Epic Games: We Would Not Ban Political Speech


With Blizzard being tossed into a shallow grave and spat on by the public reaction to it banning and stealing thousands of dollars in prize money over a player expressing support for Hong Kong, it was only a matter of time before other developers showed up and used this opportunity to score some quick PR points. And who else is best to show up to the conversation than Epic Games which is 40% owned by Tencent, a company behind much of the backlash to western companies supporting Hong Kong.

In a statement to The Verge, Epic’s spokesman said:

“Epic supports everyone’s right to express their views on politics and human rights. We wouldn’t ban or punish a Fortnite player or content creator for speaking on these topics,”

Tim Sweeney personally backed this statement on Twitter, expressing “Epic supports the rights of Fortnite players and creators to speak about politics and human rights.”

Source: The Verge

Bad Press: No, NDTV, Civilization VI Isn’t Milking Its Users For Data


Civilization VI has become the latest Steam title to play victim to review bombing, and players are incredibly unhappy about recent changes to the game’s End User Licence Agreement. But are they correct in their conclusions? It doesn’t seem so.

The gist of the controversy seems to be coming from this particular extension of the EULA:

“The information we collect may include personal information such as your first and/or last name, e-mail address, phone number, photo, mailing address, geolocation, or payment information. In addition, we may collect your age, gender, date of birth, zip code, hardware configuration, console ID, software products played, survey data, purchases, IP address and the systems you have played on. We may combine the information with your personal information and across other computers or devices that you may use.”

It sounds bad, even disturbing if you’re Rishi Alwani writing for NDTV without doing the bare minimum research. You might for instance find out that the quote above doesn’t appear anywhere in Civilization VI’s EULA which Alwani has presumably not even bothered to read or cross-check for accuracy, because if he did he would have found that it doesn’t exist. He might also have found that the last update for the End User License Agreement he is quoting a false version of, was in January 2018. The quote he’s taking as proof of the EULA is citing an old review from last year as well.

It might also have stopped Alwani from making the embarrassingly reckless if not slanderous claim linking the “new” (January 2018) EULA to the notion that Take Two is “milk[ing] its existing user base,” and that this deplorable action is somehow turning Civ VI into spyware to collect on some investments. I’ll throw some calendar knowledge down on Rishi; January 2018 is in fact not one week after February 2019.

“With its earnings call taking place last week before the change to Civilization VI’s EULA, it is possible that its below expectations performance has resulted in a move to milk its existing user base as much as possible. That said, it is deplorable that despite shifting over 17 million units of Red Dead Redemption 2 in under weeks, Take Two still thinks it’s not making enough to keep it or its investors happy, perhaps playing a part in turning Civilization VI into spyware.”

In short, Alwani didn’t bother (1) fact checking anything and (2) didn’t even verify the date of the post he was quoting as though it was official. Don’t quit your day job, Rishi, unless this is your day job in which case you might want to read up about how defamation covers statements made with reckless disregard for facts.

“[r]eads the new EULA for Civilization VI.” No it doesn’t. There is no new EULA. This article falls over itself so hard to try and create a controversy that I thought it worth calling out directly. Where the text does appear is the Take Two privacy policy, and Alwani’s posting of the text leaves out a very important preface that this information corresponds to data gathered through voluntary activity. (click on photo to enlarge)

The personal information that is collected by this policy is in reference to voluntary acts. When you sign up for services, websites, jobs, purchase DLC, post on the forums, respond to surveys, request technical support, download demos, etc, you’re going to voluntarily give information along the lines of your contact info, games you play, your purchases, your PC specs, mailing address, etc, and various other personal information. While playing the games themselves, they are also aggregating information like your achievements, scores, performance, etc. Very basic info.

By the way, the privacy policy was last updated in May 2018, so Alwani is lying both on where the text comes from and when it was added.

Ultimately it’s not some clandestine intelligence gathering operation that you’re agreeing to, nor is it Firaxis or Take Two digging their greedy little hands into your computer to try and find some personal data to sell. Steam user Panic Fire does a great job of explaining why the blowback is undeserved (full text here):

“The “EULA” everyone keeps posting is actually Take 2’s privacy policy and not actually found in the EULA for this game. (Crazy I know) And take 2’s privacy policy covers everything take2 does from Running a forum, technical support, selling products (aka games to you), and all sorts of other things. The points to take home is that all the information gatherd by Take2 in this case are things you directly tell them or that they use to facilitate a direct service to you. (EX giving them your name and credit card information to facilitate an online purchase) Edit: The Privacy policy hasn’t changed since last May and the EULA since Last January.”

