Warframe Coming To Xbox One


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Digital Extremes announced today that the popular free to play shooter Warframe is now available worldwide on Xbox One via Microsoft’s ID@Xbox program. Billed as mmo-lite, Warframe tasks groups of up to four players with making their way through the galaxy to defeat the evil, genocidal Grineer. On the Xbox One, players will be able to take advantage of features including the Xbox Live friends list, Game DVR to record their heroic battles, second screen functionality through Smartglass, and more.

Warframe is already available for download as of this publishing. Those of you on other platforms can continue playing on PC and PS4.

(Source: Digital Extremes Press Release)

City of Heroes: The Mask Comes Off


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At this point in time, the idea that there are talks underway to get City of Heroes back up and running isn’t a secret. The previously unnamed team has been negotiating with NCSoft to acquire City of Heroes with the request that the negotiations themselves be kept secret and with the knowledge that the whole deal could fall apart at any moment, or could never have had a chance of succeeding in the first place. Today, Nathan Downes of Missing Worlds Media (who we spoke to in our most recent interview) posted an update on the negotiations.

You can read the entire post at the link below, but Downes summarizes the proposal as it stands currently.

The proposal as it stands right now (this is not a final form, just the current proposal on the table) is this:

  • The CoH IP would be spun to its own company, to handle licensing. This company would itself license the existing engine from NCSoft for the creation of a maintenance mode, using a binary copy of the i23 server.
  • The existing user database and characters are not part of this arrangement at this time, nor is the source code.
  • An arrangement is to be made to license the trademarks to the various Plan Z projects, CoT, Valiance and H&V, to create a family connection, and to allow each to drop the “Spiritual” portion of successor. This means they can make references to the original game if desired, and to enable the expansion of partnerships. This could be expanded for any of them, should the desire be there.
  • An arrangement is also to be made for the Atlas Park Revival project. As part of the informal agreement we have with them, they would be given an official stamp of approval, and the CoT game build would be licensed to them, to create a kind of “CoH 1.5” and migrate people off of the classic game engine before it finally becomes unsuitable (we expect this to happen around when Windows 9 is released, due to binary compatibility). This can be done because both APR and CoT run on Unreal Engine 4.
  • By being its own firm, the licensing company can also pursue other avenues which were unavailable before.

(Source: Titan Forums)

Play Star Citizen Until September 5th


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I know what you’re thinking: “I want to play Star Citizen, but I don’t want to have to pay like five thousand bucks for a ship I’ll probably lose on day one.” You’re in luck, because Roberts Space Industries has announced that attendees to DragonCon are being given a free flight week-end to try out Star Citizen’s Arena Commander module. With the pass, you’ll be able to walk around the hanger module, sit in a trainer ship, and take flight in arena commander. The pass is active until September 5th.

But Connor, I hear you say, I can’t afford to go to DragonCon! Neither can I, which is why regardless of if you actually attended the convention, you can head on to the link below and use the code DRAGONFLIGHT2K14 to get in on the promotion anyway. Check it out and tell us what you think.

(Source: Star Citizen)

Korea Halts Facebook Microtransactions


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Way back in 2011, I talked about the Games Rating Board in South Korea, and how the government organization was investigating certain video games to determine whether or not the virtual lotteries were in violation of the country’s strict anti-gambling laws. Fast forward to 2014, and South Korean gamers woke up to find that many of their Facebook games are currently unplayable. The Games Rating and Administration Committee has placed a blanket ban on all Facebook game payments, pending individual approvals by the board. Developers will have to submit their games and pay a fee to have them approved by a panel. Games found in violation of South Korea’s anti-gambling laws will presumably be rejected and banned in the country.

(Source: Latis Global)

Alpha Matter: Project Gorgon


 

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“In this particular dungeon, there is a boss that can turn you into a cow.” All I need to hear, game of the year every year! My first moment of experience with booting up the Project Gorgon early alpha was reading a note warning me that bosses in the game can inflict curses upon death, curses which are incredibly difficult to remove especially for new players. The boss in the tutorial dungeon has the ability to turn players into cows, and not in the sense of casting a spell that temporarily disables your attacks and serves as a boss mechanic. Judging by the comment that, as a cow, you will have your own cow adventures with cow abilities and find cow equipment, you’re going to be in this for a long haul. Tough break, right?

