The Park Out On Xbox One and PS4


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Funcom’s experimental title The Park is out today on modern consoles, letting games of all stripes to experience the same horror that PC players went through last Halloween. Set in the secret world of The Secret World, The Park puts players in the shoes of Lorraine, a mother desperately searching for her son Callum who becomes lost in the dilapidated amusement park.

“We are very excited about bringing ‘The Park’ to PlayStation 4 and Xbox One, and this launch holds special significance for us, not least because it is our first console release in almost ten years,” said Funcom CEO Rui Casais. “’The Park’ feels truly at home on PlaySation 4 and Xbox One, and it was the perfect title for us to get back on the console scene again.”

MMO Fallout reviewed The Park on PC and found it to be a fun, short game albeit highly predictable and unappealing to those outside of the “walking simulator” genre. You can check out our coverage here.

(Source: Funcom press release)

[Not Massive] Dark Souls III Bans A Mark of From Software’s Incompetence


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From Software is putting the kibosh on bad gameplay in Dark Souls III and you’d better watch out, especially if you’re not cheating, because the developer doesn’t understand how to protect its own customers from exploits in its game design. The premise is simple, the system detects anomalies and “invalid data,” such as equipment modded outside of its capabilities or players absorbing more souls than can be feasibly obtained, and restricts online play to those players. Again, simple, right?

“The warning message will continue to be displayed until the Dark Souls III server team has determined whether or not a violation of the End User License Agreement (EULA) occurred. At that point the account/profile will either have restrictions placed on it (to limit the online interactions during multiplayer sessions and a further penalty message of ‘You have been Penalized’ issued) or the ‘Invalid Game Data’ warning message removed.

Here’s the problem: A major part of Dark Souls III involves being invaded and summoning other players. What happens if a player drops you an item and that item has been hacked? Good luck, you’ll be banned. If a player invades your world and is using a cheat that grants you massive amounts of souls? Too late to turn back now, you’re getting banned. Get invaded by a player using a hack to give himself invincibility or infinite Estus Flasks? Your next invasion is by the ban hammer.

Now From Software has a workaround for this that is very easy to follow. You simply need to constantly back up your save data onto a third party (they recommend a USB drive or a cloud service) and just use that backup if your data gets corrupted because someone ruined your file because From Software allowed them to and subsequently punished you for being in the wrong place at the wrong time.

To make matters worse, the anti-cheat system is obscure by design. You’ll never really know when and where your file got corrupted, who corrupted you, and what was corrupt. Did the system flag your account two days ago or two hours ago? Is your backup safe or are you royally screwed? Why doesn’t Bandai Namco have a cloud system that saves your last non-corrupted file? It also doesn’t help that, by Bando Namcai’s own admission, the system is falsely flagging some users.

It also begs the question of, if the anti-cheat system is worth anything, why cheating is still rampant in the game? Forget the guy who gets banned because someone entered his world with infinite Estus Flasks, what about the guy invading other players worlds with his infinite Estus Flasks? What about the guy using the hacked dagger to modify the save game files of others?

All of this screams of a developer that has no idea what it is doing when it comes to online gameplay, stepping into pitfalls that other, more competent developers, figured out how to avoid years ago. Cheats like aimbots and wall hacks will never go away. Allowing players in an online environment to dupe and hack items, not to mention allowing them to trade those items over your servers, is basic protection 101. It’s the same sort of incompetence and inexperience that led to Grand Theft Auto Online becoming a cheater’s paradise while Blizzard figured it out back in the days of early Battle.net.

The Dark Souls series is one of a kind and deserving of all of the praise it gets, but protecting your online game from cheaters and preventing legitimate players from getting caught in the net is an entirely different understanding. From Software should be baking sanity checks in at more than one avenue to ensure that players aren’t bringing their hacked items into other’s worlds. It’s a simple checksum that exists server-side and that compares equipment and items to pre-defined limitations. If those limits are breached, the offender is booted. Again, so simple it makes you wonder why neither From Software nor Namco Bandai ever thought to put it in. It allows people to do whatever they want on their own game without infecting the gameplay of others.

Other than that, I have no opinion on the matter.

VAC Bans Will Extend To Accounts Linked By Phone Number


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(Editor’s Note: The article incorrectly stated incorrectly that the ban on associated accounts lasted three months. The ban on the phone number itself lasts three months, the ban on accounts is permanent. Thank you to Matt in the comments for correcting our mistake.)

Imagine a world where cheaters use burner phones to mask the identities of their individual Steam accounts, not unlike drug dealers, because just such a scenario could become more prevalent with a recent policy change at Valve.

Presently, if you are caught cheating in a VAC-protected game you are banned from VAC-enabled servers on that game. But what is stopping a person from buying Counter Strike: Global Offensive when it goes on sale for fifty cents (or whatever low price it hits during seasonal sales) and stocking up on 10+ accounts? Or Team Fortress 2 which is free to play? Nothing, and it is a noticeable problem in both titles.

Valve is taking on the issue two-fold: The first is to institute a matchmaking system for Counter Strike: GO that only links players whose accounts have phone numbers attached for two-factor authentication. The second is to ban any Steam account associated with that phone number if one of the accounts cheats. The bans on associated phone numbers lasts for three months, during which the number cannot be applied to any other account.

