Dark Age of Camelot Europe: Great (If You Speak English)


Give me Electronic Arts, or Give Me Death!

Maybe not death. Perhaps where you accidentally clip your nails to far and you catch your skin and it hurts really bad to touch anything for a couple days.

Back in early January, I reported on news that EA/Mythic would be reclaiming the European grounds of Dark Age of Camelot from their current host, GOA. Electronic Arts, who of course now own Mythic, have decided to take over the operation of the European servers. I did originally mention that the transfer was less marred with controversy than the Archlord transfer last year, and I now have plenty of Warhammer and Dark Age of Camelot players who were very kind (in the context of sending feedback) to explain their grief with GOA and the way they have handled Dark Age and Warhammer in Europe.

Electronic Arts is set to take back the European Dark Age servers in a week’s time, on the 17th, but there are several issues to be taken up. Other than these, the merger is great for Europeans, especially if you are Americans.

  1. All current players will be given a free month of game time.
    1. This free game time is partially due to the fact that billing services will be down during the transition period, during which time it will be impossible to subscribe for new/existing customers
    2. Players may find that their form of payment is no longer accepted under the North American billing system.
    3. Your login name/password may have to change.
  2. Your player will keep all stats, friends, and levels.
    1. Although you may have to change your name, granted this is to be expected.
    2. Initially all of your housing information will be preserved, however once the merger to the North American servers takes place, you are bound to the server transfer conditions. Vaults and property will transfer, as will the value of the house deed, but you will need to buy a new house.
    3. Transfers to Ywain, the North American server, will not be available immediately, as Mythic will be upgrading all accounts to match the current North American version of Dark Age.
  3. In-game Customer Support Representatives will be available 24 hours a day, seven days a week.
    1. However  customer support for all servers will only be available in English
    2. The Herald will only be published in English
    3. New servers are being prepared in German and French, however players on English (UK), Italian, and Spanish language servers will have to choose between Ywain (NA) and the German/French server.
    4. The new European server will be hosted in Germany.

Those are just a consolidated bullet point list, and I will admit deciphering the FAQ was slightly confusing. You can find the entire FAQ here and make of it what you will, but it appears that the Spanish, Italian, French, and German players will all be talking to each other on the same server, and UK players will have to sit through it or transfer over to the North American server.

More on Dark Age of Camelot as it appears. This transfer goes live one week from today, and Mythic expects up to 48 hours downtime, not including the previously mentioned delays with the North American transfer. I am interested in seeing if Warhammer Online will follow suit.

Let No One Say Mythic Ignores the Community


Get my sharpie of +4 Intellect!

There are many things you can, and likely do, say about Mythic Entertainment and the MMO Warhammer Online, but one aspect you cannot criticize the company for is effort and a desire to please their community, even if they don’t always get it right. Not too long ago, Mythic announced the the 1.3.4 patch for Warhammer Online would streamline the scenario system, that ended up with plans to remove almost three quarters of the scenario maps. Reaction to the news was, shall I say, negative.

But, Mythic announced that they are going back to the drawing board as to how scenarios will be streamlined, and would like your input into the matter. The company has been watching both the North American and European forums and in-game feedback systems, and is taking as many thoughts as they can on the matter. There will still be a few of the inactive scenarios removed from the game, but not nearly as much as before.

If you currently play WAR, leave your feedback here (not here, in the link. Mythic likely doesn’t know this website exists). Players looking to get into WAR are always welcome to try out the unlimited trial, level one to ten free forever!

Direct2Drive and Impulse: Good Stuff Cheaper


And you thought Steam was the only digital download service that had Christmas specials. Once again, these prices are in USD.

Direct 2 Drive

Impulse

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Play Alganon Now My Lord, Not Free Forever


Because apparently I've been using the gold icon too much.

Recently, several titles have thrown in the proverbial towel and have installed endless trial periods: Champions Online opened up the tutorial area (and first 15 levels) for free, forever. Warhammer Online opened up the Tier 1 (up to level 10) for free forever. Age of Conan is running a special to play the original game, sans trade and chat, for free forever. So, needless to say, more titles are jumping on the “unique trial system” method.

Alganon, noted World of Warcraft clone that launched December 1st, has a special offer for players. You can play the game, for free, for 30 days. Level up as much as possible. There are restrictions on chat and trade, as well as skill level caps (3) among other restrictions, and your character is deleted after 30 days unless you buy the game. A full free month? Usually you have to buy the game first to get that kind of deal!

Alganon is worth looking at if you are on the edge of buying the title, or if you just want something free to play for 30 days. Either way, check it out. Just remember it’s barely a month out the door: Don’t expect a 100% finished product.

Warhammer Online To Close More Servers


I normally start out every Warhammer Online article with a now famous quote by Vice President of Mythic Mark Jacobs, but at this point perhaps we can manage with just a bite,

“If you’ve seen a game consolidate servers, you know it’s in deep, deep trouble.”
-Mark Jacobs

Following the huge layoffs at Mythic, and the hints of desperation summoned by the endless trial system, it comes as a surprise to absolutely nobody that Mythic has announced that more servers will be shutting down in the near future.

