Daybreak Game Company Already Making Another Game


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You might be under the impression that Daybreak Game Company is facing tough times, given the layoffs, shutting off a large section of its library, and recent cancellation of Everquest Next, but don’t let that fool you: Daybreak is hiring. According to their official website, Daybreak is hiring for an unannounced title and is seeking a senior producer and a creative director.

There aren’t a whole lot of details, but judging from the experience required the game will be action-oriented and launch on PC and consoles. Given their recent history, it is very likely that this title will wind up on sale as an early access title.

(Source: Daybreak Game Company)

Planetside 2 Shutting Down In China


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Planetside 2 China joins the growing list of Daybreak Game Company products that have shut down or will be shutting down shortly. As reported by MMO Culture, Planetside 2’s Chinese publisher The9 announced that it would not be renewing its contract with Daybreak to publish the massively multiplayer shooter and will be taking the servers down at the end of May. According to reports, despite the notable amount of money spent promoting the title, Planetside 2’s venture in the east never wound up receiving many updates.

The9 will instead be focusing on the upcoming launch of Firefall.

(Source: MMO Culture)

Daybreak Reneges On Free To Play, Splits H1Z1 In Half


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Free to play your way is going away as Daybreak Game Company announced today that the zombie game will be split into two separate titles, with both requiring a down payment in order to get into. Since its announcement, Daybreak has billed the title as early access with an eventual launch into free to play, as shown by the following description on the game’s Steam page.

“Initially available as a Steam Early Access title with optional in-game RMT marketplace purchases, H1Z1 will later launch as a Free to Play. Your Way™ title with optional in-game RMT marketplace purchases.”

According to a blog post on the official website, the decision comes down to both games getting to the point where they would require their own dedicated development teams in order to progress efficiently. The two versions effectively split the battle royale and survival modes into their own separate clients with separate teams and separate characters. H1Z1: King of the Hill will launch on PC, Xbox One, and Playstation 4 later this summer with a console version of H1Z1: Just Survive coming down the road.

The more we developed this game with you, our community, the more we realized that in order to fully support both aspects of H1Z1, and their respective players, we needed to make them their own stand-alone games supported by their own dedicated development teams.

Anyone who has already purchased H1Z1, or purchases it before February 17th, will be granted both copies. For everyone else, the game will cost $19.99 each.

(Source: H1Z1)

Dragon’s Prophet Shutters In America


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Dragon’s Prophet is no longer available for North American players, as Daybreak Game Company (formerly Sony Online Entertainment) has parted ways with developer Runewaker Entertainment. The shutdown was first announced last month with the notice that the game would continue operating as is in Europe and Asia as those regions are handled by different publishers. Players initially suspected that the game was set to shut down when it did not make its way into the All Access pass.

You can try to find the announcement on Daybreak’s website, but it looks like they took no time in obliterating the Dragon’s Prophet website, which is no longer present.

(Source: Dragon’s Prophet)

Rant: Customer Service Doesn’t Get Much Worse Than A Full Guild Suspension


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As you read this, Daybreak Game Company is busy cleaning up the mess of another incident in a series of customer service missteps. This time it involves the unfair suspension of several hundred (sources place the figure at least 400 and possibly upwards of 600), in a guild-wide three day ban in retaliation for the actions of one member. Yes, an entire guild had their accounts suspended because one player broke not the terms of service, but player-agreed rules.

Here’s how the story goes: Everquest’s lack of instancing means that the community has to compete for raids, leading to a raid schedule agreed upon by the leaders of the top guilds. If your guild isn’t scheduled to raid, and they do so anyway, breaking the rotation can result in penalties levied against the entire guild. Yes, the entire guild, even you members who don’t raid or might raid every once in a while.

That’s exactly what happened when one player from the Modest Man guild was recorded on video killing mobs outside of the Sky raid. In total, the player allegedly killed two mobs with a multi-box group of five accounts. The player was reportedly booted from Modest Man before Daybreak Game Company handed out a three day suspension to every single member of the guild. The suspensions were quickly overturned with players being allowed back into the game, but the policy that would hand 3-day and potentially 7-day suspensions to entire guilds still seems to be in place.

It also doesn’t address the underlying problems here. The fact that, as one player put it, a single player can “blow a 4-6 hour block for a whole guild” is ridiculous, a sign of a game far out of touch with today’s expectations. The idea that Daybreak is willing to suspend an entire guild, hundreds of players in total, for the dissociated actions of one member (who was kicked out) is unacceptable, regardless of it being overturned, and the fact that it was even considered for a moment to be an appropriate response should be worrying to Daybreak’s customers, aside from perhaps the toxic portion that supported the decision.

 

But ultimately every fiasco that seems to come out of Everquest’s timelocked servers is Daybreak’s fault, fostering and encouraging an atmosphere of exclusion, and nothing encompasses the attitude of a company that once stated that casual players don’t deserve to access content like Nagafen, than punishing an entire guild for the actions of one person. Again they pretty quickly reversed the decision, but they went ahead with it in the first place. And that is the problem.

Otherwise I have no opinion on the matter.

