RaiderZ Is Coming Back: Masangsoft Takes Over Development


It’s been a long time since we talked about RaiderZ, the titular MMO that despite being shut down in Europe way back in 2013 managed to survive another two years until developer MAIET Entertainment also went bankrupt, forcing Perfect World Entertainment to stop publishing as certain critical bugs could not be fixed. Well, two years later and the game just refuses to stay dead. Over at the RaiderZ Facebook page, a new challenger has arisen to bring RaiderZ back to life.

Masangsoft’s announcement acknowledges that RaiderZ is a bit old by MMO standards and needs to be fixed up before it can relaunch. The developer doesn’t have much in the way of timetables, but has asked that we sit tight while they get to work and that more news should be coming soon.

We can’t say how much more time we need to reinvent this game. What’s certain is that we’ll try to provide better and better experiences for many people who look forward to this game. Sooner or later, you’ll hear another news about the beginning of our development.

For a good read, checkout MMO Fallout’s 2013 interview with Perfect World senior product manager Mark Hill.

RaiderZ Getting Shut Down In August


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When I interviewed Perfect World Entertainment back in 2013, we were assured that despite servers shutting down in Europe and Korea, that business would continue as usual. That business, I assume was solely predicated on the continuing survival of MAIET Entertainment, the game’s developer. Well MAIET Entertainment as a company is dead and buried, and unfortunately that has lead to issues cropping up in the game that cannot be fixed.

As a result, Perfect World Entertainment has announced that the servers will go dark next month.

We have significant news to share regarding RaiderZ. Over the past weeks, RaiderZ has seen a few different instances where the game has had issues with the server. In the past, we have been working with MAIET, the developer of RaiderZ, in order to troubleshoot and solve issues to keep the game available for the players. Unfortunately, MAIET is no longer operating anymore.

Back in 2013, PWE expressed interest to me in a license similar to that of Neowiz in Japan, who were creating their own content. Whether that would have permitted the publisher to keep going should MAIET go out of business is unknown, especially since the Japanese server shut down earlier this year in March.

From my interview:

That’s a great question, but it’s not something that we’ve considered at this point. We’ve heard great things out of Japan, and are always open to new opportunities in order to ensure the continued success of the game, and making a positive experience for the players.

(Source: Perfect World Entertainment)

Perfect World Talks: RaiderZ


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RaiderZ is an action-combat game from the minds of MAIET Entertainment, the folks behind GunZ: The Duel and GunZ 2. Released in 2012 as a free to play MMO, RaiderZ features active combat which places an emphasis on dodging and blocking incoming attacks, as well as an emphasis on crafting and big boss fights. Sadly, RaiderZ has hit some hard times with the announcements that Gameforge and Neowiz would be shutting down their servers in Europe and South Korea respectively. What does this mean for RaiderZ? I had to know.

So naturally, I saddled up and went directly to the source with my pen, paper, and a box of Necco Wafers in case I needed a bribe. With Perfect World Entertainment as the only western host remaining, I wanted to know where RaiderZ stood in terms of support from its remaining publishers, and developer MAIET Entertainment. PWE was kind enough to hook me up with Senior Product Manager Mark Hill, who had no problem answering my questions.

Omali: RaiderZ has shut down in Europe and Korea, with both announcing their closure around the same time. How did Perfect World manage to come out unscathed?

Hill: We are highly committed to RaiderZ and to the fans of the game, so we haven’t even considered closing our servers at this point. We feel that we can build upon the current success of RaiderZ and continue to improve the game for current and future players.

O: What do you say to players who might be concerned over the fact that half of RaiderZ’s territories just shut down?

H: It is very unfortunate if they were involved in the closure of servers that they were playing on. As a gamer, I know how it feels when a game you’re passionate about is no longer available, and it’s not a good feeling. That goes double for MMOs, and for the players that dedicate hundred and even thousands of hours to the game, community, and the publisher.

While I wish there was a way that those affected players would be able to resume their progress on our servers, it’s unfortunately logistically and contractually impossible. However, we do encourage anyone that is able to start up a character on our servers. I think they’ll find a solid and dedicated community to experience the game with, and it may even give them a chance to level up a new character in ways that they didn’t experience before.

O: With Gameforge stepping out of the picture, has any interest been expressed in picking up European publishing?

H: We’re definitely always looking for new market opportunities, and seeing the feedback from European players that were affected makes it clear that they still want to play. There are license and contract restrictions still in place even after they closed their servers, but we have discussed the possibility of Perfect World Entertainment bringing RaiderZ back to Europe. Of course I can’t promise anything, but it is something we are interested in.

O: Is RaiderZ region locked to North America or are players from Europe capable of creating accounts and logging in?

