Impressions: Homefront The Revolution


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If there is a recent game that screams “rent me from Redbox for a day,” Homefront is that game. Not mind-numbing terrible, not jaw-dropping awesome. It’s competent, mostly, but has severe problems that might make you want to wait for a few weeks/months until they can be sorted out.

You have to feel sort of bad for the Korean People’s Army, this is the second game that they’ve been a major player in and they somehow manage to be even less competent than their counterparts in the first Homefront. In effect, Homefront tells the tale of an alternate reality where the Steve Jobs of the world isn’t an American hippy, but instead a North Korean who grows his business and not only takes over the tech industry but also becomes the world’s greatest weapons producer. We, naturally, become hooked on North Korean tech, from our smartphones to our weaponry. The United States, meanwhile, ignores all of its problems at home in favor of feeding its never ending desire for war in the middle east, eventually defaulting on its debts to Korea. In response, Korea “shuts off” all of the electronics in America and invades.

This is all you need to know on the “how seriously should I take the plot” meter, and it’s a very important frame of mind going forward to prevent yourself from asking potentially stupid questions like “in what universe would America become a major trader with Korea” or “why is this the second universe where the US is invaded and occupied yet none of our allies evidently tried to assist?” You have to sit back, partially shut your brain off, and recognize that this is a piece of fiction. Stuff will happen because the plot demands it, not because the writers have the capability or time to explain everything.

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One place where Homefront’s storytelling stood out to me is in the resistance aspect. Each zone has a number of chores you can take part in to win “hearts and minds,” (that’s what they call it) of the people, bringing them out of squalor and convincing them that now is the time to fight back. It’s actually pretty impressive to see the zones start out as desolate, depressing, and disillusioned and watch as people slowly begin protesting, culminating in all out riots and slaughtering police and collaborators. You also get to see the KPA become increasingly desperate to try and maintain order, as the public announcements become more aggressive and you start seeing liaisons and important figures popping up to boost support for occupying army.

As an open world game, Homefront mainly takes its cues from Far Cry 3 and 4. Apart from the story missions that help push the game along and act as a method of slowly handing you new weapons and gadgets, you’ll spend the rest of your time taking over territory, performing light jumping puzzles, and tuning radios to the resistance station. While the KPA doesn’t observe US sovereignty, evidently the new regime does abide by the Finders Keepers Accord of 1963, since the oppressive and far superior army won’t make any attempt to take back territory you’ve laid dibs to it. There are far more activities to complete than needed to liberate each zone and gain enough credits to unlock all of the upgrades, a welcome factor since they wear out like cheap sneakers.

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The weapon system in Homefront is a clear successor to that found in Crysis, where each weapon can be modified on the fly to either add on attachments or completely change the function of the gun. The modifications allow the game to take a small variety of guns and turn them into a crossbow, an uzi, a sniper, an assault rifle, a battle rifle, a pistol, rocket launcher, flamethrower, a couple types of shotguns, and more. My personal favorite, although not the most useful, is the freedom launcher, a grenade launcher that shoots red, white, and blue explosive fireworks. America.

The movement system in the game can be maddening at times, and rather helpful in others. The game lets you jump up to higher ledges, but you often have to be looking at exactly the right place and jump at exactly the right spot for it to register and pick you up. Other times, the game physically lifted my player up to a ledge that I had clearly missed by several feet. More often than not, I had troubles getting the game to recognize that the ledge I was jumping up to wasn’t too high, causing several deaths in the meantime. It’s a lot harder when you’re getting shot at.

Homefront: The Revolution has stealth mechanics, in theory. You spend the entirety of the game on the KPA’s hit list and, in one of their few displays of competence, all of the KPA soldiers have your face committed to memory or on display in their helmet hud if they have one. Civilians can be used as a buffer to take attention off of you as you walk the street, but there’s no point. Korean soldiers are so slow to recognize you that you could walk right past a group and round the corner before they even realize that you were there. The AI gets confused when you do crazy things like walk past a small tree or crouch behind a small rock, it stops thinking properly.

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But like the Zerg, the KPA has an extra ace up its sleeve. What your foe lacks in brains, he makes up for in quantity, and the longer you stick around the more soldiers will swarm on your position. Thankfully, or maybe not so much, death is but a mere distraction in Homefront. You lose your trinkets on death, pointless items that only serve to sell for money, and start at the nearest safe house with all of your progress intact.

There are a handful of serious technical problems that need to be addressed. Right now Homefront has this obnoxious little tick where it stalls for upwards of five or six seconds before catching up with itself every time the game auto-saves. Earlier on this isn’t as much of a problem, auto-saves only occur in safe houses. Later on, however, when Homefront starts auto-saving in the middle of firefights, then you start dying. I also noticed a major issue where enemies and allies would blink in and out of existence. A heavy KPA soldier was barreling toward me and just disappeared.

