ASTA Marks End of Open Beta


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Webzen has marked the end of open beta for ASTA and official commercial release of the MMO. ASTA is built on CRYENGINE 3 and boasts a broad crafting system, dungeons that change their difficulty based on player skill, a player-driven economy, and more.

Set to launch on May 31st is ASTA’s first expansion, Myth I: Wrath of the Berserkers. The expansion introduces a new race, the Raksa, as well as their race-specific class the Berserker. The berserker is a DPS class that uses dual-wielded weapons and is capable of buffing its own stats to make for a formidable foe.

Berserkers inflict damage by swinging their double weapons, such as swords or axes, with great power and speed. They exploit any gap left by a defeated enemy to mount their next attack. Using continuous attacks such as “Bloodstain”, rather than powerful single blows, Berserkers are well capable of turning a situation in their favour. Berserkers can also use Combat Art Skills to enhance their own strength, and Soul Skills to improve the strength of the summoned creature “Cursed Doll”.

Wrath of the Berserkers also introduces new quests, new rewards, a new dungeon, and raises the level cap to 55.

More details can be found at the official website.

Blade & Soul Is Getting More Expensive


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Blade & Soul is about to get more expensive for European users, as NCSoft has announced price hikes coming to those who pay via Euro and British Pound. Beginning June 1st, prices for premium membership will increase for parity with the in-game Hongmoon store, according to NCSoft.

New prices will start out at €11.99 and £9.59 for 30 days of premium. Roughly translated to USD, this means European players will be paying $13.43 and $13.87 for the same service that Americans currently pay $11.99 for. Any subscription prior to June 1st will be locked in at the current price.

(Source: NCSoft)

[Video] H1Z1: KOTK Unveils New Ignition Mode


Daybreak Game Company have released the official trailer for H1Z1: King of the Kill’s newest game mode, Ingition.

Ignition is a high-intensity, frenzied game mode where the clock is always ticking. Players are outfitted with an explosive device that’s set to blow unless they gear up fast, jump on their ATV, and gun it to the safe zone. Every second matters in this turbo-charged battle to the death as players race from safe zone to safe zone before their time runs out.

Ten Years Later, Half Life 3 Still Doesn’t Exist


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It’s been ten years since Valve announced Half Life 2: Episode 3 and the internet is pretty much convinced that the game will never be made. Originally conceived back when episodic gaming was nowhere near as prevalent as it is in this post-Telltale world, Valve hoped that splitting one giant game (Half Life 3) into three parts and releasing them episodically would shorten the wait between releases.

The idea worked, at the start. Half Life 2 launched November 2004 with Lost Coast bridging the gap in October 2005, Episode 1 in June 2006 and Episode 2 in October 2007. It was a big change from the wait between Half Life 1 and 2, a problematic development cycle that saw a six year wait.

But even the wait between Half Life and Half Life 2 seems like small beans compared to the ten year wait that players have endured just for the small confirmation that Valve is even working on the title. In that time, Steam has grown to become a platform more profitable than Google. We’ve seen Valve launch several titles, a lucrative skin market for multiple games, mold their games for eSports, run numerous high profile tournaments, launch a hardware brand, VR, and more.

And yet, despite this massive success, the company refuses to comment on Half Life.

The lack of information coming from Valve has only fueled the speculation on why Half Life 3 hasn’t been fully announced. Is it because they are making too much money elsewhere? Because they waited too long and believe that the game missed its mark? Or because they are waiting for major engine updates to Source? Or because they’re figuring out a way to add microtransactions to a single player game?

Either way, we’re looking at the tenth anniversary since Valve announced the next Half Life 2 game with just as much information as we had ten years ago.

[Community] A Response To Paste Magazine’s “Git Gud” Article


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Hi Garrett Martin,

Recently Paste Magazine posted an article on the “Git Gud Mentality,” and how it is why people don’t take games seriously. I considered dropping a comment on the page but, frankly, the odds of it getting lost in the kerfuffle and not read or given attention by anyone outside of the mob would make the whole act futile. Just look at the length!

