[NM] Stellaris, Racism, And The Mod Community


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The latest internet controversy, as numerous as those are, surrounds Paradox and the recent removal and reinstatement of a mod to the Steam Workshop called “European Phenotypes and Names Only.” The mod is pretty simple, it allows the user to play as a race of only European (white) characters. There are additional mods on the Steam Workshop that split the phenotypes into separate races that were not removed.

So why was the mod removed? Paradox has issued a statement that the mod was not removed for the content itself, but due to a combination of the description, the mod creator, and the community being fostered in the comments section. The mod creator has been accused of being a white nationalist and using the mod to push a political agenda.

Originally, the mod was tagged with the line “no multiculturalism here,” cited as being part of why the mod was removed.

The mod creator, who goes by the name Lord Xel, hosts a Youtube channel called Progeny of Europe. The page hosts a number of videos on topics including “an argument for the continued existence of Europeans,” complains numerous times about “blacks and leftists,” with the creator making comments like:

“you have this unholy union of dissatisfied black people who are angry and rampaging and rioting, and you have these weak, pathetic lefitsts who come out and support them and they sit there with their gay little signs saying ‘oh Trump is Hitler, Trump is racist. Well right next to them is a black person who wants to shut someone down because they’re white.”

The mod page, upon its return, has seen a number of racist posts attacking Paradox, “blacks,” and Swedes, with all of them being deleted so as to not incur the same punishment that befell the mod the last time around. Despite the creator’s determination, one or two have fallen through the cracks.

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As of this publishing, the mod has returned under the agreement that the creator does not link to his Youtube channel. There are other mods that perform a similar function that were not punished by Paradox.

Wild Terra Beta Key Giveaway


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MMO Fallout has partnered with Wild Terra to hand out beta keys to 30 lucky (or fast acting) gamers. Wild Terra bills itself as an MMO life simulator in a fully developed player-driven medieval world. The game is currently on Steam Greenlight seeking approval and Juvty Worlds would like to get you in as soon as possible.

Check out the trailer and grab a key for yourself. Players will also receive a Steam key once the game goes live on said platform. Don’t forget to vote for Wild Terra on Steam Greenlight (link above).

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That player gets after the activation key:
– Early access to the game
– 5 premium days
 
Instructions on how to activate the key:
1. go to the website http://www.playwildterra.com/
2. Download and install the game client http://www.playwildterra.com/files/
3. Launch the game, sign up and enter the key.

[Not Massive] Osu! Admits Past Use of Intrusive Anti-Cheat


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When does anti-cheat go too far?

A recent source code leak for the rhythm game Osu! has unveiled some rather damning evidence on how the program used to monitor for cheating. According to details revealed in the leak, and shown in the photo above, administrators are able to snapshot a user suspected of running cheat programs. The snapshot, as you can see above, contains not just the game but a shot of the user’s entire desktop.

Osu! developer (Reddit username Pepppppy) confirmed that while the code is outdated and as such the program is no longer present, that intrusive anti-cheat tools were at one point in use.

it has already been removed since the last time this discussion came up, actually. the code that was leaked is verydated (pulled from the master branch, which is not our active development branch). things are in a very different state currently, and we haven’t relied on any intrusive anti-cheat for a while now.

(Source: Reddit)

Tree of Savior Temporarily Blocks New Players To Sort Things Out


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Citing “serious internal debate,” Tree of Savior developer IMC Games revealed that they have requested that Valve temporarily shut off the ability to access the game. The decision comes in response to server stability, lag, and major issues regarding gold farming and in-game chat spam.

These restrictions will be put in place as soon as they are implemented by Valve and will be lifted as soon as the issues have been resolved. There will be another announcement as soon as the restrictions are implemented.

Tree of Savior previously had issues with fraud regarding Steam refunds, where certain malicious people were purchasing founder packs and then refunding them via the Steam store to keep the items.

(Source: Tree of Savior)

Denis Dyack Blames Unethical Press For Kickstarter Failure


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Shadow of the Eternals was meant to be the successor to Eternal Darkness, the latter having been developed by defunct game studio Silicon Knights and the former by Precursor Games, a new company molded out of the core team of Silicon Knights. The first Kickstarter campaign was a failure, gathering $128,000 of the $1.35 million requested. Lowering their target to $750,000, the second campaign also failed.

You can’t find Silicon Knights games on store shelves anymore, unless you find stores selling them pre-owned, and there’s a very good reason for that. A court ordered them to be destroyed. Back in 2007, Silicon Knights decided to sue Epic Games under the allegation that the company wasn’t developing the Unreal Engine up to the standards that they agreed upon, forcing them to develop their own engine. Epic counter-sued and revealed that Silicon Knights had stolen the Unreal Engine code.

