Review: Dead Island Definitive Edition


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Dead Island Definitive Edition is a perfect example of how bribery can turn a disinterested customer into a willing participant. Given my massive backlog of games to play and write about, I would normally have no interest in buying Dead Island again. On the other hand, owning both games on Steam meant bringing the price down to a measly $3 apiece. That I can get behind.

It’s been five years since Dead Island first emerged on PC and consoles, and I find it hard to believe that the gaming community has been clamoring for an HD remake. Dead Island and Riptide were a decent product that most of us played and moved on from, spending a bit of time in Escape From Dead Island and wholly ignoring the dumpster fire that was the Dead Island MOBA.

At this stage, remaking the original two games is likely just to satiate the base’s hunger while we wait for the perpetually delayed Dead Island 2.

If you want to sum up Dead Island in one sentence, imagine Borderlands and Far Cry had a love child. You play as one of several characters, each with their own weapon specialty, as they try to survive a zombie apocalypse on a tropical island. You’ll find and upgrade weapons, take missions, earn experience, and level up to put points into a skill tree.

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If you like your games unfairly difficult, Dead Island is right up your alley. No matter how much you level up in Dead Island, your character always feels underpowered and ill-equipped. Weapons have the shelf life of a fruit fly, breaking constantly even after fully upgrading them and investing in perks that extend durability. Stamina, no matter how far you level up, is constantly an issue and will result in countless frustrating moments of being knocked to the ground and sitting through the painful process of waiting to stand back up.

The first person nature of Dead Island also plays poorly as a game that requires depth perception in order to properly survive. That, coupled with the fact that the game has clear issues with hit detection, can make it impossible to tell if you’re standing too far away to kick a zombie or if they are simply walking through your foot, because poor programming makes both an equal culprit.

Despite these complaints, Dead Island has its moments of greatness. The zombies themselves are still some of the best in the industry, disgusting creatures with various chunks of flesh ripped out of their bodies, exposing all sorts of organs. The shrieks that some of the zombies emit can be downright terrifying.

There is also a lot of humor to pull from Dead Island, whether intentional or not. Enemies knocked to the ground have a tendency to break limbs, and often their own necks, dying instantly and in rather silly fashion. In one moment, I threw my machete which embedded itself in the head of an approaching zombie. The zombie awkwardly fell, breaking his arm and killing him instantly.

The characters themselves are one-liner spewing robots, inconsiderate of their surroundings. In one mission, a man virtually on his death bed asked me to find and take care of his brother, a diabetic who desperately needed insulin. As I hit the “accept” button, Sam let out a loud and enthusiastic “well shit, why not?”

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Weapons, when they are functioning as intended, are immensely satisfying. Sharp weapons have the ability to chop off limbs/decapitate while blunt weapons can break limbs. You’ll find blueprints and rare weapon drops that craft and wield melee weapons that can inflict elemental damage on zombies.

The difficulty hits the underdog gene that many gamers will identify, when the perceived lack of fairness is what motivates you to keep going, rather than to call your investment a loss and go back to whatever you were playing before.

Dead Island does suffer from death spiral, with every death siphoning a fair amount of money from your coffers. Considering how expensive everything in the game is, including the money sink to constantly repair your best weapons, a bad play session coupled with some unfair deaths is all it takes to drain both your in-game wallet and your desire to keep playing.

Ultimate, Dead Island Definitive Edition is a positive if mediocre experience. With all of its flaws, there is still a fair amount of fun to be had and I do not regret the $3 that I dropped on both titles. Leveling is ancillary to the zombie killing and trash weapons are constantly dropping to supplant the other items you use once your one or two decent items need to be repaired.

I would have liked to see more of Dead Island’s technical issues fixed in the remake, problems that feel like they could have been cleared in the original release with a couple more months of development. Several years later, the notion that Deep Silver worked on and re-released both titles without addressing those flaws is disappointing to say the least.

If you own Dead Island and Riptide on Steam, you have until August 1st to pick up the definitive editions of both titles for $3 apiece.

