After unbanning all of them.
Continue reading “APB: Reloaded Claims It Is Ready To Deal With Cheaters”
After unbanning all of them.
Continue reading “APB: Reloaded Claims It Is Ready To Deal With Cheaters”
It’s available. Continue reading “FYI: Migrate Your APB Data, PlayStation Users”

Gamersfirst this week announced that players will finally be able to subscribe to the game’s premium service and have their subscription automatically renew every month. Through its payment provider Stripe, players can automatically subscribe to one month ($7.99), three month ($18.39) and six month ($26.36) plans that will automatically renew without needing you to manually re-purchase the premium package. You will still be able to cancel at any time.
It will also continue to be possible to buy premium with G1 Credits, however the announcement notes that an automatic renewal system that deducts credits from your account every month is not currently available. The team hopes to have it in at some point.
(Source: Gamersfirst)
GamersFirst announced this week that it has been acquired by developer Little Orbit, with new CEO Matt Scott addressing the communities of APB and Fallen Earth to detail their plans for the future.
“There’s been a lot of speculation over the last couple months about who would be crazy enough to take on this game. And I’m not going to try and sugarcoat it, we know that the confidence in this game is at an all time low, and odds are you haven’t heard of us at Little Orbit. But that’s OK. There’s a lot of work to do, and I’m not writing this letter to make unrealistic promises or layout a grand roadmap. Instead, I’m going to ask for your patience as we get organized and that you give us a chance to show you that we are sincere in our efforts to make APB Reloaded the game we all know it can be.”
Scott lays out a roadmap for All Points Bulletin for the months ahead, including a new mode, maps, challenges, clothes, vehicles, and the much awaited move to the Unreal 4 Engine. The Fallen Earth post doesn’t go into detail on any planned updates, but Scott does wax nostalgia of his days playing the title.
“Nothing is going to happen overnight with Fallen Earth. But it’s clear to me that there is something special here worth rebuilding. We need to spend more time mapping out exactly what that looks like.”
(Source: APB: Reloaded, Fallen Earth)

The current generation of consoles have played host to a major surge in massively multiplayer games, with new titles releasing and being announced every month. To date, console gamers can enjoy titles like DC Universe, Planetside 2, Neverwinter, Final Fantasy XIV, Elder Scrolls Online, and more. With Star Trek Online recently announced for both Xbox and Playstation, MMO Fallout has decided to give its list of MMOs that need to make their way to the comfy couch.

1. Marvel Heroes
Now that Marvel Heroes has gamepad support, a launch on Xbox and Playstation is the next logical step. Imagine the appeal of sitting on your comfy couch and beating the crap out of Magneto as Captain America, or even as Magneto since he’s a playable hero now. Since both consoles support free to play fully, with open talks of cross-platform play, it isn’t entirely out of the question to see people on all three consoles playing together in harmony.
While Marvel Heroes hasn’t been confirmed for console launch, the prospect hasn’t been denied either. There were initially plans for release on PS3 and 360, which were scrapped after the game launched for a variety of reasons, including a need to focus resources on fixing what had been a heavily panned launch on PC.

2. Age of Conan
With Exiles set for release on consoles and Funcom on a tight budget, the odds of seeing Age of Conan come to Playstation and Xbox are probably slim to none. That being said, the game’s action combat could find itself perfectly at home with a controller, and the free to play model would introduce the game to a whole new category of gamer.
Incidentally, Age of Conan was also meant to come to consoles. Initially confirmed for launch on the Xbox 360, it took Funcom until 2011 to admit that the game wasn’t coming out, likely out of a combination of the poor reception of the PC version at launch and the technical limitations of the Xbox. Regardless, the game could find a new home on PS4/Xb1.

3. APB: All Points Bullet
Unlike the previous games on this list, APB is still hoping for a console launch, with Deep Silver confirming the game’s release in Q2 2015. While we are now one year late, and still without a current launch date, it is unknown exactly when the game will be coming out. Regardless, a third person shooter with cooperative/competitive elements is a sure fit for the consoles, albeit one that is now pretty dated.
You’ll notice a trend that these titles were previously confirmed for launch on Xbox 360 only to have their development quietly cancelled later on. A lot of developers wanted to be the first not-Final Fantasy MMO on Xbox 360, only to face the harsh realities of developing, releasing, and maintaining such a title and dealing with Microsoft’s policies of the time.

4. Champions Online
Since Star Trek Online and Neverwinter have console ports, it only makes sense to go back and bring back the title that started it all, Champions Online. Considering that, like most other games on this list, Champions Online was originally supposed to launch on the Xbox 360, it makes sense that Cryptic Studios already had a design drawn up on how to get the game working comfortably on consoles.
Much like Star Trek Online, Champions Online has a ton of content built up over years of development with fairly little competition on the consoles. Apart from DC Universe, there aren’t really any online super hero games to play on Xbox.