The multiplayer in Homefront is nothing to write home about. A handful of cooperative maps that pit four players against the KPA in a series of objectives. You level up through missions, gaining access to more gear and cooler cosmetics, but that’s it. The original Homefront’s multiplayer was a disappointing Call of Duty clone, this one feels more like a disappointing Left 4 Dead total conversion mod.

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The final words of Homefront, a note from the game director, shine a light on a positive future. We’re not finished yet, he says. There are several expansions coming over the next year, adding new zones and more content to the single player campaign. I’ll probably actually buy the game at some point in the meantime, but after finishing the campaign in two days and having no interest in going back to do more chores or playing the multiplayer, I’d say that this is worth a two day Redbox rental. Six bucks, no regrets.

I’m glad I played it, all things considered.

Turbine Disabling Lord of the Rings Sales Through May


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If you were looking at picking up anything in Lord of the Rings Online this week, you’re out of luck. In a post on the official forums, Turbine announced that sales for the nine year old MMO will be halted for a week on Tubine’s store as well as through Steam and Amazon. The announcement comes with a rather ominous “plan” to turn the features back on in June.

We want to announce that at 12:00pm EDT 5/20/2016, we’ll be temporarily interrupting our DLC/Offer sales on Steam, store.turbine.com, and Amazon. We plan to turn these back on June 1st, 2016.

Speculation is rampant on why sales would need to be suspended for a full week, with all likelihood pointing to an overhaul to mirror the company’s shift in focus from big expansions to smaller content packs.

(Source: Lord of the Rings Online)

ArcheAge Issues Warning Against Toxic Behavior


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Stomping down toxic behavior is all the rage these days, between Riot Games putting the kibosh and permanently banning certain players for life, to Blizzard pledging to tackle racism after the latest Dreamhack conference, Jagex taking on streamer harassment and KKK cosplay (a phrase that shouldn’t exist), and now Trion Worlds with ArcheAge. The game has become a lot less friendly and Trion’s customer service isn’t happy.

In a news post published yesterday, Trion Worlds has committed to taking a more hands on approach with toxic behavior.

We are going to be much more conscious about what we allow to be said in public chat channels. We know that some will do their best to test boundaries and try to skirt our intent and then appeal the action with a technicality. Ultimately if our determination is that your chat is contributing nothing except grief to a player or community we will take actions to prevent that.

So what does this mean? Well, you can call a boss a bitch but you can’t call another player a bitch. Personal attacks, using alternate accounts to harass a player who has put you on ignore, spamming the chat channel, physical threats, and more will result in action taken against offenders. Trion also reminds players that this only extends to in-game chat, and that the company can’t extend its reach to outside platforms (Facebook, Twitter, etc).

(Source: ArcheAge)

Otherworldy Creatures Invade Champions Online


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Beginning yesterday (May 19th) and going through June 2nd, heroes in Champions Online will be able to group up and take on otherworldly invaders in the Nightmare Invasion event. In order to participate, players must be over level 10 and in a group of at least three.

Strange otherworldly creatures have started invading Millennium City, and you need to stop them! A mysterious stranger called Golden Seraph has appeared in Renaissance Center, pleading for assistance in stopping this invasion. Who is behind this new invasion, and what does it ultimately mean?

There are exclusive rewards for heroes who participate in the event.

(Source: Champions Online)

Top MMOs That Need To Come To Consoles


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The current generation of consoles have played host to a major surge in massively multiplayer games, with new titles releasing and being announced every month. To date, console gamers can enjoy titles like DC Universe, Planetside 2, Neverwinter, Final Fantasy XIV, Elder Scrolls Online, and more. With Star Trek Online recently announced for both Xbox and Playstation, MMO Fallout has decided to give its list of MMOs that need to make their way to the comfy couch.

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1. Marvel Heroes

Now that Marvel Heroes has gamepad support, a launch on Xbox and Playstation is the next logical step. Imagine the appeal of sitting on your comfy couch and beating the crap out of Magneto as Captain America, or even as Magneto since he’s a playable hero now. Since both consoles support free to play fully, with open talks of cross-platform play, it isn’t entirely out of the question to see people on all three consoles playing together in harmony.

While Marvel Heroes hasn’t been confirmed for console launch, the prospect hasn’t been denied either. There were initially plans for release on PS3 and 360, which were scrapped after the game launched for a variety of reasons, including a need to focus resources on fixing what had been a heavily panned launch on PC.
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2. Age of Conan

With Exiles set for release on consoles and Funcom on a tight budget, the odds of seeing Age of Conan come to Playstation and Xbox are probably slim to none. That being said, the game’s action combat could find itself perfectly at home with a controller, and the free to play model would introduce the game to a whole new category of gamer.

