Trion Worlds Denies Security Breach


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If you’ve been following ArcheAge discussion, you’re likely aware of a surge in player claims that their accounts were being subjected to unauthorized attempts to purchase the ArcheAge founders pack. Community Manager Scapes has responded to the allegations by stating that Trion Worlds has not been breached and the purchase attempts are a symptom of the same old account theft that goes on every day.

What happened in the last few hours is sadly nothing new: Every day, bots obtain user credentials from various unprotected sites around the Internet, build lists of login and passwords, and try them on Trion’s servers (along with many other sites). If players consistently use simple or repeated passwords across different online services, these bots may get access to their accounts. Because of the current momentum around ArcheAge, hundreds of millions of such attempts were made from well over a million different IP addresses in the last few weeks, only a fraction of which ended up being successful today.

All players affected by fraudulent charges will be refunded by Trion Worlds, and the Glyph client is being boosted with additional security features.

(Source: ArcheAge forums)

MMOrning Shots: Shooting Things…And People


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Today’s MMOrning Shot comes to us from 3000AD, with Line of Defense getting ready for early access soon™. Those interested in a new open world shooter will be able to get early in for as little as $40, or you can wait a while and get in for free on launch.

Shoot up MMOrning Shots every Monday, Wednesday, and Friday.

Destiny Won't Allow Trading


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During their latest Q&A session, Bungie answered one player’s question on whether or not trading would be allowed in Destiny. Short answer? No. Bungie wants you to earn your weapons.

As for swapping irons in the Tower? Nope. We want you to earn ‘em. You should be able to tell a badass story for every sweet jewel in your arsenal. Once you earn them, the various Guardians under your account will be able to trade them, but weapons belong to the players who acquire them through action and bravery.

As an MMO and a loot-driven game, the ability to trade items to other players is a feature that many players are likely to expect Destiny to include. Still, Destiny hasn’t launched yet and this decision may not be permanent.

(Source: VG247)

Wildstar To Address Server Population


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Carbine Studios has revealed over Twitter that an update is coming to address population issues on servers. No more details are available at this time.

(Source: Twitter)

Lifeless Now Available On Early Access


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Zombie sandbox games are the latest fad that simply won’t die, not unlike the zombies that inhabit their worlds. Rigid-Soft, an indie developer based in Sweden, is the latest to jump on board with their own take on the genre. Lifeless promises a world in which players can stake their claim in a war between three factions, use resources and loot to arm yourself with powerful weapons, and even kill zombies if you’re into that sort of thing.

The basic package runs for $25 with a $40 option that includes 1000 lifeless points, 2-exclusive masks, and access to future maps before they are released.

(Source: Rigid-Soft press release)

Star Vault Profits Continue To Drop In Q2


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Star Vault has posted their second quarter finances for 2014 and the results are not pretty. Net sales amounted to approximately seventy thousand dollars, down over 30% under the one hundred five thousand in the first quarter. Net profit, meanwhile, took a nearly 80% dive down to one hundred fifty two thousand in the red compared to eighty six thousand in the red for the first quarter.

The report notes that the number of subscriptions dropped in the second quarter. Player activity has dropped over the summer which Star Vault believes may be related to waiting for the territory control patch to be released. During the same quarter, Star Vault has also been at work to make Mortal Online compatible with the Oculus Rift.

Henrik Nystrom’s quarterly statement:

In April, we announced an updated development plan to allow time for testing and bug fixing prior to the launch on Steam, as the content and quality are prioritized over making a quick launch. During the first half of 2014 has been fully focused on getting the TC patch (Territory Control) with brand new unique features, completed and we went into the testing phase at the end of June.

As expected, the number of players has decreased over the summer, which may be partly due to the players wait for the TC patch will soon be released. At the end of the period, the reduction of the number of players stalled.

In parallel with the TC construction, we have worked with the new continent as planned, where most is via outsourcing. With the new continent will face in Mortal Online will be doubled and the new Territory control, we will be able to offer unique features.

During the quarter, we have also developed a full support for virtual reality headset Oculus Rift that lets you see the game world in a completely different way; when you turn your head the same thing happens in the game and you look around. It also sees the depth and 3D by Oculus, which may provide some benefits in Mortal Online because you always play the game in first person view.

We plan to further develop support for Oculus Rift hardware (now owned by Facebook) so that this is clear until the release date of Oculus Rift published. There is a huge interest in this among the players and we believe that the combination of Mortal Online and Rift Oculus will provide a gaming experience beyond the ordinary.

Henrik Nystrom
CEO, Star Vault AB

In the long term, Star Vault plans to develop new titles however no other information has been given.

Editor’s note: Quarterly reports are provided by Star Vault and publicly available via the Aktietorget stock exchange. All monetary values are presented in Swedish Kroner and are converted to US Dollars for your convenience using rates provided by Citibank NA and reflect trading values on the day of reporting. Henrik Nystrom’s statements are automatically translated by Google and some context/grammar may be lost in the translation.

See Lifeless Stream This Weekend


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(Editor’s note: This article would be a whole lot more helpful with a link to the Livestream. Here it is.)

The zombie sandbox craze continues to live on, just like the zombies that inhabit the worlds. Rigid Studios is a Sweden-based independent developer looking to jump on board with their own spin on the genre, under the title of Lifeless. To show Lifeless to the masses, Rigid Studios has planned a series of Livestream events where you can watch the developers play the game and show what to expect.

Check out a pre-alpha video of the game below.

(Source: Rigid Studios Press Release)

SOE Devs Read Calm, Intelligent Tweets


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Given that the internet is well known as a place of social interaction, it stands to reason that only the sociable of us would make use of its services. Sony Online Entertainment has celebrated this by posting a video where developers read calm, intelligent, well thought out tweets by players with a firm grasp of the English language. Enjoy.

Wildstar Abandons Monthly Content Updates


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Carbine Studios has announced that Wildstar will be abandoning its monthly update promise and instead releasing content updates every few months. In an interview at Gamescom, Senior Game Designer Megan Starks commented that the change in policy is to allow the game’s developers time to ensure quality rather than working against a hard deadline. Wildstar’s upcoming content release, Defile, has been delayed for the next few months past its original September release.

(Source: Massively)