Early Access Fraudsters: Asteroids: Outpost


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Generally you’d expect an Early Access Fraudster article to be about an indie developer, but the subject of today’s piece is none of than Atari itself, developed by the applicably named Salty Games, and it goes by the name Asteroids: Outpost. Asteroids is a modern day spinoff of the classic arcade title, a combination of Minecraft and DayZ that challenged players with setting up a base and defending it both from falling asteroids and the attacks of other players. It sounded like a great idea on paper, in practice it wasn’t so great.

Its continued sale is also outright fraud.

If you go on the Steam store page, the game currently holds a mostly negative rating with the top reviews imploring anyone who reads it not to throw down the $29.99 suggested retail price and to avoid the game and company at all costs. Despite the game still being available for purchase, according to Steam reviews the servers haven’t been in operation going back as far as November if not further, and there has been no contact or discussion from the Salty Games team. The official website is dead, all of the social media accounts are empty, and the game is completely unplayable.

In short: The project’s been abandoned, and either no one has bothered to tell Valve, or they just aren’t listening.

Judging by the forums, and the number of people who claim to have flagged the title over the months with no response, the latter seems more likely. Games suddenly shutting down without any notice from the developers isn’t new, as I said before, but this is something you’d expect out of an independent developer and not someone with the backing of a name like Atari. Granted, the Atari that exists today is a shell of the former corporation, one that mostly exists to license its properties out to the few companies that will buy them, but that is neither here nor there.

I tried contacting Salty Games before this article went up, the website is down and unfortunately I can’t find a single way to get in touch with the developers. The Asteroids: Outpost Steam account hasn’t been logged into in over two hundred days, and the group’s Facebook account hasn’t been posted on since last April. Salty Games doesn’t have a company website and Atari still acts like the game is still on sale on their own. If the studio has shut down, it hasn’t been announced and Google is turning up no results.

In addition, I contacted Atari’s press people to try and figure out what was going on and what happened to Salty Games. They haven’t responded. We also contacted Valve who, similarly, did not respond.

At the very least, we can sleep easy knowing that no one seems to actually be buying the game. After all, virtually no one bought it when the servers were live. According to Steam Charts, Asteroids peaked at 42 back in 2015 and hasn’t gone above 2 since. Judging by that success, it seems possible that Salty Games was shut down so fast that no one had time to shut down the Steam store page.

Regardless of their refund policy, Valve still has an obligation to remove this item from the store. It is, in all definitions of the words, abandoned and forgotten by a developer that may not even exist anymore. It died in early access yet continues selling tickets to a show that will never be performed.

Greed Monger Officially Dead…Again


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Greed Monger has once again been cancelled, leaving everyone who pledged the over ninety grand out of luck, again. The MMO was Kickstarted to the tune of ninety grand, only to face development issues and eventual cancellation under Jason Appleton and Electric Crow Games. Appleton handed over the title to ex-employee Jason Proctor who has, in turn, announced that the game has been cancelled.

After careful consideration giving GM’s track record and the number of people we still have in the community we have decided it’s best to put Greed Monger to rest for good. There is no way that Greed Monger could support it’s self with as small of a user base as we would have.

We’ll have to see if this is the last time that Greed Monger is momentarily resuscitated. For now, it appears that the game is back where it was always headed, the defunct category.

(Source: Greed Monger)

Only A Couple of Months Left Before Wildstar Sunsets, According To Insider


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The wounds haven’t even begun healing from the announcement earlier today that Carbine Studios would be cutting as much as 40% of its work force, and according to insider reports the layoffs are not complete. In fact, if this source is to be believed, NCSoft has already made the decision to pull the plug. According to an article on Polygon, employees were notified following today’s layoffs that more are to be expected in the run up to the game’s closure later this year.

NCSoft later responded to the article, confirming not only the layoffs but that the plans to launch Wildstar in China have been scrapped. Despite this, the publisher is still standing by its claim that it remains committed to continued operations in North America and Europe.

Earlier this morning, Carbine Studios completed a reorganization of its operating structure. Moving forward, the studio will focus on operating and updatingWildStar as a live game in the US and Europe. As part of this change, the studio has canceled its plans to bring WildStar to China.

