Dark Eclipse Launches New Heroes, Free Player Bonuses


Playstation VR’s first MOBA Dark Eclipse has launched a massive content update featuring three new characters and four winter skins. In addition to these updates, Dark Eclipse has also received additional tutorials to get players better acquainted with the controls and strategic elements.

  • Owen – A Leader that can channel his Energy Boost ability to muster strength and
    passively increase his movement speed before unleashing a deadly attack;
  • Sosei – A support Dominator that can sustain lengthy combat and swing the tide of
    battle by reviving fallen Leaders and healing soldiers, knocking back nearby enemy units
    in the process;
  • Jysook – An assassin Dominator with explosive abilities who can lay bomb traps around
    the battlefield and self-destruct to secure crucial kills.

Players who log in to Dark Eclipse will be able to receive daily rewards including eclipse points, player icons, and a leader and hand skin. Today’s update introduces holiday yeti hand skins as well as winter skins for Veronika, Wuntasto, and Jysook.

Dark Eclipse is free to play on Playstation 4 for PSVR and can be found at the official Playstation store.

PSVR MOBA Dark Eclipse Launches Sept 25


Dark Eclipse, the first ever MOBA for Playstation VR, has been announced to launch on the platform on September 25. The title comes to us from Japanese developer SUNSOFT, and is a one-on-one battle where players pick a team of three leaders and supporting soldiers.

“With 40-years in the business, we’ve seen many gaming trends come and go, but few have been as exhilarating as VR’s expansion and mainstream acceptance,” said Shohei Sakakibara, Producer and Project Leader at SUNSOFT. “Everyone at SUNSOFT is enamored with this type of quick, strategic, multiplayer gameplay, so we brought our passion for the genre and combined the best characteristics of VR, MOBAs and RTS games into DARK ECLIPSE, a game that’s both familiar and eye-catchingly innovative.”

Dark Eclipse will be free to play on launch. SUNSOFT plans for free updates including new heroes as the game progresses.

(Source: Press Release)

Make Your Own Paragon: Epic Releases Paragon Assets


All of those internet-savvy armchair developers can finally have their day in the sun, as Epic Games announced that they will release all assets related to Paragon, for free. Assets include 20 characters with their skins, voice overs, animations, as well as over 1,500 environment components from the ill-fated Paragon MOBA. And that’s not all, as more Paragon asset packs are set to release during the Spring and Summer of this year.

The release offers some insight into just how much this game cost to make, and potentially lost, as the art assets themselves (according to the news release) cost Epic $12 million to create and that number will only rise by the millions as more assets are pushed out.

(Source: Unreal)

How The Exiled Handles Server Activity


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The Exiled is an upcoming game that promises to blend MOBA combat in a sandbox MMO, and the developer has detailed the final alpha test for 2016. Sandbox MMOs, as well as the rest of the genre, pretty much live and die based on server population, so what do you do when the population gets too low? It is nearly 2017, so if you haven’t automated the process, you’re going to be left behind.

In The Exiled, the latest alpha release notes point that servers will shut down if the population reaches a low enough level that players can’t fight off attacks.

Game worlds now require an active player base to defend against daily attacks on the valley. If players on one game world do not manage to donate enough resources to the defense, this world dies and all players on it will migrate as refugees to a different, more active game world.

You can check out more on The Exiled at the official website. MMO Fallout will be covering the game further.

It’s Time To Punch: Paragon Reveals Crunch


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Crunch is ready to punch, and if you like to punch you can punch with Crunch. Paragon has released the announcement trailer for the latest hero to enter the PC/PS4 MOBA. Crunch, a melee character, comes to the game on November 15th. I have a hunch you might want to watch Crunch punch, so check out the trailer below.

Hi-Rez Studios Announces $150,000 Paladins Tournament


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Paladins has had a massive response, and Hi-Rez Studios has wasted no time in announcing the first major tournament with a grand prize that could only be described as…grand. Teams from Brazil, North America, Europe, Latin America, Australia/New Zealand, and China will all compete over $150 grand from January 5th through the 8th, with 8 teams battling it out to see who makes it to the finals and walks off with that sweet cheddar.

“The Paladins Open Beta had an explosive first weekend with well over 100,000 new accounts created in the first 24 hours”,  said Todd Harris, Hi-Rez Studios co-founder and COO. “We’ve also seen a very strong interest in Paladins from competitive players and esports organizations worldwide and are therefore extending the Paladins Invitational to include more regions and more teams”

More information on the tournament can be found at http://www.hirezexpo.com/

PSA: Paragon Starter Pack Free For PS+ Members


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Paragon is a fantastic MOBA, and I say this as someone who otherwise personally finds no love for the genre, but the launch has been a topic of confusion for gamers. While Paragon hasn’t technically launched yet, boxed copies of the game have been in stores for the past couple of months at the cost of $50, without really pointing out that the game is in early access.

Gamers with Playstation Plus can pick up the starter pack for Paragon for free this month. The pack includes instant access, master challenges for three heroes, and a reputation boost for three wins. Master challenges are normally available for a purchase price and offer various rewards for leveling up a character, including master challenger skins. All heroes are unlocked from the start.

Paragon is available in early access on PS4 and PC and supports cross-play between the two systems as well as keyboard and mouse support on console.

(Source: Playstation)

Atlas Reactor: 11 Tips To Do Well


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Atlas Reactor is the latest game from Trion Worlds, a turn-based competitive MOBA with heavy focus on twitch-based gameplay. With the free weekend starting, Trion Worlds has passed along a list of eleven tips to help players outsmart and outgun the competition.