Evidence shown in court proved that the Silicon Knights engine was using 20% of the Unreal Engine. Embarrassingly, SK not only copy and pasted the code but included all of the developer notes with associated typographical errors. They did, however, make sure to remove any notes of Epic’s copyright and fill in their own. In the end, Silicon Knights was convicted on all counts, given a hefty $4.45 million judgement, and ordered to recall and destroy all copies of their games using the engine.

Since then, Precursor Games has pretty much gone dark.

Until now. Denis Dyack has reappeared on Youtube on a channel called The Quantum Tunnel. Yesterday the channel uploaded a trailer for Shadow of the Eternals, noting involvement from two companies: Quantum Entanglement Entertainment and Fast Motion Studios.

Dyack posted a podcast a couple of days ago where he calls out unethical press over what he perceived to be unfair coverage of the earlier Kickstarter. Dyack refers to his company as the “karmic revenants that are going to continue to be here and not go away.”

“We are coming back from the dead,” he exclaims.

ASTA Marks End of Open Beta


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Webzen has marked the end of open beta for ASTA and official commercial release of the MMO. ASTA is built on CRYENGINE 3 and boasts a broad crafting system, dungeons that change their difficulty based on player skill, a player-driven economy, and more.

Set to launch on May 31st is ASTA’s first expansion, Myth I: Wrath of the Berserkers. The expansion introduces a new race, the Raksa, as well as their race-specific class the Berserker. The berserker is a DPS class that uses dual-wielded weapons and is capable of buffing its own stats to make for a formidable foe.

Berserkers inflict damage by swinging their double weapons, such as swords or axes, with great power and speed. They exploit any gap left by a defeated enemy to mount their next attack. Using continuous attacks such as “Bloodstain”, rather than powerful single blows, Berserkers are well capable of turning a situation in their favour. Berserkers can also use Combat Art Skills to enhance their own strength, and Soul Skills to improve the strength of the summoned creature “Cursed Doll”.

Wrath of the Berserkers also introduces new quests, new rewards, a new dungeon, and raises the level cap to 55.

More details can be found at the official website.

Blade & Soul Is Getting More Expensive


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Blade & Soul is about to get more expensive for European users, as NCSoft has announced price hikes coming to those who pay via Euro and British Pound. Beginning June 1st, prices for premium membership will increase for parity with the in-game Hongmoon store, according to NCSoft.

New prices will start out at €11.99 and £9.59 for 30 days of premium. Roughly translated to USD, this means European players will be paying $13.43 and $13.87 for the same service that Americans currently pay $11.99 for. Any subscription prior to June 1st will be locked in at the current price.

(Source: NCSoft)

[Video] H1Z1: KOTK Unveils New Ignition Mode


Daybreak Game Company have released the official trailer for H1Z1: King of the Kill’s newest game mode, Ingition.

Ignition is a high-intensity, frenzied game mode where the clock is always ticking. Players are outfitted with an explosive device that’s set to blow unless they gear up fast, jump on their ATV, and gun it to the safe zone. Every second matters in this turbo-charged battle to the death as players race from safe zone to safe zone before their time runs out.

Ten Years Later, Half Life 3 Still Doesn’t Exist


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It’s been ten years since Valve announced Half Life 2: Episode 3 and the internet is pretty much convinced that the game will never be made. Originally conceived back when episodic gaming was nowhere near as prevalent as it is in this post-Telltale world, Valve hoped that splitting one giant game (Half Life 3) into three parts and releasing them episodically would shorten the wait between releases.

The idea worked, at the start. Half Life 2 launched November 2004 with Lost Coast bridging the gap in October 2005, Episode 1 in June 2006 and Episode 2 in October 2007. It was a big change from the wait between Half Life 1 and 2, a problematic development cycle that saw a six year wait.

But even the wait between Half Life and Half Life 2 seems like small beans compared to the ten year wait that players have endured just for the small confirmation that Valve is even working on the title. In that time, Steam has grown to become a platform more profitable than Google. We’ve seen Valve launch several titles, a lucrative skin market for multiple games, mold their games for eSports, run numerous high profile tournaments, launch a hardware brand, VR, and more.

And yet, despite this massive success, the company refuses to comment on Half Life.

The lack of information coming from Valve has only fueled the speculation on why Half Life 3 hasn’t been fully announced. Is it because they are making too much money elsewhere? Because they waited too long and believe that the game missed its mark? Or because they are waiting for major engine updates to Source? Or because they’re figuring out a way to add microtransactions to a single player game?

