Dragon’s Prophet Shutters In America


dragons-prophet-black-dragon

Dragon’s Prophet is no longer available for North American players, as Daybreak Game Company (formerly Sony Online Entertainment) has parted ways with developer Runewaker Entertainment. The shutdown was first announced last month with the notice that the game would continue operating as is in Europe and Asia as those regions are handled by different publishers. Players initially suspected that the game was set to shut down when it did not make its way into the All Access pass.

You can try to find the announcement on Daybreak’s website, but it looks like they took no time in obliterating the Dragon’s Prophet website, which is no longer present.

(Source: Dragon’s Prophet)

Rant: Customer Service Doesn’t Get Much Worse Than A Full Guild Suspension


11grf3k

As you read this, Daybreak Game Company is busy cleaning up the mess of another incident in a series of customer service missteps. This time it involves the unfair suspension of several hundred (sources place the figure at least 400 and possibly upwards of 600), in a guild-wide three day ban in retaliation for the actions of one member. Yes, an entire guild had their accounts suspended because one player broke not the terms of service, but player-agreed rules.

Here’s how the story goes: Everquest’s lack of instancing means that the community has to compete for raids, leading to a raid schedule agreed upon by the leaders of the top guilds. If your guild isn’t scheduled to raid, and they do so anyway, breaking the rotation can result in penalties levied against the entire guild. Yes, the entire guild, even you members who don’t raid or might raid every once in a while.

That’s exactly what happened when one player from the Modest Man guild was recorded on video killing mobs outside of the Sky raid. In total, the player allegedly killed two mobs with a multi-box group of five accounts. The player was reportedly booted from Modest Man before Daybreak Game Company handed out a three day suspension to every single member of the guild. The suspensions were quickly overturned with players being allowed back into the game, but the policy that would hand 3-day and potentially 7-day suspensions to entire guilds still seems to be in place.

It also doesn’t address the underlying problems here. The fact that, as one player put it, a single player can “blow a 4-6 hour block for a whole guild” is ridiculous, a sign of a game far out of touch with today’s expectations. The idea that Daybreak is willing to suspend an entire guild, hundreds of players in total, for the dissociated actions of one member (who was kicked out) is unacceptable, regardless of it being overturned, and the fact that it was even considered for a moment to be an appropriate response should be worrying to Daybreak’s customers, aside from perhaps the toxic portion that supported the decision.

 

But ultimately every fiasco that seems to come out of Everquest’s timelocked servers is Daybreak’s fault, fostering and encouraging an atmosphere of exclusion, and nothing encompasses the attitude of a company that once stated that casual players don’t deserve to access content like Nagafen, than punishing an entire guild for the actions of one person. Again they pretty quickly reversed the decision, but they went ahead with it in the first place. And that is the problem.

Otherwise I have no opinion on the matter.

John Smedley Has Left Daybreak Game Company


smedley

John Smedley has fully resigned from Daybreak Game Company to pursue other interests. Announced via Facebook, Smedley has left the former Sony Online Entertainment studio and is currently working at an unnamed company. When contacted by Game Informer, Smedley stated that he had no more information to give at this time.

Last month, Smedley resigned from his post as President of Daybreak Game Company following a heated argument with several members of hacker group Lizard Squad. The argument and threats by Smedley to go after the parents of one of the Lizard Squad members, allegedly, resulted in a sustained denial of service attack against Daybreak’s game servers. Services remained unstable for a week or so after.

We will no doubt have more information in the weeks to come.

(Source: Game Informer)

Daybreak Game Company Discussing EQ2 Server Consolidation


gu60_drunder03

Daybreak Game Company has expanded upon an earlier announcement that Everquest II servers will be merged. The term that executive producer Holly Longdale is going for is “consolidation,” meaning that the servers will be closed completely with players shuffled over to new servers, rather than simply merging a lower population server into another.

Those players moving will get a title naming their original server that can be worn with pride! And we will run a vote for the servers being consolidated to choose a new name for the new server based on the recent submissions we’ve had. We don’t know which servers yet, but that’s our next task.

The technology to implement server consolidation isn’t quite done, however the team plans on testing to begin later this  month. Server consolidation for other regions will take place after, and more information overall should be coming within the next few weeks.

(Source: EQ2)

John Smedley Steps Down As CEO


smedley

Daybreak Game Company has confirmed that John Smedley will be stepping down as president and chief executive officer, following a lengthy period of harassment from the cyber group Lizard Squad. A spokesperson from Daybreak confirmed to Venturebeat that Smedley will be relinquishing his role, although he will not be leaving the company entirely.

“I can confirm that John Smedley will be taking some time off from the company for the near-term and transitioning to a different role to be determined. Upon finalization of his plans, further communication will be provided.”

John Smedley made headlines earlier this month after one Lizard Squad member was convicted of over fifty thousand counts of cyber crime, only to see no jail time. After Smedley called out multiple members on Twitter, the group launched a multiple day DDOS attack on Daybreak’s servers as well as offering a $5000 reward for anyone who defaced the grave of Smedley’s father.

The office of CEO will be filled by current COO Russel Shanks.