After reading the list below, feel free to check out Atlas Reactor at no cost until June 5th.

1.  Dashes are incredibly useful. Use them to dodge Dash phase and Blast phase attacks, or even save allies by dashing into the path of a shot meant for them!
2. Sometimes the best move is standing still. Traps laid down during the Prep phase can punish players that Dash or Move.
3. Knockbacks and Pulls are very powerful when used in conjunction with Traps. These displacement effects always happen at the end of the Blast phase.
4. Being next to a wall will reduce damage taken from that direction by 50%, unless the attacker is also adjacent to you.
5. You can “chase” a player by right-clicking on an opponent (or Ally!). When you chase an opponent you will try to move where they move to. Chasers will move at the end of the Move phase.
6. If you think an enemy is going to chase you, make sure to run through some ally traps; you won’t take damage, but your enemy will!
7. Free Action abilities do not count towards the usual limit of 1 ability per turn; if you don’t use an ability, you can sprint (double movement), which can help get you back to the fight or out of a bad situation.
8. When choosing where to move, you can right-click more than once to set waypoints, which are great for moving around traps or through powerups on the way to your destination.
9. There are light indicators at the base of powerups that will tell you when they will spawn. Landing on one when all 3 light indicators are lit up means you will automatically get that powerup next round.
10. You can see powerups even in the fog of war. If you see one disappear you know an enemy is around that area.
11. During Decision Mode, mousing over an enemy will display the cooldowns of his abilities, letting you know if s/he can dash or not. Mousing over allies shows the abilities they are targeting this turn. Holding Alt will display all of this information at once. If you Alt + Click, you will ping the map.

Perfect World Entertainment Publishing Gigantic


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Perfect World Entertainment today announced a new partnership deal to publish Gigantic, the free to play action MOBA by Motiga Games, on its Arc client. Gigantic will join first party titles including Champions Online, Neverwinter, and Star Trek Online, as Perfect World Entertainment continues to ramp up its efforts to introduce quality games to the PC and console market.

Gigantic is described as “a free-to-play action MOBA developed by Motiga that pits teams of five heroes and their massive guardians against each other in highly intense battles across a variety of maps. The game combines explosive combat with fast-paced teamwork, strategy, and skill, as players fight to defeat the opposing guardian with spells, guns, and swords.”

“2016 continues to be a year of growth for Perfect World Entertainment,” said Bryan Huang, CEO of Perfect World Entertainment. “As we expand our line-up of partnered developers, we always want to ensure that our team is publishing quality content for gamers. The passion that the Motiga team has makes them a perfect partner for PWE as we accomplish our goal of bringing quality products to the industry.”

Motiga plans to have Gigantic ready for release on PC, the Windows 10 store, and Xbox One. The accompanying trailer shows a game that looks to be similar to SMITE, albeit with more action elements.

Crowdfunding Fraudsters: League of Legends MMO


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Fraudster:
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a:  a person who is not what he or she pretends to be :impostor;

Dear potential content creators: Stop using unlicensed content as the basis of your projects. It is not only misleading from a consumer standpoint, it is illegal and will result in your campaign being shut down faster than you can say “cease and desist.”

Today’s crowdfunding frauster article is for the League of Legends MMO, a game not developed by Riot Games and not approved for development by Riot Games. It is, instead, in the works by the decidedly not-Riot Games studio…Kamron Nelson, a self-professed “lore enthusiast” from Salt Lake City. Nelson wants to raise $5 million to pitch a League of Legends MMO to Riot.

This project’s goal is to get Riot Games to work on this project with us, not to steal or infringe anything whatsoever. We love Riot and the game they’ve created; we just want an MMORPG based on the League engine that will allow us to explore the vast amounts of Lore we’ve been missing.

I assume that Nelson is using the term “us” in the royal sense, in the same vein that I use to reference to other, nonexistent staff here at MMO Fallout, because the Kickstarter page doesn’t indicate any real development team other than Nelson himself and a couple of Deviant Art users. If there is an actual studio that will work on the game, it has gone unnamed.

Like most pieces featured on Crowdfunding Kickstarters, the League of Legends MMO appears to be the creation of an “ideas guy,” someone with no apparent development background who decides he can create a game because he played a lot of them. Such mentality leads to financial disasters like Greed Monger, wastes hundreds of thousands of dollars in time and resources, and contributes to the already tainted reputation of crowdfunding.

So how does Kamron plan on investing the five million?

The money from this Kickstarter will go directly to Riot as an upfront ‘let’s make this game’ offer. If the project does not get fully funded, which is likely, no one is charged anything. It is RISK FREE unless fully funded.

Here’s the problem: Raising money to develop a game with rights that you haven’t secured and making promises that you can’t keep. It assumes that people are willing to fork over $5 million as a deposit in the hopes that waving said money under Riot’s nose will make them willing to work with an unknown entity to create a game with their own engine and characters.

By comparison, let’s look at other big crowdfunding efforts. Psychonauts 2 brought in $3.3 million as an established franchise with a big name attached (Tim Schafer). Shenmue 3 brought in over $6 million as an established franchise with big names attached and major corporate backing.

So the League of Legends MMO is funding hopes and dreams with the hope that everyone will get their money back should the campaign succeed but Riot says no anyway, handing their money to a guy that no one has ever heard of. Luckily the $5 million goal means that this project will fail long before Riot’s lawyers feel the need to get involved.