Cheap Games: Ubisoft Sale On PSN


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Ubisoft is running a week long sale on the Playstation Network, and the list of games for sale is massive. The list of sale items includes the recently launched Division as well as other big name Ubisoft titles like Rainbow Six Siege and The Crew.

Sales are for the North America Playstation Network. Your mileage may vary.

Highlights:

  • The Division: $49.79 (17% off)
  • Rainbow Six Siege: $35.99 (40% off)
  • The Crew: $17.99 (40% off)
  • Toy Soldiers War Chest: $11.99 (60% off)
  • Watch Dogs Gold Edition: $19.99 (60% off)

The entire list of games on sale includes 32 items between the Playstation 3 and Playstation 4. Currently no Vita games are on sale.

(Source: PSN)

Not Massive: Cliff Bleszinski Joins Fig


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Cliff Bleszinski, developer known for Unreal Tournament and Gears of War, is the latest big name to join crowdfunding platform Fig. Bleszinski joins Tim Schafer and Brian Fargo in heading up the platform that hopes to differentiate itself from the likes of Kickstarter and Indiegogo by offering backers the chance to actually invest in projects and receive money back if the game proves to be a success.

Despite its small library, Fig has seen the successful funding of numerous titles including Schafer’s own Psychonauts 2, Kevin Smith’s Jay and Silent Bob game, and Outer Wild. The platform was also host to the well-publicized failure of Rock Band to secure a PC port, pulling in just $792 thousand out of the $1.5 million it had asked for.

Fig hopes that its hands-on curation will create an environment that is welcoming to backers around the $20 mark who simply want a fun game all the way up to four-figure investors who want to see a return on their money. Fig’s current focus is on Consortium: The Tower, currently exceeding its funding goal.

(Source: Forbes)

Rift $50 Starter Pack For New Accounts Only


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Trion Worlds is selling a $50 “Essentials Edition” bundle for Rift that includes all of the essentials that a character needs to get started. The pack includes all of the souls from Nightmare Tides and Storm Legion DLC packs, Primalist Calling with six souls, Planewalker: Water ability, 2 bag slots, and 2 earring slots. Objectively, and considering its contents, it is a good deal.

It will also only be available for new players, starting tomorrow (May 11th). Current players who wish to get their hands on this pack will have to do so before 8:00am PST on May 11th.

(Source: Rift)

Crowdfunding Fraudsters: League of Legends MMO


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Fraudster:
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a:  a person who is not what he or she pretends to be :impostor;

Dear potential content creators: Stop using unlicensed content as the basis of your projects. It is not only misleading from a consumer standpoint, it is illegal and will result in your campaign being shut down faster than you can say “cease and desist.”

Today’s crowdfunding frauster article is for the League of Legends MMO, a game not developed by Riot Games and not approved for development by Riot Games. It is, instead, in the works by the decidedly not-Riot Games studio…Kamron Nelson, a self-professed “lore enthusiast” from Salt Lake City. Nelson wants to raise $5 million to pitch a League of Legends MMO to Riot.

This project’s goal is to get Riot Games to work on this project with us, not to steal or infringe anything whatsoever. We love Riot and the game they’ve created; we just want an MMORPG based on the League engine that will allow us to explore the vast amounts of Lore we’ve been missing.

I assume that Nelson is using the term “us” in the royal sense, in the same vein that I use to reference to other, nonexistent staff here at MMO Fallout, because the Kickstarter page doesn’t indicate any real development team other than Nelson himself and a couple of Deviant Art users. If there is an actual studio that will work on the game, it has gone unnamed.

Like most pieces featured on Crowdfunding Kickstarters, the League of Legends MMO appears to be the creation of an “ideas guy,” someone with no apparent development background who decides he can create a game because he played a lot of them. Such mentality leads to financial disasters like Greed Monger, wastes hundreds of thousands of dollars in time and resources, and contributes to the already tainted reputation of crowdfunding.

So how does Kamron plan on investing the five million?

The money from this Kickstarter will go directly to Riot as an upfront ‘let’s make this game’ offer. If the project does not get fully funded, which is likely, no one is charged anything. It is RISK FREE unless fully funded.

Here’s the problem: Raising money to develop a game with rights that you haven’t secured and making promises that you can’t keep. It assumes that people are willing to fork over $5 million as a deposit in the hopes that waving said money under Riot’s nose will make them willing to work with an unknown entity to create a game with their own engine and characters.