Either way, we’re looking at the tenth anniversary since Valve announced the next Half Life 2 game with just as much information as we had ten years ago.

[Community] A Response To Paste Magazine’s “Git Gud” Article


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Hi Garrett Martin,

Recently Paste Magazine posted an article on the “Git Gud Mentality,” and how it is why people don’t take games seriously. I considered dropping a comment on the page but, frankly, the odds of it getting lost in the kerfuffle and not read or given attention by anyone outside of the mob would make the whole act futile. Just look at the length!

So here I am. I wanted to discuss a few points brought up in the piece, civilly, and point out a few things without letting the trolls or #gamergate people get in the way.

First off, let’s get something clear about the “git gud” meme. It is just that, a meme. Most of the people who use the term are using it ironically, but the sentiment is two-tiered. On one side, it’s an attack on the idea that if a game is too hard, the answer is to demand that the game become easier. The other half, as games are competitive, part of the strategy people use is psychological. Get in your opponent’s head and frustrate them to throw them off.

Let’s talk about Polygon’s Let’s Play of Doom, to which you state:

These critics argue that the person playing DOOM in that video isn’t “good” at games and thus their opinions shouldn’t be respected, and since they work for Polygon it undermines the entire site’s credibility.

You know what? I completely agree. Polygon, like any individual or organization in existence has a target painted on its back by the world’s population of cynics. Since the big thing these days is for the public to brigade pretty much anyone calling themselves a journalist and attack their credibility, the best you can do is to ignore these people. Do you really think that they would stop shouting if the video that was put up was well played? No, like everyone’s mother-in-law, these people will find their flaws to point out, even if they have to pull out a magnifying glass and start calculating the person’s hit percentage.

Devoid of any obvious critiques, they’d make something up. Again, think mother-in-law. Yes, you became a self-made millionaire and got yourself a mansion and got married but that Miller boy down the street has two kids and when are you going to give your mother some grandkids?

It goes back to that old idea that if you hate someone, all of a sudden everything they do is offensive to you. Look at them playing their games, like they know journalism. Shooting aliens in the crotch like they own the freaking place. Jerks. Except in this case, the internet fuels something of a jilted lover complex between people and things. I hear more about Polygon from my contacts that hate them than those that casually read their pieces. Likewise, I don’t know a single person that listens to Justin Bieber, but I know two people who absolutely hate him enough to be up to speed on whatever he is doing these days.

But here’s the thing, and I say this as someone who doesn’t hate Polygon and has made several bids to try and work for them (disclaimer). The big complaint that I have, and that I’ve seen, is that the video was kind of a mess. If it was meant to show how the game plays, it didn’t do a good job of that. With no commentary, it was just awkward to watch.

In addition, it lacked a lot of important context, like who was actually playing the game, leading people to believe that the same person who played the game in the video would also be reviewing it. The gameplay footage showed a person who seemed to barely understand the controls or how to run and gun. It wasn’t a critique, but that’s not the point.

Let’s put it this way, you don’t need to know how to put together a cable box in order to review the service. That said, I wouldn’t trust my dad when he says that the remote sucks because he still hasn’t figured out that the play button is the triangle and “how is the average person supposed to know that?” Nor would I trust when he says that our wifi sucks because he drove to Walmart five miles away and couldn’t get a signal.

Now Arthur Gies reviewed Doom and gave it an 8.5, which is a very good score.

The video is still a terrible representation, but you can look at my Youtube channel and see that they can’t all be winners. I promise this is where I stop bringing up the Polygon Doom video because I want to talk about the whole ‘git gud’ argument as its own topic.

What is worth mentioning is the reaction to that video, and how it reinforces negative impressions about so-called “gamers.”

Gamers, for the most part, do not care what people think about them. They don’t have to, in spite of the negative stigma that the term “gamer” still gets, video games are the largest entertainment industry in the world. By 2017, the industry will be raking in over $100 billion globally on an annual basis. There are more than 1.2 billion people playing video games in some capacity right now. To say that video games have a problem bringing in people is about as absurd as saying that more people need to recognize Coca Cola.

I’ve written here and elsewhere in the past asking why “casual” gamers try so hard to be called gamers, in spite of the negative stigma. In fact, most titles denoting some professional air seems to come pre-packaged with some note of elitism or condescending snobbery. If you look up “why are Foodies” on Google, the first suggestion is “why are foodies so annoying.” So is the third.

