Lunia Z: Revival Killed Off After One Year


South American players probably disappointed.

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Toontown Rewritten Launches Expansion


Yes, that Toontown.

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Video: Is G4 Coming Back?


Is G4 coming back?

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Darkfall Returns: Rise of Agon Is Live


Darkfall is back! Rise of Agon, a revival of the original Darkfall MMORPG, has officially launched. Darkfall originally launched under now-defunct developer Aventurine in 2009 only to shut down and be revived as Darkfall: Unholy Wars in 2012. Unholy Wars was subsequently shut down alongside Aventurine due to poor economic conditions in Greece. Aventurine, while they were in business, had originally planned a revival of Darkfall 1.0 (as some have referred to it) only to cancel those plans later on.

Rise of Agon is one of two Darkfall revivals that are coming out, as Aventurine sold the rights to two developers. Curious players can join in on the action by buying into the game’s $10 subscription fee.

(Source: Rise of Agon)

Community Revives The Sims Online, It’s Too Popular


The Sims Online is back! I’ll give you a second to remember that this existed.

We’re going on ten years since The Sims Online was shut down by Electronic Arts, but nothing online ever dies forever. Unfortunately for players, while promising for the developers, is that interest in the revival has been so overwhelming that the servers just couldn’t handle the influx. In addition to North American players, the game has drawn an equal number of potential customers from Brazil. The DDoS attacks were also an issue.

With over 1000 people, we would not even be able to get everyone in the building, and having all new users play at exactly the same time without lots to split everyone into would be a recipe for disaster. Picking a server configuration to allow this many users to play would be a complete shot in the dark – and we wouldn’t know the root cause or true capacity of a server configuration if we were way over it (it would just crash immediately)

For right now, the game is going back into closed beta until the problems can be ironed out.

(Source: FreeSO)

Crowdfunding Fraudsters: Save Asheron’s Call Gofundme


It’s been a while. Crowdfunding Fraudsters is a recurring column here at MMO Fallout where I look at campaigns on Kickstarter, Indiegogo, and Gofundme that, in my opinion, need a good going over with a fine tooth comb. The use of the term fraudster does not imply malice, but rather the idea that the creator is not who he or she is represented to be, be that a skilled developer or businessperson.

Today’s subject is the Asheron’s Call Resurrection project, a Gofundme with a goal of $2 million looking to purchase/license the Asheron’s Call property off of Warner Bros as Turbine is ending support and the official servers are being shut down in January. As of this publishing, the campaign has managed to pull in $1,500 from 18 people (see above), an average of $83 per person, and several updates on the official Facebook page claim that the group has been in contact with Warner Bros. and that things are looking pretty good.

And here we come to problem number one: The goal of $2 million is a placeholder. I’ve spoken about this on pretty much every CF article attempting to crowdfund purchasing an IP, it is a horrible idea to set a goal without having an idea on how much you’ll be paying or confirmation that the company even has any intention of accepting such a deal. Let’s say for example that, by some grace of god, this group manages to just barely miss the $2 million mark by fifty grand, only for negotiations with Warner Bros. to hit a low end of $4 million and refuse to go lower. Guess who isn’t getting the IP? Guess who isn’t getting their money back? This also assumes that the claims are true that Warner Bros. is even interested in starting negotiations.

As far as the fundraising goes, sure, you can sit on that cash and wait for it to hopefully, one day, maybe perhaps hit the goal, but who is to say that Warner Bros. will be on board by that point? Corporations hate when you waste their time with pointless acquisition deals that go nowhere, especially when you wasted the time and money of their lawyers and officials the first time around. Negotiations like this die at the drop of a hat from very simple missteps, or say publicity that sheds a bad light on your ability to follow through, especially when one side is talking about it as much as this group is. Loose lips sink ships.

But Connor, you say, why would they be so unaccommodating on an IP that they probably have no intent on using? Why would it be so pricey? Well, the thing about companies is that they don’t operate on the same level of thinking as you or I, their unused properties aren’t treated like that couch taking up room in the garage that’s starting to smell, to be left in the street corner with a “free” sign and hope that somebody takes it. Unless the company is in dire need of money, they don’t look at their property on the grounds of “better something than nothing.” They also look at potential buyers and size them up based on their perceived competency and generally won’t just license/sell away properties to a ragtag, loosely connected group of developers, even if the money is good.

Barring the question of funding, I can’t imagine that Warner Bros. will want to do business once they see the level of stark immaturity on display from these groups. I’ve spoken before about how these resurrection projects tend to be led by individuals with massive and fragile egos, explaining why Crowdfunding Fraudsters has already racked up a couple of baseless lawsuit threats, and already the “save Asheron’s Call” community has split in half with both sides having Facebook tantrums and block wars. The focal point of the argument is, naturally, that the crowdfunding effort is incompetent at best, maybe a little shady, and possibly just an attempt to piggyback off of nostalgia to grind some cash out of desperate fans.

But don’t just take my word for it, take a look at these gems out of the horse’s mouth itself.

Dustin removed my post and posting ability on the Resurrection page within minutes. If you want your money wasted, make sure to donate to the unofficial Gofundme with no official resources, backers or direction. AKA, get your money stolen. (Source)

Our communications with Dustin and Justin were met with a lot of double talk and misleading information. Additionally, I felt that the GoFundMe efforts are extremely premature, and there is no solid evidence that what is being said, and the amount needed is accurately portrayed. (Source)

So here you have a nobody asking for $2 million in the hopes that he might actually divert what may or may not be sufficient funding for an acquisition that the property owner hasn’t given any real indication of being willing to sell. $2 million that, barring a philanthropic millionaire, will never be raised because Asheron’s Call doesn’t have anywhere near the following required to support random money being thrown at a person to pitch a buyout. The Gofundme has been up for 8 days and brought in 18 pledges. If you were waiting for an Earth-shattering kaboom, it would have happened by now.

