RuneScape 3 Beta Program Detailed


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Jagex’s upcoming overhaul to RuneScape, also known as RuneScape 3, will be coming to all players later this summer. Before then, however, players are being invited to test out the new system in order to find any bugs or offer feedback to improve features before they go live. In preparation, Jagex has unveiled some details for how the beta will work, in a post on the main website. While gold and silver premier club members will receive guaranteed access, members will need to register for a chance to get into the beta. While the number will start out small and open up gradually, the announcement does state that all members will have a chance to try out the new game before it goes live.

  • 3rd April: Registration for the RuneScape 3 Beta Programme is opened to members.
  • 10th April: Registration closes.
  • 17th April: HTML5 beta begins.
  • 24th April: New interface alpha begins.

The HTML 5 beta begins in just about three weeks. As with Evolution of Combat, we will be doing impression pieces once the beta goes live.

(Source: RuneScape)

The Missing Ink Will Accept Bitcoins


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UK MMO developer RedBedlam is not unfamiliar with breaking new boundaries, having brought Roma Victor to the free to play scene long before it was the popular thing to do. Fast forward to 2013 and the studio is once again paving the way for others to follow with the announcement that their upcoming MMO, The Missing Ink, will be supporting the virtual currency Bitcoin.

RedBedlam’s CEO Kerry Fraser-Robinson stated the following in a press release sent out today:

“We’re delighted to support Bitcoin.  We believe in the virtual currency and we think, as an Indie games developer, that this is exactly the type of payment option we should offer to players of The Missing Ink and also future games we have in development.”

The Missing Ink is currently in open beta and can be played by anyone with an account.

(Source: The Missing Ink)

Gamigo Shutting Down Grimlands Development


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Gamigo’s upcoming MMO shooter Grimlands has announced that it is setting development. In a news post on the game’s website today, Gamigo has revealed that Grimlands is the unfortunate victim of a shift in company focus, with less priority placed on high-risk and in-house developed projects, and putting more focus on publishing games. The announcement in its entirety:

The intensified focus on publishing and distribution and reduction of high-risk development projects has been pushed further forward. With this in mind the decision has been made not to proceed with the development of the MMORPG, Grimlands. The game still requires substantial additional funds to be brought to completion. Even other games in the “development pipeline” are to be critically assessed anew according to opportunities and risks.

With luck, Grimlands might be picked up by another developer and brought to completion.

 

Wildstar In Less Than Five Minutes


Wildstar is an explosive cocktail just looking for someone to party with. Check it out when it heads into beta.

PointMMO Improves Functionality With Additional Features


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PointMMO is a digital distribution platform for free to play MMOs. The program is currently in beta and has been updated with new features to make downloads faster and more accessible. Essentially, PointMMO is a program along the lines of Xfire, or Raptr that tracks your play time and includes promotional items, except you can also use the platform to more quickly download the games you wish to play. And the list is nothing to scoff at. Players are encouraged to sign up and take advantage of free beta keys and promotional items.

Check out a list of supported games. PointMMO is 100% free.

  • Age of Conan
  • Aika
  • Allods Online
  • Anarchy Online
  • Bloodline Champions
  • City of Steam
  • Dino Storm
  • District 187: Sin Streets
  • Flyff
  • Golfstar
  • The Guardian: Dark Ages
  • GUNS and ROBOTS
  • Hawken
  • King of Kings 3
  • The Lost Titans (Beta)
  • Maestia: Rise of Keledus
  • Rift
  • The Secret World
  • SEVENCORE
  • Uncharted Waters Online
  • Warframe (Beta)
  • Wargame 1942
  • World of Tanks
  • World of Warplanes (Beta)

(Source: PointMMO Press Release)

Neverwinter: Getting A Beta Perspective


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Like most of you, I’ve had my silent preconceptions about Neverwinter. After all, we’ve had two past releases from Cryptic to look at and base our assumptions off of, and I’m happy to say that most of them will be proven wrong. I enjoyed Champions Online when it launched and, seeing as how I have the progression speed of a dead opossum crossing the road, by the time I’d gotten bored of the game (around level 40), I never hit that wall of no content that many people complained about. My biggest complaint, and arguably the deal breaker, with Champions Online was, and still is, how clunky and unresponsive the controls are. I’ve always felt that the game could be best explained as someone else was controlling your character and you were speaking your commands to them, and they had taken three or four Oxycontin. Star Trek Online was an improvement, but is still pretty clunky.

