2016 In Review: The Games We Lost


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2016, like any year, marked the sunsetting of multiple online games, some of which we’ve already forgotten about thanks to the release of big name titles and updates to those games that we are spending too much time playing. Sure, sure, that Shantae port on Xbox 360 and Playstation 3 got cancelled, can someone tell me when Sombra will be playable on the live servers? The PC, not console, who wants to play this game on console?

Anyhow, let’s start off the 2016 reminiscing not by talking about the US primaries, but by looking at some of the games we lost this year.

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1. Everquest Next

I think that if there is any indication as to where Daybreak currently stands, assuming the layoffs aren’t enough of an indication, it is the company cancelling what should have been the flagship title of its flagship franchise. Its companion program, Landmark, has become a useless endeavor with the reason for its existence no longer on the table and the community has abandoned it for the most part. Presently, as of this writing, Landmark is averaging four concurrent users over the past month and carries one of the lowest ratings on Steam (14%).

But Everquest Next, for the fact that Daybreak decided to up and cancel it with the claim that it just wasn’t working out, seemed to have a lot of promise. Players tackling a Norrath where the world could be transformed, empires could be built, and you could dig your way underground to find dungeons. We were promised a world where players would be able to build their cities to greatness, take on all sorts of enemies, and prevent evil (or aid it) as it rises to destroy the world.

Whatever Everquest Next was, we will never know. Daybreak is hiring for something, so no doubt we will hear about this new title in 2017.

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2. Nosgoth

Nosgoth was fantastic, and the fact that the team let me play with them to check out the (then upcoming) new map The Nest is probably skewing my memory slightly. The worst offense that Nosgoth ever committed was that they tried to make it a Legacy of Kain game, and the franchise fans were not happy at that. There was no single player, there was no story mode, and it was a MOBA coming out at a time when titles were not only coming out in droves by also dying by the dozen.

The game didn’t catch on, and that made it impossible to play. I’d started, then cancelled, several attempts at recording gameplay sessions and writing about this title merely because I would sit in matchmaking for upwards of a half hour and never find a match. At a different time, in a different place, maybe it would have worked out better. Unfortunately it didn’t, and the worst part is that the hopes of a true Legacy of Kain sequel may have gone with it.

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3. Triad Wars

I had a lot of fear that Triad Wars was circling the drain around the time the developers implemented an update in beta that flat out removed every promotional weapon they had given out up to that point. At one point I believe I even apologized on Twitter for wasting everyone’s time by promoting these limited time events to obtain exclusive weapons that were just removed because the development team wasn’t sure how they wanted to handle weapon progression.

If Triad Wars was missing two crucial elements, it was multiplayer and a compelling cash shop. First, for a game that required you to connect to a server with the knowledge that your progress would be lost as soon as the developers decided to move on, Triad Wars could have provided us with some form of online multiplayer mode. Even cooperative would have been nice, perhaps some form of raid or a lobby-styled game of deathmatch, team deathmatch, etc. But no, Triad Wars was a single player game stuck in a multi-player world.

Elsewhere, Triad Wars severely lacked a compelling cash shop with things for people to spend money on, and as such didn’t bring in that much coveted whale demographic. Check out my early coverage.

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4.  The Mighty Quest For Epic Loot

Much like Triad Wars, this game likely would have performed better if instead of a free to play game with microtransactions, it had launched as a budget title with online features and maybe more content actually developed by the team. The premise of The Mighty Quest wasn’t actually a bad one, you create your own dungeon and raid the dungeons of other players to steal their loot. In practice, however, various restrictions in the name of balance meant that most of the dungeons looked virtually identical.

So instead of a game with engaging content or story like Diablo or Path of Exile, you ran through xXx_Tw1l1ghtSprklz_xXx’s dungeon to then run through 123420ErRdAy’s dungeon, and the rest in perpetuity. The biggest complaint that I saw from players was that there just wasn’t enough content, for either builders or dungeon runners, and ultimately the game failed to catch on with an audience.

