What Happened This Week: 5/1-5/14 Edition


I have a question for all of you who read this introductory paragraph. Have you ever rage-quit an MMO? I haven’t. I’ve quit more MMOs in the past than I can count, but they’ve never been out of a fit of rage. Single player games, yes, I’ve stopped playing because every time I played I wanted to smash my keyboard through the monitor, but for some reason I’ve never rage quit an MMO. Getting griefed by some loser in Meduli who is abusing bugs to pickpocket me and then jump onto buildings, just doesn’t get an emotional response from me.

I still remember the time I died in Runescape and lost almost everything I owned (I had invested all of my money into very high level gear for the time), and I stopped playing for about a week. Not out of anger, but I went back and started recuperating my losses, and eventually I got all of my gear back. I suppose my reaction is because, in MMOs, death is meaningful when you can lose everything on you, so for many of us it triggers a sympathetic response. In a single player game, you lose the time you spent from the last checkpoint, which simply triggers frustration at having to play through the same area or sit through the same cutscene over and over again until you progress.

1. What Did We Learn From the Sony Incident?

First of all, we learned that even people giving testimony to Congress aren’t to be trusted. The media took the story that Sony was running outdated software and ran with it like the Olympic torch. Turns out, Dr. Gene (the security expert) was merely parroting what he had heard in the media, without actually looking at Sony’s records. The servers were indeed running an up to date version of Apache. What Sony needs to do is come out and say “Yes, we had a firewall, yes we were running up to date versions of Apache” if they haven’t already.

The offer of identity protection was a good move, but will ultimately not be useful. No relevant credit card data was stolen, apart from the twelve thousand expired credit cards Sony had stockpiled on a database somewhere in the off-reaches of their systems. Sony’s stupid move in all of this was foremost trying to take the hackers head-on, but secondly placing regular data in plain text. If they hadn’t done that, we wouldn’t be hearing rumors of passwords being in plain text, or credit card data being unencrypted. It simply wouldn’t be as present.

2. So What’s The News With Lineage 2?

The announcement that Lineage was shutting down in the west was rather abrupt to those of us who don’t play, to be honest the game falls into the system of only appearing in the media when NCsoft releases their financial reports to tell us how great their games are doing in Korea. Make no word about it, Lineage is still going very strong in the east, and in 2010 actually outperformed Lineage 2 by a full 10% of NCsoft’s total income. The game made up 30% of NCsoft’s income in 2010 (20% Lineage 2, 44% Aion, 2% City of Heroes and Guild Wars respectively). Lineage, to my understanding, didn’t even have official support in the west for 64-bit operating systems until late 2010.

Lineage 2 is still active according to several active players I discussed the game with, but with biases the way they are, I have the feeling Lineage II will be next on the chopping block for the west, possibly coinciding with the release of Lineage III. I’m not one for calling death, but this is NCsoft we’re talking about, they don’t take under-performance lightly.

So, I say…Keep playing Lineage 2. The game will die one day, so why not spend the time until then having fun instead of worrying about when the time will come?

3. Star Wars Galaxies Server Mergers

This one made me chuckle. Looking back at my previous article, I had to laugh thinking about how frustrated I was that I couldn’t get any information regarding the Galaxies server transfers, due to the random DDOS attacks that preempted Sony’s database being hacked and taken offline for the better part of the month.

Now that that debate is over, we can get back to the important discussion, namely how many servers will shut down when Sony finishes the free transfer system. My bet is on at least half, so about six servers if Sony does do a server merger, which likely depends on how the population shifts during the free transfer phase.

4. NCsoft Bribing Asmodians

To assist in the creation and leveling of Asmodian characters, players on selected servers with an Asmodian, level 10 or higher, will receive a huge supply of Berdin’s Amulets. Berdin’s Amulets deliver a 50% additional EXP gain from hunting, gathering and crafting. The effect lasts one hour, with a one hour cooldown after activation.

In short: Not enough Asmodian players at max level participating in PvP on select servers, Elyos players taking too much control. This is one of the big problems 2-faction MMOs have, is that generally one side steamrolls the other, causing the losing side’s members to leave, meaning an even bigger steamrolling on the following round of action. In a game like Aion, being on the losing side of faction warfare can mean never having access to certain content simply because your side does not have control over territory.