John Smedley Has Left Daybreak Game Company


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John Smedley has fully resigned from Daybreak Game Company to pursue other interests. Announced via Facebook, Smedley has left the former Sony Online Entertainment studio and is currently working at an unnamed company. When contacted by Game Informer, Smedley stated that he had no more information to give at this time.

Last month, Smedley resigned from his post as President of Daybreak Game Company following a heated argument with several members of hacker group Lizard Squad. The argument and threats by Smedley to go after the parents of one of the Lizard Squad members, allegedly, resulted in a sustained denial of service attack against Daybreak’s game servers. Services remained unstable for a week or so after.

We will no doubt have more information in the weeks to come.

(Source: Game Informer)

Daybreak Game Company Discussing EQ2 Server Consolidation


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Daybreak Game Company has expanded upon an earlier announcement that Everquest II servers will be merged. The term that executive producer Holly Longdale is going for is “consolidation,” meaning that the servers will be closed completely with players shuffled over to new servers, rather than simply merging a lower population server into another.

Those players moving will get a title naming their original server that can be worn with pride! And we will run a vote for the servers being consolidated to choose a new name for the new server based on the recent submissions we’ve had. We don’t know which servers yet, but that’s our next task.

The technology to implement server consolidation isn’t quite done, however the team plans on testing to begin later this  month. Server consolidation for other regions will take place after, and more information overall should be coming within the next few weeks.

(Source: EQ2)

John Smedley Steps Down As CEO


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Daybreak Game Company has confirmed that John Smedley will be stepping down as president and chief executive officer, following a lengthy period of harassment from the cyber group Lizard Squad. A spokesperson from Daybreak confirmed to Venturebeat that Smedley will be relinquishing his role, although he will not be leaving the company entirely.

“I can confirm that John Smedley will be taking some time off from the company for the near-term and transitioning to a different role to be determined. Upon finalization of his plans, further communication will be provided.”

John Smedley made headlines earlier this month after one Lizard Squad member was convicted of over fifty thousand counts of cyber crime, only to see no jail time. After Smedley called out multiple members on Twitter, the group launched a multiple day DDOS attack on Daybreak’s servers as well as offering a $5000 reward for anyone who defaced the grave of Smedley’s father.

The office of CEO will be filled by current COO Russel Shanks.

(Source: Venturebeat)

Daybreak Ignores Everquest Ragefire Vote


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When it comes to Everquest and time-locked servers, polls ensure that the servers only progress as fast at the community wants them to. For Ragefire/Lockjaw, the latest set of progression servers, players voted by a very large percentage in order to keep the servers as they are for another six months, with the second most popular option being ASAP on Ragefire and 3 months on Lockjaw.

In an announcement posted on the official forums, however, Daybreak developer Aristo announced that the company will react to player votes by ignoring them, bending the rules and combining answers from two categories (ASAP and 3 months) and calling it the majority opinion. Instead of going with the top voted option (six months), Daybreak will instead open up voting for the Kunark expansion after three months.

Players stuck on Ragefire might have the option to transfer to Lockjaw, perhaps. It’s a possibility that Daybreak is investigating with no details or confirmation that it would be possible, also noting that the transfer wouldn’t be possible until after the servers fell out of sync.

Once Ragefire is settled into Kunark we’ll have to explore whether they want to return to the 6-month schedule or adjust it to a faster track. Likewise, although Lockjaw will hopefully be full of people who want to stick around in an era for a long time, we’ll check to make sure that remains the case as time goes by.

Daybreak Game Company seems to be suffering from a case of foot in mouth disease, as earlier today community manager Holly Longdale ruffled some feathers by stating that “casual players shouldn’t be allowed to fight Nagafen,” a rather out of touch comment considering that much of the content and competition is currently being nullified by large groups of players multi-boxing and botting.

“What we don’t want to do is instance raids, which is what casuals want us to do because they want to fight Nagafen. Casuals shouldn’t be allowed to fight Nagafen… that diminishes the achievement of others. That’s part of the challenge: You have to be better than the other guy; you have to be more strategic that the other guy.”

As for multi-boxing, Longdale assures us that they are “looking into it.”

(Source: Everquest)

Planetside 2: Here Today, Gone In Korea


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Playstation 4 users have reason to rejoice, as Planetside 2 is now out of beta and officially launched in North America and Europe. The game is available for free in the Playstation Store, and players can access the full game without an active subscription to Playstation Plus.

“The original  PlanetSide  was the first MMOFPS, PlanetSide 2 set a new standard for shooters when it launched on the PC in 2012, and now the massive battles are unmatched on the console. The game is synonymous with large-scale warfare and there’s just no comparison,” said Andy Sites,  PlanetSide  2 director of development. “PlanetSide 2  fosters a unique kind of unwavering camaraderie among players, so we’re excited to see how our community grows on the PlayStation 4.”

Planetside 2’s launch on Playstation 4 comes alongside the announcement that the title will be shutting down in Korea. Publisher Daum Games announced the closure citing low population, lack of interest, “incompatible cash shop,” and problems with updating the game.