5. Heroes & Generals
It’s been a long time since console World War 2 shooters were fruitful and plenty. We haven’t seen a WW2 Call of Duty since 2008, Medal of Honor dropped out in 2007, Brothers in Arms was 2008, and Battlefield 2009. There is Battalion 1944 coming out in 2017, but otherwise the genre is pretty much dead on home consoles.
Heroes & Generals is just what the doctor ordered, a first person shooter that is still consistently updated, with plenty of replayability and a long progression system, and a genre that is ripe for the picking. Heroes & Generals is still in early access, so a console launch isn’t even being planned at this point while the PC version is finished.
What MMOs would you like to see on consoles? Let us know in the comments below.
Today’s MMOrning Shot comes to us from All Points Bulletin, a piece of artwork sent out to the press way back in 2005. Fun fact: Realtime Worlds imposed an embargo on reviews that lasted one week after the launch of the game. They told us that the reasoning was so we could experience the full effect of player customized vehicles and mayhem. As it turned out, all of the customization in the world couldn’t make All Points Bulletin an enjoyable game, or a profitable one because Realtime Worlds went bankrupt and shut the game down just a few months later.
Review embargoes leading up to launch day are suspect enough, an embargo lasting past launch day should be a red light to stay very far away.

Chaos has descended upon San Paro! Reloaded Productions has launched the prototype of Chaos Mode, a new game mode for APB: Reloaded that pits law vs chaos in a battle to the death. Currently in testing from May 30th through June 6th, Chaos Mode does not contain the contacts that you are generally used to receiving missions from. Rather, these contacts have been replaced by vendors who will be selling new tools of destruction, and players on both sides are given free reign to take to the streets and kill each other in the name of law, justice, or poops and giggles.
Players are scored based on kills and how long they manage to stay alive in this hellhole, with prizes ranging from temporary weapons and titles given to those who manage certain feats during the week-long testing. Just remember: This is a test of a possible new feature, so Reloaded Productions is looking for feedback from players on how to move the mode forward.
(Source: APB Reloaded)

Ever since Reloaded Productions took over All Points Bulletin and relaunched it as APB: Reloaded, the team has been hard at work addressing reverences from the community, whether related to driving, threat systems, lag, and now the spawn system apparently. In a recent blog posting, the APB team discusses the current manner in which players respawn after death, and the troubles associated with the current formula. As the blog lays out, the current system often leaves the player far out of the way, the same spawn point, or right on top of your enemy.
In an upcoming update, players will be able to enjoy Elective Spawning, effectively the same system but instead of automatically spawning at the “best” point generated by the system, players will have a number of spawn points available to choose from. You will also be able to view where other dead teammates have opted to respawn, in order to better coordinate during public matches. Players will also be able to modify vehicles to allow their teamates to spawn inside of them, given certain conditions are met.
You can read all of it at the blog post below:
(Source: APB Reloaded Blog)

You have to stand in awe at how much Reloaded Productions has done with All Points Bulletin since they took over the property just a few short years ago. With the release of version 1.11.0 today, players in APB will find that the manner in which they gain or lose threat will be much different than it was before. The previous system works pretty simply: If you win a match, your threat level goes up. If you lose a match, your threat level goes down. The system makes sense in theory, but once you put it into practice it tends to fall apart at the seams. What if a player performs exceptionally but loses at the last second because of one reason or another? What if a player dominates the match but loses anyway because his team is terrible? What if a player AFK’s through the match and his team wins without his help?
With 1.11.0, APB: Reloaded’s threat system is moving toward a more participation focused scoring system. Everything you do in a mission counts toward your score, which in turn counts toward your threat. Kill enemies, complete objectives, provide cover for your teammates, everything is counted. At the end of the mission, the system tallies the scores and counts players against each other as if it were a free to play match (ie: you don’t get the #1 player’s bonus because you were on his team). Players below a certain participation threshold (AFK) will have their rewards nullified.
You can read the blog post at the link below.
(Source: APB Reloaded)

Gamersfirst has quite a record of their library being filled with one of the two: dying MMORPGs and Korean MMORPGs, or any combination of the two. In May, Gamersfirst announced that the company was restructuring to focus more on in-house developed games rather than the usual library of Korean cookie-cutter titles. As a result, War Rock and Knight Online were spun off to new publishers, and Fallen Earth was brought in to be developed by G1 rather than outside contractors.
Reloaded Games, best known for reviving the All Points Bulletin MMO shooter, has merged with Gamersfirst as a subsidiary of K2 Networks. It will continue to be known as Reloaded Games.
(Source: Games Industry)