Incidentally, Age of Conan was also meant to come to consoles. Initially confirmed for launch on the Xbox 360, it took Funcom until 2011 to admit that the game wasn’t coming out, likely out of a combination of the poor reception of the PC version at launch and the technical limitations of the Xbox. Regardless, the game could find a new home on PS4/Xb1.

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3. APB: All Points Bullet

Unlike the previous games on this list, APB is still hoping for a console launch, with Deep Silver confirming the game’s release in Q2 2015. While we are now one year late, and still without a current launch date, it is unknown exactly when the game will be coming out. Regardless, a third person shooter with cooperative/competitive elements is a sure fit for the consoles, albeit one that is now pretty dated.

You’ll notice a trend that these titles were previously confirmed for launch on Xbox 360 only to have their development quietly cancelled later on. A lot of developers wanted to be the first not-Final Fantasy MMO on Xbox 360, only to face the harsh realities of developing, releasing, and maintaining such a title and dealing with Microsoft’s policies of the time.

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4. Champions Online

Since Star Trek Online and Neverwinter have console ports, it only makes sense to go back and bring back the title that started it all, Champions Online. Considering that, like most other games on this list, Champions Online was originally supposed to launch on the Xbox 360, it makes sense that Cryptic Studios already had a design drawn up on how to get the game working comfortably on consoles.

Much like Star Trek Online, Champions Online has a ton of content built up over years of development with fairly little competition on the consoles. Apart from DC Universe, there aren’t really any online super hero games to play on Xbox.

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5. Heroes & Generals

It’s been a long time since console World War 2 shooters were fruitful and plenty. We haven’t seen a WW2 Call of Duty since 2008, Medal of Honor dropped out in 2007, Brothers in Arms was 2008, and Battlefield 2009. There is Battalion 1944 coming out in 2017, but otherwise the genre is pretty much dead on home consoles.

Heroes & Generals is just what the doctor ordered, a first person shooter that is still consistently updated, with plenty of replayability and a long progression system, and a genre that is ripe for the picking. Heroes & Generals is still in early access, so a console launch isn’t even being planned at this point while the PC version is finished.

What MMOs would you like to see on consoles? Let us know in the comments below.

Snapshots: Unsurprising Racism Edition


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If you caught our coverage of RuneScape’s latest ban controversy, you probably made a mental note of Jagex’s statement that a player was permanently banned for dressing up as a KKK member. Some of you may have wondered how it is possible to dress up like a klan member on RuneScape. Well, here’s your answer.

The outfit is apparently a combination of desert robes, a gnome hat, and a noose wand. Why does RuneScape have an equippable noose? For catching Kebbits, a part of the game’s hunter skill. Jagex, for their part, are generally quick to ban players for wearing such attire.

Less surprising is that players actively seek out these outfits, look in any corner of the internet and you’ll find a legion of desperate attention-seekers acting out and being as edgy as possible to get their fifteen minutes, with the genuinely racist members sprinkled somewhere in the crowd. Even less so the people who brazenly, and unconvincingly, attempt to play the ignorant card like they don’t understand why such conduct is looked down on.

(Credit for the image: NPC_2006 on Reddit)

Play Marvel Heroes Instantly With InstaPlay


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While download waits increasingly become a thing of the past, the thought of having to sit through a 20 gigabyte client for a free to play game is still a daunting task that puts some people off. Who has time to wait for a game to download when you’ve got villains to beat up?

Luckily, Gazillion has your back. Thanks to a partnership with InstaPlay, gamers will be able to get into the game instantly and start playing immediately.

“With InstaPlay, our new players can get into Marvel Heroes 2016 immediately. It’s instant gratification and instantly awesome,” said Dave Dohrmann, CEO of Gazillion. “We evaluated several technologies last year and felt Click2Play was hands down the best solution for our needs.”

(Source: Gazillion press release)

Top 5: Ideas Twitch Can Adopt To Curb Racism


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Today must be a day ending in ‘day,’ because Dreamhack has come and gone and the internet has once again shown itself to be a cesspool of racism and harassment. In the wake of people piling on to the Hearthstone stream to throw racist comments at finalist Terrance Miller, both Blizzard and Twitch have committed to reducing problematic behavior on the platform.

Is there ultimately any difference between someone who posts racist remarks with the goal of trolling/harassment and someone who posts them because they are genuinely racist? Probably not, both are equally disruptive and in need of being stamped down. Because MMO Fallout’s modus operandi is to help solve problems rather than just point them out, I’ve decided to compile a list of ways Twitch can curb harmful behavior.

5. Prevent New Accounts From Using Chat

This one is simple and links in with one or two other suggestions on this list. Many MMOs already do this to curb gold farming, where accounts are not allowed to use chat or access certain trade/communication features until after they’ve hit a certain level. It doesn’t stop the problem completely, but it does lower the ability of people to mass produce burner accounts.