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5. DUST 514

DUST 514 was released on the Playstation 3 in May 2013, six months before the launch of the Playstation 4, cementing it as one of the worst timed launches in gaming history. Couple that with poor graphics, subpar controls, and shoddy hit detection, and microtransactions, and you have a poor man’s Battlefield on a soon to be dead system. While the technology behind DUST was pretty impressive, allowing players in the console game to have an influence on corporation battles in Eve Online, there wasn’t a whole lot given to people in DUST.

The fact that DUST 514 was hardly a year old before CCP was already looking to replace it with a more functional PC version is evidence enough of how quickly the team lost faith in their console game. Unfortunately, Project Legion was also scrapped and in 2016 CCP announced that Project Nova would be its successor. Also a first person shooter, CCP hasn’t quite nailed down exactly how it will interact with the Eve Online universe.

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6. Planetside

It’s hard to shed a tear for Planetside, thirteen years is a pretty good run for an MMO, especially one that relies 100% on player vs player combat, and one where said player population dwindled considerably and many years earlier. Even though gamers today won’t be able to play the Planetside that you or I enjoyed from 2003, the memory of this title will forever linger in our memories as very likely the best persistent world first person shooter that has, or will, ever exist.

Above Planetside 2 and…

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7. Lego Minifigures Online

That last sentence wasn’t meant to transition into this one. Lego Minifigures Online was an alright game with a poor monetization scheme that got slightly better but not until the damage was done. Incidentally, I talked about this years ago when I interviewed Stephen Calender over why Lego Universe failed: Kids don’t have money, and parents are very frugal about what they are willing to spend in terms of online games for their kids. In that vein, you could probably argue that the title was doomed from the start.

Personally I see it as a matter of all things coming together. At its core, Lego Minifigures Online was little more than a basic ARPG, a Diablo with what should have been the unstoppable power of the Lego franchise behind it. Unfortunately the game was up against Lego’s ‘toys to life’ product Lego Dimensions while other Lego games continued to release that looked better, played on consoles, and arguably had more engaging gameplay.

DUST 514 Will Shut Down In May


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CCP Games has announced that their console shooter DUST 514 will be shutting down later this year. Initially launched on the Playstation 3 in 2013, DUST never really caught on with either the Eve Online community or the console community. The idea was pretty unique, players in DUST would form corporations that would fight over territory control on planets in the Eve universe, contracted by players in the MMO. Unfortunately the game failed to catch on with shooter fans, who had numerous other well-established console shooters, and Eve players who heavily criticized the game only being available on consoles.

We are very proud of what we’ve learned and accomplished with DUST 514 on PlayStation 3 over the past three years and it is an honor to be a part of such a dedicated community. We consider DUST 514 one of the best free-to-play offerings on the platform, but the years have caught up with us. It is with a heavy heart that we inform you that DUST 514 will be shutting down on May 30th, 2016.

The forum post announcing the sunsetting also mentions a new PC shooter set in the Eve universe, to be given more detail at Eve Fanfest in April. The most loyal DUST players can expect some sort of recognition when this game comes around.

(Source: DUST 514)

Week In Review: Sony Offline Entertainment


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I’ve discovered a newfound love for Ultima Forever. Once you carve out the ridiculous cash shop mechanics, get rid of gear degradation, and drop gold keys like they’re candy, the game is a lot of fun to play. It’s almost disappointing that Electronic Arts will be shutting down Ultima Forever on August 29th, but it’s hard to say that it wasn’t deserved. Mythic Entertainment will best be known for Dark Age of Camelot and Warhammer Online, the latter being much beloved by its fans despite its commercial failings, its other recent ventures (Wrath of Heroes, Ultima Forever, Dungeon Keeper Mobile) will likely fade into obscurity.