H: European players are able to create accounts on the Perfect World servers. They can register by visiting raiderz.perfectworld.com.

O: Have you considered putting RaiderZ on Steam to bring in a wider audience?

H: Oh man, you’re reading my mind! Yes, we have considered it. But before we do, we want to make sure the game is in top shape in terms of bug fixes, player retention, and overall game experience, which is what we’re working on now. Keep an eye out on Steam, though!

O: Is MAIET still committed to developing content for RaiderZ?

H: Absolutely! As a matter of fact, we have big expansion coming soon that is current being QA tested. You can read all about it in the forums here. We talk to the developers at MAIET every day, and we are both committed to making the game a success.

O: If MAIET does cease development, is there any chance of Perfect World adopting a license similar to Neowiz in Japan, allowing for more in-house control of content?

H: That’s a great question, but it’s not something that we’ve considered at this point. We’ve heard great things out of Japan, and are always open to new opportunities in order to ensure the continued success of the game, and making a positive experience for the players.

I want to thank Perfect World Entertainment and Mark Hill for taking some time to answer our questions. You can check out RaiderZ for free at Perfect World’s website.

RaiderZ Shutting Down In Korea


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It feels like just a month ago that were were discussing RaiderZ shutting down in Europe. Because it was. Just under a month, actually, since Gameforge announced that RaiderZ would be shutting down. Further to the east, Neowiz has announced rather unexpectedly that RaiderZ will also be shutting down its services in Korea. The servers will remain online until September 24th, when they will go offline for the final time. The company has revealed that there will be some form of reimbursement.

As MMO Culture points out, and I said in our review of RaiderZ, the game is something of a poor man’s TERA. With TERA going free to play, the odds are likely that the game just isn’t holding up in the market. The good news is that the game continues to run in North America under Perfect World Entertainment.

(Source: MMO Culture)

Gameforge Shutting Down RaiderZ Europe


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As the MMO market continues its march towards heavy saturation, it is our duty at MMO Fallout to inform you whenever another title sees its services come to an end. Gameforge has announced that they will be shutting down all support for the action MMO RaiderZ in its hosted territories. As Gameforge is merely the European publisher for the MMO, the game will remain operational in North America and South Korea where the game is published by Perfect World Entertainment and Neowiz Games respectively.

The FAQ published by Gameforge notes that RaiderZ did not meet financial expectations:

The success of RaiderZ did not meet our expectations and as we saw no other potential alternatives to the discontinuation of the services, unfortunately we were left with no other alternative than to take this step.

Servers will remain online until August 30th after which players who still want a fix will have to move over to Perfect World or Neowiz.

(Source: Shutdown FAQ)

[Community] First Impressions Are Everything


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Jbuck1984 over on Reddit wants RaiderZ developer MAIET Entertainment to know that it took him ten minutes to decide that the MMO wasn’t worth investing the time into. Simple: Upon entering the game, Jbuck1984 was immediately greeted by a spam bot that could not be blocked due to poor UI and an impossible to read name.

Would have loved to give it a shot, but there was a random gold spammer with the name llllllllll. In game I couldn’t differentiate the L’s from the I’s and I couldn’t click in the chat window to block him. The only next logical step for someone like me who gets annoyed very quickly was to uninstall the game. Thanks Raiderz for making the interface so horrible. If you couldn’t develop a functional chat window I can only imagine what the rest of the game is like.

Some of you will likely see uninstalling the game as a bit of an overreaction, but that doesn’t make Jbuck1984’s point any less true. Walking into an MMO and being presented with an environment like the one described is a bit like entering a nice restaurant and having solicitors start berating you from the entrance to your table to try and sell you stuff. The food might be of five star quality, and odds are a good few people with higher levels of patience will stick around long enough to eat it. There are, however, others who will just get up and go to a restaurant that doesn’t tolerate solicitors.

The post over at Reddit was deleted before this article was published, so you’ll have to excuse there not being a link to the original post. If you have a thought you would like to submit to Community Concerns about RaiderZ or any other MMO, throw us a comment below.

Why Aren't You Playing: RaiderZ Part 1


If I had a nickel for every time someone told me “hey Omali, check out this new MMO from Korea, it is totally different,” I would put those nickels in a sock and use it to beat those people unconscious. And yet, half because I know it won’t go anywhere and half because I enjoy torturing myself, I inevitably download the game and play it, hate it only as much as I hate myself, and uninstall the godforsaken pay-to-win uninspired grindfest. This time, however, I was invited to the beta under the pretense of “it’s just like TERA, but free!” Which is great, because juggling subscriptions was really the reason I left TERA.

In fact, don’t mind if I accidentally refer to RaiderZ as TERA at any point in this article.