The warning screen for your intuition is hilarious, by the way, and made me chuckle like an idiot in my computer seat. In my romp through the relatively safe tutorial cave, I couldn’t help but notice quite a few features that you just don’t see anymore in MMOs. As I fought off skeletons and collected random mushrooms and items off of the ground, my character would add to his list of skills, and there seems to be skills for everything. Not only does everything from picking mushrooms and eating food to even dying add experience to its appropriate skill, each skill has a tangible effect on your character. The “death” skill, as it is called, raises your maximum health every ten levels, while gourmand (an appreciation of food) increases the benefits of eating further food. Not only is there an expansive list of skills to acquire, you have to actually acquire them before they show up on your skills tab. Exploration, how quaint.

Upon entering the first town I saw outside of the tutorial dungeon, I traveled around talking to merchants to sell the trash I’d found and buy some new equipment. I couldn’t afford anything. Then I came across the tavern and found that there is a place where players can dump their armor and weapons for others to buy for a small chunk of change and use. You know, I’m starting to feel at home in this old-school world. My newly revived adventurer gets into town dirt poor and inexperienced, and now I’m getting my clothing at Ye Olde Goodewill.

Every NPC has a favor level toward the player, raised by performing quests and giving gifts. You have to give items that the person likes, which you can figure out with a little small talk. Oh they’ll still accept an item that they don’t particularly like, as I found out the hard way, you just won’t gain any favor with them. You can also really piss off NPCs by killing their livestock, which may make buying seeds from Farmer John a little tougher when he wants to murder you for killing his chickens.

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Oh, and I have lice, I probably should have sanitized the hat I donated. In fact, I probably got the lice from the helmet I bought second hand. According to the game, this disease is permanent until I get it fixed, and in my years of Dungeons & Dragons I have yet to come across anyone selling that special shampoo and comb. Not as bad as being turned into a cow or spider, I suppose, but now I can’t get the guards to take selfies.

My favorite part of Project Gorgon so far is the fact that the game continues to surprise me, constantly. At first I thought all there was to combat was killing and looting creatures, but finding a skinning knife introduced me to the art of gutting corpses for meat. And that’s not all, later on I found an NPC who sold shovels which I could use to bury the corpses of the dead, not only ensuring that they would spawn faster but also granting compassion experience which raises my other stats. Just looking at the stat requirements for items I’ve come across shows a whole world of features I’ve yet to discover: Animal handling, necromancy, psychology, notoriety, cow, spider, dye making, battle alchemy, and even more that I haven’t come across.

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What I’m trying to say is that I am enjoying Project Gorgon immensely, and you should too. Head on over to the Project Gorgon page and download the very early access client, and maybe donate to the game’s Kickstarter once you’re done being blown away. Seriously, this game needs all of the publicity it can get.

Project Gorgon Makes Another Kickstarter Run


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Project Gorgon is a fantasy MMO set to launch on PC, Mac, and eventually Linux. You may remember the game from its previous attempt at Kickstarter, at which developer Eric Heimburg (who worked on both Asheron’s Calls and the never-surfaced Star Trek Online by Perpetual Entertainment) missed a goal of $55 thousand. Heimburg’s wife, Sandra Powers, may be a little more identifiable as the producer of Everquest II and Asheron’s Call.

Project Gorgon is available to download a very early access version. The goal is to charge a $5 subscription, however free to play is not off the table.

(Source: Project Gorgon)

CCP's Latest Financial Report Shows Troubled Times


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CCP Games has released their latest financial statement, and the results are a showcase on the company’s latest round of problems. Due to decreased revenue, CCP announced that they have shut down their San Francisco offices and laid off two key US executives: CFO Joe Gallo and CMO David Reid. The cancellation of World of Darkness, which we learned about earlier this year, reportedly brought about a substantial cost including the cost of terminating employees and writing off assets.

Revenue for the first half of 2014 amounted to $36.5 million, down slightly from $36.7 million last year, however EBITD (Earnings Before Interest, Tax, and Depreciation) was down to $4.5 million from $8.3 million last year.

(Source: Gamasutra)

Funcom Revenues Drop In 2nd Quarter


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Funcom has released their second quarter finances and the results are disappointing to say the least. Revenue dropped to $3.19 million USD from $3.83 million last quarter while operating costs rose to $3.67 million in the same quarter. During the second quarter, Funcom initiated several marketing campaigns to increase traffic activity in their games. Traffic for Age of Conan and Anarchy Online were relatively stable, while The Secret World saw increased activity over the summer with the launch of the latest content update.

