The Agency: I'm Just As Confused…Late 2011 Release?


Sony Online Entertainment

Given that it is December 7th, you’re probably wondering why the trumpets of fanfare haven’t been going off at the headquarters of Sony Online Entertainment. Unless many of us were in a hallucinogenic daze earlier this year, I do believe that The Agency, Sony’s instanced espionage MMO, was slated for release this month. Granted, we haven’t heard anything about the game since E3, so fill in the gaps as you will: It’s not coming out this month.

So what happened? Simple answer: Sony looked at The Agency and said “we’re not happy with it.” In an interview with Kotaku, John Smedley of Sony Online Entertainment said:

“There was a moment in time in our company where we looked at our own stuff with a clear eye and saw we have to do better,”

You can read the whole article here, but The Agency will not be making it to a retailer near you before the second half of 2011, possibly putting the title in direct competition with The Old Republic, DC Universe, and others.

The Agency: I’m Just As Confused…Late 2011 Release?


Sony Online Entertainment

Given that it is December 7th, you’re probably wondering why the trumpets of fanfare haven’t been going off at the headquarters of Sony Online Entertainment. Unless many of us were in a hallucinogenic daze earlier this year, I do believe that The Agency, Sony’s instanced espionage MMO, was slated for release this month. Granted, we haven’t heard anything about the game since E3, so fill in the gaps as you will: It’s not coming out this month.

So what happened? Simple answer: Sony looked at The Agency and said “we’re not happy with it.” In an interview with Kotaku, John Smedley of Sony Online Entertainment said:

“There was a moment in time in our company where we looked at our own stuff with a clear eye and saw we have to do better,”

You can read the whole article here, but The Agency will not be making it to a retailer near you before the second half of 2011, possibly putting the title in direct competition with The Old Republic, DC Universe, and others.

Everquest II: Cataclysm May Be On Its Way


Cataclysm

John Smedley acknowledges that Everquest II players are not World of Warcraft players, as reflected in moves by Sony Online Entertainment to not jump on the bandwagon by introducing a $25 mount to…To be fair, I’m sure that the Everquest II Prowlers were being developed years before World of Warcraft did it, more likely around a time when Sony was allowing sandbox title Star Wars Galaxies remain unique rather than dramatically shifting gameplay, say, right after a major expansion, overly simplifying the gameplay in order to compete with WoW. That’s just crazy talk.

In an interview with Kotaku, Smedley admitted that it isn’t current Everquest players that Sony is afraid of losing to World of Warcraft, but rather the pool of new MMO players Sony is looking to grab away from Blizzard. Despite what one might think, Smedley apparently has deep respect for Blizzard and their behemoth of an MMO, noting:

“The reason I respect Blizzard so much is that they don’t make massive mistakes,” he said, talking about the risk of making massive changes to a massive game. “They have the goods and they know it. So why not take a risk like that?

Of course, Everquest II isn’t the only MMO looking at a Cataclysm. Maplestory is set to release the Big Bang patch, which is supposed to be a dramatic change to the game’s map and leveling curve. Crimecraft is set to launch Bleedout tomorrow, a PvE storyline system. Of course, more MMOs will follow with their own world shifting events.

More on Everquest II as it appears.

Everquest Next: With The Everquester In Mind!


And John Smedley Said: Let there be light!

If Sony Online Entertainment’s abbreviated name was NSD, I could point out that their name could also spell out Never Shuts Down. However, since it doesn’t, I’m stuck with my next best idea: Soldier On, Edith which, although surely touching to anyone named Edith who enjoys Sony’s products, only appeals to a limited audience.

But enough of my attempts at word play. At the 2010 Fan Faire, SOE fully announced Everquest Next, the third Everquest MMO to come out at some point in the future. So, very little was offered in terms of when we might actually see Everquest Next, but the SOE staff present were more than willing to give out information regarding the title.