Naturally, when it rains it pours. This week also marked the sunsetting of two more Sony Online Entertainment titles. I can’t say I was entirely surprised when SOE revealed that Vanguard couldn’t be fixed due to issues deep within the game’s engine. Vanguard was a collection of great ideas implemented rather shoddily on a foundation made of crepe paper. The idea that the game wasn’t runing a profit is hardly surprising when you factor in that the game spent so long in a dormant state that, in 2011, it was a massive surprise just to see the game getting patched. Vanguard did go free to play, but the response was meek at best.

Wizardry Online, on the other hand, will continue to live on in its native Japan. Depending on how they view the market, Gamepot may either decide to open up a global server or bring on a different publisher to host Wizardry Online in North America and Europe. Given the game’s tepid response under Sony Online Entertainment, however, I wouldn’t hold my breath. Finally, this week also saw the announcement that DUST 514 would be shutting down its Oceanic servers due to players taking advantage of the low population to boost their accounts.

Firefall launched this week, a sentence I never honestly saw myself getting the chance to say. NCSoft continues to add more races and classes to Lineage II with the latest expansion, despite the game’s age and waning profit. And finally pigs have officially grown wings and made me breakfast using their own bacon, because Square Enix has opened up 14-day trials for Final Fantasy XIV.

I plan to wrap up every Week in Review with a piece from MMO Fallout history.

This Week in 2009: On The Brink: Planetside

Planetside, touted as the first true MMOFPS, takes yet another turn towards its ultimate demise, with the announcement that the game’s two servers will finally merge into one, to deal with lacking population. The original five servers have gradually closed and merged, and currently the game houses two servers; One North American and one European.

As far as MMO’s go, server closure is one of the first lines of defense in keeping a game alive. When empty servers spread players thinly, forcing them into a smaller space will give an illusion of player count, and may inspire ex-players to jump back into the renewed action, creating a snowball effect that brings more and more players to the game.

Sadly, if history has taught us anything, it is that this mantra will more than likely fail for Planetside, a game that has been on a downward slope for years now. Planetside’s status as pioneer in MMOFPS action, massive scale battles, and focus on skills above levels, will not help it in its fall from grace.

The merge will go ahead on August 25th. Once Planetside is consolidated on to one server, it is anyone’s guess as to how long it has to live afterwards.

CCP Shutting Down DUST 514 Oceania Servers


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CCP has announced that the Oceania servers for DUST 514 will be shut down following regularly scheduled maintenance on Monday, July 28th. In a post on the forums, CCP Frame stated that a low population on the server led to players from other regions using it to set up rigged battles against one another.

Following the shutdown, players on the Oceania servers will be redirected toward either the Asia or North American servers, depending on their location and ISP.

(Source: DUST 514)

CCP Layoffs From Publishing Team


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Eve Online developer CCP Games has confirmed to Gamasutra that a recent wave of layoffs has resulted in 49 employees being cut from the company. According to the report, teams from Eve Online, Eve: Valkyrie, Project Legion, and DUST 514 have not been affected by the layoffs.

“As part of our strategy to focus on the EVE Universe, today CCP conducted a restructuring that resulted in the layoff of 49 people in our publishing organisation,” 

The developer has promised severance packages and job placement assistance to those affected.

(Source: Gamesindustry.biz)

CCP Posts 2013 Financial Results


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CCP has posted their 2013 financial results and the results are interesting, if not confusing. While the company posted an annual revenue of $76.7 million USD, net loss amounted to $21.3 million during the same period. 2013 saw multiple milestones reached, including the launch of PS3 shooter DUST 514 as well as Eve Online’s 10th anniversary and surpassing five hundred thousand subscribers. DUST 514 brought in a fair amount of revenue, although nowhere near Eve Online’s sales.

As for the net loss, our friend The Ancient Gaming Noob took some time to explain how it is due to assets being derecognized as a part of 2013’s restructuring.

Basically, the wrote some software that they felt added value to the company and called it an asset at some point, adding to the total value of the company.  Now they have decided that the software in question does not have value, so they have to take it off the books. To the shareholders, the company effectively “lost” that much in its overall valuation, but no actual cash money disappeared or changed hands.