Rating: C – Mediocre

Twitch Troll Loses Fifty Grand


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You’ve got to pay the troll toll.

Twitch has opened up new lifelines for online personalities over the past couple of years, with many making a fair amount of their income with those at the top living pretty lavishly off of subscriptions and donations. In fact, the service has become such a platform that one rich individual decided to pull off a hilarious prank only to watch it backfire spectacularly.

The goal of the prank was simple, to donate money to various Twitch streamers in the sum of thousands of dollars only to go back a month later and reverse those charges. You can watch the video below to see the reaction of the people who received donations. Unfortunately when the wealthy individual went to recuperate his donations, Paypal denied all of his claims.

It’s a tough lesson, to be sure.

[Community] The Beast That Wouldn’t Stop It


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It’s time for another Community Monday here at DH Fallout, the website that used to cover those online games, and as usual I have another Digital Homicide update for you. The last post on Digital Homicide got such a huge response that it shut down the website for part of the day. The positive side is that it spurred me to upgrade us to Cloudflare, so this shouldn’t be a problem going forward.

Despite having nearly two dozen of their games slammed with an “incompatible with Greenlight” sticker from Valve, rejection both by the gaming community at large and now their would-be host doesn’t seem to be slowing the developer down. No, on Sunday the 5th, Digital Homicide added another seven games to their Greenlight portfolio. Let’s break them down:

  • Barnacle Explorer Sub: Fish Rescue – Another Space Invaders clone, the exact same looking game from the dozen other clones DH uploaded last week.
  • Barnacle Explorer Sub: Shark Rescue – A clone of the game above, but with sharks instead of fish.
  • Barnacle Explorer Sub: Octo Helper – A clone of the game above, but with octopus instead of sharks.
  • Mike the Astronaut: Battle on Arturian Twelve – A clone of the game above, but in space.
  • Star Scream on Orion – Looks like a clone of DH’s other game, Decimation of Olarath.
  • Sharktastic Yum Yums – Probably as close as you’ll get to an original Digital Homicide title.

What caught my eye is the last game on the list, Clickerton Gang. I couldn’t figure out for the life of me why this game in particular was screaming for my attention, at least not until a couple of people on Twitter pointed it out: We’ve seen Clickerton Gang before.

Clickerton Gang was first put up on Greenlight by user Bobmiddleton80, an indie developer who appeared out of the blue with three games ready for the Steam community to vote on. We first heard of Bob Middleton under allegations that the account was actually a sock puppet of Digital Homicide. One of Middleton’s games, as it turns out, was Clickerton Gang. In what can only be pure coincidence, the logo for Clickerton Gang bears a strong resemblance to Digital Homicide’s game Wyatt Derp. You might even say it looks like two alternatives to the same stock photo.

You have to imagine that Valve is getting tired of Digital Homicide’s shenanigans. The seven new games weren’t even up for a day and Valve has already struck down five of them as incompatible with Greenlight. This leaves DH with 50 games currently on Greenlight. 26 of its titles are listed as “incompatible with Greenlight.”

With the developer shoveling more trash into the pile every week and Valve increasingly stomping down on it, you have to wonder how long it takes until the developer is blacklisted from uploading new titles period, and whether or not that will be enough to prevent an entity that has had no problem changing its name in the past.

[Not Massive] Valve Just Struck Down Digital Homicide


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In the world of Steam and shady developers, no name has drawn quite as much hatred from the gaming public like Digital Homicide. Not unlike similar personalities including Uwe Boll, Digital Homicide’s notoriety is only superseded by the fact that the perception of its following is much higher than the real numbers. What it does have, however, is the ability to flip Unity engine assets and turn those into cookie cutter games that are quickly becoming parodies of themselves.

downloadFast forward to Steam Greenlight, a service that Digital Homicide has flooded with dozens of titles. As of this publishing, the company has more than forty titles in its Greenlight section. You read that correctly, more than forty. In their rush to clutter the service with as many titles as possible, Digital Homicide has resorted to putting out entire series of games that appear to be quite literally the exact same game but with different stock images.