By comparison, let’s look at other big crowdfunding efforts. Psychonauts 2 brought in $3.3 million as an established franchise with a big name attached (Tim Schafer). Shenmue 3 brought in over $6 million as an established franchise with big names attached and major corporate backing.

So the League of Legends MMO is funding hopes and dreams with the hope that everyone will get their money back should the campaign succeed but Riot says no anyway, handing their money to a guy that no one has ever heard of. Luckily the $5 million goal means that this project will fail long before Riot’s lawyers feel the need to get involved.

Fantasy Tales Online Available On Steam


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Indie MMO Fantasy Tales Online is available in Early Access on Steam, if you missed its release last week. Developed by Cold Tea Studio, FTO is a retro-inspired MMO with accessible controls and a small community. I managed to take a look at the game and found it to be an immensely enjoyable experience, albeit one that is clearly early on in development.

Also available at launch is the Frontier Pack. For $20, the Frontier pack provides 1 month of subscription, bags, crate keys, costume tokens, respec tokens, and cash shop gems. The server on Steam is separate from the one on the official website.

Otherwise Fantasy Tales Online is free to play. Check it out on Steam at the link below.

(Source: Steam)

Video: Riders of Icarus Latest Trailer


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The latest trailer for Riders of Icarus is out, showing off some of the mounts and dragons that players can tame and fight alongside. Players eager for a game that provides mounted combat can rejoice, as Riders of Icarus provides hundreds of monsters with which to mount and fight with, from bears to dragons.

Riders of Icarus is currently in beta, with founders packs available at the official website. MMO Fallout partnered with Nexon last month to give away beta keys.

Paypal Will Not Protect Crowd-Funding Pledges


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Paypal has announced that crowd funding ventures will no longer qualify for payment protection, meaning you’ll no longer have outside help if the wine condoms, cat panties, or that completely legitimate hardcore sandbox MMO run by an MMA manager whose love for video games trumps his complete lack of experience making them doesn’t end up producing a final product.

New terms of service on the Paypal website remove payment protection from activities that include an entry fee and a prize, payments to government services, and payments on crowdfunding platforms:

  • Payments on crowdfunding platforms

The new terms are due to the heavy risks and uncertainties of crowdfunding. Unlike a straight purchase, the user pays to fund a product that may or may not reach fruition. Presumably this change in policy comes following losses incurred by Paypal in reimbursing people who lost out due to unfulfilled crowd funding (and there are a lot).

Back in 2014, Gamerant.com reported that only 37% of video game Kickstarters have fully delivered. MMO Fallout itself has reported on numerous failed projects crowdfunded by thousands only to shut down due to a mixture of incompetence and suspicious behavior.  Earlier this year, development on Ant Simulator shut down amidst allegations by an ex-developer that the money was blown on alcohol and strippers.

Users have until June 25th when the new terms go into effect to shut down their Paypal account if they do not wish to be included.

Check out MMO Fallout’s (somewhat) weekly column Crowdfunding Fraudsters, where we look at bad crowdfunding campaigns to avoid.

(Source: Paypal)

Chronicles of Elyria: The Good, The Bad, The Ugly


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Chronicles of Elyria is getting a huge amount of attention thanks to its Kickstarter campaign, currently at $673,000 out of $900,000 with 25 days to go in its campaign. A lot of the attention comes from the very unique concept that the game bases itself on, that your character actually grows up, lives, and eventually dies of old age. Characters age over the course of 10 to 14 months, with that exact life expectancy based on player actions during that time frame, and after death are reincarnated more powerful than before.

It also creates an interesting monetization strategy that is effectively an annual subscription. When your character dies, reincarnation costs one spark of life, which costs real money. Each death in-game takes away approximately two days off of your life, however the campaign has some murky explanation that more important players actually receive more severe penalties upon death. It isn’t completely clear, but it looks like the more influential your character, the more time that death takes off of your play schedule.

“…each in-game death reduces your overall lifespan (by approximately 2 days) and brings your character that much closer to permadeath. However, if you’re an influential player (the king perhaps), each in-game death is more impactful, leading to permadeath in just 4 or 5 times.”

Otherwise Chronicles of Elyria is gunning for the sandbox realism crowd. Your character stays online and continues to do things while you are offline, combat has more focus on your ability to dodge and parry than simply spam buttons, and there are no NPC quests or mini-map.

One thing that I’ve talked about in great lengths in the past is that hardcore sandbox MMOs tend to confuse hand-holding with providing important features, an important distinction that makes Eve Online a massive success while Mortal Online and Darkfall feed off of scraps in the dumpster out back. It looks like Soul Bound Studios is getting the picture, because the game is boasting several features you don’t normally see in MMOs of this genre.

