Guild Wars 2 Headstart First Impressions


We interrupt your Saturday broadcast for a piece about Guild Wars 2. The early beta weekends are a long distant past, so much so that I can’t honestly remember anything that I did in them.

1. Saving Features For Next Time…

I can’t get to everything in this hands-on. As no doubt a few hundred thousand players all attempt to force their way through the teeny tiny door that is the login server, not all of the features are presently working. Foremost, I was unable to get into any of the World Vs World or player vs player instances. Secondly, I was also unable to access the gold transfer service and auction house due to connection outages.

Despite these setbacks, the actual servers themselves held up rather well. My server is the second most populated in the North America region, and rubber banding was almost nonexistent. I can also count the number of times I was disconnected from the server on one finger, although I don’t presume that my experience is universal.

2. World Quests Beat Warhammer Out Of The Water

I catch a lot of flak whenever I refer to Warhammer Online, but the quests in Guild Wars 2 do bear a strong resemblance to the public quest system. Unlike Warhammer Online however, where public quests didn’t serve much purpose other than a repetitive distraction from the normal quest grind, Guild Wars 2 revolves around public quests.

And to separate the two even more, the great majority of quests have numerous ways to complete them. For instance, a farmer may ask you to help him, which you can accomplish by feeding his livestock, killing pests, putting out fires, or watering seeds. While you are doing this, you may find yourself in the middle of a live event where bandits raid the farm. So you put down your tools and finish the spur of the moment quest, and then go back to what you were doing.

Live events are spontaneous and not marked on the map. Unlike Warhammer Online, if you fail at one of these events, the timer doesn’t just reset. Instead the event moves down a completely different path. Say, for instance, that you fail to push back zombies rising in a swamp. They populate and the next event has you defending a town that they attack. Fail that and the town is destroyed.

In theory, anyway. Failing events is rather difficult this weekend when people outnumber the event mobs by an easy 10:1 margin.

3. Overflow Is Obnoxious

I understand the need for Overflow in a game with as massive of a community as Guild Wars, and I would prefer to have overflow servers instead of having to sit in a queue line. But as usual, the concept in practice is not the same as in theory. Overflow is based on zone, not server, so in the time since the Guild Wars servers went live, I have experienced the following:

  1. Enter game, immediately put in overflow.
  2. Finally travel to home server.
  3. Enter city, instance, or new zone. Immediately put back in overflow.
  4. Enter regular server.
  5. Return to city, leave instance, or new zone. Immediately put back in overflow.

You don’t spend a lot of time in areas like the city, so to have the game constantly put you back in overflow just because you changed zones becomes incredibly annoying after a while. Again: Better than the alternative, but in need of improvement.

Starfleet Dental Presents: "Jumpin" Joe Maguuma and the Krytans


Dance on, Starfleet Dental.

Starfleet Dental Presents: “Jumpin” Joe Maguuma and the Krytans


Dance on, Starfleet Dental.

Guild Wars 2 Error Code 122: Fraudulent Registration Code


This is a warning to all players who have purchased Guild Wars 2 or are considering doing so. Gaile Gray has taken to the Guild Wars 2 forums to explain some players who are receiving an Error code 122. I will allow Gaile to explain your situation:

If you receive an Error 122, that means that your code was disabled. Most likely this means that you received a fraudulent code from a third-party seller. If that is the case, you will need to contact the seller and get a refund so that you can purchase the game directly from buy.guildwars2.com or from a legitimate reseller.

The Error 122 is very specific and does point to a disabled code. If you purchased your code directly from us using a legitimate credit card, and you feel that you received the message in error, please submit a Support Ticket.

Thank you.

If you bought Guild Wars 2 but not from the following list of retailers, the key may not be valid and disabled by Arenanet. You will be responsible for contacting the retailer you purchased from and obtaining a refund. Be wary as numerous incidents of fraudulent boxed copies have also been reported, meaning resellers are buying boxed copies and then performing chargebacks, and the codes inside of the box are being disabled. Be on guard, even if the game is being sold at a brick and mortar store, if it is not on the list.