Let’s get one thing out of the way before I proceed: Neverwinter is not Dungeons and Dragons Online. Not one iota of the two games are similar to each other, and as such they will no doubt appeal to completely different tastes in gaming. To put it shortly: Dungeons and Dragons Online is a slower, more methodical and strategic MMO: Closer to the earlier versions of the pen and paper D&D where small groups of adventurers take on stories and quests in a modular, instanced environment surrounding non-combat hubs. Neverwinter is more in line with what you might expect from a game like TERA, an action-oriented game set in the D&D universe with open worlds surrounding frequent solo/group instances.

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Combat in Neverwinter is something of a mixture of several other MMOs. You use the mouse to aim your reticle and attack with abilities set to the left and right mouse buttons, as well as Q, E, R, with two “daily” abilities and a side bar for potions other other items. Many of the creatures that you fight will have special attacks that will either need to be dodged or blocked, and are indicated either with markers on the floor or distinct animations leading up to the attack. What makes Neverwinter’s combat so impressive isn’t so much its innovation, of which it doesn’t do a whole lot, but rather the responsiveness of the system. As I said, I had very little confidence that Cryptic’s engine could deliver a powerful action-oriented game, and I’m happy to say that Neverwinter has blown my expectations away so far.

There is a ton of content in Neverwinter, even if not all of it has been implemented for the beta. As you travel through dungeons, you’ll come across various skill plots which require either an appropriate skill or kit in order to open. The plots are essentially just extra treasure chests. There are always events going on every half hour, encouraging players to participate in everything from skirmishes, dungeons, pvp, training professions, and more to gain extra rewards. Then of course there is the player foundry, where players are able to create quests for others to play.

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Since this is a beta, I tend to be more forgiving when it comes to bugs, although it is rather reassuring that the “top bugs” list in the report tool is quite empty. I’ve become stuck in an instance after the reward chest at the end refused to spawn and the game refused to allow me to leave until I looted said chest, but other than that Neverwinter seems to be in pretty good shape. Knowing Murphy’s Law, that could all go down the toilet once the game launches and the influx of players trigger yet-unseen bugs and crashes, but for now all is pretty hunky dory.

The only part of Neverwinter that has genuinely frustrated me so far lies within the group instances, in several respects. First off, there is apparently no role check in place for the dungeon finder. In most other MMOs, the dungeon finder has a specific set of requirements: one healer, one tank, generally one or two DPS, and then usually a wildcard slot. In Neverwinter, you can wind up in a random group that might have no healer, too many healers, no tank, too many DPS classes, etc. At this point, especially in cases where the group doesn’t have a dedicated healer, the players are better off just quitting since the dungeon is going to be virtually impossible, especially once you hit level 15+.

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Another fundamental problem with dungeon grouping lies in the need before greed system. Players roll for higher value items, but these items drop in an unidentified state. You can tell if the item can be used by your class (incompatible items are shaded red), however there is no way of knowing if the gear is worth rolling for since the stats are hidden. I’ve also seen a demand in the forums to prevent players from rolling on items that their class cannot equip, either by not allowing them to roll “need” or not allowing them to roll at all. Every group seems to have at least one greedy person who will roll need on everything, often by waiting to see if the rest of the group rolls greed, thus ensuring the item for himself. I would rather see a simple requirement of having a compatible class to roll need on an item.

There is a LOT of content still not implemented in Neverwinter, from a considerable number of those half hour events I mentioned earlier, to the crafting system, and much of the game’s story mode. One thing I will say is that this isn’t so much an attempt to bring the pen and paper game to the gaming audience as Turbine attempted to do with DDO, but it’s an action MMO based in the Neverwinter universe with stuff from D&D. If you start making comparisons to the pen and paper game, or if you were looking for a more current version of Turbine’s DDO, I feel I need to make it clear now that you are likely going to be very disappointed.

I will have more to discuss in the future, but I have to say my first impressions have been very positive. There is no nondisclosure agreement in effect for Neverwinter, so feel free to drop us a comment on your experience or send an email to contact[at]mmofallout<dot>com.