So here I am. I wanted to discuss a few points brought up in the piece, civilly, and point out a few things without letting the trolls or #gamergate people get in the way.

First off, let’s get something clear about the “git gud” meme. It is just that, a meme. Most of the people who use the term are using it ironically, but the sentiment is two-tiered. On one side, it’s an attack on the idea that if a game is too hard, the answer is to demand that the game become easier. The other half, as games are competitive, part of the strategy people use is psychological. Get in your opponent’s head and frustrate them to throw them off.

Let’s talk about Polygon’s Let’s Play of Doom, to which you state:

These critics argue that the person playing DOOM in that video isn’t “good” at games and thus their opinions shouldn’t be respected, and since they work for Polygon it undermines the entire site’s credibility.

You know what? I completely agree. Polygon, like any individual or organization in existence has a target painted on its back by the world’s population of cynics. Since the big thing these days is for the public to brigade pretty much anyone calling themselves a journalist and attack their credibility, the best you can do is to ignore these people. Do you really think that they would stop shouting if the video that was put up was well played? No, like everyone’s mother-in-law, these people will find their flaws to point out, even if they have to pull out a magnifying glass and start calculating the person’s hit percentage.

Devoid of any obvious critiques, they’d make something up. Again, think mother-in-law. Yes, you became a self-made millionaire and got yourself a mansion and got married but that Miller boy down the street has two kids and when are you going to give your mother some grandkids?

It goes back to that old idea that if you hate someone, all of a sudden everything they do is offensive to you. Look at them playing their games, like they know journalism. Shooting aliens in the crotch like they own the freaking place. Jerks. Except in this case, the internet fuels something of a jilted lover complex between people and things. I hear more about Polygon from my contacts that hate them than those that casually read their pieces. Likewise, I don’t know a single person that listens to Justin Bieber, but I know two people who absolutely hate him enough to be up to speed on whatever he is doing these days.

But here’s the thing, and I say this as someone who doesn’t hate Polygon and has made several bids to try and work for them (disclaimer). The big complaint that I have, and that I’ve seen, is that the video was kind of a mess. If it was meant to show how the game plays, it didn’t do a good job of that. With no commentary, it was just awkward to watch.

In addition, it lacked a lot of important context, like who was actually playing the game, leading people to believe that the same person who played the game in the video would also be reviewing it. The gameplay footage showed a person who seemed to barely understand the controls or how to run and gun. It wasn’t a critique, but that’s not the point.

Let’s put it this way, you don’t need to know how to put together a cable box in order to review the service. That said, I wouldn’t trust my dad when he says that the remote sucks because he still hasn’t figured out that the play button is the triangle and “how is the average person supposed to know that?” Nor would I trust when he says that our wifi sucks because he drove to Walmart five miles away and couldn’t get a signal.

Now Arthur Gies reviewed Doom and gave it an 8.5, which is a very good score.

The video is still a terrible representation, but you can look at my Youtube channel and see that they can’t all be winners. I promise this is where I stop bringing up the Polygon Doom video because I want to talk about the whole ‘git gud’ argument as its own topic.

What is worth mentioning is the reaction to that video, and how it reinforces negative impressions about so-called “gamers.”

Gamers, for the most part, do not care what people think about them. They don’t have to, in spite of the negative stigma that the term “gamer” still gets, video games are the largest entertainment industry in the world. By 2017, the industry will be raking in over $100 billion globally on an annual basis. There are more than 1.2 billion people playing video games in some capacity right now. To say that video games have a problem bringing in people is about as absurd as saying that more people need to recognize Coca Cola.

I’ve written here and elsewhere in the past asking why “casual” gamers try so hard to be called gamers, in spite of the negative stigma. In fact, most titles denoting some professional air seems to come pre-packaged with some note of elitism or condescending snobbery. If you look up “why are Foodies” on Google, the first suggestion is “why are foodies so annoying.” So is the third.

The issue that we have with the ‘git gud’ crowd is that gaming is a hobby, and as such will always have the hardcore hobbyists spewing elitist dribble and talking down to everyone else because they believe that they know best. You see this in every medium, from film to music to books to cars, everything even remotely subjective. They will talk, by god will they talk, and at great lengths about how knowledgeable they are and how pathetic and plebian the rest of the world is because they know not the greatness that is [insert here].