1. Combat

RaiderZ is polite enough to introduce its new players to the variables of combat relatively early in their playing experience. In short, what this means is that in order to stay alive or function with any sort of efficiency in RaizerZ, you’re going to have to know when to hold em, know when to fold em. Combat is very similar to titles like TERA in that you’ll be tasked with dodging, blocking, and choosing the right moment when to strike. Dodging isn’t an end-all beat-all, and won’t protect you 100% from taking damage, but it is a very important tool in mitigating and holding off as much damage as possible. Creatures will shove, throw, ram, and eat their foes, meaning if you want to have a chance at survival, you’re going to need to pay attention.

Because of this, combat in RaiderZ is what I like to call: Engaging. Sure, you can go all out DPS, focus on just smashing your target as much and as quickly as possible, but you will likely die a lot or at least be forced to either guzzle down enough potions to heal a small army, or sit out of combat waiting for your health to regenerate. Or, at the cost of slightly longer battles in the short run, you can make intelligent use of your dodge, block, and special attacks to mitigate, block, and interrupt attacks.

I also like the idea that you can literally beat things off of certain mobs, and either consume them on the spot or use them as a weapon. Certain enemies like crabs will randomly drop crab meat, for instance, which can be picked up and eaten to boost health regeneration for a small amount of time. Other creatures will drop their weapon or body parts that can be picked up and used as a temporary weapon of your own. There is also an inherent satisfaction in breaking off the body part of something you just beat to death, and using it to slaughter its nearby tribe members.

2. Quests, Resources, And Grind

Outside of its combat, there isn’t much innovation to RaiderZ. The leveling process is the standard grind of moving from hub to hub, taking on quests and occasionally fighting “party” size monsters. Again, what makes RaiderZ enjoyable and engaging is the combat, even though as you progress through the game, you begin to realize that it may just be the one degree of separation that keeps this title from being thrown in the pit with the other thousand generic MMOs that come out of Korea every year. There is a story aspect that plays out through instanced areas, and is a decent part of the game.

Since RaiderZ is a monster hunting game, this is also where you will obtain most of your gear. As you wage your genocide against the hodgers, bandits, and bears (oh my), you will come across various crafting materials to use in forging new equipment. There isn’t much thinking in crafting your equipment, either. You simply go to a vendor in one of the cities or villages, they show you a recipe that displays exactly what creature drops each item, and you go and beat the crap out of said creature until it drops what you want. Unfortunately one issue I’ve come across is that in the time it takes to knock the correct resources out of a mob in quantities high enough to make a set of armor, I’ve already outleveled the stuff I was going to craft and have to load up on a new mob.

PvP in RaiderZ is really on the back burner, although there is an open PvP zone you are forced to go through if you want to progress to the end-game.

3. Gold Farmers, Chat Spam Galore

I saved this for last, because I know for someone like myself this can really kill a game. RaiderZ is filled to bursting with gold farmers, both in-game and spamming chat. The starting areas, as well as the first main city you hit (Ingen) are so full of gold farmers that chat is impossible, due to the overwhelming level of spam. The problem with gold spam might not be so great if RaiderZ had some automated system built in to stop it, but until that happens, players either have to ignore it or individually block each player.

In fact, the chat system in RaiderZ is mediocre, bordering on pathetic. Not only does Perfect World not offer a simple way to click on someone’s name to add them to your block/friend list, the game makes the Kindergarten level mistake of using a font that has the same symbol for the uppercase i as it does for the lower case l. So even if you want to block the number of gold farmers or private server ad bots, many of them use names consisting of random combinations of both letters, making them difficult if not impossible to ignore.

Next Time: Cash Shop, Perfect World, And More…

Why Aren’t You Playing: RaiderZ Part 1


If I had a nickel for every time someone told me “hey Omali, check out this new MMO from Korea, it is totally different,” I would put those nickels in a sock and use it to beat those people unconscious. And yet, half because I know it won’t go anywhere and half because I enjoy torturing myself, I inevitably download the game and play it, hate it only as much as I hate myself, and uninstall the godforsaken pay-to-win uninspired grindfest. This time, however, I was invited to the beta under the pretense of “it’s just like TERA, but free!” Which is great, because juggling subscriptions was really the reason I left TERA.

In fact, don’t mind if I accidentally refer to RaiderZ as TERA at any point in this article.

1. Combat

RaiderZ is polite enough to introduce its new players to the variables of combat relatively early in their playing experience. In short, what this means is that in order to stay alive or function with any sort of efficiency in RaizerZ, you’re going to have to know when to hold em, know when to fold em. Combat is very similar to titles like TERA in that you’ll be tasked with dodging, blocking, and choosing the right moment when to strike. Dodging isn’t an end-all beat-all, and won’t protect you 100% from taking damage, but it is a very important tool in mitigating and holding off as much damage as possible. Creatures will shove, throw, ram, and eat their foes, meaning if you want to have a chance at survival, you’re going to need to pay attention.