To the left is Daisy’s Sweet Time: Cupcake Mania 3. It is identical to the other two iterations of the game plastered on Greenlight, and functionally it is also identical to Merle Wizard Extraordinaire #1, 2, and 3, all posted on the exact same day. Those games, in turn, are identical down to the placement of enemies, to Sarah to the Rescue, and its four sequels. Eleven games, all posted to Steam on the same day, all completely identical except for the art. As of this posting, there are more than a dozen Space Inavders clones up on Greenlight through Digital Homicide.

download (1)And the list goes on. Games that are reskins of other Digital Homicide games, sequels upon sequels that are the exact same title coming out at the same time as the original, functionally identical except for slight changes in art.

Because I am a veritable soothsayer of the gaming industry, I started this piece yesterday to convey the message that Valve should do its job and strike these games down. As so happens in the magical box that is the WordPress draft folder, my wish was granted and Valve has struck down many of Digital Homicide’s current Greenlight games.

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If you head over to their workshop, you’ll notice that a good two dozen of Digital Homicide’s games have been blackmarked by Valve as “incompatible with Greenlight.” Whether or not this fully disqualifies titles for release is up for debate, however Valve has clearly shown their disapproval for Digital Homicide’s release tactics.

Overall, 22 of Digital Homicide’s games have been slapped with an incompatible tag. Despite being labeled as incompatible, Wyatt Derp 2 is still available for purchase. Granted, the game was made available before Valve tagged the title, so the future of Digital Homicide’s presence on Steam is certainly in question.

MMO Fallout will update with more information as it becomes available.

Atlas Reactor: 11 Tips To Do Well


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Atlas Reactor is the latest game from Trion Worlds, a turn-based competitive MOBA with heavy focus on twitch-based gameplay. With the free weekend starting, Trion Worlds has passed along a list of eleven tips to help players outsmart and outgun the competition.

After reading the list below, feel free to check out Atlas Reactor at no cost until June 5th.

1.  Dashes are incredibly useful. Use them to dodge Dash phase and Blast phase attacks, or even save allies by dashing into the path of a shot meant for them!
2. Sometimes the best move is standing still. Traps laid down during the Prep phase can punish players that Dash or Move.
3. Knockbacks and Pulls are very powerful when used in conjunction with Traps. These displacement effects always happen at the end of the Blast phase.
4. Being next to a wall will reduce damage taken from that direction by 50%, unless the attacker is also adjacent to you.
5. You can “chase” a player by right-clicking on an opponent (or Ally!). When you chase an opponent you will try to move where they move to. Chasers will move at the end of the Move phase.
6. If you think an enemy is going to chase you, make sure to run through some ally traps; you won’t take damage, but your enemy will!
7. Free Action abilities do not count towards the usual limit of 1 ability per turn; if you don’t use an ability, you can sprint (double movement), which can help get you back to the fight or out of a bad situation.
8. When choosing where to move, you can right-click more than once to set waypoints, which are great for moving around traps or through powerups on the way to your destination.
9. There are light indicators at the base of powerups that will tell you when they will spawn. Landing on one when all 3 light indicators are lit up means you will automatically get that powerup next round.
10. You can see powerups even in the fog of war. If you see one disappear you know an enemy is around that area.
11. During Decision Mode, mousing over an enemy will display the cooldowns of his abilities, letting you know if s/he can dash or not. Mousing over allies shows the abilities they are targeting this turn. Holding Alt will display all of this information at once. If you Alt + Click, you will ping the map.

Marvel Heroes Celebrates Third Anniversary


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Saturday June 4th marks the third anniversary of titular MMO Marvel Heroes. Beginning Friday at 11:00am PDT, Gazillion staff will be hosting a livestream throughout the day with various developers fielding questions and discussing their role in development.

