 2003, the memory of this title will forever linger in our memories as very likely the best persistent world first person shooter that has, or will, ever exist.

Above Planetside 2 and…

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7. Lego Minifigures Online

That last sentence wasn’t meant to transition into this one. Lego Minifigures Online was an alright game with a poor monetization scheme that got slightly better but not until the damage was done. Incidentally, I talked about this years ago when I interviewed Stephen Calender over why Lego Universe failed: Kids don’t have money, and parents are very frugal about what they are willing to spend in terms of online games for their kids. In that vein, you could probably argue that the title was doomed from the start.

Personally I see it as a matter of all things coming together. At its core, Lego Minifigures Online was little more than a basic ARPG, a Diablo with what should have been the unstoppable power of the Lego franchise behind it. Unfortunately the game was up against Lego’s ‘toys to life’ product Lego Dimensions while other Lego games continued to release that looked better, played on consoles, and arguably had more engaging gameplay.

Runefest 2016 Tickets Selling In Record Time


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Runefest, the convention of all things Jagex hosting in London, is coming fast: September 17th. As Jagex prepares to discuss upcoming updates to RuneScape, Chronicles, and their other products, the Cambridge-based developer wants players to be aware that tickets are selling out in record time. Events at Runefest include cosplay parades, challenges, Q&A sessions, a meet and greet, and more.

“We can’t wait to meet up with our fellow ‘Scapers at RuneFest 2016 as they join us for an intrepid celebration as RuneScape pushes new horizons. We’ll be showcasing the new frontiers of the Eastern Isles and announce some of new content heading to RuneScape in the year ahead,” said David Osborne, lead designer, RuneScape. “We’ll also be unveiling our plans for other games in the family, including Old School RuneScape and its ever growing popularity in the eSports sector, mobile versions ofChronicle: RuneScape Legends, and the upcoming 0.5-player game, RuneScape: Idle Adventures.”

More information about Runefest can be found here.

Ubisoft Q1 Sales: Money Stuff And Things Like That


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(Editor’s note: Ubisoft’s Q1 fiscal year runs from April through June. Q2 begins July and ends at the end of September.)

Ubisoft has revealed record high player engagement during the first quarter of 2016, following the launch of The Division and Rainbow Six Siege. Sales for the period amounted to approximately $153 million USD, exceeding expectations by a fair margin (expected: $125 mil).

Sales show a trend toward consumers ditching physical media, as digital sales amounted to 75% of the overall take. This, compared to last year’s share of 56%, marks a major shift in consumer spending habits.

“Our solid figures for the first quarter of 2016-17 have confirmed the excellent digital trends and demonstrate we are successfully executing our strategic plan. Player engagement levels reached record highs during the period, fueled by the success of The Division, Rainbow Six Siege and Hungry Shark World.”

The French developer/publisher is gearing up for a busy release schedule including but not limited to South Park: The Fractured But Whole, Just Dance 2017, Ghost Recon Wildlands, Steep, and Watch Dogs 2. Ubisoft expects lower sales in the second quarter, likely due to a sparse release schedule (Grow Up and Champions of Anteria).

Giveaway: Webzen Summer Package


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MMO Fallout has once again partnered with Webzen to bring you some cool stuff for your favorite games. Today’s giveaway allows you to redeem your key for an item package in ASTA, ELOA, RAPPELZ, MU ONLINE, FLYFF, and C9. Codes are limited to one per account, and instructions for redemption are below.

[keys id=17530]

Details:
– Usable until: July 31st 2016
– Coupon codes can only be used on an existing WEBZEN account.
– Coupon codes are limited to one use per account.

Redemption instructions:

  • Go to http://www.webzen.com/events/games-of-webzen/redeem
  • Log in with your account
  • Enter your coupon code (without hyphens)
  • Select the game, country, server, and character you want to receive the item(s) on
    • ** The options in each category will vary for each game.
  • Click the Redeem Coupon Code button
    • **The item(s) will be delivered to the account or character that you have selected.

Electronic Arts Posts Growth In Q4 2016


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Electronic Arts has posted its year end results for the fiscal year 2016, and everything is coming up profit. The publishing behemoth raked in $4.5 billion in revenue this past year, up from the $4.3 billion in the fiscal year ending in 2015. According to the company’s own projections, the next year should continue the trend with an estimated $4.9 billion.

As sales of digital goods climb, packaged games continued to lose market share. Digital revenue has taken over physical media by a growing margin, $2.5 billion compared to $2.0 billion, while EA’s profit margin has increased to an eye-popping 82.7%. PC gamers make up 26% of EA’s revenue while consoles account for 51% with mobile making up the rest. The console market had the strongest growth the past year, a 22% increase in revenue year over year.

Gamers hoping to see the end of downloadable content will have to wait another year, as customers spent $1.1 billion on “extra content,” a separate figure from the $570 million spent on mobile. Subscriptions and ad revenue made up $339 million while full game downloads accounted for about half a billion.

Fiscal year 2017 sees the launch of several big name titles, including Battlefield 1, Mirror’s Edge Catalyst, and Mass Effect Andromeda.

There was no mention of The Old Republic that we could find in any of the documents.

(Source: EA)

Marvel Heroes 2016 Is Here, Controller Support Now In


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Marvel Heroes 2016 is here, and the long awaited controller support has come along with it. The 2016 update brings with it the secret invasion story line, with ten new regions, twelve new bosses, and a new patrol zone. The update also introduces Black Cat as the latest playable character, an Agent Venom team-up, and a revamped Deadpool. Captain America, Black Widow, and Jean Grey round out the first group of older heroes who will be receiving a facelift in order to bring them in line with the graphical fidelity of more recent heroes.

Check out Marvel Heroes on Steam, with its new achievements.

(Source: Marvel Heroes)

Funcom Now A Preferred Partner Of Conan


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Funcom has announced today that the game developer has entered a partnership with Conan Properties. As a preferred partner, Funcom will be the go-to developer for all video games on PC and console that feature the Conan brand or take place in Hyboria. The first game to be developed under this new relationship will not be announced until January, and marks one of three games set to launch in 2016.

“We are tremendously excited to be strengthening our relationship with Conan Properties,” said Funcom CEO Rui Casais. “‘Conan the Barbarian‘ is undoubtedly one of the world’s greatest and most recognizable fantasy heroes, and as game developers, working with such a character and being able to draw from the fantastically detailed world of Hyboria is nothing short of a dream come true.”

(Source: Funcom press release)