Because of this, combat in RaiderZ is what I like to call: Engaging. Sure, you can go all out DPS, focus on just smashing your target as much and as quickly as possible, but you will likely die a lot or at least be forced to either guzzle down enough potions to heal a small army, or sit out of combat waiting for your health to regenerate. Or, at the cost of slightly longer battles in the short run, you can make intelligent use of your dodge, block, and special attacks to mitigate, block, and interrupt attacks.

I also like the idea that you can literally beat things off of certain mobs, and either consume them on the spot or use them as a weapon. Certain enemies like crabs will randomly drop crab meat, for instance, which can be picked up and eaten to boost health regeneration for a small amount of time. Other creatures will drop their weapon or body parts that can be picked up and used as a temporary weapon of your own. There is also an inherent satisfaction in breaking off the body part of something you just beat to death, and using it to slaughter its nearby tribe members.

2. Quests, Resources, And Grind

Outside of its combat, there isn’t much innovation to RaiderZ. The leveling process is the standard grind of moving from hub to hub, taking on quests and occasionally fighting “party” size monsters. Again, what makes RaiderZ enjoyable and engaging is the combat, even though as you progress through the game, you begin to realize that it may just be the one degree of separation that keeps this title from being thrown in the pit with the other thousand generic MMOs that come out of Korea every year. There is a story aspect that plays out through instanced areas, and is a decent part of the game.

Since RaiderZ is a monster hunting game, this is also where you will obtain most of your gear. As you wage your genocide against the hodgers, bandits, and bears (oh my), you will come across various crafting materials to use in forging new equipment. There isn’t much thinking in crafting your equipment, either. You simply go to a vendor in one of the cities or villages, they show you a recipe that displays exactly what creature drops each item, and you go and beat the crap out of said creature until it drops what you want. Unfortunately one issue I’ve come across is that in the time it takes to knock the correct resources out of a mob in quantities high enough to make a set of armor, I’ve already outleveled the stuff I was going to craft and have to load up on a new mob.

PvP in RaiderZ is really on the back burner, although there is an open PvP zone you are forced to go through if you want to progress to the end-game.

3. Gold Farmers, Chat Spam Galore

I saved this for last, because I know for someone like myself this can really kill a game. RaiderZ is filled to bursting with gold farmers, both in-game and spamming chat. The starting areas, as well as the first main city you hit (Ingen) are so full of gold farmers that chat is impossible, due to the overwhelming level of spam. The problem with gold spam might not be so great if RaiderZ had some automated system built in to stop it, but until that happens, players either have to ignore it or individually block each player.

In fact, the chat system in RaiderZ is mediocre, bordering on pathetic. Not only does Perfect World not offer a simple way to click on someone’s name to add them to your block/friend list, the game makes the Kindergarten level mistake of using a font that has the same symbol for the uppercase i as it does for the lower case l. So even if you want to block the number of gold farmers or private server ad bots, many of them use names consisting of random combinations of both letters, making them difficult if not impossible to ignore.

Next Time: Cash Shop, Perfect World, And More…

This Week In Launches: Dual Wielding Shotguns


Happy days are here! November 20th has come and gone, and left us with a little early Christmas present. Over on the browser side, Jagex has finally unleashed the Evolution of Combat. After five months of strenuous beta testing, the update went live on servers Tuesday to some mixed but mostly positive reactions by the community. Along with the new ability bar (and abilities), Evolution of Combat overhauls the combat formula, changing the way everything from weapons, armor, and NPCs work. Players are now able to dual wield weapons as well.

Over on the Sony Online front, Planetside 2 is live and running. Players are fighting on three factions over three continents in an endless tug of war over territory control. You can download Planetside 2 on Steam for easier access, the game is free to play with a cash shop and optional subscription. Planetside 2 brings three factions and thousands of players together to fight in massive, multi-hour battles over large portions of land and resources. The game does require a decent computer to play, so make sure you check out the requirements if your rig is dated.

Finally, RaiderZ has launched today (the 21st). I have a review coming soon, but to sum it up: RaiderZ is a lot like a free to play version of TERA, with a few alterations to flavor thrown in the mix. A free to play game with a cash shop, RaiderZ emphasizes on action-based combat, where you’ll have to be active in dodging your opponent’s attacks and coming back with your own. The game is supported by a cash shop and published by Perfect World Entertainment.

Falling Out #16: Cheap Gold, Fast Delivery, RaiderZ


RaiderZ would be a great place to chat, if you could over the mass gold spam in the first main city.