Daybreak: Just Kidding, We’re Working On Keeping Just Survive Online


Just Survive is shutting down this year, except it isn’t.

H1Z1 savior Jace Hall this week announced in a Twitch livestream that the less popular half of H1Z1 (or whatever it’s calling itself these days), otherwise known as Just Survive, will not be shutting down in October as originally planned. Last month we learned that Daybreak Game Company had received a sizable investment from NantG and that the PC version would be renamed Z1 Battle Royale and have its development taken over by a joint venture between Daybreak and NantG Mobile lead by Jace Hall himself.

At the time, Hall noted that NantG was unable to negotiate the transfer of Just Survive. Evidently that situation has changed since the original comment. Jace Hall noted in the livestream that discussions are still underway on the exact details of how Just Survive will continue, but it looks like it will become a mode within H1Z1.

“What that means is Just Survive will continue and our intention is to put it into a maintenance mode for a moment but then we want to work with the community over time and figure out the right way to re-integrate Just Survive as a mode inside of Z1. There’ll be a survival mode, you’ll see Just Survive.”

(Source: Twitch)

Daybreak To Transfer Development of H1Z1 PC To NantG Mobile, Be Renamed (Again!)


As part of today’s announcement that Daybreak Game Company has received a notable investment, the H1Z1 team has announced that the PC version of H1Z1 will be transferred over to the team at NantG Mobile lead by Jace Hall, Chairman of Twin Galaxies. As part of this changeover, H1Z1’s PC version will be renamed Z1 Battle Royale at some point in the future.

“Daybreak still maintains and controls design direction and publishing for H1Z1 on other platforms, and therefore it is likely that over time there will start to be significant differences between what Daybreak does with its versions as compared to what we are doing with ours. Having multiple versions, that are significantly different — with the same name is confusing, so eventually we’ll be formally renaming H1Z1 PC. I wanted to clarify this now so that the community isn’t surprised by this later.”
-Jace Hall

Today’s announcement also revealed that mobile versions of H1Z1 and Everquest are in the works.

(Source: H1Z1)

H1Z1 To Launch On PS4 August 7


Daybreak Game Company announced this week that H1Z1, the formerly zombie-based survival shooter turned Battle Royale title, will be launching on Playstation 4 officially on August 7. Upon launch, the game will officially become free to play and introduce a bevvy of new content including two new weapons, a new vehicle, season one of the game’s battle pass, two launch bundles, and optimizations to be sure.

H1Z1 has been trucking away on Playstation 4 in open beta, attracting more than 10 million players (that’s about 1 in every 7 PS4 owners). For more information on the update, check out the link below.

(Source: H1Z1)

Daybreak Game Company Wants Less Vehicles In H1Z1 Endgame


If you’ve been playing H1Z1 on Playstation 4, you’re probably well aware that the endgame mostly revolves around and relies on players obtaining vehicles, occasionally getting out of their cars to pop shots at one another until only one person is left alive. In a post on the H1Z1 subreddit titled “Wrangling the Car Rodeo,” Daybreak Game Company has posted its intention to diminish the valuable role that vehicles play in-game.

Now Daybreak has already enacted some measures to curb vehicle dependency, including the EMP grenade, air strike gun, and disabling collision with players, but the next update should do more to reduce the effectiveness of vehicles rather than simply implementing a counter to them. In addition to considering updates including a map-wide EMP that would disable all vehicles at a certain point presumably in the late stages, Daybreak will reduce the total gas by 50% and reduce damage resistance to all vehicles except for the ATV which already doesn’t prevent much damage.

(Source: Reddit)

H1Z1 Surpasses 10 Million Players On PS4


Daybreak Game Company this week is celebrating a new milestone as H1Z1 surpasses 10 million players on Playstation 4. In the game’s first month of open beta, over 102 million hours have been played with 167 million kills racked up.

Accompanying this news is another update to the title, introducing revive mechanics in group play, aim acceleration adjustments, as well as the new self-explanatory airstrike signal weapon. People who have already downloaded H1Z1 prior to Wednesday will receive a Darkfire Pickup Truck and Sunrise Parachute skin override that will be sent out this weekend.

(Source: Daybreak Press Release)

H1Z1 Goes Free To Play Following Population Drop


In the past four years, H1Z1 has been announced, launched into early access, promised as a free to play title, converted into a pay to play game, split into two products, rebranded, and now Daybreak Game Company is going back on its original decision to go back on its decision to launch the game as part of their “Free to Play Your Way” library, and will be making the game free to play. H1Z1 officially launched earlier this month as it also deals with a major drop in concurrent player count.

Excited gamers can get their hands on the  Battle Royale mode for H1Z1 while current owners can look forward to a bundle of free goodies. Daybreak Game Company has also directed players to Steam’s refund policy which allows them to refund purchases within two weeks or two hours of game time, whichever comes first.