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First off, players will be able to give quests, using the example of an offline player character merchant being able to task players with bringing him needed reagents. To force honesty on both sides, the merchant can issue a contract which both sides must agree on and fulfill with the threat of consequences if they don’t hold up their end. It’s a very simple function, Player A provides resource and Player B pays him by this date otherwise someone will be penalized. It is so easy, in fact, you wonder why games like Mortal Online and Darkfall didn’t add it in.

Which doesn’t mean your ability to BS other players is being diminished. While the game doesn’t provide a mini-map, it will be possible for cartographers to and map makers to create maps to sell to other players. According to the Kickstarter campaign, it will also be possible to lie on the maps. It is also possible to change the name that NPCs use to refer to towns by how popularly the town is titled, meaning you’ll possibly be traveling from Dongton down to Dongville passing by Lake Dong and of course Butthole Creek.

Let’s be fair, the way the contract system is being advertised sounds ridiculously complicated on the developer’s end, but can potentially be the powerful tool that sets CoE apart from its failed brethren. According to the campaign page, you’ll be able to sign trade contracts, set up trade routes, create a shipping business, hire assassins, employ people to bring you resources, all kinds of stuff. I really want more details on this, though, because it can make or break the atmosphere especially when it comes to enforcing those contracts.

One bit I don’t entirely buy is the idea that the system will reduce griefing. Every sandbox developer thinks that they’ve found the cure for rampant griefing and Chronicles of Elyria will have to prove that it is different. You see, the problem with sandbox games is that the differences between griefing and playing as a bandit are very difficult to tell, especially when you’re building a computer system to identify and sort the two out. Banditry is a valid style and kinda popular in the sandbox community, it isn’t that players find the conduct acceptable as much as they don’t like the idea of developers restricting gameplay.

And it looks like Chronicles of Elyria thinks that they can curb griefing by simply punishing players for killing each other. It’s a bold move, one that could backfire horrendously by merely lowering the life expectancy for griefers who didn’t intend to stay long anyway before moving on to their next game, while alienating players who want a more fleshed out world in which to play bad guy. It sounds great on paper, but could seriously affect the long term viability of the game as the direct financial punishment of death makes the game feel more restricted.

“If you kill another character in-game, your face goes up on a wanted poster and a bounty token is created for you. This not only keeps you out of cities, but also means you can be taken to ‘jail’ which significantly reduces your lifespan, adding real financial repercussions to your in-game decisions.”

I expect to see a fair amount of buyer’s remorse from people who pledge at higher levels in return for pets/mounts/equipment only to find out (hopefully they read the pledge details) that items can be lost and pets/mounts can be killed by NPCs and presumably other players. There has been a fair amount of criticism over the fact that backers at the $120 level and above will receive three months of early access to the live game, not to mention the kind of rewards you get once your pledge starts hitting four digits.

Alternately, you can bet that the campaign is going to get roasted for perceived pay to win.

Overall, I want to see more of Chronicles of Elyria. There is a good long while until the game comes out, so we have plenty of time to get acquainted.

(Source: Kickstarter)

Warcraft Legacy Server Survey To Be Presented To Blizzard


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Nostalrius isn’t the first, nor will it be the last World of Warcraft private server to meet the wrath of Blizzard’s legal team, but the shuttering of this service has undoubtedly opened a can of worms that I don’t think many people anticipated. Between a petition receiving over two hundred thousand signatures, a press that finally seems bent on supporting the user call for vanilla servers, and a ridiculous amount of coverage even outside the gaming press, Blizzard has effectively been forced to respond and take the Nostalrius effect seriously.

As it turns out, the Nostalrius team has been invited to Blizzard to become the ambassadors of the vanilla-demanding community. Nothing is being promised, but the team wants you to answer a poll on what kind of server you want. The poll asks some details, whether you are currently playing WoW (legitimately or otherwise), and why you decided to use private servers if you have. It also asks quite a few questions on your favorite eras of WoW, why they were your favorite, etc.

It’s a bit of a time investment, but well worth it. Hopefully we’ll hear more when the Nostalrius team returns from their meeting.

(Source: Survey)

Beta Perspective: I Can’t Heap Enough Praise On Overwatch


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I don’t think a lot of people had much faith in Overwatch when we first heard of it, after all consider the circumstances. Blizzard just got done telling us that their MMO Titan was being canned because it wasn’t fun, but that the remains of the title would be stitched together in a Frankenstein’s monster-like fashion to create a new game. It makes you wonder what exactly Titan was, and why it sucked.