The in-game celebration begins tomorrow as well, with the return of some of our most popular gameplay events (Midtown Madness and Mystic Mayhem), a server-side boost to experience points, and a few other surprises. Stay tuned to Gazillion’s social media channels for more details on what’s in store for the weeks to come:

Previous anniversary events for Marvel Heroes have heralded tons of free stuff, from heroes to costumes and bonus experience. Those interested should follow Marvel Heroes on Facebook, Twitter, and Instagram.

(Source: Gazillion Press Release)

Neverwinter Announces Tenth Expansion


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Perfect World Entertainment has announced that the tenth expansion to Neverwinter, Storm King’s Thunder, will be hitting PC in August with Xbox and Playstation releases coming at a later date.

Adventurers will travel north to Bryn Shander – capital of Icewind Dale – to investigate the sudden presence of frost giants in the region. No visit to Icewind Dale would be complete without the help of Catti-brie and Wulfgar – characters from R.A. Salvatore’s novels – who will aid adventurers in their quest to stop the invading giants.

The new campaign will take adventurers across three zones with story content and, of course, a new dragon to battle. Information at this stage is sparse, so keep tuned for more details in the coming future.

(Source: Neverwinter)

Neverwinter Hitting PS4 This Summer


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Perfect World Entertainment has announced the impending launch of Neverwinter on the Playstation 4, following up the title’s launch on Xbox One last year. When the game hits, players will be able to enjoy the base experience plus nine expansions, all for free.

Neverwinter on PlayStation®4 features controls optimized to incorporate the DualShock 4’s touchpad, Party Chat integration and will be free-to-play for all console owners. PlayStation®4 adventurers will not need PlayStation Plus to experience Neverwinter.

As with the launch on Xbox, PS4 players will presumably be segregated to their own servers.

(Source: Neverwinter)

If You’re Banned From Overwatch, Don’t Bother Buying It Again


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Cheaters, griefers, and trolls banned from Overwatch for the use of aimbots and other hacks might want to stay away from buying a new copy lest they waste even more of their own money. According to posts popping up on various cheat forums, Blizzard is showing no mercy (unlike the screenshot above) when it comes to people using cheats. Take these accounts with a grain of salt, but players are also reporting bans being handed out to players who didn’t cheat in the live game but used various injection programs in beta, while those who do cheat in the live game are reporting pretty fast bans.

But it goes further: Again, you can take this report with a grain of salt, but we’re taking comments from places where people don’t exactly have a reason to lie about cheating. According to numerous posts, people are continuing to get banned on their second or third accounts after re-buying the game and uninstalling whatever program they were using. Apparently Blizzard is fingerprinting computers and simply banning subsequent accounts after a couple of days once they show up with the same ID as a previously banned account.

Blizzard has already commented that their ban policy is one of zero tolerance and is immediately closing support tickets for banned accounts.

Trion Worlds Names Its AbleGamers Winner


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The Ablegamers Fellowship provides scholarship money and internship opportunities to help up and coming game developers with disabilities to make an impact on the industry. With dozens of entries in the bag, Trion Worlds has announced the winner of the first Ablegamers Fellowship: Alex James Ryan.

AJ, as he is known in disability and gaming communities, is an extraordinary individual with the kind of drive and passion AbleGamers and all of the sponsors of the Fellowship were looking for. He uses a combination of assistive technology and superior feet-skills to destroy the competition in Mortal Kombat and one day the game development field. With dozens of independently released titles already under his belt, we know AJ will go on to do amazing things for the game accessibility movement.

While Ryan originally intended on becoming a games journalist, he changed sights over to development after a meeting Jay Moon (Turok: Dinosaur Hunter) in high school. AJ has several projects under his belt, including “Chill Editions” for many of the games on the SEGA Mega Drive Collection on Steam. He hopes to bring more accessibility into the games industry for gamers with disabilities.

“Anyone who cannot use their arms and plays Mortal Kombat with their feet, and is setting up his own game studio is a winner,” said Russ Brown, COO of Trion Worlds. “The world needs more Alex James Ryans.”

(Source: Trion Press Release, Ablegamers)