Lego Minifigures is still on track for release in October this year, with open beta ongoing and reportedly receiving a positive response from testers. In the third quarter, Funcom expects operating costs to remain consistent with revenues continuing their downward trend.

(Source: Funcom)

Necessary Security Features


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Security is a constant back and forth on the internet, a never ending battle between business, thieves, and customers, and while customers have an obligation to do more to secure their accounts, the onus also falls on businesses to keep their back end safe. Securing accounts has become more and more of a legal issue in this day and age, with businesses facing heavy ramifications in the form of civil lawsuits and criminal penalties for not keeping their customer’s data safe. With that in mind, we’ve compiled a list of security features that should be utilized by all services, but for some reason may not be.

  1. Lockout timers: Brute force attacks should be the easiest method of account theft to deter, but for some reason is still an issue. Many games that carry lockout timers on their website do not offer the same protection inside the game client, and if you can figure out someone’s password by brute forcing a client then the entire feature is pointless.
  2. Notification: This goes hand in hand with the lockout timer. If someone tries to get into my account and fails, I want to know. If someone logs in with the correct password but can’t get past the two factor authentication, I want to know because it means someone has my password and there might be a virus on my computer. Businesses have the ability to detect suspicious activity, and they have an obligation to inform the user if something strange is going on.
  3. Case sensitive passwords: I shouldn’t even have to add this to the list, but here it is. In 2014, RuneScape still does not use case-sensitive passwords. Blizzard apparently does not use case-sensitive passwords on their website. Couple this with #1 and you make brute forcing an account a very time-consuming endeavor.
  4. Two-factor authentication: There are so many ways that two-factor authentication can be utilized that it isn’t funny. By text, by phone call, smartphone apps, tablet apps, point-and-click PIN tools, physical dongles, desktop-based authenticators like Google Auth, and more. There are no more excuses as to why developers would not have some form of two-factor authentication.
  5. One-click purchases: RuneScape will not allow me to buy/sell anything in-game if I don’t enter my pin first, nor will they allow me to use the Grand Exchange on the companion app if I don’t have two-factor authentication enabled on my account. I won’t deny businesses the power of impulse-buying that one-click purchases allows for, but you should not afford your customers this pleasure unless they have two-factor authentication enabled. Cleaning out an account is one thing, those items can be restored by customer support, but allowing someone to go hog-wild and start racking up credit card charges? You’re asking for a lawsuit, and you deserve one.

And of course, our list for consumers:

  1. Passwords: Never use the same password twice, and especially don’t use passwords on fan sites that could be compromised and not even know it. Avoid passwords.
  2. Make it up: One way people can get into your accounts is by figuring out your personal details and simply getting it through customer support. Use fake birth dates, addresses, and the like and keep them written down so you don’t forget. Remember back in the day when you’d use a fake birth date to get into websites? Same concept, different reason.
  3. Updates: Keep your computer up to date, and that means all of your software. Plugins like Java regularly update to patch security holes, do not allow yourself to fall behind.
  4. Anti-virus: Have an anti-virus, a good one. Norton and Mcafee are not good anti-virus programs, utilize tools like Avast and Windows Defender. Recognize that this isn’t 100% foolproof.
  5. Operating System: Don’t use a pirated copy of Windows, for crying out loud. I know you don’t want to pay the cost of the OS, but these are very often filled with backdoors at an OS level that even anti-virus programs won’t detect.
  6. Take Security Seriously: Keep up to date on security news.

It will likely never be possible to 100% secure an account, it is impossible, but we can do a hell of a lot more to protect customer data.

RuneScape Companion App Available


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Jagex has announced that the RuneScape companion app is now available on iOS and Android devices. Having the companion app gives mobile access to the game’s grand exchange auction house, notifies players when purchases/sales are complete, track in-game activity timers, and chat with their clan. Even if you don’t have a smartphone or tablet, you can still get on board with the web version of the app that has already been available for some time.

The RuneScape companion app requires a device with iOS 7 or newer, Android 4.0 or newer, and is guaranteed to run on devices as far back as iPhone 4, Galaxy S3, Nexus 4, iPad 3rd gen, and iPad mini. The web app runs on a wider range of devices, not to mention personal computers.

(Source: RuneScape)