The issue that we have with the ‘git gud’ crowd is that gaming is a hobby, and as such will always have the hardcore hobbyists spewing elitist dribble and talking down to everyone else because they believe that they know best. You see this in every medium, from film to music to books to cars, everything even remotely subjective. They will talk, by god will they talk, and at great lengths about how knowledgeable they are and how pathetic and plebian the rest of the world is because they know not the greatness that is [insert here].

I have to hand it to you, though, because you still have the determination to fight a toxic subset that most of us got tired of years ago. I have enough bans for arguing with efficiency trolls in MMO forums that if they were speeding tickets my license would have been revoked back in 2008. At this point, if they’re not being BTFO’d in most gaming circles, these people are just paid lip service until they go away.

There’s nothing interesting or noteworthy about one random, unnamed employee of a videogame site being bad at one specific game.

Correct.

That “Git Gud” mentality is one part of a larger effort by “gamers” to keep games as their own private sanctuary from the wider world, open only to those who are as passionate about games as they are, and only if they’re passionate about the same games as they are.

Once again, we’re talking elitism in a taste-based medium.

I’ll give you a universal phrase that gets rid of these people in any situation: I don’t care what you think. You can add all the profanity you want, so long as the final message is the same. Trust me, this works nine times out of ten. This elitist toxic subset that I speak of, they thrive not just off of the idea that their tastes are superior, but off of the acknowledgement of others that their taste is superior.

You don’t accomplish anything by shaming them, or claiming that they want the hobby to be smaller and to push the more casual crowd out. That’s exactly what they want, they talk on a daily basis about how much things were better when the [insert hobby] was smaller and the company didn’t cater to casuals. Pushing people out is the intended side effect, if not the primary goal, one that they’re not very good at because “I 100%’d Halo on Legendary” and “I only buy films on Laserdisc” isn’t an argument. But there is also a need to reaffirm said superiority through argument and putting down lesser fans and people who aren’t interested, which leads to a very fragile, easily shattered ego.

Which is why the best thing you can say is “I don’t care.” You’re not arguing details, not waxing poetic or talking semantics, you’re not really engaging the person. It serves as a rather crushing reminder that the thing they put so much dedication into really isn’t that important outside of their specific group. Treat it the same way you would some guy who pulls up next to you and starts talking about how crappy your car brand is while going into all of the modifications he made to his own ride. Or the person that pops into your conversation at a restaurant to brag about how she met one of the earlier Doctor Who actors and starts waving the photo in your face.

Roll your eyes, and walk away.

This kind of hostility towards “outsiders” is why so many think poorly of games and the people who play them.

Maybe it’s because I cover and thus play a lot of MMOs where player interaction often involves tracking someone down and murdering them in cold blood, then looting their inventory and sending them back to their spawn point empty handed, that I have a hard time taking the whole “I don’t get into games because some people are jerks” argument. For specific games, absolutely. Like I said, I’ve played a lot of games where the aim is to murder someone and render their last hour or so of resource gathering into your payday, so maybe I’m just used to offensive action being a little more in-your-face.

There is, without a doubt, a problem with toxic behavior in games. Just look at our coverage this past week to see that I don’t deny it, there are people dressing up as KKK members in RuneScape for crying out loud. The best advice I can give is to find a friendly guild and keep most of your chat to them. You can’t let the rabble keep you out of the pool.

Fighting the ‘git gud’ mentality through reasoned argument is like fighting quicksand. The more you struggle, the harder it pulls.

The market for videogames stays stagnant, with designers making the same kinds of games for the same homogeneous audience, afraid to take risks because the people who might embrace them are driven away by this arbitrary “gamer” litmus test. By trying to keep out people who don’t agree with them or share their same skill or enthusiasm level, “gamers” keep the medium trapped in an insular, incestuous bubble.

Yea, you’re right, and that is why indie development has become so massive over the past few years. Casual customers don’t really know or care about the differences between AAA and indie developers, they just know that Life is Strange is a fun game and was published by those guys at Whoeverthatwas Entertainmentwhatsit. Indie gaming is how we get titles that are experimental and are increasingly seeing crazy success, like ARK, like Bastion, Shovel Knight, Binding of Isaac, Banner Saga, Fez, This War Of Mine. We’re hitting a point where if you want a specific game, odds are someone has made it or is making it.

So at the very least, rest easy knowing that the small subset of people who want gaming to return to when it was in the toy aisle, are losing the fight. I say this as a socially awkward, pale white nerd who never had a girlfriend, can count his circle of friends on one hand, and who spends a lot more money than I should on games, Pop Vinyls, Amiibo, and video game toys. I also say it as someone who has spent years trying to bring people of all stripes into gaming, with great success.

If you’d like to check my gamer cred, my Steam account is here.

Other than that I have no opinion on the matter.