Wizardry Online Pulled From Steam To Address Issues


wizardry-online

Wizardry Online has officially launched, and the problems appear to be stacking against Sony Online Entertainment. Players are reporting issues including being unable to create characters, rampant server instability, a mass of gold farmer spam in chat, disconnections and other bugs resulting in item loss and permanent death, and more. While Sony runs around performing maintenance on the servers and releasing patch after patch in an attempt to fix the issues, several keen players on the forums noted that Wizardry Online has been removed from Steam.

SOE Community Manager Piestro posted to confirm that Wizardry has been removed, but that the removal was voluntary and performed by Sony itself, not Valve.

It wasn’t steam, we’ve removed the download for the time being as we resolve the current issues.

Wizardry Online will presumably be added back to the Steam library once the issues are ironed out.

(Source: Wizardry Forums)

Grab TERA For $10 On Amazon (50% Off)


TERA_ScreenShot_20120311_210446

TERA goes free to play on February 5th, and you can still pick up a copy of the game on Amazon for $10. Why buy a copy of a game that will be free to play by this time tomorrow? If you haven’t been paying attention (and if you have to ask, you haven’t), TERA’s free to play model segregates players into free, subscriber, and founder. Founder status players are those who have a serial code attached to their account, through purchasing a boxed or digital copy of the game. As I pointed out, founder status players have a number of advantages granted to them that a new account will never have access to, even if they subscribe, including a monumentally increased bank storage.

Now here’s the catch: Starting February 5th (tomorrow), En Masse Entertainment will be discontinuing the sale of digital copies of TERA, making founder’s status impossible to obtain unless you happen to come across one of the remaining out-of-print box copies. So if you’re going to be playing TERA, you live in the United States (important), and don’t mind dropping $10, having founder status is ultimately a better deal than running with a standard free account.

And founder status is just an alternative to the free account. You don’t pay a subscription to keep it.

(Source: Amazon)

Path of Exile: Why Aren't You Playing?


Client 2013-01-30 00-05-45-81

I consider myself more of an older school MMO gamer here at MMO Fallout, so I have a simple policy regarding beta status: Once the wipes stop and the cash shop starts rolling, the game is in soft launch and the “it’s just beta” excuse doesn’t fly anymore. Path of Exile has become quite popular recently, not just because it has shown itself to be a pretty solid game, but because the free to play model is exactly what people want out of it: No nickel and diming, no pay to win. Path of Exile also has the opportunity to display itself to jaded gamers who purchased and were disappointed with whatever feature from Diablo 3 (take your pick) they didn’t like. Path of Exile builds upon the dungeon crawling experience, while simultaneously taking much of what you knew about the genre and throwing it right out the window.

Client 2013-01-30 00-38-54-07

You may have noticed a very important detail missing from the screenshot above (apart from the incredibly limited inventory): A gold counter. There isn’t one. Path of Exile does not feature a cash currency of any kind, a move that is surely at least partially intended as a repellent to any potential gold farmers. You can still buy and sell items at vendors, however depending on what you want to transact, the “currency” you’ll be using is actually a combination of several key items from Scrolls of Wisdom (identify items) to specific stones which can also be used to grant magical properties to items. The lack of currency also means that if you plan on trading with other players, you’ll need to be decent at bartering (or at least hope that they aren’t). It also means that you’ll need to bring something to the table worth trading, since the option to grind mobs for hours to generate gold is no longer viable.

You also won’t have cash to spend on massive amounts of health potions. Your character has five slots to fill with health, mana, and miscellaneous potions. As you level up, better vials become available in the shops and dropped through creatures, and those vials themselves can be upgraded with magic stats and various buffs to offer better healing power, more uses per vial, etc. The kick to the vial is that they refill whenever you enter a new zone, as well as randomly during combat.

While we’re on the subject of reinventing the wheel, why don’t you have a look at Path of Exile’s skill tree:

Client 2013-01-30 00-43-36-77

Yikes! Don’t panic, though, that overwhelming monstrosity is not an active skill tree. As you level up, you’ll gain the regular assortment of points that go into what is called a “passive skill tree.” The tree branches out like an active skill system, except instead of dictating your abilities, you put your points into slots which grant passive traits. +10 dexterity or +8% bow damage, or +10 intelligence, etc. It is worth doing some research down the line into where you want your traits to go, and although you won’t make use of a great majority of the board, you’ll find the game becomes much easier if you know where you are heading. Find the traits suitable to your class, and branch toward them. Once you make your destination, you can start branching out from there. It seems that unless you completely ignore stats related to your class, it’s pretty difficult to gimp your character down the line.