Everquest Next is not a sequel, nor a prequel to Everquest, but a re-imagining. Sony is going for the original charm of Everquest, and notes that fans of the original will feel right at home in the title. They hope to give more engaging content, better combat, immersive story lines, and a more streamlined approach to players with less classes (think Everquest).

More importantly, however, was the fact that Sony is committed to supporting both Everquest and Everquest II, neither of which will be going anywhere anytime soon. We were also promised that players will not be shepherded to EQ Next like they were with Everquest II, a move that was wholly rejected by the Everquest community when Everquest II released those many years ago. Everquest Next will also offer scalability to lower end machines, something Everquest II sorely missed.

And even more importantly, Everquest Next is not being made for kids, and you can take that to the bank.

More on EQ Next as it appears.

Everquest II Heading Free To Play…Partially.


Expansions, Releases, Shutdowns?

A big thank you to Valerie, who tipped me off on this before the official announcement.

I know what you’re saying, “Omali! You lying sack of crap! Dave Georgeson just said last month that Everquest 2 was not going free to play!” You would be correct, partially. Today’s news brings the announcement that Sony Online Entertainment will be launching “Everquest II Extended” or EQ2X for short. The 14 day trial is, of course, being thrown out the window, however the 14-day recruit-a-friend will still be in effect.

There are, of course, restrictions, but you knew that was coming. Players will find themselves barred from accessing the latest expansion pack, as well as having various classes, races, a smaller coin purse, etc, not to mention the more in-your-face cash shop. Of course, you can always subscribe to the “gold member” service which, oddly enough, is $15 a month. If you’d rather not take the leap and go full-fledged subscription, you can always use the Turbine-style cash shop to buy the locked races, classes, and areas separately.

Levels of membership will be free (self explanatory), silver (from a one time purchase), gold ($15/month), and platinum ($200/year), and each level will grant varying bonuses.

Now for the bad side: If you want customer service as a free player, you’re out of luck as such a service is reserved for those who have made purchases. Free players will also not be able to send (although they can receive) mail, not to mention free and silver members will be locked out of the broker system. If you have items in the broker and downgrade, the broker will not release the coins/items. I should also point out that although members will be able to bleed their characters to Extended servers, the same will not be possible the other way around.

And now for those who hate cash shops: The cash shop being implemented on to the extended servers will sell, as the FAQ put it:

“Healing potions, powerful weapons and armor, attack wands, buff runes, self-rez items, basic mounts, and a lot more. None of these items are required for a great gaming experience.”

P.S: Those of you playing with the subscription (gold member) will find only four races available to you. The rest must be purchased on the cash shop, according to the FAQ and tier-list. Gold members will also have access to only seven character slots.

I have a feeling the opponents of cash shops are going to have a field day with this, especially with the announcement that subscribers will receive perks in the form of bonus weapons/armor/mounts/etc, and the fact that subscribers will still have to pay for addition races. The highest tiers of weapons/armor will not be available on the cash shop, SOE has promised. Also, according to the FAQ, free/platinum members will also be inundated with “frequent reminders to upgrade.”

Hopefully (and I do mean a big “hopefully”) Sony will implement this in a way more similar to Turbine’s free to play approach with Dungeons and Dragons Online, rather than say bringing people in with the promise of a free breakfast, and then locking the doors and refusing to let them leave (or have breakfast) until they buy into your time share.

Read the full announcement here: http://forums.station.sony.com/eq2/posts/list.m?topic_id=483443. The beta is coming mid-August.

I’m not saying someone at Sony is a pathological liar but…

“As I said in that interview, we will not be changing your subscription model. We’ve heard you folks loud and clear that you do not want items with stats introduced, you don’t want players buying their way to power, etc. Your world will stay the way it has been and we will continue to support it with new content, items, etc.”
-Smokejumper, Sony Online Entertainment Senior Producer, 6/25/10

Isn’t double-talk neat? It’s not a change in service, it’s a completely new service!