I have to hand it to you, though, because you still have the determination to fight a toxic subset that most of us got tired of years ago. I have enough bans for arguing with efficiency trolls in MMO forums that if they were speeding tickets my license would have been revoked back in 2008. At this point, if they’re not being BTFO’d in most gaming circles, these people are just paid lip service until they go away.

There’s nothing interesting or noteworthy about one random, unnamed employee of a videogame site being bad at one specific game.

Correct.

That “Git Gud” mentality is one part of a larger effort by “gamers” to keep games as their own private sanctuary from the wider world, open only to those who are as passionate about games as they are, and only if they’re passionate about the same games as they are.

Once again, we’re talking elitism in a taste-based medium.

I’ll give you a universal phrase that gets rid of these people in any situation: I don’t care what you think. You can add all the profanity you want, so long as the final message is the same. Trust me, this works nine times out of ten. This elitist toxic subset that I speak of, they thrive not just off of the idea that their tastes are superior, but off of the acknowledgement of others that their taste is superior.

You don’t accomplish anything by shaming them, or claiming that they want the hobby to be smaller and to push the more casual crowd out. That’s exactly what they want, they talk on a daily basis about how much things were better when the [insert hobby] was smaller and the company didn’t cater to casuals. Pushing people out is the intended side effect, if not the primary goal, one that they’re not very good at because “I 100%’d Halo on Legendary” and “I only buy films on Laserdisc” isn’t an argument. But there is also a need to reaffirm said superiority through argument and putting down lesser fans and people who aren’t interested, which leads to a very fragile, easily shattered ego.

Which is why the best thing you can say is “I don’t care.” You’re not arguing details, not waxing poetic or talking semantics, you’re not really engaging the person. It serves as a rather crushing reminder that the thing they put so much dedication into really isn’t that important outside of their specific group. Treat it the same way you would some guy who pulls up next to you and starts talking about how crappy your car brand is while going into all of the modifications he made to his own ride. Or the person that pops into your conversation at a restaurant to brag about how she met one of the earlier Doctor Who actors and starts waving the photo in your face.

Roll your eyes, and walk away.

This kind of hostility towards “outsiders” is why so many think poorly of games and the people who play them.

Maybe it’s because I cover and thus play a lot of MMOs where player interaction often involves tracking someone down and murdering them in cold blood, then looting their inventory and sending them back to their spawn point empty handed, that I have a hard time taking the whole “I don’t get into games because some people are jerks” argument. For specific games, absolutely. Like I said, I’ve played a lot of games where the aim is to murder someone and render their last hour or so of resource gathering into your payday, so maybe I’m just used to offensive action being a little more in-your-face.

There is, without a doubt, a problem with toxic behavior in games. Just look at our coverage this past week to see that I don’t deny it, there are people dressing up as KKK members in RuneScape for crying out loud. The best advice I can give is to find a friendly guild and keep most of your chat to them. You can’t let the rabble keep you out of the pool.

Fighting the ‘git gud’ mentality through reasoned argument is like fighting quicksand. The more you struggle, the harder it pulls.

The market for videogames stays stagnant, with designers making the same kinds of games for the same homogeneous audience, afraid to take risks because the people who might embrace them are driven away by this arbitrary “gamer” litmus test. By trying to keep out people who don’t agree with them or share their same skill or enthusiasm level, “gamers” keep the medium trapped in an insular, incestuous bubble.

Yea, you’re right, and that is why indie development has become so massive over the past few years. Casual customers don’t really know or care about the differences between AAA and indie developers, they just know that Life is Strange is a fun game and was published by those guys at Whoeverthatwas Entertainmentwhatsit. Indie gaming is how we get titles that are experimental and are increasingly seeing crazy success, like ARK, like Bastion, Shovel Knight, Binding of Isaac, Banner Saga, Fez, This War Of Mine. We’re hitting a point where if you want a specific game, odds are someone has made it or is making it.