Functionally, Overwatch is what would happen if Team Fortress 2 and a MOBA made love and had a child. It is a 6v6 first person shooter with a massive cast of unique characters on numerous themed maps over several game modes. Rather than Team Fortress 2’s nine classes, Overwatch currently provides 21, split into four groups (offense, defense, tank, and support).

A Team Fortress 2 player would find themselves much at home in Overwatch. You have Pharah as the soldier with her rocket launcher and rocket jump ability, Torbjorn as the engineer capable of building and upgrading an automatic turret, Widowmaker as the sniper, Mercy as the medic with her medigun, D.Va as the heavy, Tracer as the scout, Junkrat as the demoman, and probably Winston as the pyro. There isn’t really an equivalent of the spy, the TF2 character that can disguise and go invisible.

Even Call of Duty fans have a dedicated character in Soldier 76, a hero who carries an automatic rifle that alt-fires rockets.

Even within each category, the characters vary pretty wildly and have a number of uses. In support, for instance, Mercy isn’t just a follow-and-heal character. While useless in combat, her staff can heal and it can also boost damage, while her ultimate ability can be used to resurrect characters on the spot. Lucio, on the other hand, is capable of using his offensive weapon to damage enemies or to knock them around. His Crossfade ability can regenerate health or amplify movement speed. Symmetry has a weapon that builds damage the longer it connects, while her sentry turret slows enemy movement.

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But it still doesn’t reduce the versatility of characters. Even non-support characters have healing powers that vary from simply boosting oneself to providing area of effect healing and shield. They give every character the potential to just massacre the enemy team, regardless of their type. Roadhog, for instance, already being a tank with ridiculous defense and health, can bring enemies in close and then utilize an ability to heal himself. Widowmaker, with her sniper rifle and ability to scale to higher places, can be absolutely devastating in the hands of a sharpshooter.

The increase in characters allows for some devastating combinations. If you’ve looked up videos on Overwatch, you’ve probably seen the combo where Bastion (a giant robot) transforms into his stationary turret mode on the Payload objective and just mows down people while Reinhardt (a tank character) protects him with his shield.

There are three game modes planned for launch as well as a hybrid mode. Escort has one team escorting a payload while the other team runs down the clock. Assault has an attacking team trying to capture control points while the defending team tries to run down the clock. Control has both teams fight over control of capture points which control adds to a meter which, when full, ends the round. Hybrid starts out as assault and eventually becomes escort.

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More updates are planned after launch, obviously, including new heroes and new maps, as well as new game modes. If there’s one thing you can expect from Blizzard, it is that the Overwatch that exists a couple of years from now will be massive in comparison to what we get at launch.

The only real downside of the beta so far is the prevalence of matchmaking throwing you into a guaranteed loss about twenty seconds before the match ends. It’s an inevitability in any game that has matchmaking, and Blizzard has alleviated the frustration by making it so you do not gain a loss if you backfill a match, however you can score a win if your team is victorious. It’s relatively simple functions like these that Blizzard is known to put in their games to make them a bit more fair.

It is a testament to these games when you can do poorly without going full tilt, even though the nature of the game demands a balanced team and I’ve had a few moments of shouting obscenities at my computer because my team was attacking on an escort map and my team just would not stop camping in their own spawn area or those public games when your team throws the game away because three members just wanted to be snipers. The game gives suggestions based on your team, but it doesn’t force you to pick a balanced list of characters so if you have a team of tanks and the enemy team is balanced, you’re screwed.

I see massive eSports potential from Overwatch, just from the litany of gifs showing up online. There are already tournaments planned, and hopefully Blizzard adds spectating tools in the same with Valve has with Counter Strike: GO, Team Fortress 2, and Dota 2. I can’t wait for the full launch of Overwatch. If you haven’t gotten into the game yet, the beta was extended until May 10th mid-afternoon EST. Even if you can only get a few games in, I wholeheartedly recommend it. It’s been a long time since I’ve come out of a game this positive.

The game will also make a killing out of the loot system. Basically you have an overall level that is functionally meaningless, but every time you level up from experience gained in each round you get a loot box that is full of random skins, victory poses, sprays, etc. When the game goes live, you’ll be able to buy them with credits as well. Longer play sessions can lead to better experience gains, since you get a boost from staying in a match through successive rounds. You’ll also apparently be able to toss away the stuff you don’t want for credits to eventually earn the stuff you do want.

I never tell my audience outright to spend money on a game just because I told you I liked it, so I really recommend getting into the beta while it is still live.