EverQuest II Launches Myths & Monoliths


Update #120

Continue reading “EverQuest II Launches Myths & Monoliths”

EverQuest II Launches Lore & Legend Server


Start at level 90 and do all those EverQuest things.

Continue reading “EverQuest II Launches Lore & Legend Server”

Industry Veteran Brad Mcquaid Has Passed Away


The industry has come together to give its final farewell to Brad Mcquaid who passed away in his home this week. He was 51 years old.

Mcquaid’s passing was made public by his coworkers at Visionary Realms on Twitter today.

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Brad Mcquaid has had a long history in the gaming industry dating back to the late 80’s. His impact on the MMORPG field can be seen with his work in Everquest and Vanguard: Saga of Heroes. Mcquaid left Sony Online Entertainment and went on to become Chief Creative Officer at Visionary Realms working on the MMO Pantheon: Rise of the Fallen.

Mcquaid is the second veteran developer from Sony Online Entertainment to pass away this week as just a couple days ago Matt McDonald also passed away.

SOE DDOS’er Gets 27 Months In Prison, $95 Thousand Fine


Another Sony Online Entertainment hacker is going to prison after entering a plea deal with prosecutors. Austin Thompson of Utah pleaded guilty to his part in a denial of service attack on Sony Online Entertainment’s servers as well as other victims between 2013 and 2014. Thompson, for those who recall, headed the hacker group Derp Trolling, and took down a number of services for hours at a time, boasting about his deeds on Twitter for the world to see.

Thompson faced a maximum of 10 years in prison and a $250,000 fine under 18 U.S.C. § 1030(a)(5)(A), Damage to a Protected Computer.

“Thompson typically used the Twitter account @DerpTrolling to announce that an attack was imminent and then posted “scalps” (screenshots or other photos showing that victims’ servers had been taken down) after the attack.  The attacks took down game servers and related computers around the world, often for hours at a time.  According to the plea agreement, Thompson’s actions caused at least $95,000 in damages.”

The $95,000 fine will be paid to Daybreak Game Company, formerly Sony Online Entertainment.

Source: Justice.gov

Landmark Steam Launch “Mostly Negative,” Traffic Mostly Absent


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Landmark’s launch on Steam last week, optimistically, should have been a positive thing. The game has been in development for a long time, suffered through the loss of its companion MMO, the sale of its developer and subsequent layoffs, and the sunsetting of a large number of titles on the launchpad that it shares. It should have been a happy moment. You can take a look at the Steam Landmark forums and see pretty quickly that optimism is in fairly short supply.

As of Sunday night, Landmark is sitting on Steam with a 39% “mostly negative” rating, of more than 1,800 reviews. The game has peaked in Steam traffic at 125 concurrent users, according to Steam charts. Threads in the forums often bring up the words “scam,” “ripoff,” and expletives we won’t go into here.

So what happened? To understand that, we need to dive into some history.

Landmark was originally sold as Everquest: Landmark, it was supposed to be the game that would serve as the basis upon which Everquest Next would be built. Players were told that they could build things in Landmark with the best of the best making their way over to the MMO. It would also allow Sony Online Entertainment to test the engine and experimental ideas.

Then SOE got spun off and became Daybreak Game Company. Games were shut down, people were fired, and ultimately we learned that Everquest Next was being cancelled. It just wasn’t fun, we were told.

So players are understandably upset. Many feel that customers were misled by Daybreak selling a game as the foundation for something that they might have known wasn’t working out and likely wouldn’t see completion. Seeing as Landmark was supposed to be a content creation platform for Everquest Next, the cancellation of the latter makes the former seem mostly pointless.

Other players are angry that Daybreak has not provided Steam keys to people who bought the game during early access, regardless of how much they spent, coupled with the fact that they suddenly announced in March that the game would no longer be free to play as the company had been advertising up until then. There is also heavy criticism of the game’s content, allegations of poor optimization, floaty combat, and little to do in-game with a number of features heavily cut or cancelled outright like player vs player combat.

For the fact that Landmark has 1,800 reviews, no one seems to be playing it on Steam. As of this publishing, the peak player count since launch has been 125 people. It is currently sitting near 1,000 on the list of most played Steam games.