So where do we end this? Technically speaking, Everquest II will be competing against itself as the 100% separated Live and Extended servers fight for new players. John Smedley has stated that the reason behind making this a completely new service was due to player feedback against having the two services combined. So, as we saw in Trammel on Ultima Online, we’ll see just how many current Everquest II players hold out on the live servers, and how many merge in with the Extended service. As a free/silver member, upgrading to gold on the Extended servers holds much more incentive than switching over to the Live servers, as your characters will be stuck on Extended.

Either way, I wish luck to Sony Online Entertainment and Everquest II. Hopefully Sony can enjoy the same success Turbine does with DDO and (perhaps) Lord of the Rings Online when the latter goes free to play this year. MMO Fallout will continue to bring you news on Everquest 2 Extended as it appears, and if you follow the full announcement, Sony staff are sticking their head into the forums every now and then to answer questions.

Mark Gerhard: Free Realms Is Insipid


Just A Gaming Experience?

Mark Gerhard, current CEO of Jagex, isn’t a bad guy by any means. Hell, he was featured here on MMO Fallout specifically this past March for his help in toppling the court case of Evony Vs a blogger. Runescape players may be at a divide on his positive or negative impact on the game, but it seems as though his presence has brought Runescape far more into the news than in previous years.

It isn’t exactly private knowledge that Sony once had plans to invest in Jagex back in 2005, that were scrapped for a simple reason, as noted by Gerhard;

“John Smedley said, ‘I can do this myself.'”

You will of course be aware that Sony Online Entertainment moved to create their own rendition of a browser based MMO, Free Realms, that launched last year and quickly shot up in registered users. Mark Gerhard, in a recent interview with Eurogamer (the full interview is yet to be posted at the time of this writing), is not impressed.

“The thing that saved us was that Free Realms was perfectly designed by committee. It was 100 per cent micro-transactions, 100 per cent subscriptions, 100 per cent male, 100 per cent female. As a result, it was neither fish nor fowl; it didn’t resonate with anyone, didn’t have any identity. It was, I guess, largely insipid, gorgeous graphics and everything else, but it didn’t have have the joie de vivre.”

Harsh words, and unfortunately for John Smedley and Free Realms, Gerhard has the Guinness Book record to back it up. Hopefully there will be more information when the full interview goes live.

Why I Love Derek Smart…


Derek Smart's Online Persona

I don’t think it is a very well kept secret that here on MMO Fallout, I have a huge man-crush on Derek Smart. He makes me laugh, makes me cry, I send him flowers and he sends me restraining orders. We joke around, and we both love MMOs, and at the end of the day isn’t that what love is all about?

As I have pointed out numerous times, Derek Smart is not one to take it, whever it may be, lying down while the internetizens trample all over his beaten corpse. No, at some point Massively picked up on the story of Alganon copying a speech by Bioware, that was actually a speech from 2004 by John Smedley (as we found out.).

And who showed up to the party, but Mr. Smart himself?

OK, the weekend is officially canceled!

I have not yet issued an official statement because, tbh, I don’t have all the facts yet. Being a weekend and all, I don’t expect to know what happened until Monday. I am about to rush off to church, but decided to just post this quickly to let everyone know that this just came to my attention.

I hired a PR firm to handle media relations etc for QOL when I came aboard. They were tasked with that press release.

While I’m certain that there is a reasonable explanation for the similarities in the releases, I simply do not want to speculate but only to say that we are going to investigate this tomorrow.

Next week I will issue an official statement once I have all the facts.

Wait…So the PR firm wrote it all…but reading back, they were quoting you. You can read the press release, you are quoted as saying it. So what you are saying is that your PR firm fabricates quotes in order to make a statement. But I won’t finalize it here, you are on your way to church afterall.

I don’t know wtf you’re going on about or what motivates your ire (at least I have an excuse), but wtf does the announcement (in the news you linked to on MMORPG) about the game being released have to do with this discussion?

