NCSoft has posted a notice on the Lineage II website that anyone wishing to transfer their character this month should do so before December 16th, otherwise they will have to wait until next year.
With the upcoming holiday, the last server transfers of 2015 will be processed during the December 16th maintenance. Purchasing and queuing for server transfers will not be available after this date and any server transfers that fail during the next maintenance will be processed next year.
Missing the deadline will mean having to wait until transfers begin again on January 6th.
ArcheAge is getting closer to its planned server mergers, and Trion Worlds has dumped a massive amount of information on how the process will work. In total, twelve servers will be merged into six, divided equally between North American and European servers. For players on affected servers who do not wish to be part of the merger, they will receive a free one-time transfer to a server of their choice (with some exceptions based on populations). Characters involved in the transfers will be moved on September 8th.
While players will need to change their name if there is a conflict on the destination server, if the name is available at the point of transfer request it will be reserved and inaccessible to other players. Players waiting for the merge are required to pack up items on their land or risk losing them when the merger comes. Finally, players have the option of starting new on one of the two fresh-start servers.
Server transfer signups begin August 25th and end September 4th, with requests being processed on the 8th. You can find more information regarding restrictions at the link below.
Ask Trion Worlds if they are merging servers and the answer is absolutely not, in the traditional sense at least. According to Trion’s community manager Scapes, server transfers are inhibited by the fact that the process currently needs to be done manually. An automated version is currently in development and will hopefully be available later this year, allowing characters and even entire servers to be transferred.
More details will become available at some point, just don’t call it a merger.
We do not currently have plans to merge servers in the traditional sense. Instead, we plan something altogether different and look forward to revealing the plan as soon as we work out the details.
Linda “Brasse” Carlson has also been making the rounds on ArcheAge’s forums to remind players that the merger will be “non-traditional.”
Those are the other obvious questions. I also realize that it’s hard to pose questions before we put up at least a bare-bones FAQ on our plans. Bear with us. We’ll be talking about this with all our fellow players for MONTHS before it comes to pass, and your input is important.
Going free to play has a habit of causing disruption, especially when it comes to the more popular servers. In the case of Icewatch and Akala, two European shards, the already popular servers became overloaded thanks to the influx of new players ready to give free to play a try, as well as the returning players who had already called the server home. As a result, Trion was forced to alleviate the load by converting the shards into “trial status,” forcing players to move their characters elsewhere using the game’s free server change tool.
What is trial status, you ask? When a server is put on trial status, only the starting cities of Meridian and Sanctum are available. Characters are fully accessible and do not lose any equipment, but must be transferred off of the server in order to play in areas beyond the starting zone. Transferring is free and does not carry any of the normal restrictions of how much platinum your character may have on them. A guild master may transfer his guild over to a new server, in which case each member will be notified on their next log in and be given the opportunity to follow.
Since players are understandably angry at this move, Trion is compensating refugees from Icewatch and Akala with exclusive titles, an exclusive wardrobe set, and +1000 loyalty.
TERA players will be happy to know that the restrictions on server transfers have been removed, allowing movement to the previously denied Lake of Tears and Ascension Valley. Players are advised to make use of this freedom of movement, since server transfers will no longer be free soon. Beginning June 11th at noon Pacific, server transfers will cost 2,750 EMP (1,650 for elite) with a limit of the character being at least level 20, a transfer limit of fifty thousand gold, and a five day cooldown between transfers.
For the free transfer period, everyone’s cooldown period has been wiped clean.
In their attempt to respond to ongoing community concerns, Bioware asked players on the Asia Pacific servers what they wanted to do about low population issues. Rather than merge the three APAC servers down to one, given that each represents a different playset (PvP, PvE, RP-PvE), the decision has been made to merge each server into an appropriate North America server. On the Old Republic forums, Bioware Community Manager Eric Musco posted the following:
Mastar Dar’Nala (PvP) will transfer to The Bastion (PvP)
Gav Daragon (RP-PvE) will transfer to Begeren Colony (RP-PvE)
Dalborra (PvE) will transfer to The Harbinger (PvE)
There is no current date on when the servers will be merged.