It’s interesting to note that it was just a few days ago in 2008 that producer Starr Long posted a statement to assure players that NCSoft was still committed to Tabula Rasa before announcing it shuttering later that year. See if you can find the similarities between Long’s statements regarding layoffs in 2008:

“Once all is said and done, we will still have a substantial live team for industry standards… NCsoft has committed a lot of money and resources into continuing post-launch development of Tabula Rasa.”

And NCSoft’s statement to Polygon today.

“As for WildStar, we remain committed to the game. Over the next few weeks and months we will deliver a significant update to the game, kick off a variety of community events, and continue our work on new content that we will talk more about in the near future.”

In my previous coverage of Wildstar, I noted that the game’s future rests heavily on a successful Chinese launch. With those dreams shattered, perhaps the Wildstar community should begin shopping around for a new home.

At this point in the timeline, it looks like the upcoming China launch may be Wildstars best, and only, bet at salvation. Assuming NCSoft is willing to shoulder the title to that milestone, we’ll likely be hearing in 2017 about whether or not this title goes on the chopping block.

(Source: Polygon)

[Column] Are Pirates Starting To Admit Defeat?


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Video game piracy may be going away, a thought that is sure to terrorize every consumer who feels entitled to a free lunch, but while we’ve been hearing this statement from publishers for years accompanied by their games being cracked and leaked at launch or, in some cases, weeks and months before. We hear it and groan about the prospect of a new piece of half-cocked DRM that doesn’t so much stop piracy as it does harass legitimate buyers and diminish the overall product, but this is the first time we’re hearing about it from the pirates themselves. The message isn’t so much a cry of fear but a sigh of resignation, there’s a sense that publishers are indeed winning this war.

This has been going on for nearly two years now, thanks to a little piece of software called Denuvo Anti-Tamper. While it hasn’t made games completely uncrackable, it has severely lengthened the amount of time and effort required to break the games, in many cases until months after launch when the initial wave of interest is already over. It took a month to crack Dragon Age: Inquisition, six months for Fifa 15, and titles like Just Cause 3 and FIFA 16 still have not been cracked as of mid-January. Chinese group 3DM noted in one of their posts that their cracker nearly called it quits over Just Cause 3’s impenetrability.

According to that same group, piracy may go the way of the dodo within the next two years, at least as far as AAA studios and big releases are concerned. 3DM, meanwhile, has actually pledged to stop cracking single player games for the next year in order to examine how sales are affected by their absence. Whether or not that’s actually their motivation, or if it is a coming sign of defeat, will have to be seen.

And for the record, MMO Fallout does not support piracy of commercial products for any reason. Private servers for abandoned MMOs and abandonware, modifications, and tweaking software to function on your computer are completely different topics.

DUST 514 Will Shut Down In May


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CCP Games has announced that their console shooter DUST 514 will be shutting down later this year. Initially launched on the Playstation 3 in 2013, DUST never really caught on with either the Eve Online community or the console community. The idea was pretty unique, players in DUST would form corporations that would fight over territory control on planets in the Eve universe, contracted by players in the MMO. Unfortunately the game failed to catch on with shooter fans, who had numerous other well-established console shooters, and Eve players who heavily criticized the game only being available on consoles.

We are very proud of what we’ve learned and accomplished with DUST 514 on PlayStation 3 over the past three years and it is an honor to be a part of such a dedicated community. We consider DUST 514 one of the best free-to-play offerings on the platform, but the years have caught up with us. It is with a heavy heart that we inform you that DUST 514 will be shutting down on May 30th, 2016.

The forum post announcing the sunsetting also mentions a new PC shooter set in the Eve universe, to be given more detail at Eve Fanfest in April. The most loyal DUST players can expect some sort of recognition when this game comes around.

(Source: DUST 514)

Soldier Front 2: Highly Reviewed, On Steam, Also Defunct


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Soldier Front 2 is one of many free to play first person shooters on Steam and, if you’re anything like me, you may have stumbled upon it while browsing your recommended queue during the holiday sale. It may have even caught your eye, being a free to play shooter with a “very positive” community rating, and you may have downloaded it only to find that the game doesn’t launch. Instead, you get an error mentioning issues connecting to the server.