So at the very least, rest easy knowing that the small subset of people who want gaming to return to when it was in the toy aisle, are losing the fight. I say this as a socially awkward, pale white nerd who never had a girlfriend, can count his circle of friends on one hand, and who spends a lot more money than I should on games, Pop Vinyls, Amiibo, and video game toys. I also say it as someone who has spent years trying to bring people of all stripes into gaming, with great success.

If you’d like to check my gamer cred, my Steam account is here.

Other than that I have no opinion on the matter.

Impressions: Homefront The Revolution


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If there is a recent game that screams “rent me from Redbox for a day,” Homefront is that game. Not mind-numbing terrible, not jaw-dropping awesome. It’s competent, mostly, but has severe problems that might make you want to wait for a few weeks/months until they can be sorted out.

You have to feel sort of bad for the Korean People’s Army, this is the second game that they’ve been a major player in and they somehow manage to be even less competent than their counterparts in the first Homefront. In effect, Homefront tells the tale of an alternate reality where the Steve Jobs of the world isn’t an American hippy, but instead a North Korean who grows his business and not only takes over the tech industry but also becomes the world’s greatest weapons producer. We, naturally, become hooked on North Korean tech, from our smartphones to our weaponry. The United States, meanwhile, ignores all of its problems at home in favor of feeding its never ending desire for war in the middle east, eventually defaulting on its debts to Korea. In response, Korea “shuts off” all of the electronics in America and invades.

This is all you need to know on the “how seriously should I take the plot” meter, and it’s a very important frame of mind going forward to prevent yourself from asking potentially stupid questions like “in what universe would America become a major trader with Korea” or “why is this the second universe where the US is invaded and occupied yet none of our allies evidently tried to assist?” You have to sit back, partially shut your brain off, and recognize that this is a piece of fiction. Stuff will happen because the plot demands it, not because the writers have the capability or time to explain everything.

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One place where Homefront’s storytelling stood out to me is in the resistance aspect. Each zone has a number of chores you can take part in to win “hearts and minds,” (that’s what they call it) of the people, bringing them out of squalor and convincing them that now is the time to fight back. It’s actually pretty impressive to see the zones start out as desolate, depressing, and disillusioned and watch as people slowly begin protesting, culminating in all out riots and slaughtering police and collaborators. You also get to see the KPA become increasingly desperate to try and maintain order, as the public announcements become more aggressive and you start seeing liaisons and important figures popping up to boost support for occupying army.

As an open world game, Homefront mainly takes its cues from Far Cry 3 and 4. Apart from the story missions that help push the game along and act as a method of slowly handing you new weapons and gadgets, you’ll spend the rest of your time taking over territory, performing light jumping puzzles, and tuning radios to the resistance station. While the KPA doesn’t observe US sovereignty, evidently the new regime does abide by the Finders Keepers Accord of 1963, since the oppressive and far superior army won’t make any attempt to take back territory you’ve laid dibs to it. There are far more activities to complete than needed to liberate each zone and gain enough credits to unlock all of the upgrades, a welcome factor since they wear out like cheap sneakers.

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The weapon system in Homefront is a clear successor to that found in Crysis, where each weapon can be modified on the fly to either add on attachments or completely change the function of the gun. The modifications allow the game to take a small variety of guns and turn them into a crossbow, an uzi, a sniper, an assault rifle, a battle rifle, a pistol, rocket launcher, flamethrower, a couple types of shotguns, and more. My personal favorite, although not the most useful, is the freedom launcher, a grenade launcher that shoots red, white, and blue explosive fireworks. America.

The movement system in the game can be maddening at times, and rather helpful in others. The game lets you jump up to higher ledges, but you often have to be looking at exactly the right place and jump at exactly the right spot for it to register and pick you up. Other times, the game physically lifted my player up to a ledge that I had clearly missed by several feet. More often than not, I had troubles getting the game to recognize that the ledge I was jumping up to wasn’t too high, causing several deaths in the meantime. It’s a lot harder when you’re getting shot at.

