NCSoft's Sales Per Region, Per Quarter, Mapped


Click on me to enlarge. I look much better zoomed in.

I’ve mapped out the sales per region over the entirety of NCSoft’s financial statements, dating back to the first quarter of 2005. You’ll see that Korea makes up more of NCsoft’s sales generally than every other region combined, and occasionally even doubled. Sales in North America and Europe peaked in 2009 and have been on a steady decline since, with European sales you will see becoming virtually nothing in Q2 2012 (less than 1% of total sales for the quarter). Japan has its ups and downs but is on a general incline, and Taiwan has been relatively stable since its tracking began in 2007. Royalty sales are on an incline, with a few stumbles along the way.

NCSoft may be banking on Guild Wars 2 to save its sales in North America and Europe. Guild Wars sold millions of copies and did quite well in the West. Shutting down City of Heroes will cut NCSoft’s income by a small amount, small beans compared to the sales of Guild Wars 2.

Just a few notes:

  • Units are KRW in Mn.
  • Up until Q3 2008, royalties were included in Korean sales.
  • Taiwan was not listed until Q1 2007.
  • Up until around 2006, NCSoft changed its label “US” to “North America.” For the sake of continuity, N. America has been used for the entire list.

Is FFXI Going To Start Phasing Out The PS2? No Expansion Outside Japan


The recent announcement of a new boxed expansions for Final Fantasy XI brought a swell of joy from the aging MMO’s community. Except for the Playstation 2 community, because earlier today Square Enix clarified on the announcement to point out that Seekers of Adoulin will not be releasing on the Playstation 2 outside of Japan, hence the ominous absence of the PS2 on the trailer we posted.

Is Square Enix greasing the wheels to start phasing out support for the Playstation 2? It is absolutely possible, as Sony Online Entertainment did with Everquest Online Adventures earlier this year. It is absolutely possible, considering the ripe old age of the Playstation. The full statement is below:

“I’d like to take a moment to clarify which platform Seekers of Adoulin will be available on for those that have been asking. We will continue to support North American FINAL FANTASY XI players on the PlayStation 2, Xbox 360 and PC (Windows) platforms. However, FINAL FANTASY XI: Seekers of Adoulin will only be available on the Xbox 360 and Windows platforms in North America when it is released in 2013.”

Aion: Truly Free Coming To North America


Last year, NCSoft announced the upcoming free to play transition of Aion…in Europe. In a rather unsurprising move, the developer announced today that North America will be following. Players will have access to all of the content in Aion free of charge, without restrictions on zones, housing, mounts, quests, etc. In addition, NCSoft promises robust cheat detection to ensure that bots won’t take a choke hold over the game.

As a head start, NCSoft will be launching a “Rallying the Troops” event, offering new players a chance to check out the game with no time limit, but a level cap of 40. Returning players will have the ability to have their accounts reactivated for 14 days in the run up to the launch of Truly Free.

Aion Truly Free hits this spring.

(Source: Aion Truly Free)

TERA Can't Escape Licencing, IP Blocks Coming


Back when Bluehole announced that TERA would have no region restrictions whatsoever, I was admittedly skeptical. An MMO without regional restrictions generally spawns from one of a few circumstances: The same company is publishing it in all regions ala City of Heroes, or there is only one worldwide server ala Eve Online and Mortal Online. In the case of TERA, back in 2010 Bluehole announced that while the clients are region specific, there was nothing stopping someone in Europe from purchasing a North American client and playing on those servers.

Not the case. If Bluehole truly wanted cross-oceanic play, this idea was met with a dead “negative” by the game’s publishers. Bluehole did make this statement to Massively:

We had to change our stance on IP restrictions due to licensing and security issues. While we can’t go into the reasons in detail, we would like to say that although these restrictions are not a panacea for preventing hacking, they are highly effective, and produce more positive results than might be expected.

So licencing reasons. Restricting IP addresses will not accomplish much in preventing gold farmers in Russia or China from accessing North American and European services or stolen accounts, considering ease of use in a proxy. Unfortunately, these IP restrictions also mean that certain regions aren’t able to play the game until a publisher picks up the title in that region. In many cases, the game just never releases in those regions.

