Ghost Recon Online Keys: First Come First Serve


Hey there. If you’ve been looking for Ghost Recon Online keys, look no more. MMO Fallout has three keys to give away, listed below, first come first serve. Follow the instructions to redeem your key.

  • GRN-N9NM-CA9V-CAQQ-BHTY
  • GRN-N9TG-DMLX-3YWG-L73C
  • GRN-N9TM-JP9Q-K6G8-WGCL

Follow @mmofallout on Twitter or subscribe to our RSS for the drop on future beta keys and giveaways.

Ubisoft: 95% of Our Consumers Are Pirates


Here is a quick lesson on public relations: Try not to outright insult an entire group of your userbase. Ghost Recon Online, the free to play title coming out on PC and WiiU, is meant to replace the console version coming next year, which will not be ported to PC. In an interview with PC Gamer, Ubisoft’s Sébastien Arnoult doesn’t just think that a large portion of Ubisoft’s PC consumers are pirates, he knows they are:

“When we started Ghost Recon Online we were thinking about Ghost Recon: Future Solider; having something ported in the classical way without any deep development, because we know that 95% of our consumers will pirate the game. So we said okay, we have to change our mind.”

And perhaps not implying that a certain group is lower class.

“We’re adapting the offer to the PC market. I don’t like to compare PC and Xbox boxed products because they have a model on that platform that is clearly meant to be €60’s worth of super-Hollywood content. On PC, we’re adapting our model to the demand.”

I do not support piracy, but it boggles the mind to see how Ubisoft has treated its PC customers over the past decade or so, with buggy and unfinished ports, draconian DRM that has managed to punish their legitimate buyers (Remember Starforce anyone?), and then turn around and wonder why the same group you’ve ostracized for years on end has come to resent you. I don’t think I have to remind that Ubisoft’s latest game was met with horrid PR because it was released in an unplayable state as a substandard port, with DRM that Ubisoft had promised to those preordering that the game would not contain.

Rock Paper Shotgun summed it up best:

So, there you go. Mettra doesn’t want your money, thinks you’re bitching when you want to play his game, and that at least over half a million quid is of no use to him. We have, as you might imagine, contacted Ubisoft to see how they feel about 50,000 sales.

What Happened This Week: Love Your Thread Title Edition


MMO Fallout wouldn’t be what it is today (and that isn’t say much as it is) without the inspiration I receive from reading forum posts, so this week’s Week In Review is dedicated to all of the completely non-biased people out there who registered at MMORPG.com to explain to me why x-company is a scam outfit and why x-MMO will probably stab me and steal my kidney…but you don’t have an agenda. I read these threads, too. Not to gain any insightful information, but purely for the entertainment. From an aesthetic point of view, it’s like seeing a homeless guy in a dirty, patched up trench coat in New York City holding a sign that says “the end is near” screaming as loud as he can for someone to listen to him. So you do, and you even throw five bucks in his hat to contribute to his meth habit device to stop the apocalypse.

I spot the good threads immediately on the thread ticker, because they always sound the same: “Unbiased preview of Star Wars: The Old Republic” devolves into why the game will flop and Bioware will go bankrupt. “Honest thoughts on ____ from a fanboy” is one that gets me. I don’t think anyone is questioning your genuine nature, perhaps the reason your thread is being trashed is because your thoughts, although honest, were neither educated nor enlightened.

So instead of going over some news, I’ll use the top 5 list to talk about some topics of interest.

1. DUST 514 and Final Fantasy XI: Could Signal Playstation Vita Dominance

I love and hate the idea of MMOs on the Playstation Vita, but all signs point toward the system being able to support true MMOs. Square Enix has already signed on to port Final Fantasy XI over, and CCP wants to put DUST 514 on the console, hopefully with more titles in the future. Should the Vita (with its 3G internet) prove capable of bringing the genre to a portable mode, I think we’ll see more companies jumping on. Then we might see a World of Warcraft port to Playstation Vita, and all productivity would be gone.

But in all serious discussion, having MMOs on the Vita would certainly drive the system up. Pulled away from the computer during a raid in World of Warcraft to go to the store? Sign off on the PC, and sign back in on the Vita, and you won’t have to worry about your random dungeon group putting you on ignore or calling you names or something.

Addiction? Thy name is Vita.

2. Now We Play The Waiting Game, Faxion Online

At this point, Faxion Online is in about the same position Chronicles of Spellborn was two years ago, minus the commitment from Acclaim to keep the title going. The game is online, but apparently has no one working on it. The servers are online, but the game has no support. The question that remains is how many people are still investing money into a game that may shut down as soon as later on today, or as long as a year from now, with no measured response from UTV? A look at the forums would tell you nobody, but the big spenders are also generally relatively quiet about their spending.

Otherwise how would Alganon still be running?

3. How Many Last Times Do You Need?

Ubisoft released a game. Normally I need not say more, what with many of your thoughts immediately turning to the topics of shoddy PC ports, brainless DRM, and bugs. The release of From Dust brought with it controversy, not just because the game is being hailed as a buggy port of a console game, but because players feel lied to over the inclusion of Ubisoft’s famed always-on DRM, requiring the user to be connected every time they start up the game, rather than the “one time activation” Ubisoft previous promised.