You see, Soldier Front 2 shut down months ago, yet the game is still available to download from Steam. The store page for SF2 no longer lists extra DLC packs, however they are still available for purchase for anyone unlucky enough to stumble upon and ignorant enough to buy without attempting to launch the game first. And should anyone get that far down the rabbit hole, the booster-nature of the DLC packs means that they are all ineligible for a refund.

(Source: Steam)

MMO Fallout Says Goodbye To 2015’s Dearly Departed


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2015 is over and that means paying respect to the recently departed, games with no servers and developers without jobs. While the year brought with it plenty of new games, it also marked the end of others and whether or not those games continue to live on through unofficial, community-run private servers is another story.

Let’s reminisce on a few of them.

1. Face of Mankind

Seeing games like Face of Mankind never become truly popular and then die out due to the venom of its own design is disappointing, but alas 2015 was the year that the crowd funded reboot to the sandbox title was finally put to rest and given its proper burial: Six feet under. In theory, it was a great idea: Factions made up entirely of players that would function as a working society with police, miners, terrorists, etc. In practice, however, the game quickly devolved into a free for all deathmatch with no limit to the drama of “you broke the ceasefire,” “no you broke it first” on the forums.

Games like this tend to work, in theory, until you enter the troll factor and compensate for the idea that player vs player deathmatch is the easiest form of emergent gameplay in a sandbox environment. Combine it with a system that both allows players to endlessly respawn and try to take out as many people as they can before they are killed, and the inability of players tasked with enforcing the peace to have any real stopping power, and you have a title that new players could log into, find little more than random grenade spam, and subsequently log out and uninstall.

Ultimately, Face of Mankind was an old game with a niche audience. Not even Steam could change that.

2. Dragon’s Prophet (North America)

This is one of a few on our list this year that shut down not due to the game itself but because of the publisher. Dragon’s Prophet is still alive and not-exactly kicking in Europe and Asia, however when Sony Online Entertainment transitioned into Daybreak Game Company and refused to place Dragon’s Prophet on the All Access list, it was pretty obvious that the publisher was looking to cut ties. As part of its cost cutting measures, Daybreak brought everything in house, laid off a bunch of employees, and fired Storybricks. Later on we learned that the two companies would be cutting ties and that Dragon’s Prophet would be shutting down in North America.

So by that measure, Dragon’s Prophet is the only one of this list that can still be played in an official capacity. Creating an account and playing on the European servers is feasible and, in my experience, doesn’t come with any lag.

3. RaiderZ

Again, a victim of corporate play. In this case, Perfect World Entertainment was unable to do anything with the game due to the closure of the game’s developer MAIET. Rather than go through the process of hiring another studio or bringing some people on board to continue development, costs that would have likely outweighed any potential income that the game might receive due to the extra attention, Perfect World decided to call it a day and shut the game down.

As far its library was concerned, Perfect World had a lot higher quality games to invest its money into rather than pouring it into what was an enjoyable but otherwise generic Korean import with a lot of grind and not a big audience. At least they had the decency to reimburse players who’d spent money on it.

4. Archlord 2

If you haven’t noticed, this list every year has a majority stake of Korean imports, and is also severely incomplete. If I took the time to track down every MMO imported from China or Korea that shut down months after launch, I’d have to start this list in January and there would probably be closer to 100 titles. If I included every MMO in China and Korea that shut down this year, it’d probably be closer to a thousand. So instead, I keep the list confined to the games that were released westward, noteworthy enough to be covered here and on other major western gaming websites, meaning you won’t see any one of the numerous titles that R2 Games or Steparu quietly launched and just as quietly shut down.

So while Dragon’s Prophet is the result of publisher bailout and RaiderZ is the victim of developer absence, Archlord 2 went down due to the simple lack of community interest. We knew this was going to be an issue back when the game was still bound to Korea and was already merging servers during beta with players still having trouble forming public groups. The game wasn’t well received in Korea and it wasn’t well received here. Before they had the chance to bury Archlord, its successor was already on its death bed.