Landmark’s long term viability will need to be seen.

Half-Elfs Break Everquest’s Progression Server


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If you’ve been waiting for Daybreak to unlock the Ragefire progression server for Everquest, you’ll be waiting a bit longer. The server has been taken down due to a bug allowing players to log in with fully-formed level 50 characters. The Daybreak team is currently looking into what caused this.

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Breaking: Dave Georgeson Departs Daybreak Game Studio


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Dave Georgeson has announced via Twitter that he is no longer involved in the Everquest franchise.

Update: Daybreak Game Studio has confirmed a big round of layoffs. An unknown number of employees have been affected.

(Source: Twitter)

H1Z1 Wipes Servers For Update


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H1Z1 is back up from this morning’s content patch, and while the update introduces numerous mechanical changes to the game it also comes with a full wipe for all servers. The update includes bug fixes, alterations to recipes, and other convenience updates to make life a little better in the zombie apocalypse.

Players will be happy to see that numerous items have had their weights severely reduced, meaning you won’t have your sacks filled by single cans of fruit or sticks. Other items like metal sheets, meats, and ammo have had their encumbrance increased, so make sure you take a look at what you’re picking up.

(Source: Reddit)

SOE Now Daybreak Game Company


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Sony Online Entertainment has made a shocking announcement, revealing that the company has been acquired by Columbus Nova and will be spun off from the Sony brand. The news was revealed just minutes ago on Reddit.

This means that effective immediately SOE will operate as an independent game development studio where we will continue to focus on creating exceptional online games for players around the world, and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more!

As part of the move, Sony Online Entertainment will be hereforth known as Daybreak Game Company. What does this mean for players?

It will be business as usual and all SOE games will continue on their current path of development and operation. In fact, we expect to have even more resources available to us as a result of this acquisition. It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in.

(Source: Reddit)

Diaries From H1Z1: The Apocalypse Cometh


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Generations from now, humanity’s survivors will look back and wonder how did we fail? What caused the virus that wiped out 90% of the world’s population? Was it a plague, disease, or wrath of god? No. The fall of society came when Taylor Swift announced that she was retiring from music and would only release further albums in the form of Kidz Bop covers. The fabric of reality tore, civilizations fell, and Nancy Grace’s show was cancelled. I suppose the news isn’t all bad.

I wake up in the middle of nowhere, nothing on my person but a flashlight and the clothes on my back. I don’t know how I got here. I head up to the house down the road to find some food or a weapon to defend myself with. Maybe I can salvage some AA batteries to get my Gameboy working again. All I need is a trustworthy person and I can trade my Kadabra so he’ll evolve into an Alakazam.

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It starts raining, heavily. The house turns out empty, but the rain muffles the sound of my feet as I pass by a large congregation of Taylor Swift fans. I can hear them moaning, “whyyyy.” They cannot be saved, they are driven by an insatiable hunger for human flesh.

Further down the road I come across a small block of houses. In the first building I enter, I find a machete. The tool not the film. Otherwise this area is pretty much devoid of stuff. Either it was ransacked by other survivors or the townspeople were incredibly poor. They must have spent all of their money on the numerous sedans lining the street.

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I realize that I’m becoming very thirsty. It doesn’t occur to me to look upward with my mouth open, given the rain is now in a full-fledged downpour. I could also suck on the sleeve of my shirt for nourishment, but I haven’t bathed in two weeks and the water is being repelled by the accumulated oils. I need to find something to eat.

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Sjoberg’s Mandarin Oranges, my old nemesis. Sjoberg prided himself on being the first food manufacturer with “on-can DLC.” I don’t even know what that means, but there wasn’t much sympathy when old Sjoberg died at a Two Live Crew concert from a bad batch of hollandaise sauce.

In the next house over I find an AR15 on the toilet in the bathroom.

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Finally, the house of a sane person. I always kept a loaded pistol sitting on the commode in case someone broke in while I was dropping an orphan off in the woods. The gun doesn’t have any bullets.

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It’s about time for me to sign off for now. I’m hungry, thirsty, and loaded to the teeth with useless weaponry. Hopefully next time around I’ll be able to eat my shirt.

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