Of course I knew about the release. But how the hell am I supposed to know if parts of it were either plagiarised, referenced without credit to the source, based on homage or whatever if I didn’t compose it? Do we have to now go out and fact check press releases? Seriously?

More importantly, what has this got to do with Google Alerts? You do know how that actually *works*, right? Right? My guess is that you don’t. And even if you did, you’re trying to claim ignorance in order to continue your net rage ire.

The first I even heard of this issue was when Warcry sent me an RFC which I was greeted to this morning when I opened my email. Then I got one from Massively and others. Most of us with families and jobs, actually have *lives* beyond the Net. So its not like we’re no-life-having cretins looking to stir up trouble at every opportunity. So excuse me if I wasn’t trolling the net on Saturday when this was first posted.

I am waiting to get an official answer back from the PR firm, but from where I’m sitting, this is a non issue and I’m not throwing anyone under the bus.

Anyone with more than two functioning brain cells can read easily see that the opening commentary is nothing more than a reference.

Even running the original link* through http://www.copyscape.com doesn’t yield anything other than similar phrases being used in both releases.

The reference to “pillars” is a commonly used phrase in various structure driven arenas (e.g. the government). And the bit that preceded my commentary is a single line that the firm chose to use in order to make their point and precede my commentary.

“Traditionally, massively multiplier** online games have been about three basic gameplay pillars – combat, exploration and character progression,””

Nothing beyond that is remotely the same. Since John Smedley made similar remarks in a talk he gave, go find out who first uttered those words, source it, then go back and accuse anyone else who uses it of plagiarism.

And if you really want to have fun with semantics, go ahead and run “Traditionally, massively multiplayer online games” through Google. Have fun with that.

This is just stupid and why it even made the news is beyond me. But it just goes to show that sites – trying to scrap a few dimes together – will do anything for hits. And since we’re the latest flavor of the day, here we are.

You clearly have an axe to grind and have no common sense whatsoever; so arguing with you is going to just be a lesson in futility. So go ahead, have fun. I’m sure you need to validate your otherwise inconsequential [anon] existence.

* http://www.swtor.com/news/article/press-release-001

** sp due to spellchecker

This was in response to a player linking to the announcement dating back to April. To answer a question early on: Fact checking your press releases would be very nice. Not that it has happened yet, but a misleading press release can result in lost trust between you and your players, and at worst a misleading ad can result in a court reminder that misleading advertising is illegal. Despite another company doing your press releases, your company is still liable for what they say, and if fact checking even comes on the table, you should consider a new PR firm.

“Most of us with families and jobs, actually have *lives* beyond the Net. So its not like we’re no-life-having cretins looking to stir up trouble at every opportunity. So excuse me if I wasn’t trolling the net on Saturday when this was first posted.”

Stay classy, Mr. Smart. I only have the one functioning brain cell, but as I mentioned previously it wasn’t a reference as much as it was quoting you directly. And you can see that many of the phrases are not mere “similar remarks” but quoted word for word.

And if it makes you feel any better, nothing I do here is “for the hits.” I do it because, like a nurturing mother, I love you and, as one commenter pointed out at this juncture, the fact that Mr. Smart’s comments were rated into the dust just goes to show how the public is taking it.

First of all, I didn’t accuse anyone of anything – and I certainly didn’t say that anyone here didn’t have lives. But if the shoe fits, go ahead, wear it – and don’t let me stop you.

Reading comprehension is something that is taught at the very early stages of development. Some people basically never did learn it or leave school with the skills to put two coherent sentences together, let alone construct a paragraph that actually makes sense.

And others tend to deliberately take things out of context in order to continue promoting their attack driven agenda.

That said, I stand firm by what I said. Deal with it.

@ Warrior.