But Ubisoft doesn’t work MMOs, and From Dust isn’t an MMO, so why the notch here? If I had a nickel for every time I saw the same person posting “I will never buy from ____ again,” I would put those nickels in a sock and beat them with it. The repeat offenders, moreso, because they are often the worst. Here is a thought: When a company is known for lying about its products, perhaps the best idea is not to pre-order them.

For example, I didn’t pre-order Gods & Heroes from Heatwave Interactive because I know fully well how indie developers fare with MMOs. Oh I’ll buy it, but not until the price comes down on the boxed copy.

4. No, You Won’t Get Banned For Your Language Of Choice

Hellgate Global is one of a few games I play that carries international servers, yet officially expects players to speak English. Barring the obvious “not everyone speaks English” bit, I’ve found that none of the GM’s in-game were actually willing to ban a player for breaking this rule. In the closed beta, they popped in every now and then to say “please speak English only,” but that was the extent of the enforcement.

As long as you aren’t spamming, you should be fine. To the players who fill the chat box by whining about the players not speaking English, there is an ignore function and I suggest you use it: I certainly have to block your posts.

5. What Happens If The Old Republic’s Servers Buckle?

I think I’ve brought this up before, but it warrants repeating. Bioware has confirmed that they are artificially limiting the amount of copies of The Old Republic being sold before launch, and at launch, in order to ensure that players are not stuck behind queues, servers crashing, intense lag, and other rounds of downtime that affect virtually every MMO upon release. After launch, Bioware will increase the amount of copies available as they see fit, and as their server structure is capable of supporting those players.

So I don’t think it needs to be said that some of TOR’s success at launch will be directly tied to Bioware being able to keep their servers steady. After all, nothing says alienating potential players by first telling them that they can’t buy the game, but then turning around and having those safety measures be for nothing. On Rift’s side, Trion has avoided adding servers by continually increasing server capacity.

What Happened This Week: 5/22 – 5/28 Edition


I saw an interesting thread over the past week. It asked “would you rather take one million dollars if it meant never being able to play Guild Wars 2?” My answer was an absolute yes. Now, I loved Guild Wars, even though I got bored once I finished the leveling and storyline quests, and I never bought the last two expansions and I occasionally enjoy player vs player combat, but not to the level of being competitive. That being said, I’d take a million dollars to not play any specific video game, even if it means not having a chance to try Duke Nukem Forever. I could use that million to pay off my car, buy a house, get into a great college, and pursue my career at the expense of what? An experience that will last me maybe a year?

I would hope that everyone would agree with me, with the exception of those of you who are filthy rich and wipe using one million dollar bills that didn’t exist until you purchased the US Treasury and started printing them. Even once you factor in taxes being taken out, you are still looking at all of your financial burdens (house/several cars/college loans) being taken care of.

But enough about money, let’s see what happened this week.

1. Warhammer Online Free? Don’t Hold Your Breath

Now that Age of Conan is going free to play, a move I’ve been suggesting since 2009, the attention is being turned to Warhammer Online making the move. As much as I’d love to see WAR go free to play, I don’t think such a move is feasible anymore. From my monitoring of the Warhammer Online forums and looking at the game’s history, Mythic may have neither the manpower nor the support to make such a leap. Changing payment systems requires a lot of resources from a business and mechanics perspective, changing systems around to accommodate a cash shop, conceptualizing and balancing said cash shop to not throw the game off balance, etc.

You have to hand it to the Warhammer Online community though, those that have stuck through for this long are a very dedicated group. They understand that there is likely no big update coming to be their savior and turn the game around. In the US, WAR has dropped to two servers and continues to bleed like a stuck pig. As much as Mythic has done to improve the game since launch, the major factor has always been too little, too late.

2. I Prefer My Softs NC’d Rather than Ubi’d

I recently attempted to redownload Rainbow Six Vegas from Direct2Drive, only to find following the six gigabyte download and installation that I could not activate the game. “Unknown error.” After clicking on the link to the support page, I was told to submit a question. Upon clicking that button, I was greeted with (what else?) an error message. Could not access the page. So no way to validate my copy, no way to contact ubisoft. I purchased Vegas for $3 on Steam as part of the $13 Rainbow Six collection on sale today, figuring Steam will offer better activation coverage.

Speaking of activation, I finally got around to reactivating my NCsoft account. I haven’t touched my account since before NCsoft implemented that authentication system, so my computer was not authenticated. Turns out, I also forgot my password reset answers (spelling issues). I sent an email to NCsoft’s customer support after shaking off several months of too-damn-lazy syndrome, and got a response the next day, notifying me that my account was reset and I would have to set up new reminder questions and a new password. So I’m all set for the Aion welcome back week this Thursday.