5. Transformers Universe

Not an MMO, but worthy of mention because it is Jagex and this is a game that I had marginally more optimism for than their usual new game announcements. The idea of Jagex working on a game based on a third party IP, ideally, meant that there would be an outside force pushing and prodding and ensuring that the game was being developed efficiently and without the waffling that usually ends up delaying and tanking Jagex’s other projects. Ultimately, however, it seems that the addition of a second player just meant one more hand to pull the plug.

But Transformers Universe is a perfect example of a popular game killer, when a title sees a dramatic turn in development focus and jumps genres halfway through development (or in this case less than a year before it was initially supposed to launch), forcing the team to scramble to effectively start over while still driving toward that initial launch date. It’s like being assigned to cook a lasagna with the expectation that it will be done before noon, only to be told at 11:30 when it’s already in the oven that instead the task is to make bolognese. You’ll get it done, late, and it won’t be as good as making it from scratch because all you have is the ingredients for lasagna, plus some half cooked lasagna, and some stuff left over in the cabinet.

6. Infinite Crisis

Again, not an MMO, but noteworthy regardless. Similar to Transformers Universe, the demise of Infinite Crisis is an important reminder on two fronts: First, that the MOBA market is saturated to the point where your game has to be something special or noteworthy on a design or monetary level in order to maintain the healthy userbase required to keep it going. Second, that big IPs mean absolutely nothing in the ‘games as a service’ genres of MOBA and MMO where you rely on long term revenue rather than the first month.

I wrote an editorial at the time of Infinite Crisis shutting down and its bullet points are still applicable today, probably even more so.

Dragon’s Prophet Shutting Down In November


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North American players will no longer have access to Dragon’s Prophet after November 16th, as Daybreak has announced that the service will be coming to an end. While the game will still be available in Europe and Asia, there are no plans to allow players to transfer their characters over to these other publishers. In the announcement, Daybreak thanked the community for their support.

We are extremely grateful to all the Dragon’s Prophet community members and appreciate the support we’ve received from each and every one of you. We plan to make additional seasonal content and items available during the final weeks of the game and hope you enjoy them.

If you look back at the past year or so, the signs of the demise of Dragon’s Prophet are likely written on the walls. Dragon’s Prophet was suspiciously left out of the Daybreak All Access pass, leading many to speculate that Daybreak would ultimately be parting ways with Runewaker.

(Source: Dragon’s Prophet)

Archlord 2 Shutting Down


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Webzen has announced the impending sunsetting of Archlord 2. The servers for the PVP-centric MMO will shut down in approximately two months, on November 24th. Archlord 2 initially launched in 2014, giving it a much shorter run than its predecessor which ran from 2005 until 2014. The sequel was heavily criticized during beta for poor server performance, bugs, and a heavy emphasis on pay to win cash shop mechanics.

Players are not fully without recourse, however, as plans to reimburse Wcoin spent since April are under way.

Depending on the amount of Wcoin spent, players will be reimbursed up to 100% of the Wcoin they spent during the last 6 months of Archlord 2, going back to April 1st 2015. The Wcoin reimbursement is currently scheduled to be completed by October 7th 2015.

To send players off in style, Webzen will be running game-wide buffs as well as reducing the cost of the cash shop goods to 0. These changes take place after Tuesday’s maintenance.

(Source: Webzen)

Because We Missed It: FEAR Online Is Already Dead


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F.E.A.R Online is a free to play game set in the world of First Encounter Assault Recon, a horror franchise best known for introducing the world to Alma, a scary demon girl who comes back from the dead to seek revenge on those who caused harm to her. If you haven’t heard of the free to play game, it’s probably because Aeria Games didn’t do much in the form of publicizing its release. So little, in fact, that nobody took much notice to the fact that the game’s been down for a few months now.

Yep, FEAR Online shut down on May 13th, giving the game a life span of about seven months, having launched in October the previous year. I gave the game a look and found it to be a decent online shooter with dated graphics, based on a dated engine, with expensive cash shop items.

(Source: Steam)