First of all, thanks for that particularly wasted effort. You clearly have no clue what you’re talking about and if you – ever – worked in PR, you would know that everything you just posted is patently rubbish. To wit: A CEO should go and fact check a PR written by a company hired to do it. You must have been working for PR in an alternate universe or something. Go ahead, give me your name and tell me the PR firm where you worked. Go ahead.

It is always delightful to see people in glass houses throwing stones. Especially at someone who clearly doesn’t care for angst driven man-children on the Internet behaving badly.

Attacking people – especially developers and people in authority – for no apparent reason is the real reason why gamers are, primarily, treated as nothing more than a means to a revenue stream and nothing else.

Even the headline for this news bit is quite unprofessional. Stealing is a serious accusation and quite clearly thats not what has happened here .This is yet another example of irresponsible writing passing for journalism in order to push people’s buttons, gain hits etc. Buy hey, to each his own – and thanks for the memories. Most people have more than two brain cells and can clearly something like this for what it is.

I see, so you didn’t call them “no-life cretins” and they could understand that if they weren’t so developmentally delayed. For the record, the CEO doesn’t have to fact check the Press releases, that is something that should be done by someone in the company however. Technically it is your job, just not necessarily directly. And you did check it, at least you approved it. According to your PR firm:

As a CEO he looked it over, approved it, moved it forward. While drafting the quote, I looked for inspiration from other press releases, about MMOs. Yes, sometimes it is easier to write something up by using someone else’s thoughts as examples.

I don’t often talk about legalities, but according to your presumably fired PR guy, you did approve that you said, in quotes, what was lifted from another person and used as your own quote. I might not be a lawyer, but claiming another’s quote as your own would likely fall under the realm of plagiarism, a form of theft. Again, the quotes weren’t just “similar,” many were exact right down to misspelling of “multiplier,” grammar errors, lifted directly from both quotes. But I’m not here to make accusations, so let us move on.

To sum it up, I’m going to go with Warrior’s third option, in his post on Massively:

3. Derek: You need a handler. Appoint someone you trust to counsel you and reign you in. As a CEO, you should not be posting long-winded rants about internal affairs. You should not be bashing your constituents, predecessors, or anyone you fired in public forums. You should not be involved in online shouting matches. While part of the job is to be a punching bag, proactively inviting attacks and controversy is not. There is a proper way to behave as a leader. There is a proper tact that you must take when communicating with stakeholders. Please show restraint and get a grip on your roles in the companies for which you are responsible. You do them a disservice otherwise.

You can find Derek Smart’s comments on the Massively article, here:

Alganon's Press Releases Are Not TOR Clones


I Don't Think Smedley Gets Royalties

This is one of those times I must issue an apology: Saturday, May 8th, I issued an article (partly in sarcasm) that Alganon’s press releases may be clones of The Old Republic, owing to the following similarities in notation:

But, there is just slight similarity between the following press release on the Alganon website from April:

“Traditionally, massively multiplier online games have been about three basic gameplay pillars – combat, exploration and character progression,” Derek Smart continued. “In Alganon, in addition to these we’ve added the fourth pillar to the equation; a story. We delivered a fun, immersive adventure that gamers expect in a top quality massively multiplayer online game. To top it all off, we’re not done yet. A whole new adventure with new updates will follow soon, starting with a consignment house, new classes, PvP and much more.”

And the following from Bioware on The Old Republic from 2008:

“Traditionally, massively multiplayer online games have been about three basic gameplay pillars – combat, exploration and character progression,” said Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare and General Manager/Vice President of Electronic Arts Inc., “In Star Wars: The Old Republic, we’re fusing BioWare’s heritage of critically-acclaimed storytelling with the amazing pedigree of Lucasfilm and LucasArts, and adding a brand-new fourth pillar to the equation – story. At the same time, we will still deliver all the fun features and activities that fans have come to expect in a AAA massively multiplayer online game. To top it all off, Star Wars: The Old Republic is set in a very exciting, dynamic period in the Star Wars universe.”