RealU Lays Off Most Staff, Gamigo Seeks New Developer


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Otherland is an upcoming MMO based on the book series of the same name, written by Tad Williams. The game is being developed by RealU, and published by Gamigo. At least it was, recent rumors that RealU has laid off most of its staff were confirmed by a Community Manager over at the Otherland official forums:

Unfortunately we have to confirm that the rumors are true and RealU, the developer of Otherland, has laid off most of its staff. RealU is a subsidiary of German publisher dtp, which by itself is currently in insolvency, and gamigo had and has very limited influence on this decision. We are disappointed by this development and very sorry for the development team.

As for Otherland itself, Gamigo hasn’t given up the ghost yet.

As for the Otherland game: we are still holding the exclusive publishing rights for Europe and North America and we are currently looking into opportunities to finish the title at another location. Please understand that for legal reasons we are unable to comment further on this matter.

Gamigo will keep us updated if they do manage to find a new location.

(Source: Otherland)

Night Cap: When Excitement Expires


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Thank you for joining me for a night cap. Remember a time when Darkfall was on track for launch? Neither do I. Now, I’m not going to be mean to an indie developer for not making a release date, I know only enough that much larger companies have just as much of a problem meeting deadlines, but I have to admit: the excitement is waning. It’s been a good month or two since we’ve heard anything of substance from Aventurine on the status of Darkfall: Unholy Wars. My personal diary (this website) says December 11th as the last day anything meaningful was revealed about the release of Unholy Wars, and even then it was a non-direct sometime-in-the-future statement.

It is February 1st, we’ll be heading into three months from the initial November 20th, 2012 target date for Unholy Wars, and even further if you would go as far as to count Darkfall: Unholy Wars as still being the final product of what was once called “Darkfall 2010.” On November 14th, Aventurine delayed launch until December 12th. Late at night on December 11th, the day before launch, Aventurine delayed Unholy Wars yet again to an undisclosed date sometime hopefully in 2013. Mid-December, Aventurine opened up preorders for Unholy Wars, allowing new players and old to join up and play the beta until the new game launched. Those players aren’t in any place to tell us anything, as there is still an NDA in effect.

And again, I’m not going to be mean to an indie dev for not making their launch date, but it begs to question: Did Aventurine really think that Unholy Wars would be ready for November 20th? If you read the news posts, the first delay into December is most closely attributed to the sudden and unexpected approval on Steam Greenlight. The second delay was due to a desire by Aventurine to have the game tested by members of the community. After that, how long can Aventurine keep the public’s attention before they all walk away to check out the other attractions?

After all, there is only so far you can go on trailers and feature lists.

Sony Online Entertainment Advises Reinstalling Wizardry Online


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Wizardry Online is live and kicking. The hardcore free to play MMO launched today under Sony Online Entertainment, who issued a news piece advising players who participated in beta. For the sake of reducing complications between the beta client and the live client, SOE has advised that players uninstall any beta versions before launching the game.

With Wizardry Online’s Official Launch it’s time for a fresh install. Because the Launch version of Wizardry Online has a number of minor differences in the server environment, a clean install will provide you with the best possible experience of Wizardry Online and avoid technical issues.

Those of you not willing to install a fresh copy of Wizardry will be happy to know that this is simply a precautionary move. You may encounter some bugs that wouldn’t exist on a fresh copy, but the game should work alright.

(Source: Wizardry Online)

How To Get Into The Neverwinter Beta Free


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I know what you’re thinking: Omali, I want to play the Neverwinter beta, but I don’t want to buy some ridiculous copy of PC Gamer magazine just to take part in the beta. Well good news, you can accomplish both. All you have to do is follow the instructions below:

  1. Head over to play.google.com
  2. Click on Magazines and find PC Gamer
  3. Opt to subscribe with the 14 day free trial. You will not be charged.
  4. Go to promo.pcgamer.com/neverwinter
  5. Follow the instructions using the same billing information you provided to Google.
  6. You may have to answer a question related to the issue. The magazine can be viewed on your desktop.
  7. Get your key and use it at Playneverwinter.com
  8. Cancel your trial subscription to PC Gamer. You won’t be charged.

This way everyone is happy. You got your hands on a free copy of PC Gamer and a beta key for Neverwinter, and a free horse mount to top it off. Meanwhile PC Gamer gets the satisfaction of bringing joy to someone’s heart, even if they are doing it for free. Granted this means nothing if you already subscribe to PC Gamer.