(Source: Venturebeat)

Daybreak Ignores Everquest Ragefire Vote


EQ000004

When it comes to Everquest and time-locked servers, polls ensure that the servers only progress as fast at the community wants them to. For Ragefire/Lockjaw, the latest set of progression servers, players voted by a very large percentage in order to keep the servers as they are for another six months, with the second most popular option being ASAP on Ragefire and 3 months on Lockjaw.

In an announcement posted on the official forums, however, Daybreak developer Aristo announced that the company will react to player votes by ignoring them, bending the rules and combining answers from two categories (ASAP and 3 months) and calling it the majority opinion. Instead of going with the top voted option (six months), Daybreak will instead open up voting for the Kunark expansion after three months.

Players stuck on Ragefire might have the option to transfer to Lockjaw, perhaps. It’s a possibility that Daybreak is investigating with no details or confirmation that it would be possible, also noting that the transfer wouldn’t be possible until after the servers fell out of sync.

Once Ragefire is settled into Kunark we’ll have to explore whether they want to return to the 6-month schedule or adjust it to a faster track. Likewise, although Lockjaw will hopefully be full of people who want to stick around in an era for a long time, we’ll check to make sure that remains the case as time goes by.

Daybreak Game Company seems to be suffering from a case of foot in mouth disease, as earlier today community manager Holly Longdale ruffled some feathers by stating that “casual players shouldn’t be allowed to fight Nagafen,” a rather out of touch comment considering that much of the content and competition is currently being nullified by large groups of players multi-boxing and botting.

“What we don’t want to do is instance raids, which is what casuals want us to do because they want to fight Nagafen. Casuals shouldn’t be allowed to fight Nagafen… that diminishes the achievement of others. That’s part of the challenge: You have to be better than the other guy; you have to be more strategic that the other guy.”

As for multi-boxing, Longdale assures us that they are “looking into it.”

(Source: Everquest)

Planetside 2: Here Today, Gone In Korea


planetside2image2

Playstation 4 users have reason to rejoice, as Planetside 2 is now out of beta and officially launched in North America and Europe. The game is available for free in the Playstation Store, and players can access the full game without an active subscription to Playstation Plus.

“The original  PlanetSide  was the first MMOFPS, PlanetSide 2 set a new standard for shooters when it launched on the PC in 2012, and now the massive battles are unmatched on the console. The game is synonymous with large-scale warfare and there’s just no comparison,” said Andy Sites,  PlanetSide  2 director of development. “PlanetSide 2  fosters a unique kind of unwavering camaraderie among players, so we’re excited to see how our community grows on the PlayStation 4.”

Planetside 2’s launch on Playstation 4 comes alongside the announcement that the title will be shutting down in Korea. Publisher Daum Games announced the closure citing low population, lack of interest, “incompatible cash shop,” and problems with updating the game.

Everquest 2 To Merge Servers


Everquest_II_Age_of_Discovery_Logo

Daybreak Game Company has announced that servers for Everquest II will be merged at some point in the near future. In the latest producer letter, Holly Longdale announced that servers will be merged ahead of upcoming cross-server dungeon tech, with more details to follow in the coming months.

We’ll give you specific dates as we get closer. This is very challenging work that will branch off from our Cross-Server Dungeon work. Luckily, what we plan to do for true Cross-Server Dungeons & Battlegrounds logically helps us merge characters to new servers. We’ve already had our incredible coders working on the foundation of cross-server processes for a few months already. Our database changes earlier this year were the first step.

Everquest 2 players can also look forward to time-locked progression servers.

(Source: Everquest 2)

Planetside 2 No Longer Supports 32 Bit Clients


planetside2image2

Planetside 2 is dropping support for 32-bit clients in next week’s game update, as announced by RadarX on the official forums. While some players will be locked out of the game, Daybreak’s metrics show the number to be minimal.

We wanted to let you know that with the next Game Update (tentatively scheduled for next week), PlanetSide 2 will no longer support the use of the 32-bit Operating System client. We do note, based on our internal metrics, that a very small group of folks are still using this client. We hope this doesn’t prove too inconvenient to anyone impacted, and we appreciate your understanding.

The news is not entirely unexpected, as Planetside 2 uses the same engine as Landmark which recently announced that it too would drop support for lower end operating systems.

(Source: Planetside 2)

John Smedley Talks The Future Of H1Z1


2015-01-16_00028

Daybreak’s John Smedley took to Reddit today to discuss the future of H1Z1, and while the title might have you concerned (given where this has lead in the past), it doesn’t include shutting the game down. The list of upcoming features includes the obvious, fixing bugs and improving AI while also adding in new content. Professions, set to make their way in later this month, will afford players more options to grow their characters.

Our goal remains to have a massive world. We’re doing that with Forgelight 2, which has been in development for quite a while now. We’ll be able to show stuff to you soon, but needless to say we’re super excited by what we’re seeing. It’s truly going to give us the 16,000 square kilometer world we’ve been waiting for. We want the world of H1Z1 to truly be a world. One where you can build your own cities and settlements, or take over one if you can hold it.

Developments also include adding new members to the staff, as well as continuing the fight against cheaters. Smedley claims a 100% detection against most major cheats, adding that auto-banning will speed up the process of ridding these players from the servers. You can read the whole piece at the link below.

(Source: Reddit)