North America

United States Gamestop
Best Buy
Canada EBGames
Digital GameFly.com
GreenManGaming.com
DLGamer.com

Oceanic

Australia EBGames
QVS

Europe

Austria Gameware
Gamesonly
Belgium Game Mania
Bulgaria Pulsar Games
Ozone
Technomarket
Technopolis
Multirama
Plesio
Gaming Gear
Croatia ALGORITAM d.o.o.
Cyprus Micromania
Stephanis
Melesoft
Plug-Ins
Czech Republic Games.cz
Denmark CD ON
Gamestop
GAME
Coolshop
El Giganten
Estonia Euronics (Sandman Grupp AS)
Gamestar Holding OÜ
Finland CD ON
Gamestop
VPD
Gigantti
Anttila
Verkkokauppa.com
Puolenkuun pelit
Discshop
France FNAC
Amazon
Micromania
Virgin Megastore
Germany 4u2play
Amazon
Gamestop
Mediamarkt
Promarkt
Saturn
Greece Mediamarkt
Plaisio
e-gate.gr
theconsoleclub.gr
SP Gaming Net Thessaloniki
Hungary 576 kbyte
CD Galaxis
Iceland Elko
BT
Gamestöðin
Ireland Gamestop
Israel Freak
Italy Amazon
Gamelife
Multiplayer
Gamestop
Latvia Elkor Plaza
Videogames Sia
Euronics (Sandman Grupp AS)
Lithuania Avitela Ltd
Baitukas (Baitukas UAB)
Malta Forestals
Netherlands Bol.com
Bart Smit
Game Mania
Norway Game Zone
CD ON
Gamestop
Komplett
Elkjop
GAME
Poland Gram.pl
Portugal FNAC
Serbia GameS
Komparator
Slovakia Sector.sk
Slovenia Igabiba
South Africa BT Games
Kalahari.net
takealot.com
Spain GAME
GameStop
FNAC
Amazon
Xtralife
Mediamarkt
Carrefour
Sweden CD ON
GameStop
GAME
Discshop
Webhallen
Switzerland World of Games
Softridge
Turkey D&R
UK Play.com
Amazon
Zavvi
Digital DLGamer
Born2Play
Ztorm
Metaboli
Computergames.ro
Deutsche Telekom
GreenManGaming

50,000 Guild Wars 2 Beta Keys From Curse.com


Guild Wars 2 releases at the end of next month, meaning the opportunities for beta testing are winding down. Luckily, Curse.com has your back. Both general members and premium subscribers will be able to grab one of over 50,000 beta keys to the upcoming weekend event. The beta event lasts from July 20th to the 22nd, and the keys are being doled out on a first come, first serve basis. Ten thousand are Curse.com premium subscriber only, while the rest require just a general Curse.com account.

Make sure you read the rules clearly, especially for European users. The giveaway may not be applicable in your country.

North American Giveaway

European Giveaway

 

Guild Wars 2: Genius Method of Catching NDA Violators.


Click to enlarge

How do you stop someone from stealing your art and claiming it as their own? You watermark it, just enough so that it doesn’t get in the way of the actual image. How does a developer stop people from violating the non-disclosure agreement and posting screenshots of, say, Guild Wars 2 anonymously? Equal levels of watermarking.

Now, the above is not a screenshot from Guild Wars 2, as posting a screenshot of such feature from Guild Wars 2 even for proof of concept is what my lawyers refer to as “digging myself into a hole” that they will later “shoot and bury me in,” so instead I’m using an old April Fool’s teaser of the Guild Wars commando class. Click on the picture to enlarge it, and you can see my email address watermarked frequently enough that you couldn’t possibly crop a usable picture.

Obviously this doesn’t prevent people from posting their thoughts of the beta test without repercussion, but it does make it impossible to post screenshots without Arenanet taking action against the account.

Reminder to all closed beta players: you’re under NDA. Don’t risk breaking the NDA, you could permanently lose access to all ArenaNet games. ~RB2

Guild Wars 2: Legit Real Money Trading, "Convenience Items" In Cash Shop


In Guild Wars 2 we have three currencies: gold, karma, and gems. Gold is the common in-game currency. Karma, which players earn in-game but cannot trade, is used for unique rewards. And gems are the currency that’s bought and used to purchase microtransactions.