Due to unconfirmed reports, I was unable to fully verify that the message did indeed originate from Bioware, and for that I must issue a correction. As Derek Smart dutifully noted, the press release did not copy Bioware from 2008, but John Smedley from 2004.

Traditionally, massively multiplier online games have been about three basic gameplay elements – combat, exploration and character progression. In Everquest 2, we’ve added a fourth element to the equation; a story

So again, please accept my apologies for noting that the speech was two years old, when I should have noted it as six years old.

On the next episode of Feeding the Alganon Trolls, we answer all of your ambiguous, inflammatory questions: I don my miners hat and hazard suit and descend into the furthest depths of hell to locate Derek Smart’s home town.

Alganon’s Press Releases Are Not TOR Clones


I Don't Think Smedley Gets Royalties

This is one of those times I must issue an apology: Saturday, May 8th, I issued an article (partly in sarcasm) that Alganon’s press releases may be clones of The Old Republic, owing to the following similarities in notation:

But, there is just slight similarity between the following press release on the Alganon website from April:

“Traditionally, massively multiplier online games have been about three basic gameplay pillars – combat, exploration and character progression,” Derek Smart continued. “In Alganon, in addition to these we’ve added the fourth pillar to the equation; a story. We delivered a fun, immersive adventure that gamers expect in a top quality massively multiplayer online game. To top it all off, we’re not done yet. A whole new adventure with new updates will follow soon, starting with a consignment house, new classes, PvP and much more.”

And the following from Bioware on The Old Republic from 2008:

“Traditionally, massively multiplayer online games have been about three basic gameplay pillars – combat, exploration and character progression,” said Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare and General Manager/Vice President of Electronic Arts Inc., “In Star Wars: The Old Republic, we’re fusing BioWare’s heritage of critically-acclaimed storytelling with the amazing pedigree of Lucasfilm and LucasArts, and adding a brand-new fourth pillar to the equation – story. At the same time, we will still deliver all the fun features and activities that fans have come to expect in a AAA massively multiplayer online game. To top it all off, Star Wars: The Old Republic is set in a very exciting, dynamic period in the Star Wars universe.”

Due to unconfirmed reports, I was unable to fully verify that the message did indeed originate from Bioware, and for that I must issue a correction. As Derek Smart dutifully noted, the press release did not copy Bioware from 2008, but John Smedley from 2004.

Traditionally, massively multiplier online games have been about three basic gameplay elements – combat, exploration and character progression. In Everquest 2, we’ve added a fourth element to the equation; a story

So again, please accept my apologies for noting that the speech was two years old, when I should have noted it as six years old.

On the next episode of Feeding the Alganon Trolls, we answer all of your ambiguous, inflammatory questions: I don my miners hat and hazard suit and descend into the furthest depths of hell to locate Derek Smart’s home town.

Hello Planetside 2!


planetside2

That’s right! Although the original Planetside downsized to one server this year, it appears that Sony is not yet done with the intellectual property. Yesterday, Sony sent out a mass email to their subscribers telling them that a new game based on the Planetside universe is being planned, and that they would like input directly from the players as to what should be put in.

This is where I admit that I looked at Planetside all wrong. John Smedley had this to say about the (soon to be) series:

John Smedley: PlanetSide fans will be happy We have big things planned in the next 12 months. Were working on something new thats really cool.

Sony Online Entertainment, as I have said, is notorious for keeping MMOs online as long as humanly possible, even if it means cutting every cost except for the electricity required to keep the servers running, as long as the title remains profitable. Although Planetside was a pioneer of its time, one of the first MMOs to bridge the gap between first person shooters on a massive spectrum, the title has aged greatly since its launch. A brand new Planetside would do justice to the game that capitalized on massive battles involving hundreds of players.

It should be noted that Planetside 2 is technically unconfirmed at this point. There is the possibility that this new game may be a complete rework of the original Planetside, reminiscent of what Jagex did with the transition from Runescape to Runescape 2.