Put it this way: The City of Heroes spiritual sequel by Missing Worlds Media raked in $678,000 and that community was massive compared to what remains of the Asheron’s Call base. Whatever hope the game has of surviving at this point, barring the sudden entrance of a wealthy backer, lies in community-run private servers, not throwing money to two crews of pedantic, arguing children who couldn’t get past phase one without immediately falling apart and being reduced to complaining on Facebook about who was deleting whose posts. If you want somewhere safer to put your money, I hear Digital Homicide is still floating around on the net.

Community Is Reviving Everquest Online Adventures


Everquest Online Adventures probably should have been shut down years ago, but Sony Online Entertainment has a habit of refusing to let their games die until the very last minute.

You don’t need to look far to find fans of Sony Online Entertainment’s foray into console gaming, Everquest Online Adventures. The lesser known cousin of the series, EQOA shut down back in 2012 due to dwindling populations and the inevitable decline of the Playstation 2 as a gaming platform. A group is working on an emulator over at Reddit, and they are looking for people to assist in any way possible from technical programming to writing and simple publicity.

SOE, aka Daybreak, has historically been a team player when it comes to classic revivals. The company gave its blessing to the Everquest 1999 server and has so far left alone the teams working on Star Wars Galaxies emulators. Considering the company has zero financial interest in Everquest Online Adventures, it seems highly unlikely that problems should arise out of the emulator’s existence.

(Source: Reddit)

Indie MMO Revival Ends Development


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Indie sandbox MMO Revival has announced that development has ceased due to lack of funds.

Starting in the very new future, you will find that homes are no longer for sale through the Dunwich and Innsmouth section of our website and future patches to the client are, at least as of now, highly unlikely. I will never give up on Revival, and I know I’m not alone, but we just don’t have the resources at our disposal that we need, and the sacrifices necessary to acquire them don’t make much sense given our goal, here.

When we first set out to build Revival, we had access to expertise and resources that aren’t available today. Making up for their loss, be it as simple as lacking sufficient animators or as complicated as losing access to certain networking expertise, has been a costly affair, far more costly than we can honestly afford to bear. So, what does that mean? Is Revival completely dead?

Not particularly, no, just delayed indefinitely. Founders will still have access to their renovation kits, their properties, etc, with no intention of shutting those down for the foreseeable future. In addition, it looks like development will still continue on Revival in some fashion, even if it is unpaid and slow. Founders will also receive Steam keys for two other games, Nexuiz and Moving Hazards.

(Source: Revival)

Hi-Rez Announces Support Returning For Tribes


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It’s been more than two years since Hi-Rez Studios announced that development would cease on Tribes Ascend, owing to the fact that the game just about broke even in terms of revenue versus cost to develop. While much of the community has long since given up hope of Hi-Rez ever returning to the game, given the ongoing success of Smite, the recently announced Paladins shooter, CEO Erez Goren announced via Twitter that the company now has the resources to go back to their old games.

With the success of Smite and Paladins, we have more resources than ever in the Studio. We can now afford to go back and improve older game.

Right now we only have confirmation of a new map and small updates, but a further Tweet also indicates “continuing support.”

Tribes will be getting a new map and some other small changes as well as continuing support. PTS in about two weeks if all goes well.

Tribes players will no doubt be happy to hear of the game’s revival.

(Source: Twitter)

City of Heroes: The Mask Comes Off


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At this point in time, the idea that there are talks underway to get City of Heroes back up and running isn’t a secret. The previously unnamed team has been negotiating with NCSoft to acquire City of Heroes with the request that the negotiations themselves be kept secret and with the knowledge that the whole deal could fall apart at any moment, or could never have had a chance of succeeding in the first place. Today, Nathan Downes of Missing Worlds Media (who we spoke to in our most recent interview) posted an update on the negotiations.

You can read the entire post at the link below, but Downes summarizes the proposal as it stands currently.

The proposal as it stands right now (this is not a final form, just the current proposal on the table) is this:

  • The CoH IP would be spun to its own company, to handle licensing. This company would itself license the existing engine from NCSoft for the creation of a maintenance mode, using a binary copy of the i23 server.
  • The existing user database and characters are not part of this arrangement at this time, nor is the source code.
  • An arrangement is to be made to license the trademarks to the various Plan Z projects, CoT, Valiance and H&V, to create a family connection, and to allow each to drop the “Spiritual” portion of successor. This means they can make references to the original game if desired, and to enable the expansion of partnerships. This could be expanded for any of them, should the desire be there.
  • An arrangement is also to be made for the Atlas Park Revival project. As part of the informal agreement we have with them, they would be given an official stamp of approval, and the CoT game build would be licensed to them, to create a kind of “CoH 1.5” and migrate people off of the classic game engine before it finally becomes unsuitable (we expect this to happen around when Windows 9 is released, due to binary compatibility). This can be done because both APR and CoT run on Unreal Engine 4.
  • By being its own firm, the licensing company can also pursue other avenues which were unavailable before.

(Source: Titan Forums)