In addition to giving exp incentives for leveling up, Aion is allowing Asmodians on certain servers access to instances otherwise inaccessible due to the aforementioned fortress control. Players who do control fortresses will also be awarded greater than players on the Elyos side, as an extra incentive for participating, and succeeding, in turning the tide. You can read it all here.

5. Runescape Has The Best RP: Virtual Mafia Complete With Dirty Cops

Back in a time before research (2009), Jagex introduced virtual game pieces for Runescape, items in-game that allowed for community driven events, including stopwatches, tickers, and more importantly, dice. The introduction of dice, of course, lead to a Runescape version of craps. And inevitably, the online community being what the online community is, groups sprang up using this to scam from players. At the same time, legitimate gambling rings formed to allow for a safer environment to play.

Where there is gambling, however, there is a mafia behind the scenes shooting your friend Joey because he had sex with the don’s daughter. This may be my extra-strength medication talking, but I am fascinated by the idea of a mafia running a questionably legitimate (according to the game rules, not calling the outfit a scam), run by teenagers. If you head over to this thread, there is allegedly a clan on Runescape that uses a single world for dice games, and has a player mod either in the clan or on its payroll to mute the accounts of competing clans on their world.

If that isn’t brilliant, my name is Farmer Joe. Isn’t this the Valhalla of role playing? Here you have a virtual form of gambling, secretly run by the mafia, using corrupt police to virtually cut out the tongues of the competition. The only way this could be more extreme is if Jagex allows money to be transported in large quantities via suitcase, a Runescape version of crack cocaine for the dicing mafia to deal, and the reintroduction of player-vs-player worlds so the mafia could literally murder their competition. Or if the aforementioned teenage mafia don actually murdered his competition, although I can’t say I condone such conduct. This is the first thing that popped to mind when thinking MMO mafia:

What’s next? Runescape hookers? Already existent, just check a free to play world near a bank. In case you’re thinking about it, don’t. I already have the Runescape mafia on my payroll. You’d be surprised what those Runescapers will agree to if you package those chocolate coins with the foil wrapping and tell them it’s “rl geepee.”

That’s all for this week. Tune in next time, when I’ll be showcasing a thing. Better yet, I’ll be showcasing a thing in a place.

Lineage Shutting Down In NA: Pick Up Your Package


[Update: 5/18] I’ve been seeing a lot of searches pointing to this page by players who want to know if their accounts will work on the Korean version when the North American servers shut down. Simple answer is no, your account will not work on the Korean version.]

Writing this article, I’m reminded of a few random comments placed on the last NCsoft article I wrote (about how NCsoft’s subscription games were performing better than their non-subscription games). Lineage entered the scene back in 1998, a year after Ultima Online, and with it brought the little game studio known as NCsoft to an eagerly awaiting pile of money, spawning a sequel as well as shuttling NCsoft into one of the major players nowadays in the MMO industry. Ironically, the designer of Lineage (Jake Song) had previously worked on NEXUS, for Nexon.

Lineage is still going strong in Korea, some unknown number under one million according to Wikipedia, but over here in the west the game just isn’t doing well. Not well enough to maintain profitability anyway. Today, NCsoft announced that the western service for Lineage will be shut off this June 29th. While there are no updates planned, the article does mention ruleset changes and in-game events planned.

Information on compensation is already available. Unused time will be refunded, and any player with an active subscription during 2011 will receive:

  • Lineage II activation code and two months game time, as well as some free items.
  • Aion activation code plus collector’s upgrade, and two months free game time, as well as free items.
  • Guild Wars activation code.
  • City of Heroes activation code and two booster packs.
It’s always sad to see a game go, especially knowing that it is still available (just not in your region). For what it’s worth, Lineage’s western counterpart lived a full life, and died a ripe old age of thirteen years (that’s 91 in MMO years)

City of Heroes Global: Sooner Than Expected


Back in March, we learned the NCsoft was planning on merging the world of City of Heroes, to allow interaction between North American and European accounts. Rather than merging servers, the services themselves were to be merged, with players given access to both services as one grand list. In the original announcement NCsoft praised the move as allowing for more interaction, as well as equality in updates and functionality.