Client 2013-02-03 22-35-17-63

So if the active skills are not delegated through points, where do you get them from, you might be asking. Another simple answer that shakes even more ground. As you complete quests and continue the massacre of various creatures, zombies, and mud monsters, you’ll come across skill gems which are placed into the sockets of your equipment. Gems come in green, red, and blue flavors and are how you obtain and customize your abilities. For instance, my ranger is equipped with a fire shot, split shot, rain of arrows, puncture, and poison. Each skill corresponds to a key on the mouse (left, right, middle) as well as five customizable keyboard keys (Q,W,E,R,T). Skill gems level up universally as long as they are equipped while you are in combat, so you don’t need to grind poison shot (for example) in order to level it up. Just play as you normally would, and each gem builds up power as you go. To add to functionality, skill gems can be added and removed from equipment with a simple right click, no need to worry about enchanting or failure.

As you may have expected, this adds another level of depth to Path of Exile. In order to use a skill gem, it must be linked to your weapon or armor (it doesn’t matter which). This means that often times you may have to trade some of your abilities in return for far superior equipment that doesn’t have the same gem sockets. You may, for instance, be using a bow with two green sockets, only to find a much superior bow that only has one green, or perhaps zero green sockets. So you can either lose one or two abilities for the time being (until you find a bow or armor with suitable slots) or go without the boost to your base stats.

The cash shop, true to its word, only offers cosmetic items. You can buy pets which are purely cosmetic, special dance animations, alternate skill effects, and alternate item effects. The only piece that has an actual effect on your account is the ability to buy extra stash tabs and extra character slots, and unless you are an intense hoarder of items or altaholic, you won’t have much use of either.

Client 2013-02-03 23-22-00-11

If this review seems like I’m just rattling off a list of features that Path of Exile has that aren’t present in many other ARPGs, that is intentional. At its core, Path of Exile is the same Diablo style game you already either love or hate, but I felt from the start that some of the features I mention above may take the game down a path that some Diablo/Torchlight/etc fans don’t want to go down. So if the core of your fun in Diablo or Torchlight was the constant running of vendor trash, you won’t find that here. If your idea of combat is buying limitless health potions and chugging them down in mass quantities, you won’t find that here. If you’re a gold farmer and want an easy free to play game to con, you won’t find that here.

Path of Exile feels like a separate generation from the rest of its ARPG brethren, keeping what makes the genre great while at the same time creating a new path for itself to walk down. It is a free to play game with a cash shop that most gamers would only hope to dream of if their game of choice didn’t charge $5 for the Sweet Dreams lockbox. I would definitely recommend Path of Exile as a must play.

Path of Exile: Why Aren’t You Playing?


Client 2013-01-30 00-05-45-81

I consider myself more of an older school MMO gamer here at MMO Fallout, so I have a simple policy regarding beta status: Once the wipes stop and the cash shop starts rolling, the game is in soft launch and the “it’s just beta” excuse doesn’t fly anymore. Path of Exile has become quite popular recently, not just because it has shown itself to be a pretty solid game, but because the free to play model is exactly what people want out of it: No nickel and diming, no pay to win. Path of Exile also has the opportunity to display itself to jaded gamers who purchased and were disappointed with whatever feature from Diablo 3 (take your pick) they didn’t like. Path of Exile builds upon the dungeon crawling experience, while simultaneously taking much of what you knew about the genre and throwing it right out the window.

Client 2013-01-30 00-38-54-07

You may have noticed a very important detail missing from the screenshot above (apart from the incredibly limited inventory): A gold counter. There isn’t one. Path of Exile does not feature a cash currency of any kind, a move that is surely at least partially intended as a repellent to any potential gold farmers. You can still buy and sell items at vendors, however depending on what you want to transact, the “currency” you’ll be using is actually a combination of several key items from Scrolls of Wisdom (identify items) to specific stones which can also be used to grant magical properties to items. The lack of currency also means that if you plan on trading with other players, you’ll need to be decent at bartering (or at least hope that they aren’t). It also means that you’ll need to bring something to the table worth trading, since the option to grind mobs for hours to generate gold is no longer viable.