Homefront: The Revolution has stealth mechanics, in theory. You spend the entirety of the game on the KPA’s hit list and, in one of their few displays of competence, all of the KPA soldiers have your face committed to memory or on display in their helmet hud if they have one. Civilians can be used as a buffer to take attention off of you as you walk the street, but there’s no point. Korean soldiers are so slow to recognize you that you could walk right past a group and round the corner before they even realize that you were there. The AI gets confused when you do crazy things like walk past a small tree or crouch behind a small rock, it stops thinking properly.

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But like the Zerg, the KPA has an extra ace up its sleeve. What your foe lacks in brains, he makes up for in quantity, and the longer you stick around the more soldiers will swarm on your position. Thankfully, or maybe not so much, death is but a mere distraction in Homefront. You lose your trinkets on death, pointless items that only serve to sell for money, and start at the nearest safe house with all of your progress intact.

There are a handful of serious technical problems that need to be addressed. Right now Homefront has this obnoxious little tick where it stalls for upwards of five or six seconds before catching up with itself every time the game auto-saves. Earlier on this isn’t as much of a problem, auto-saves only occur in safe houses. Later on, however, when Homefront starts auto-saving in the middle of firefights, then you start dying. I also noticed a major issue where enemies and allies would blink in and out of existence. A heavy KPA soldier was barreling toward me and just disappeared.

The multiplayer in Homefront is nothing to write home about. A handful of cooperative maps that pit four players against the KPA in a series of objectives. You level up through missions, gaining access to more gear and cooler cosmetics, but that’s it. The original Homefront’s multiplayer was a disappointing Call of Duty clone, this one feels more like a disappointing Left 4 Dead total conversion mod.

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The final words of Homefront, a note from the game director, shine a light on a positive future. We’re not finished yet, he says. There are several expansions coming over the next year, adding new zones and more content to the single player campaign. I’ll probably actually buy the game at some point in the meantime, but after finishing the campaign in two days and having no interest in going back to do more chores or playing the multiplayer, I’d say that this is worth a two day Redbox rental. Six bucks, no regrets.

I’m glad I played it, all things considered.

Turbine Disabling Lord of the Rings Sales Through May


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If you were looking at picking up anything in Lord of the Rings Online this week, you’re out of luck. In a post on the official forums, Turbine announced that sales for the nine year old MMO will be halted for a week on Tubine’s store as well as through Steam and Amazon. The announcement comes with a rather ominous “plan” to turn the features back on in June.

We want to announce that at 12:00pm EDT 5/20/2016, we’ll be temporarily interrupting our DLC/Offer sales on Steam, store.turbine.com, and Amazon. We plan to turn these back on June 1st, 2016.

Speculation is rampant on why sales would need to be suspended for a full week, with all likelihood pointing to an overhaul to mirror the company’s shift in focus from big expansions to smaller content packs.

(Source: Lord of the Rings Online)

ArcheAge Issues Warning Against Toxic Behavior


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Stomping down toxic behavior is all the rage these days, between Riot Games putting the kibosh and permanently banning certain players for life, to Blizzard pledging to tackle racism after the latest Dreamhack conference, Jagex taking on streamer harassment and KKK cosplay (a phrase that shouldn’t exist), and now Trion Worlds with ArcheAge. The game has become a lot less friendly and Trion’s customer service isn’t happy.

In a news post published yesterday, Trion Worlds has committed to taking a more hands on approach with toxic behavior.

We are going to be much more conscious about what we allow to be said in public chat channels. We know that some will do their best to test boundaries and try to skirt our intent and then appeal the action with a technicality. Ultimately if our determination is that your chat is contributing nothing except grief to a player or community we will take actions to prevent that.

So what does this mean? Well, you can call a boss a bitch but you can’t call another player a bitch. Personal attacks, using alternate accounts to harass a player who has put you on ignore, spamming the chat channel, physical threats, and more will result in action taken against offenders. Trion also reminds players that this only extends to in-game chat, and that the company can’t extend its reach to outside platforms (Facebook, Twitter, etc).