Mike O’Brien has gone on Arenanet’s blog to post about Guild Wars 2’s upcoming microtransaction system. In the post, Mike notes that while the content in the shop has not been finalized, the framework is in place to support it. Mike went on to state that the policy with Guild Wars 2 will be that any player who buys the game should be able to fully enjoy it without having to continue paying, and that players should never be allowed to pay for an advantage, and that the cash shop will be used to buy cosmetic items, convenience items, and account services.

One addition that might surprise Guild Wars 2 players is the legitimized Real Money Trading system, ala PLEX in Eve Online:

We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it.

The cash-for-gems system will provide Arenanet with a substantial potential revenue increase, as the system has worked for Eve Online with PLEX and World of Warcraft with the recent pet addition.

We have always taken our responsibility to players seriously with the original Guild Wars, and we will continue to do so with Guild Wars 2. We believe the foundation I’ve described here is the right foundation for us to build upon, and we look forward to sharing more details with you in the future as we nail down our microtransaction content..

(Source: Guild Wars 2 blog)

Guild Wars 2: Legit Real Money Trading, “Convenience Items” In Cash Shop


In Guild Wars 2 we have three currencies: gold, karma, and gems. Gold is the common in-game currency. Karma, which players earn in-game but cannot trade, is used for unique rewards. And gems are the currency that’s bought and used to purchase microtransactions.

Mike O’Brien has gone on Arenanet’s blog to post about Guild Wars 2’s upcoming microtransaction system. In the post, Mike notes that while the content in the shop has not been finalized, the framework is in place to support it. Mike went on to state that the policy with Guild Wars 2 will be that any player who buys the game should be able to fully enjoy it without having to continue paying, and that players should never be allowed to pay for an advantage, and that the cash shop will be used to buy cosmetic items, convenience items, and account services.

One addition that might surprise Guild Wars 2 players is the legitimized Real Money Trading system, ala PLEX in Eve Online:

We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it.

The cash-for-gems system will provide Arenanet with a substantial potential revenue increase, as the system has worked for Eve Online with PLEX and World of Warcraft with the recent pet addition.

We have always taken our responsibility to players seriously with the original Guild Wars, and we will continue to do so with Guild Wars 2. We believe the foundation I’ve described here is the right foundation for us to build upon, and we look forward to sharing more details with you in the future as we nail down our microtransaction content..

(Source: Guild Wars 2 blog)

Yea, Well, The Old Republic Will Fail When…


You may not be aware of it, but here at MMO Fallout I have a very lax policy of commenting. I don’t require you register, or for that matter even fill out your username or email address (a good portion of the comments here are entirely anonymous). There are well over five hundred comments spanning 1,100 articles, and in the two and a half years since MMO Fallout was funded, I think I’ve had to delete one legitimate (not a spam bot) comment but only because the person was using a large amount of racial epithets. Still, there are a lot more comments about this website off site than on site.

I think it has something to do with not wanting to risk looking like a fool on the off chance that your premise is inaccurate and you are unable to edit the message, which is also why I receive more emails than I do comments. With The Old Republic, I managed to hit a nerve with a few people every time I referenced the game this past year as clearly “the biggest release of 2011.” First I was told to wait until I’d played the game. Truth be told, I started playing The Old Republic around the time the Electronics Entertainment Expo was still running, so I already had experience. Then the closed beta weekends started and those same people told me to wait until open beta for the game to flop.

Naturally, closed beta turned to head start and I was told to wait until launch, that was when the game would flop. Forget that, by this point, The Old Republic had already been referred to as the best selling preorder for Electronic Arts. Finally the game launched, and this is where those same people started sending me actual “proof,” in the form of empty guild channels. I was told to wait until the dreaded first month passed, and that is when I would see subscriber numbers drop off and the server mergers start.

Well now Bioware has stated that The Old Republic has sold two million copies and retained 1.7 million subscribers, most of whom are past the first month. No doubt the next step will be waiting for the initial three and six month subscribers to drop off, and then we’ll play it by expansion. Will The Old Republic grow or decline? I don’t know, I don’t claim to foresee Bioware’s production schedule to ensure players at end-game don’t get bored too quickly.

In other words: I’ve already talked about how Guild Wars 2 will be insanely profitable and popular, and some of the fans shouldn’t take good news for The Old Republic as a personal assault on their game of choice.