As for what those assets were, CCP isn’t saying. CCP also announced a partnership with Sony to bring their dogfighting game Valkyrie to the Playstation 4. You can check out the entire financial report at the link below.

(Source: CCP finances)

CCP Expanding DUST 514 With Uprising


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CCP’s shooter DUST 514 is currently in open beta, although the game is technically operating in a live environment and has been officially attached to the main Eve Online universe. CCP continues to expand the ability of players on both games to interact with the world on a massive scale. Along with the regular course of updates, CCP has announced Uprising, an upcoming expansion to DUST that focuses on several core features of the console shooter. Uprising brings with it a graphical upgrade, as well as new weapons and equipment. Player corporations can take over territory and planetary districts, all of them existing in the Eve Online universe.

“We reached a momentous milestone in January when DUST 514 and EVE Online became one and formed the largest single-shard MMO universe in the world,” said Hilmar Veigar Pétursson, CEO of CCP.  “Now our teams will continue to lay down more tracks between EVE Online and DUST 514 which will then be galvanized by our players every step of the way, inspiring us to go ever further.Uprising brings new features to drive meaningful human interaction, beautiful new visuals to astound, and increased ease of use, an important step in the journey.”

There are plenty more updates coming to DUST as it continues its open beta period.

(Source: CCP Press Release)

DUST 514 Coming Into Open Beta Next Week


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Good news, fans of console first person shooters that are also linked via the same servers to PC science fiction MMOs. The days of DUST 514 character resets are over, as of January 22nd the MMOFPS will officially head into open beta and full character development will commence. CCP had already combined both servers last week allowing the two communities to begin commingling. As part of the update process, DUST players are able to become part of Eve Online corporations, and vice versa. DUST mercenaries are able to take on contracts by Eve Online players with the goal of attacking or defending territory on planets based in Eve Online’s universe.

Players who take part in a match before the big day will receive 100,000 skill points.

(Source: Destructoid)

DUST514 Sutures Itself To Eve Online Slightly More


Good news everyone! As the DUST 514 beta continues trucking along its path towards release, CCP has added regular updates to bring the Playstation 3 shooter closer together with its older PC sci-fi MMO brother. With the release of Codex, the latest major update to the MMOFPS, players in both games will now find their experiences much tighter. Codex allows players to appoint directors in both games to keep watch on corporate activity. Corporate contracts allow Eve Online players to hire DUST 514 players to take over territory held by rival corporations. While not released with this update, CCP teases orbital strikes, allowing players in Eve to fire down on the planets below and affect the operations of their DUST counterparts.

The update also brings in a host of new content, from female avatars to new weapons and equipment, new maps and environments, and more. DUST is still in beta testing, and players can get in by registering and hoping for a key or buying the $20 mercenary pack. and obtaining the key that way.

(Source: DUST 514 Website)

DUST 514 Not Impeded By Sony Certification, Says CCP


Being an MMOFPS, the idea that CCP is releasing DUST 514 on the Playstation 3 understandably has some users worried. How would an ever-expanding and changing world react on a console where updates are notoriously held up in Sony’s certification system? CCP Senior Producer Jon Lander wants you to know that Sony’s certification will not be a problem. In fact, the developer plans on bypassing it entirely.

In an interview with Eurogamer, Jon Lander points out that the game is built with multiple systems in place to allow the addition of new items, or swapping servers around without requiring a client update.

“But if we want to do major client updates to the PS3, then we go through Sony’s usual submission process. But we do have ways of just being able to change other parts of the infrastructure as we need to.”

Additionally, this means that while DUST 514 and Eve Online may exist in the same universe (and servers), Eve Online’s updates also will not affect DUST 514 users.

DUST 514 launches (hopefully) sometime in 2012, although CCP has noted that the game will not launch until the team is satisfied.

(Source: Eurogamer)