On the American side, Dark Crag and Phoenix Throne are shutting down, where Europe has at least one server shutting down in the near future. Transfers are set to begin soon, if they haven’t already, and players will be given 20% experience bonuses on their new servers to ease the pain. After this shutdown, Warhammer Online will have five servers in North America, and Europe with eleven servers.

More on Warhammer Online after the break…

Continue reading “Warhammer Online To Close More Servers”

More Layoffs Hit Mythic


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Eek! Mythic has been hit yet again by the downsizing hammer, as a massive downsizing at Electronic Arts (1,500 employees by April) hits the developer hard: 40% of their employees. According to twitter feeds from ex-employees, Mythic has laid off about 80 employees, approximately 40% of the Warhammer Online developer crew.

“Mythic Entertainment…just laid of [sic] 80 people, about 40% of it’s [sic] employees.”
-Katherine Pitta, Electronic Arts

This news is not going to do anything good for confidence in Mythic’s Warhammer Online, especially when another MMO is set to go under this January (Dungeon Runners) due to continuous cutbacks of staff leading to eventual cancellation.

Depending on who you ask, many will tell you that this is a sign that Warhammer is dying. To say this is a sign is to say the sky getting dimmer is a sign that the sun is going down. You are correct, but we already knew that. Warhammer Online has been spiraling since it launched last year, and to remind people of “imminent doom” is just to beat a dead horse.

So is this a bad sign for Mythic? Obviously, and MMO Fallout will be watching WAR’s development over the next several months to see what effect layoffs will have on the game, and whether or not the content will suffer.

Warhammer Online: No, Play Us! Unlimited Trials!


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This article has nothing to do with high level players.

Patch 1.3.2 has come and gone for Warhammer Online, bringing with it the new New Player Journey, the removal of fortresses, and other balances and tweaks to RvR. Mythic hopes to bring back new players and old veterans alike who are either afraid to join or became sick of the title long ago.

Along with this update comes unlimited free trials. Yes, the ten day limit has been removed, you have as long as you want in tier 1 (That’s level 1 to 10) to experience what the game has to offer, and to form your own ideas as to whether or not the title merits your subscription.

Continue reading “Warhammer Online: No, Play Us! Unlimited Trials!”

WAR: The Newbie Reimagining


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I’ve been struck by some of my viewers for giving WAR too much of a bad light on MMO Fallout. Apparently I am focusing too much on the negatives (Which is half of what this website was set up to do), but not enough on the positives. Low retention rate, massive server mergers, and the continuing issue of desolate areas, where doing certain RvR tiers or public quests is impossible due to the lack of other players present.

With the latest patch to hit the Warhammer Online public testing server, Mythic is looking to make the game easier not only for new players, but long time veterans as well. With this new patch, players will no longer start in the old starting areas. Instead, players will be thrown into a singular starting area, one for Chaos and one for Empire, allowing them to meet and greet, and to allow for easier group formation. New players will also notice that they have been automatically enrolled in a starting guild for each server, to allow them to meet other new players/alts, and form their own guilds off the bat. In addition, there is now a voice-over tutorial, and an improved in-game help manual.

Continue reading “WAR: The Newbie Reimagining”

Aion: Still Gaining Momentum


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A couple days ago I talked about retention rate being more important than simply the number of people who preorder an MMO. The fact that Aion has brought over three hundred thousand preorders means nothing if you can’t keep those people playing after their initial month of free game time is up. Aion’s success will not be decided by the number of people who buy the boxed copies, but in the long run, where subscriber numbers mean everything.

I will admit I’ve taken a look at Aion with a little more skepticism than the title deserves, even though everything I have said is true. Success in the Eastern market means nothing when referring to how the West will respond to the game, and attempting to gauge the success of the game based off of forum hype will produce equally inaccurate results.

So here I notice that, in the past few days since Aion announced that three hundred thousand copies were preordered, today comes another announcement: The number has hit four hundred thousand, bringing the title to be the most preordered MMO of 2009. This news comes in conjunction with news that will directly please the company: Aion will not ship with Game Guard, the controversial anti-cheat software. While Game Guard may be used in the future, NCsoft has promised that should the software return, it will be tweaked in response to criticism.

In finding discussion-worthy topics for MMO Fallout, I do a lot of traversing over various forums, and I can say without a doubt that the lack of Game Guard will be well received within the community. If NCSoft can prove, using methods such as this, that they are indeed listening to the community, they will have a major edge over critics in the long run. For those who are unfamiliar, Game Guard is widely panned for inefficiency, and false positives.

Nothing but good news for Aion this week. Aion goes live on September 22nd, with preorders gaining early access.

It’s All About Retention Rate


ncsoftAion launches alongside the delayed Fallen Earth come September 22nd, and those of you who have watched sales figures over the past few months will have seen Aion topping the charts for the PC market, both retail and digital through Steam and Direct 2 Drive. Aion preorders have gone so well, that NCSoft has proudly boasted the latest mark of over 300,000 preorders for the upcoming MMORPG. NCsoft is looking to make Aion not just localized, but going forward and culturalising the title for Western markets, changing various mechanics in the game to suit a different play style and expectation.

Continue reading “It’s All About Retention Rate”