Final Fantasy XIV PS4 Trial Available


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Playstation 4 gamers interested in trying out Final Fantasy XIV will be able to do just that, as Square Enix today announced a 14 day trial will be available. The trial gives players the opportunity to level up to 20, with certain other limitations, as well as the ability to transfer trial characters over to the full game. As of this publishing, the trial does not appear to be available on the North America Playstation Network.

Those looking to save a few bucks should look into buying the Playstation 3 version (which is generally available at a cheaper cost) and taking advantage of the free upgrade program, currently available until March 31st.

(Source: Square Enix press release)

All Points Bulletin Coming To Consoles


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This console generation is a good time to play your favorite MMOs on the couch, or at least it will be over the next year or so. Already host to the likes of DC Universe Online and Final Fantasy XIV, we still have Planetside 2, Everquest Next, Warframe, Neverwinter, and SMITE coming to one or both consoles at some point in the future. Reloaded Productions is the latest title to jump on board the console wagon with the announcement that APB: Reloaded will be hitting Xbox One and Playstation 4 next year.

Reloaded Productions would like to allow players to transfer characters, but is meeting heavy resistance on the idea by Sony and Microsoft.

(Source: VG247)

Planetside 2 Playstation 4 Beta In 2014


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Sony Online Entertainment took some time to speak about Planetside 2 at this year’s SOE Live. While they can’t promise anything, the goal is to have a beta version of Planetside 2’s Playstation 4 version available to players by the end of the year. The PC version is still on track for its regular updates, with this month bringing in new mentoring systems as well as new vehicles and battle islands which will introduce smaller scale combat areas and new objectives other than simply capturing territory.

PC and PS4 players will not play against one another when the latter comes out later this year.

(Source: Shacknews)

Beta Perspective: Destiny on PS4


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Aren’t pre-order betas great? You throw $5 (refundable) down at Gamestop and, in return, you get what can nearly be called a preview copy of your game to play and figure out if it’s going to be worth buying. Where else can you get that kind of preview, apart from perhaps every other form of media? Given my status as fiscally conservative, which is code word here for “cheap bastard,” I generally come to the conclusion that a game is worth playing so long as the price drops from the initial $60. Red Dead Redemption was worth the $60 I paid for it new, but Timeshift was more than worth the $1.69 I got it for used. It’s all about perspective.

So I can say that, after playing the Destiny alpha, I went into Gamestop and not only secured my pre-order, I upgraded to the $99 collector’s edition. I won’t go as far as the $150 edition with the figurine, I like the game but not enough to buy an overpriced and mass produced chunk of plastic. Now, for the record I played the Destiny beta on the Playstation 4 (obviously). The beta on the Xbox consoles doesn’t come out until the 23rd, at which time I will not be previewing them because I do not own either system. Your mileage may vary.

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I was already hooked on Destiny as of the first alpha test, so the beta was merely returning for another sip. Right now the beta caps out at level 8 with only the first handful of missions available to play and a number of features either inaccessible or unobtainable. There are three classes available with accompanying subclasses (at level 15, unreachable in beta), the Titan, the Hunter, and the Warlock. Each class is fully capable in combat, distinguished by the set of abilities afforded to them. My favorite ability is that of the Hunter, a special where he summons a three-shot pistol that can shred through most enemies like butter.

Weapons and equipment are picked up during battle and carry their own set of stats and special abilities. You can only have three weapons equipped at any time and each fall into their own categories that can’t be changed. The primary weapons include rifles and pistols, with snipers in secondary and machine guns and rocket launchers in heavy. Finding ammunition for the special and heavy weapons was a slow and painful process, with the natural expectation being that those weapons should be saved for more difficult battles. Equipment also carries special abilities, like a sniper rifle that can pick up ammo by shooting it, or a rifle that does more damage on the last half of a clip.

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Destiny feels an awful lot like a smoother, far more serious Borderlands with persistent online interactivity. All of the action takes place on overworlds, sprawling areas of above and below ground zones filled with foes of varying level. The story missions act as a guide through this world, showing you a basic idea on what it has to offer without actually holding you by the hand and showing you its secrets. If you look around hard enough, you’ll find all that Destiny has to offer from its high peaks to low, hidden dungeons. In the beta, I even managed to come across several dungeons that went so deep that enemies eventually became “??” level. Frightening.

But Destiny is all about killing things in order to find better equipment with which to kill bigger things and so on and so forth. You pick from three classes with distinct abilities and eventually level them into their own subclasses, none of which were available thanks to a level cap of eight and a required level of fifteen. Choosing your class is a matter of taste, with the Titan focusing on brute force and tanking while the Hunter shoots from afar and the Warlock is more mid-range.

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There is a wealth of content to explore simply in this small beta, with secret corridors around every corner. In addition to the dungeons available to explore, the overworld also plays host to numerous mini-quests, missions that are picked up on the fly and are often simple objectives like “kill these creatures for their data,” and “explore this dungeon.” Occasionally your exploration will be interrupted with a public event, generally involving a boss creature, where players absolutely must work together in order to succeed.

Death is very light in Destiny, there are no penalties for dying and resurrecting in the overworld. In dungeons, however, certain areas as well as boss fights are designated “restricted respawn,” where you must either be revived by a teammate or face having to start the area over again if the entire team wipes. According to other posts I’ve seen on the forums, there are hints in-game that armor will degrade upon death requiring repairs. Otherwise it is possible to die thirty-odd times fighting a giant mech walker boss on the overworld only to keep coming back and whittling its health down little by little.