The good news just keeps coming, as the City of Heroes team announced today that the service is coming sooner than expected. Originally estimated “by the end of summer,” the service will be merged next week, on the 10th. Players of the European service are expected to read the Frequently Asked Questions, as their login details may change as a result of the merger.

You can read the announcement here: http://www.cityofheroes.com/news/news_archive/global_server_access_is_nigh.html

The FAQ can be read here: http://www.cityofheroes.com/news/news_archive/one_game_one_global_server_acc.html

Of Course NCsoft Believes Subscriptions More Profitable…


I push this idea as much as I can here at MMO Fallout, but the old adage that free to play was a last ditch effort by subscription titles that were tanking died when Dungeons and Dragons Online pulled off the transition, and proved to the industry that throwing in a cash shop wasn’t just a way to stave off death for another few months, but rather a way to revitalize a game, boost the community, and (in the case of Lord of the Rings Online) cause a successful game to become even more successful. That being said, I find myself in a lot of arguments with hardcore loyalists to the Guild Wars games who claim that the business model (buy to play) is “wildly successful,” and is something the entire industry should adopt. What they don’t pay attention to is that Guild Wars brings in a whole 2% income for NCsoft. If NCsoft were to switch all of their games to buy to play, their profits would plummet to around 10% of what they are making now, assuming similar sales to Guild Wars.

So Massively had an article where NCsoft’s Jeremy Gaffney states that subscriptions are “probably” more profitable than microtransactions.

There’s still a lot of money being made in subscriptions right now. Worldwide there’s a lot of money being made in [micro]transactions, but there’s probably a bit more money really being made in subscriptions worldwide,”

I’m sure the boots are quaking at Turbine (with their paltry double income from LotRO, and 500% increase in DDO), Cryptic (with their laughably small 1,000% increase in revenue), and Nexon (who posted over 50% increase in revenue over last year), not to mention Sony Online Entertainment, Gala-Net, T3fun, GamersFirst, Perfect World Entertainment, and the host of other companies who have found solace in the cash shop model.

Gaffney is correct in one sense, there is still a lot of money to be made in subscriptions, and both business models are equally viable. As for subscriptions bringing in more revenue than cash shops, I’m going to have to request Gaffney show me the money.

NCSoft: No, This Is How You Charity


Money is a powerful tool that can buy many things. In the wake of the earthquake and tsunami in Japan, we’ve seen an outpour of support from MMO developers and their players. Square Enix has shut down Japanese Final Fantasy servers, while Sony Online Entertainment has announced the suspension of billing for Japanese players. Global Agenda has pledged 100% of sales for the next ten days to the Red Cross, while CCP is offering players the option to convert their PLEX into cash to donate.

NCsoft is next on the list, with a substantial donation to the relief effort, particularly the restoration projects. In a recent announcement on the Aion forums, NCsoft announced:

NCsoft sends its most heart-felt condolences to the victims and people of Japan. As such, NCsoft will donate 500 million Yen (approx 4.5 million Euros/3.9 million GBP/6.3 million USD) to restoration of damages in the region. Our thoughts and prayers are with the people of Japan.

More on the charity drive as it appears.

City of Heroes: One World, One World List


City of Heroes is the original-man’s super hero MMO. Since the game’s release in 2004, City of Heroes has seen the addition of two expansion packs and nineteen “issues,” with numerous content updates in between. But that’s enough pushing the game up with information we all know, on to the juicy meat center of this article:

In a recent move, NCsoft announced that they are combining the North American and European services, to create one conglomerate of players under one service. The announcement can be found here, and details what effects this will have on players. NCsoft states that this move will allow better interaction with players on both continents, as well as improving gameplay for many (as both services will use the same live and beta builds), as well as decreasing the need for players who have both European and North American accounts.

This will offer all players 15 servers to choose from, eleven located in North America and four in Europe.