Still, this is another example of what happens when you let the developers make announcements about decisions that should be handled by corporate. If TERA had announced from the start that there would be region restrictions (or had they not waited a year and change to go back on that statement) than this wouldn’t even be an issue (save for the regions that can’t play at all).

TERA launches in May for North America and Europe and is being published by En Masse Entertainment (North America) and Frogster Interactive (Europe). Read up on Bluehole Studios’ lawsuit with NCSoft here.

TERA Can’t Escape Licencing, IP Blocks Coming


Back when Bluehole announced that TERA would have no region restrictions whatsoever, I was admittedly skeptical. An MMO without regional restrictions generally spawns from one of a few circumstances: The same company is publishing it in all regions ala City of Heroes, or there is only one worldwide server ala Eve Online and Mortal Online. In the case of TERA, back in 2010 Bluehole announced that while the clients are region specific, there was nothing stopping someone in Europe from purchasing a North American client and playing on those servers.

Not the case. If Bluehole truly wanted cross-oceanic play, this idea was met with a dead “negative” by the game’s publishers. Bluehole did make this statement to Massively:

We had to change our stance on IP restrictions due to licensing and security issues. While we can’t go into the reasons in detail, we would like to say that although these restrictions are not a panacea for preventing hacking, they are highly effective, and produce more positive results than might be expected.

So licencing reasons. Restricting IP addresses will not accomplish much in preventing gold farmers in Russia or China from accessing North American and European services or stolen accounts, considering ease of use in a proxy. Unfortunately, these IP restrictions also mean that certain regions aren’t able to play the game until a publisher picks up the title in that region. In many cases, the game just never releases in those regions.

Still, this is another example of what happens when you let the developers make announcements about decisions that should be handled by corporate. If TERA had announced from the start that there would be region restrictions (or had they not waited a year and change to go back on that statement) than this wouldn’t even be an issue (save for the regions that can’t play at all).

TERA launches in May for North America and Europe and is being published by En Masse Entertainment (North America) and Frogster Interactive (Europe). Read up on Bluehole Studios’ lawsuit with NCSoft here.

TERA Release Date: May 1st, 2012


Good news, everyone! After a long period of awaiting information from En Masse Entertainment, the publisher has finally announced today that TERA will launch in North America on May 1st this year. Players will be able to order a standard and collector’s edition from various retailers, as well as no doubt a digital version on Steam and other outlets.

The Exiled Realm of Arborea, or TERA for short, is an action MMO based on the Unreal 3 engine, that was released in June of last year in Korea. The servers in Korea merged following reports that the game was not meeting financial expectations, a response by players to a noted lack of end-game content and an overwhelming presence of bots.

More on TERA as it appears.

(Source: TERA website)

NCsoft Nukes Server Cloggers: New Servers!


aionqueue

Aion is one of the few MMOs to incorporate private shops in addition to an Auction House. Players are able to set up shop wherever they go, allowing their character to set up a little table for other player to browse. Current Aion players that I talked to on the subject prefer the private shops to the auction house, noting that in the auction house there are “too many instances of players doing everything to undercut each other in price.” Setting up a shop also removes the automatic logout feature for players who are away from keyboard.

Continue reading “NCsoft Nukes Server Cloggers: New Servers!”

Crimecraft: Perfectly Good Hills


That's quite a stretch!
What Happens To "WoW-Killers"

Crimecraft launched today, and  if there’s one thing to say about the developers, Vogster Entertainment, it is that they are very self aware. They recognize that Crimecraft is foremost a shooter, and secondly an MMO (the persistent lobby). They are stout in their belief that Crimecraft is not, as many naysayers seem to believe, a “Grand Theft Auto IV MMO” and is more focused on team play than soloing. More importantly, when asked about their upcoming competitor All Points Bulletin, Vogster has nothing to say other than bring it on.

Continue reading “Crimecraft: Perfectly Good Hills”