The benefit is that it is effectively impossible to buy a new phone only to find out too late that the guy who held the number before you was VAC-banned and still on probation.

(Source: Engadget)

Surprise! DC Universe Launched On Xbox One Today


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Daybreak Game Company previously announced that DC Universe Online would be heading to Microsoft’s latest console generation, and the less patient of you need wait no longer. As of noon today EST, you can download the free to play superhero MMO on Xbox One and create your dream hero or villain. While there is no cross-platform play with PC and Playstation gamers, content on the Xbox is on par with what is available on the other platforms.

While the game is free to play, you do need Xbox Live in order to play.

(Source: DC Universe)

Guild Wars 2 Polling WvW Content


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How should Arenanet prioritize world vs world content? They want to know, and they’d like you to tell them. In a post on the official website, players have been invited to vote on which project the team will work on next.

The polls are open until May 4th.

(Source: Guild Wars 2)

ArcheAge Producer Letter Discusses Security, Servers


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ArcheAge senior producer Merv “Khrolan” Lee Kwai has posted a new producer letter for April 2016, discussing a range of topics from security to server structure. The post starts out by commenting that the western ArcheAge is only one update behind the Korean version.

So where does ArcheAge stand? You may recall Trion warning not too long ago that they would no longer be going easy on certain players for “minor offenses” and had sent a final warning to correct their behavior. The end result, naturally, is that not everyone responded and as a result players were banned. So far this year, 750,000 accounts have been banned for a variety of offenses from gold farming to bot use.

While some players took us up on our offer and corrected their actions, others didn’t and found themselves permanently banned from ArcheAge, regardless of their tenure with the game. It was hard but necessary for the integrity of the game, and players far and wide have expressed their support for our stance on hacking and exploiting.

Last year saw ArcheAge merging servers, prompting players to ask if more servers will be merged in the future. While Trion Worlds has no more mergers planned for the foreseeable future, the company instead intends on offering incentives for players to move/create characters on said low-population servers instead.

Our initial proposal is still in progress (and not final), but the goal is to highlight the appealing qualities of those servers to new players, players who are leveling, players who want to gear up in a less stressful environment, and players who may have trouble finding land. These ideas include providing boosts to experience or vocation, tagging them clearly in the server selection screen for new players, and allowing free inbound character transfers.

The letter goes on to discuss a number of planned updates, re-introducing rapid fire abilities that were altered from their Korean versions and moving event schedules to more reasonable timing. You can read the entire letter at the link below.

(Source: ArcheAge)

Construction Hits Planetside 2


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Daybreak Game Company has deployed the latest major update to Planetside 2, introducing the ability for players to deploy custom fortifications. The three factions are now competing, in addition to territory, for Cortium, a resource that can only be harvested using 4-man transport vehicles known as ANTs. An ANT also grants schematics to create new buildings like Cortium silos and HIVEs which generate victory points over time.

Cortium, a powerful new mineral, has recently been unearthed. This limited resource allows for the near-instantaneous deployment of player-built fortifications. The discovery of Cortium has prompted the deployment of Advanced Nanite Transports (ANTs), which harvest the mineral and convert it into material that can be used in the field.

In addition to Cortium, the entire continent of Indar has been reconstructed. Numerous outposts have been renovated or outright removed in order to make room for player-built bases.

(Source: Planetside 2)

Lego Minifigures Online License Ends In October


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Funcom’s latest quarterly report is out and it looks like Lego Minifigures Online is getting ready to kick the bucket. Launched in 2015, we’ve covered numerous statements from Funcom over the ensuing quarters that the game was not performing up to internal forecasts. Last year, the company even wrote off $2.9 million due to the performance of the online game, making the unprecedented move of taking the title off of its free to play model and converting it over to a buy to play system.

Lego Minifigures Online has been relegated to a lost cause in the latest report, with Funcom stating that there is no hope that the game’s metrics will improve, that it will meet internal expectations, and therefore investment into the game has been adjusted accordingly. Furthermore, the statement specifically mentions that LMO’s license is finished in October.

The Company has during 2015 been unable to improve these numbers. As a result of this the revenues generated by LEGO® Minifigures Online did not meet the internal forecasts. The Company has therefore fully written off the underlying assets of the game. As of the time of this annual report, the Company does not find it likely that any of the game metrics will improve, and has adjusted its investment in the game accordingly. The license agreement with LEGO for the LEGO® Minifigures Online game ends October 2016.

If you’ve yet to buy into Lego Minifigures Online, it is probably in your best interest to keep it that way. While Funcom has not explicitly stated that the service is shutting down, nor have they given a date, the message is quite clear.

(Source: Funcom)

Webzen Celebrates 7 Years With A Giveaway


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MMO Fallout has partnered with Webzen to celebrate the publisher’s seventh anniversary, and what better way to celebrate than by giving out heaps of free items? Starting now, you can head to the bottom of this page and nab yourself a key. That key is good for a bundle of free items on any of the Webzen games listed below: ASTA, ELOA, RAPPELZ, MU Online, and FLYFF. Each game comes with its own package of goods.