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Destiny’s PvP mode is the Crucible, where players can compete on deathmatch and territory control maps. If you have no interest in the rest of Destiny and simply want to battle it out with your fellow gamers, it is completely possible to level up in Crucible.

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There isn’t enough content to fill up more than a day or two of playtime in this beta, but I consider my thirst quenched until launch, or at least the next beta phase.

MMOrning Shots: Final Fantasy XPSIV


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Today’s MMOrning Shot comes to us from Square Enix, marking the launch of Final Fantasy XIV on the Playstation 4, not to be confused with the upcoming remake of Final Fantasy IV on the Playstation 14 set for release in 2078. If you have a Playstation 4 and enjoy a good MMO, grab a copy at your local retailer. If you don’t own a Playstation 4, you might not find much value in the disk. If you bought FFXIV on the PS3, you can go ahead and upgrade to the digital version for the PS4 at no additional fee. This offer is only valid until the end of December.

Check out MMOrning Shots every Monday, Wednesday, and Friday. Or don’t, I’m not a cop.

Elder Scrolls Online Ignores PSN Subscription


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The Elder Scrolls Online launches in just a few months on current gen consoles and PC, and playing on the Playstation 4 just became a little cheaper. In a blog post on the Playstation website, Zenimax Game Director Matt Firor revealed that The Elder Scrolls Online will not require an active Playstation Plus subscription in order to play.

Conversely, Elder Scrolls Online on the Xbox One does require an Xbox Live subscription in order to play, which owners of the console will already have if they play anything else online.

(Source: Playstation Blog)

Star Citizen Calms Its Community


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Christopher Roberts, of the Roberts Space Industries brand, had some damage control to do this past weekend. Apparently a PS4 devkit was spotted on the desk of one of the developers and some members of the Star Citizen community, being of sound mind and invulnerable to over-the-top reactions, assumed that it could only mean that after gathering twenty seven million dollars in pledges and donations, that Star Citizen was ditching its PC development and moving over to be a PS4 exclusive. A perfectly reasonable assumption, like that time I called the police on my neighbor because he said “have a good day,” which could only mean that he was planning on murdering me that night.

Thankfully, Roberts clarified that Star Citizen is still coming to PC and will not be “dumbed down” for consoles, although he isn’t exactly saying no to a next gen release.

As far as consoles go Star Citizen will never be on the PS3 or Xbox 360. As for the next gen consoles, PS4 and Xbox One, we have NO CURRENT PLANS, but my stance remains open and is consistent with the many interviews I’ve given -IF the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, IF they allow our community to openly interact with each other across platforms then I would CONSIDER supporting them.

His emphasis, not mine.

(Source: Star Citizen)

FFXIV Will Have Some Functionality on the Vita


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When Sony announced that every game on the PlayStation 4 would support some form of remote play via the PS Vita, it was only a matter of time before we heard something about Final Fantasy XIV. According to Naoki Yoshida, it looks like players won’t be able to access the entirety of Final Fantasy XIV, with any content requiring a party locked off to the home console. Gathering and crafting are expected to work fine, and there is the possibility that minor questing could be accomplished through the handheld. End-game and party content, on the other hand, will remain inaccessible.

On the other hand, if you play FFXIV on the PC you can already access the fully featured version via remote play. All you need is a smartphone, tablet, or laptop capable of running a remote desktop app, as well as a decent connection to wifi or (if you love paying bandwidth fees) 3G/4G wireless. Yes it involves leaving your computer on when you leave the house and yes it depends on your modem’s capabilities. On the other hand, it will give you full access to the game.

Now to wait until Sony Online Entertainment talks about Planetside 2, DC Universe Online, and Everquest Next remote play. Goodbye productivity at work.

(Source: Kotaku)

Planetside 2: Cross Platform And Character Transfers


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PC and PlayStation 4 will not be taking each other head on in Planetside 2, however if you own both platforms you may be able to transfer your character between them. In an interview with Eurogamer, Matt Higby explained that due to the extra steps required in getting a patch approved and launched in the PlayStation Network, it is impossible to keep the two versions of Planetside 2 in sync.

“They might be a week behind in terms of patching, or a day behind or whatever it ends up being, and we can’t really have that.”

While cross-platform play seems impossible at least for the time being, Higby notes that the technology for transferring characters between platforms is entirely possible.

“But we’re also talking about having character portability, so a PC character, you could transfer it to PlayStation 4, and then back. The character format’s the same on both, it’s just purely a matter of the server updates.”

Check out the entire article below, where Higby goes on to talk about optimization, the PS4, and further updates to the game.

(Source: Eurogamer)

Playstation Plus Not Required For F2P/MMOs


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So not everyone is all too thrilled that Playstation Plus is going to require an online subscription starting with the PS4. There is good news in all of this, however. Dual Shockers has discovered an interview with Sony’s Shuhei Yoshida, Sony Worldwide Studio President, where Yoshida confirms that there are special cases where games like free to play titles and MMOs will not require PS+ in order to play online.

You will need it to enjoy online multiplayer. This will also depend on the judgement by the publishers, and there will be some free to play titles that you’ll be able to play without needing a PS Plus subscription, like PlanetSide 2 and DC Universe Online.

Purchasing Playstation Plus on the PS4 will continue offering the same perks gamers receive on the PS3 and Vita now, including beta access, a laundry list of free titles updated each month, heavy discounts in the store, and more. Yoshida also notes in the interview that asynchronous gameplay may also be available to non-PS+ users, depending on what the publisher wants.

(Source: Dual Shockers)