How would this system work with Twitch? You could theoretically introduce a minimum waiting period anywhere from a day to a week or more before an account can access chat. Said waiting period could be removed with the inclusion of two-factor authentication.

4. New Chat Mode: Authenticated

Right now there are only a few chat modes available to Twitch streamers, from subscriber only to off completely. Since Twitch already has two-factor authentication, it wouldn’t be that difficult to implement a chat mode allowing subscribers and non-subscribers that have been authenticated to chat.

Two-factor authentication also means that you have an outside identity tied to the account, be it a phone number or the hardware ID of the mobile device. This would give Twitch the ability to ban all accounts associated with that phone number/device and prevent it from being used to sign up for a new account for a period of time.

Valve already does this with Counter Strike: GO, where a ban will blacklist that person’s phone number for three months and ban all accounts associated with it.

3. Turn Off Chat For Big Events

This is a copout and not suggestion that actually fixes the problem, but right now it seems to be one of the easiest conclusions. Look at it this way, with tens of thousands of people watching these events, is having them all in one central chat room really logical? Imagine packing an entire stadium worth of people into one room letting them drown each other out. Then have a team of ten people try and keep the conversation in line. Impossible, right?

As much as I’m sure event organizers don’t want to use them, there are already systems in place on Twitch to aleviate these problems. Slow chat, subscriber-only, turning chat off, all of these are useful tools. The moderators of Dreamhack even admitted that they made mistakes, with moderators overwriting each other’s decisions.

2. Shadow Bans

Simple, efficient, and taking a card from Reddit’s book. If you aren’t familiar with a shadow ban, it is a special type of punishment where the poster can see his own messages but no one else can. The problem on Reddit is that it becomes readily apparent rather quickly that you’ve been shadow banned, as all of a sudden your posts stop receiving up-votes and replies.

The program works more effectively when the user can’t gauge reactions or isn’t paying attention to them, which is why it is a good idea for Twitch. When someone is shouting into the void (or in this case wall of text moving at 100mph), odds are they aren’t looking for a response. Banning outright tells the player to create a new account, by shadow banning they can go on for hours without realizing that no one is listening.

1. Unify Bans

I like to think of this method as the nuclear option, it is probably the most effective method while simultaneously capable of causing untold destruction with widespread nuclear fallout. It requires a collaboration by a group of people whose opinions and judgement can be trusted.

In short, a recipe for disaster.

How far you want to go with this depends on how much you really want to stomp down bad behavior. For instance, should Dreamhack share bans across all of its streams? Should Dreamhack partner with other associations to share bans? Would regular streamers have access to the ban list? Who decides who is added to the list?

It’s certainly a question, one that requires a lot of thought and planning, but one that could work.

Can toxic behavior be controlled on Twitch? Let us know in the comments below.

Jagex Releases Chat Logs Of Banned Players


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Yesterday we reported a backlash forming on the Old School RuneScape subreddit by players angry over multiple account bans that been instated over the previous night. Several accounts were allegedly banned for harassing a streamer, with players brigading the subreddit demanding proof in the form of chat logs that the players were legitimately punished.

While Jagex initially refused to release the chat logs, product manager Matthew Kemp has posted several redacted chat logs of the guilty parties.

The harassing streamers/players comment was used as that was why these accounts were initially looked into. The bug abuse rule was used as it was an appropriate length of punishment for the offence. Our systems do not work by applying a mute or ban and then deciding the time, but by choosing a rule which has been broken and applying a predetermined punishement. This system is not the best for all circumstances but we have to work with what we have.

Unsurprisingly, people who break rules and act toxic in games still lie and pass the blame when they are eventually punished. Even less surprising is that other toxic players on the subreddit have moved the goal posts as an excuse to ignore the proof that they demanded just yesterday.

(Source: Reddit)

Wildstar Soundtrack Coming


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If you’ve ever played Wildstar and really wanted to get your hands on the soundtrack, this news is for you. Carbine Studios and NCSoft have announced that, thanks to a partnership with Sumthing Else Music Works, the official soundtrack for Wildstar will be hitting digital stores beginning later this month. The soundtrack will be released in waves, with Volume 1 out May 31st.

Sumthing Else Music Works is the industry leader in licensing and distributing video game soundtracks. Their list of partners is massive and includes well known franchises like Assassin’s Creed, Halo, Far Cry, and Hitman.

Composer Jeff Kurtenacker (Pirates of the Burning Sea) fuses musical elements together that bring space adventure to life. Using synthesizers, a wide array of guitars, and a 75-piece Los Angeles orchestra, Kurtenacker’s approach to theWildStar universe is highly thematic, creating memorable and exciting music that engages players throughout their MMO experience.

You can pre-order the soundtrack and check out what else SEMW has to offer at their official website.