It is also worth noting that this does not affect the survival mode of H1Z1, dubbed “Just Survive,” which has not announced a free to play transition.

(Source: H1Z1)

H1Z1 Officially Launches As Its Player Base Dwindles


H1Z1 has officially launched after three years of early access, and its launch has brought with it a brand new game mode and the prospect of a coming pro league ala Overwatch’s recently launched venture. The official launch comes alongside a new content patch officially launching season one as well as introducing tactical drops (choosing your deployment area), an overhauled user interface, as well as Auto Royale, a new game mode that sticks players in vehicles and locks them there.

First, a BRAND NEW GAME MODE! This was one hard secret to keep, but we are excited to bring you Auto Royale™, a new team-based, vehicular battle royale game mode. We’ve seen how entertaining driving around can be in H1Z1, so we decided to run with the idea and have a little fun. In Auto Royale, we lock you and your teammates into a vehicle, launch you into the map with up to 29 other teams and watch the mayhem unfold.

That said, H1Z1 may be facing an uphill battle now that it is fully launched as Steam Charts show that the base has dwindled by about 91% since its peak last year. Last March, Kotaku waxed poetic about how King of the Kill had managed to pull its way into the top 10 most active Steam games despite the fact that the reviews were relatively negative for such a popular title. In fact, King of the Kill saw exponential growth between August 2016 and its peak in July 2017 and despite a review of just 57% positive at the time, managed to peak at over 150,000 concurrent players.

And then that number plummeted. By September that figure was down to 105 thousand and by November that number more than halved to 42 thousand. As of the last month, King of the Kill has dropped to about 14,000 peak concurrent players. How this drop in players will affect the viability of King of the Kill’s planned pro league is unclear, as the game’s Twitch viewership has also seen a major drop in attention in favor of PUBG and Fortnite Battle Royale.

Daybreak Announces Pro League for King of the Kill


How would you like to earn money while playing a game where shooting streamers is legal?

Daybreak Game Company today announced that its Battle Royale shooter H1Z1: King of the Kill will be getting the pro gaming treatment. Already host to professional tournaments, Daybreak has partnered with Twin Galaxies to create a “sustainable, first of its kind, professional esports league for the “one versus all” battle royale genre.”

The partnership has already produced a gamer’s bill of rights, guaranteeing the right to a “fair and livable wage,” as well as a governance committee and “best-in-class principles.” The league conference will be held on October 20, with the application window on the 23, team announcements in Q1 2018, and league play beginning in Q2 2018.

The league will consist of 15 teams of 5 players. There will be no fees or buy in costs for teams to participate.

(Source: H1Z1)

H1Z1: Just Survive Rebrands Itself, Relaunches


Much like the cycle of the moon, one can pretty much anticipate that another H1Z1 rebranding or new direction is just over the horizon. Daybreak Game Company announced today that the survival half of H1Z1, subtitled Just Survive is being further split off from its brother King of the Kill and will completely lose the H1Z1 branding. From today going forward, the game will just be called Just Survive.

In perpetual early access since its initial release of January 2015, H1Z1 has undergone quite a history of changing directions, starting with Daybreak announcing and then reneging on plans for a free to play model, chopping the game into two halves (Just Survive and King of the Kill).

“Our new logo and key art highlight all the aspects of the game that players know and love—from base building and defending, to looting and exploring, and also reflects how Just Survive is developing into a more mature and polished game,” said Ben Jones, Just Survive Creative Director. “Just Survive is about more than just killing zombies, it’s about the player’s survival journey. Re-establishing society isn’t an easy task, and this update introduces a variety of features, like Strongholds, that encourage players to band together through the dangers and tension of post-apocalyptic life while striving to reclaim their world from the zombie hordes.”

The update comes alongside a massive rework of the game’s fundamentals. Players will now start in a guarded military zone which also introduces a currency that can be obtained by selling items to NPCs. The gold will be needed to buy stronghold locations as it is no longer possible to construct a base wherever you want. For more information, check out the trailer below and take a gander at the patch notes on the official website.

H1Z1: King of the Kill Releases Producer’s Letter


Daybreak Game Company has released its latest producer’s letter for H1Z1: King of the Kill, detailing upcoming updates to the arena shooter. The combat update, set to hit the test server soon, will improve how weapons handle with a reticle offering an accurate idea of where your bullets will go. In addition, each weapon will be tuned to provide a more specific use at different ranges.

In addition to the weapon changes, new points of interest are being added to the map along with an updated bleed mechanic, a deathmatch mode, as well as a battle royale mode that gives each player the same random weapon with infinite ammo, with no weapons spawning in the map.

Check out the full letter at the link below.

(Source: H1Z1)