Things haven’t been all sunshine and lollipops for Gala Net. In fact, the company has been operating at a notable, and growing, loss for the past four quarters straight. In the most recently released quarterly report, Gala announced an operating profit in the red at -167,145 (thousand JPY). On the heels of this news, MMO Culture has learned that Gala Net’s operations in North American and Europe, as well as Brazil, will be sold off to Webzen. The deal was struck just a few hours ago, and the transaction will take place on February 15th, 2013.
Webzen appears to have picked up Gala Net on the cheap, to boot. According to Reuters, Gala Net was sold for $17.5 million. Gala Net is best known for its publishing of Allods Online, Uncharted Waters, Continent of the Ninth, and more. Webzen has been covered here at MMO Fallout over their publishing of Archlord after Codemasters dropped the title back in 2009. We will have to sit back and see how the two services change as a result of this acquisition, although all likelihood points to gPotato’s games being assimilated into Webzen’s library.
Since I know how much you all love hearing about server transfers, I’ve lumped both games in the same article.
You may be aware of TERA’s pre-launch woes, particularly a lacking in space on player vs player servers. Alongside the release of a new PvP server, En Masses is opening temporary free server transferal for all players. Transfers are immediate, free of charge, and will remain so until the server populations level out. You can not transfer between PvP and PvE servers, and your character cannot have any chronoscrolls. For a full list of the restrictions, check out the announcement here. After the announcement, transfers will remain free if used for the purpose of balancing server population.
Now for games that have been released. Over on the Old Republic, Bioware has announced that server transfers will be held in waves, beginning in early summer. Players will be limited in which servers are able to transfer from and which servers can be transferred to, with more details to come as the time approaches. After, server transfer limits will open up, allowing anyone to transfer anywhere, although not necessarily for free. Presumably, if servers drop enough in population, Bioware may take the Warhammer route and retire servers.
Given that we are nearing the end of November, and Aion is still running to the best of our knowledge, the jingling of pipe bombs at my doorstep is a good indicator that the Aion producer Chris Hager has put out a new address to the community.
Earlier this year, Aion introduced the free slightly restricted server transfer service with the hopes of one day making such a service paid for all. Hager boasts that the team has transferred over 170,000 characters since July, and that the team has learned enough from the test service to put a full paid version in effect coming next year. After January 5th, 2011, when everyone has no doubt finished clustering into the transfer service while it is still free, server transfers will become paid. Of course there will be restrictions on certain factions transferring to certain servers where they may be unbalanced.
But what would an Aion article be without talking security? In the next week or so, Hager plans to address a new security system going live on December 1st, that will entail a secondary pin system. Security has been a major issue in Aion’s history, from NCsoft account problems to fansites getting hijacked, and everything in between. If this pin system is anything like several other games, it will likely involve the player inputting a pin via a mouse click screen. I can’t really see NCsoft using a dongle system like Final Fantasy XIV and World of Warcraft.
I reported yesterday that the character transfer system, which was to follow the server mergers in Aion, was delayed due to an unseen issue that did not arise until literally the day of. In the post, NCsoft promised that they would provide 24 hour notice before the transfers went into motion again, and that players should be prepared for notice at any given time. There was no indication on how long the fix would take, and luckily it was barely a day, as the following post on Aion’s website states:
We have managed to correct the problem that was causing the transfers to fail and are ready to bring the servers down again to transfer all those that had queued prior to yesterday’s maintenance. If you queued prior to the 14th July your transfer will go through, there is no need to queue again, please make sure that your character meets the transfer requirements before the maintenance.
The servers will be taken down at 4am CEST for approximately three hours, after which the queue for character transfers will be reopened. Normal restrictions on transfers are still in effect, and players are required to read the restrictions if they would like to minimize item loss in the transition.