3. Phasing Vs Exclusion: Telling A Good Story

The problem with telling an ongoing story in an MMO is that you have one of three options: You can make a story that has no impact on the world, and impress very few. Who cares about the story when they know major characters will never die? Then, you can take the more accepted route which involves phasing. In Runescape, in the quest While Guthix Sleeps, around six major characters to the series die. This doesn’t include the multitude of other quests where major characters die, are incapacitated, or are enslaved by the enemy. At the same time, I’ll see different NPCs than someone who did not complete the quest, even though were are in the same room and can see each other. Finally, you have world events. World events change the world for everyone. They remove quests, add in other quests, and move NPCs and training spots around. In Tabula Rasa, for instance, world events lead to the destruction of two major player bases, leaving behind smoldering ruins. In World of Warcraft, the most famous world events occur during expansion releases. On the other hand, you risk excluding players. The Matrix Online was the worst offender, because unless you started from the day the game launched and never missed an event, you were out of tune with the continuing story and had to rely on a text based “what you missed” to be filled in. Not as good as seeing it live, definitely a disincentive for players.

The best approach is probably a hybrid of world events and phasing. Phasing for the small stuff, and world events for the big stuff. For an MMO like Runescape, world events are just not feasible with how the story relies on the player doing quests. Many can’t be randomly removed because that would create too many broken links.

4. Some Thoughts Regarding Marvel Universe Online

In addition to comments about my mentioning of Superman, when MMORPG.com picked up on my Marvel Universe article (No Customization, Ever), I had a good amount of people knocking on me for bashing the quality of the game before release, and more recently I had people asking why I haven’t talked about Runescape’s upcoming Freminik Sagas update being similar. For those who don’t play, the Freminik Sagas are part of an expanding idea to have players take roles of other characters in the Runescape Universe. This is to allow the player to witness events that took place previously in the game’s lore, without requiring factors like time travel or intervention.

I haven’t mentioned Runescape because I particularly like the idea. It worked when the player took control of Zanik in the Chosen Commander quest, and it will likely work here too. My problem with Marvel Universe Online is not an assumption on the game’s quality (and I’ve pointed out several times that I would absolutely play it), but that my issue is with the game being advertised as an MMO, but not to the MMO crowd. If you’re trying to net the crowd that does not play MMOs, and calling your game an MMO, they won’t bite. The same happened with All Points Bulletin, when Realtime Worlds said “hey, it’s not really an MMO, it’s a shooter online!” The MMO core lost interest because it wasn’t an MMO, and the shooter core who aren’t keen to pay a subscription lost interest because of the added “fees.”

Now, MUO is cash shop supported, and hopefully features a lot more free content than Super Hero Squad. So when people ask me why I’m so untrustworthy of Gazillion Entertainment on this one (aside from looking at Lego Universe and Auto Assault, that is), I simply tell them for the same issues I had with All Points Bulletin. MUO is an identity crisis waiting to happen.

5. How About A Star Trek Diplomacy Single Player Game?

I’ve always said that if you want gripping story, go play a single player game. Now, in the case of games like Runescape, the actual story mode is indeed single player. I may have opened up the western half of Ardougne, but the guy sitting next to me still hasn’t cleared the rubble pile or killed the leader of the Trolls, Dad. I stopped the invasion of Varrok by a powerful necromancer, but the guy sitting at the Grand Exchange selling rune platebodies hasn’t even heard of the guy (in context of the game) yet.

So I’d love to see a good Star Trek game that features combat, but also relies as heavily on diplomacy as the television series does. I want to have my own crew, have them live out their lives, and encounter stories that can take place entirely on board my ship. I want to have a video game become popular and have to figure out why everyone is playing it and how to stop it. I want tribbles to invade and have to turn my head as I flame broil the furry, and adorable, cretins back to the hell they spawned out of.

In short: I want a story driven Star Trek game, and Star Trek Online doesn’t have the structure to provide that. It’s my money and I want it now!

Shadowbane: What Happened


Out of all the titles that appear on What Happened, Shadowbane is the longest running. At six years, I would agree that although the game shut down, it was definitely a success in all manner of speaking. One of the top selling PC games at launch back in 2003, Shadowbane is still considered one of the best open pvp MMOs on the market. Offering fully open player vs player combat in a dynamic world where players can morph terrain, hire AI guards and have them patrol, as well as building and destroying buildings.

Shadowbane was not without bad times, however, and unfortunately when the bad times hit, they were very bad. The game transitioned to a free to play in 2006, where ads would be shown at different points in the game (open, close, and upon death). The game still suffered from a number of bugs and glitches, and in 2008 would be completely rebooted.

In 2008, Shadowbane went offline to perform a complete reboot in order to stabilize the servers and increase performance. As a result, all characters were deleted and all houses were destroyed. Only three of the five servers were brought back online.

Shadowbane was, from the start, a cult hit that never truly got off the ground, despite the rabid following of its fans. On one side, Shadowbane may be the only example of an internet petition actually accomplishing something. The original shut down date of May 2009 was extended to July due to player feedback.

Overall, Shadowbane was an interesting period in several ways: For instance, it showed how successful a game with Ultima Online’s mechanics can be, one that is parroted by Darkfall and Mortal Online. It gave ultimate freedom to the players, and did away with instancing, pre-set plots for housing, and other standards of MMOs.

There is the possibility that Shadowbane will be making a comeback, in the form of a non-MMO title. Ubisoft has recently trademarked the title for non-MMO purposes.