Today’s giveaway is a little different than what you might be used to seeing here at MMO Fallout. Each key is universal and can only be applied once to an account, so for the sake of not letting keys go to waste with people ignoring this to grab doubles, the giveaway is IP locked. You can’t apply more than one key to your account, even if you play more than one game on the list, it won’t work. The keys are good until May 31st, so if you’re having some trouble deciding which game to use yours on, you have some time.

Check below for the redemption instructions as well as what goods go with which game. Scroll all the way to the bottom of the page for the key link.

Redemption instructions:

  • Go to http://webzen.com/events/anniversary/7/redeem
  • Log in with your account
  • Select the game, country, server, and character you want to receive the item(s) on.
  • ** The options in each category will vary for each game.
  • Enter the code (without hyphens)
  • Click ‘Redeem Code’
  • The item(s) will be delivered to the account or character that you have selected.

 

  • ASTA
    • Pocket of 20 Soul Stones
    • Arita’s Blessing (1 hour)
    • Urma’s Blessing (1 hour)
    • Strange Fate Stone Bundle
    • Noble Soul
    • Elixir of Dowa
    • River of Three Crossings Water
    • Soryura’s Boxed Golden Bell (7 days)
  • ELOA
    • Eva’s Survival Pack
    • Psyche Wing (7 days)
    • Pure Phillos Uniform Collection
    • Elite Potential Scroll(1000)
    • VIP Service (3 days)
    • Docile Bear Egg
  • RAPPELZ
    • Hidden Village Pass (7 days)
    • Traveller’s Tent
    • Red Lydian
    • Ancient Horseshoe
    • Stamina Saver x5
    • Animal Cracker x5
    • Impact Amplifier (1 hour) x2
    • Mirror Amplifier (1 hour) x2
  • MU ONLINE
    • 7th Anniversary Pack
    • Gold Channel (14 days)
    • Seal of Healing (14 days)
    • Master Scroll of Protection (14 days)
    • Master Scroll of Strengthener (14 days)
    • Master Scroll of Quickness (14 days)
    • Master Scroll of Health (14 days)
    • Master Scroll of Mana (14 days)
    • Master Scroll of Wrath (14 days)
    • Scroll of Health (14 days)
    • Scroll of Mana (14 days)
    • Scroll of Wrath (14 days)
    • Scroll of Wizardry (14 days)
    • Scroll of Protection (14 days)
    • Scroll of Quickness (14 days)
  • FLYFF
    • Re-Skill (Event)
    • Re-Stat (Event)
    • Gray Tuxedo (M) Box (7 days)
    • Pink Dress (F) Box (7 days)
    • Kitty (7 Days Event)
    • Pink Balloon 6h x5
    • Blue Balloon 6h x5
    • Yellow Balloon 6h x5
    • (Event) Syila Bike Box (7 days)
    • Upcut Stone (Event) x10
    • Refresher Hold (Event) x10
    • Vital Drink X (Event) x10
    • Grilled Eel (Event) x10
  • C9
    • Promotional Support Box
    • Leona’s Potion x5
    • Resurrection Scroll x10
    • Extreme Training [100%] (1 hour) x5
    • Extreme Potion Package
    • Wing: Akene’s Messenger [WIS/STR] (1 day)

[keys id=17047]

[Community] Amazon’s Ridiculous and Inconsistent Prime-Gating


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Before we begin, let me just get this out of the way and say that I am an Amazon Prime customer and am very happy with my service. Now on to the article.

Amazon has caused plenty of ruffled feathers and heads scratched in confusion with a very odd and inconsistent new scheme to sell games: major markdowns for Prime members. Discounts are hardly new for Prime, members already enjoy 20% discounts on new and pre-release games as well as free two day shipping, Prime-exclusive coupons, and the Prime pantry. What you might not expect is to see games becoming exclusive to Prime members for short periods of time.

The marketing is extremely inconsistent. For instance, as you can see above, both the Playstation 4 and Xbox One copies of Grand Theft Auto V are $39.99, while only the Xbox One version is “exclusive for Prime members.” If you get over to the actual store page as a non-member, you can’t buy it at all. You can buy the PS4 version for $39.99, but on the Xbox it is reserved for Prime members only. What’s even stranger is that just a few days ago the roles were reversed, you could buy the Xbox One version but not the PS4.

As another example, right now the PC version of Fallout 4 is on sale for $39.99, exclusive for Prime members, but the Xbox One and PS4 versions are also on sale for the same price but are not exclusive.

There has been a lot of speculation on why such a policy would be put into place, and Amazon hasn’t given any specific answers outside of pointing out benefits of Amazon Prime, but right now there doesn’t seem to be any rhyme or reason to the exclusivity, nor any incentive to sign up for Amazon Prime since the sale price seems to be released to the public after a couple of days anyway.

As for the prices themselves, they’re decent enough. $39.99 for Grand Theft Auto V on Xbox One when it is still full price at most competing retailers, although Wal Mart and Best Buy both had similar deals at the time of this publishing.