You can find Take Two’s EULA here, including all of the details you need to know about what personal information is collected and how. If you don’t want Take Two to get their mitts on your information, your best method is not filling out surveys for their products. If you want to read the actual facts, I suggest avoiding Rishi Alwani’s coverage.

ArcheAge: Buy Credits, Get Backlash


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It must be Monday, because Trion Worlds is once again gating controversy over allegations of pay to win in ArcheAge. Last week, the company introduced a perk for the $100 cash shop pack that comes with a free hot tub (pictured above, courtesy of Reddit). So what’s the problem? Companies give these incentives all the time.

Well, the issue is twofold: First, the hot tub is more than just a cosmetic addition to your property. The pool allows you to remove the “clear mind” debuff given by beds, allowing the player to regain labor from sleeping for a second time in one day. You also receive plant decorations, but people don’t seem too angry about those.

Second, this appears to be the only way that players can obtain the hot tub, putting players who are unwilling to pony up the $100 within the next week at a disadvantage. The buff only applies to the owner, it is account-bound upon purchase, and cannot be obtained any other way.

I’ve contacted Trion Worlds for a response on whether the pool will be available in some other fashion.

(Source: ArcheAge)

Rift Forces Cash Shop, Trion Worlds “It’s Just Business”


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Is Rift having financial difficulties? It sounds like a loaded question, but it’s one that many are asking in regards to a recent update and Trion Worlds’ response to player criticism. Today’s update removed the ability to purchase earring slots and Planewalker: Water via runestones, a grindable currency, making them available only through purchases in the cash shop. While players are perfectly capable of grinding in-game currency to buy REX, many players have pointed out that the platinum limit on free accounts is lower than the cost of REX, making it impossible to obtain the items without first throwing some money down on your account.

Trion’s reason for the change has similarly been met with controversy, responding that “this is a business decision,” according to community manager Eric Cleaver.

Ultimately this is a business decision, to best support RIFT moving forward into the future. We’re on the cusp right now of RIFT’s 5th Anniversary, and we’ve got great stuff planned for 2016. But that stuff takes Engineers and Designers and CS and QA and a whole lot of other folks.

Having a large team producing amazing things is a benefit to everyone who loves RIFT, both those making it and those who play it. But making games like RIFT is expensive. and so we need to sell things in game to pay those folks. We try to offer a variety of services that appeal to a broad selection of folks. Sometimes we try one thing, sometimes we try another. But it’s always a learning experience.

Both Earring Slots and Planewalker: Water went through a number of iterations during development before release, and when Nightmare Tide did release we decided at that time to allow them to be acquired via either a substantial investment of time via Voidstones or with purchase of a Nightmare Tide Collectors Edition. It’s been over a year now since that release, and the team has decided to move in a slightly different direction with these unlocks.

Incidentally, the update comes alongside a change to Rift’s referral program, and no longer allows for players to use their referral points to purchase REX.

(Source: Rift)

Cleanup In Aisle 5! SOE Community Explodes In Response To Europe Deal


In the land of MMOs, few have ginned up more controversy than Sony Online Entertainment. Sony announced that they would be partnering with Alaplaya, gaming division of ProSiebenSat.1 to publish most of Sony’s MMOs in Europe, transitioning European players off of Sony’s account system and on to PSS. The deal has an astounding laundry list of negative impacts on both the North American and European communities which you can read here at EQ2Wire, and the drama only increased when allegations arose that PSS once had a policy of publishing personal details of its customers, and how Alaplaya’s current library is mostly filled with cheap free to play Korean grinders with pay-to-win cash shops, servers riddled with exploits and gold farmers, and mostly absent GMs.

The community has exploded over this news, and the forums were set ablaze by angry customers resulting in numerous posts deleted and users banned for “excessive negativity,” including Morgan Feldon of EQ2Wire. Sony has been mostly silent, saying little more than that the deal is not a done deal and nothing is set in stone yet, while ProSiebenSat has set up a forum and has been talking to users about specific complaints.

There will surely be more information on this as it appears.