Thirty Thousand Man March: Chinese Aion Protest


Oddly enough, those are all on one faction.

Over in China, Aion follows the suit of many other MMOs: A major bot problem. This isn’t necessarily due to NCsoft “not caring” about the gold farmers, but rather the enormous market compared to services in the West that brings in a substantial profit margin and results in a flood of input into a system that is already large enough to explode. It’s important to remember a major facet of gold farming: If there wasn’t any demand, there wouldn’t be any market for supply. But there will always be a demand, proportional to the size of the population, and legitimate players cannot be blamed for the actions of those who do buy from these services.

Players in China, however, decided that enough was enough, and staged a protest. MMOSITE estimates that there were thirty thousand people in attendance, in a protest that spanned numerous cities and lagged those areas to a slow crawl. Players created new toons adorned with names like “no bots” and “ban the bots.” Eventually, at least four servers buckled under the strain and had to be taken down for maintenance.

Of course, this inevitably received the attention of NCSoft, who attempted to disperse the crowd by spawning several Grand Chieftain Saendukals (boss), which the swarms of players quickly overtook.

You can read the entire story here: http://news.mmosite.com/content/2010-04-12/30000_aion_players_protest_bots_led_to_servers_down.shtml#ue_pic

Hopefully this sent a clear message to NCsoft to ramp up the anti-bot operations over in China. Here in North America/Europe, the bot problem isn’t nearly as large and NCsoft has brought in the G-Unit to bust gold farming. I’m not certain if there is a similar system in China.

More in Aion as it appears.

Aion: Server Transfers, Security, and More…


overused.

Given that we are nearing the end of November, and Aion is still running to the best of our knowledge, the jingling of pipe bombs at my doorstep is a good indicator that the Aion producer Chris Hager has put out a new address to the community.

Earlier this year, Aion introduced the free slightly restricted server transfer service with the hopes of one day making such a service paid for all. Hager boasts that the team has transferred over 170,000 characters since July, and that the team has learned enough from the test service to put a full paid version in effect coming next year. After January 5th, 2011, when everyone has no doubt finished clustering into the transfer service while it is still free, server transfers will become paid. Of course there will be restrictions on certain factions transferring to certain servers where they may be unbalanced.

But what would an Aion article be without talking security? In the next week or so, Hager plans to address a new security system going live on December 1st, that will entail a secondary pin system. Security has been a major issue in Aion’s history, from NCsoft account problems to fansites getting hijacked, and everything in between. If this pin system is anything like several other games, it will likely involve the player inputting a pin via a mouse click screen. I can’t really see NCsoft using a dongle system like Final Fantasy XIV and World of Warcraft.

More on Aion as it appears.

Aion: Double Experience and Siege Changes


 

Assuming the GM's don't murder you first.

 

In its 13+ months of existence, the team over at Aion has done a lot to remove issues that plagued the game at launch, from overpopulation (to subsequent underpopulation), lag in large battles, and bugs and glitches. However, one of the biggest issues I still see people having with the game is the immense amount of grind still present, occasionally lessened with a double experience weekend.

Such is the case once again with Aion, where players will enjoy a double experience weekend in December, twice! Between December 3rd and 6th, and again from the 10th to the 13th, players will enjoy double experience on any of their toons. In addition, these weekends will bring 99% discounts to soul healing. If that doesn’t make any sense to you, soul healing is the cost you pay to instantly remove the sickness effect when your character dies.

In other community pleasing news, the announcement came that the siege times will be changed for people who would like to do other things aside from sieging every night. Sieges now happen in a two hour window rather than three, along with an hour block in between to allow players to participate in other activities. Up until now, if you were attacking or defending, that was your job for the night. Forts are now on a single layer, as well, to remove the tactical strategy of bum rushing all three at once.

The double experience times are on the calendar page.

You can read more about the double experience here: http://na.aiononline.com/board/notices/view?articleID=434&page=

You can read more about the siege changes here: http://na.aiononline.com/board/notices/view?articleID=435&page=

A Bite Of Nostalgia: Tabula Rasa


Today’s video comes from LevSix, from the defunct Tabula Rasa.