(Source: ArcheAge)

Otherworldy Creatures Invade Champions Online


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Beginning yesterday (May 19th) and going through June 2nd, heroes in Champions Online will be able to group up and take on otherworldly invaders in the Nightmare Invasion event. In order to participate, players must be over level 10 and in a group of at least three.

Strange otherworldly creatures have started invading Millennium City, and you need to stop them! A mysterious stranger called Golden Seraph has appeared in Renaissance Center, pleading for assistance in stopping this invasion. Who is behind this new invasion, and what does it ultimately mean?

There are exclusive rewards for heroes who participate in the event.

(Source: Champions Online)

Top MMOs That Need To Come To Consoles


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The current generation of consoles have played host to a major surge in massively multiplayer games, with new titles releasing and being announced every month. To date, console gamers can enjoy titles like DC Universe, Planetside 2, Neverwinter, Final Fantasy XIV, Elder Scrolls Online, and more. With Star Trek Online recently announced for both Xbox and Playstation, MMO Fallout has decided to give its list of MMOs that need to make their way to the comfy couch.

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1. Marvel Heroes

Now that Marvel Heroes has gamepad support, a launch on Xbox and Playstation is the next logical step. Imagine the appeal of sitting on your comfy couch and beating the crap out of Magneto as Captain America, or even as Magneto since he’s a playable hero now. Since both consoles support free to play fully, with open talks of cross-platform play, it isn’t entirely out of the question to see people on all three consoles playing together in harmony.

While Marvel Heroes hasn’t been confirmed for console launch, the prospect hasn’t been denied either. There were initially plans for release on PS3 and 360, which were scrapped after the game launched for a variety of reasons, including a need to focus resources on fixing what had been a heavily panned launch on PC.
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2. Age of Conan

With Exiles set for release on consoles and Funcom on a tight budget, the odds of seeing Age of Conan come to Playstation and Xbox are probably slim to none. That being said, the game’s action combat could find itself perfectly at home with a controller, and the free to play model would introduce the game to a whole new category of gamer.

Incidentally, Age of Conan was also meant to come to consoles. Initially confirmed for launch on the Xbox 360, it took Funcom until 2011 to admit that the game wasn’t coming out, likely out of a combination of the poor reception of the PC version at launch and the technical limitations of the Xbox. Regardless, the game could find a new home on PS4/Xb1.

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3. APB: All Points Bullet

Unlike the previous games on this list, APB is still hoping for a console launch, with Deep Silver confirming the game’s release in Q2 2015. While we are now one year late, and still without a current launch date, it is unknown exactly when the game will be coming out. Regardless, a third person shooter with cooperative/competitive elements is a sure fit for the consoles, albeit one that is now pretty dated.

You’ll notice a trend that these titles were previously confirmed for launch on Xbox 360 only to have their development quietly cancelled later on. A lot of developers wanted to be the first not-Final Fantasy MMO on Xbox 360, only to face the harsh realities of developing, releasing, and maintaining such a title and dealing with Microsoft’s policies of the time.

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4. Champions Online

Since Star Trek Online and Neverwinter have console ports, it only makes sense to go back and bring back the title that started it all, Champions Online. Considering that, like most other games on this list, Champions Online was originally supposed to launch on the Xbox 360, it makes sense that Cryptic Studios already had a design drawn up on how to get the game working comfortably on consoles.

Much like Star Trek Online, Champions Online has a ton of content built up over years of development with fairly little competition on the consoles. Apart from DC Universe, there aren’t really any online super hero games to play on Xbox.

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5. Heroes & Generals

It’s been a long time since console World War 2 shooters were fruitful and plenty. We haven’t seen a WW2 Call of Duty since 2008, Medal of Honor dropped out in 2007, Brothers in Arms was 2008, and Battlefield 2009. There is Battalion 1944 coming out in 2017, but otherwise the genre is pretty much dead on home consoles.

Heroes & Generals is just what the doctor ordered, a first person shooter that is still consistently updated, with plenty of replayability and a long progression system, and a genre that is ripe for the picking. Heroes & Generals is still in early access, so a console launch isn’t even being planned at this point while the PC version is finished.

What MMOs would you like to see on consoles? Let us know in the comments below.