You also won’t have cash to spend on massive amounts of health potions. Your character has five slots to fill with health, mana, and miscellaneous potions. As you level up, better vials become available in the shops and dropped through creatures, and those vials themselves can be upgraded with magic stats and various buffs to offer better healing power, more uses per vial, etc. The kick to the vial is that they refill whenever you enter a new zone, as well as randomly during combat.

While we’re on the subject of reinventing the wheel, why don’t you have a look at Path of Exile’s skill tree:

Client 2013-01-30 00-43-36-77

Yikes! Don’t panic, though, that overwhelming monstrosity is not an active skill tree. As you level up, you’ll gain the regular assortment of points that go into what is called a “passive skill tree.” The tree branches out like an active skill system, except instead of dictating your abilities, you put your points into slots which grant passive traits. +10 dexterity or +8% bow damage, or +10 intelligence, etc. It is worth doing some research down the line into where you want your traits to go, and although you won’t make use of a great majority of the board, you’ll find the game becomes much easier if you know where you are heading. Find the traits suitable to your class, and branch toward them. Once you make your destination, you can start branching out from there. It seems that unless you completely ignore stats related to your class, it’s pretty difficult to gimp your character down the line.

Client 2013-02-03 22-35-17-63

So if the active skills are not delegated through points, where do you get them from, you might be asking. Another simple answer that shakes even more ground. As you complete quests and continue the massacre of various creatures, zombies, and mud monsters, you’ll come across skill gems which are placed into the sockets of your equipment. Gems come in green, red, and blue flavors and are how you obtain and customize your abilities. For instance, my ranger is equipped with a fire shot, split shot, rain of arrows, puncture, and poison. Each skill corresponds to a key on the mouse (left, right, middle) as well as five customizable keyboard keys (Q,W,E,R,T). Skill gems level up universally as long as they are equipped while you are in combat, so you don’t need to grind poison shot (for example) in order to level it up. Just play as you normally would, and each gem builds up power as you go. To add to functionality, skill gems can be added and removed from equipment with a simple right click, no need to worry about enchanting or failure.

As you may have expected, this adds another level of depth to Path of Exile. In order to use a skill gem, it must be linked to your weapon or armor (it doesn’t matter which). This means that often times you may have to trade some of your abilities in return for far superior equipment that doesn’t have the same gem sockets. You may, for instance, be using a bow with two green sockets, only to find a much superior bow that only has one green, or perhaps zero green sockets. So you can either lose one or two abilities for the time being (until you find a bow or armor with suitable slots) or go without the boost to your base stats.

The cash shop, true to its word, only offers cosmetic items. You can buy pets which are purely cosmetic, special dance animations, alternate skill effects, and alternate item effects. The only piece that has an actual effect on your account is the ability to buy extra stash tabs and extra character slots, and unless you are an intense hoarder of items or altaholic, you won’t have much use of either.

Client 2013-02-03 23-22-00-11

If this review seems like I’m just rattling off a list of features that Path of Exile has that aren’t present in many other ARPGs, that is intentional. At its core, Path of Exile is the same Diablo style game you already either love or hate, but I felt from the start that some of the features I mention above may take the game down a path that some Diablo/Torchlight/etc fans don’t want to go down. So if the core of your fun in Diablo or Torchlight was the constant running of vendor trash, you won’t find that here. If your idea of combat is buying limitless health potions and chugging them down in mass quantities, you won’t find that here. If you’re a gold farmer and want an easy free to play game to con, you won’t find that here.

Path of Exile feels like a separate generation from the rest of its ARPG brethren, keeping what makes the genre great while at the same time creating a new path for itself to walk down. It is a free to play game with a cash shop that most gamers would only hope to dream of if their game of choice didn’t charge $5 for the Sweet Dreams lockbox. I would definitely recommend Path of Exile as a must play.

Doing Shots: Black Prophecy


BlackProphecy 2012-09-17 10-05-33-06

I am not the kind of person who dwells on the past, which is why I spend a lot of time looking at screenshots of games that I used to play that have since shut down. Black Prophecy no doubt required more advertising than it received. It wasn’t a bad game and you can see from the screenshot above that the game looks absolutely gorgeous. Gamigo shut the game down last year after it launched to low reception and after the developer Reakktor Media went bankrupt.

Night Cap: When Excitement Expires


Darkfall01

Thank you for joining me for a night cap. Remember a time when Darkfall was on track for launch? Neither do I. Now, I’m not going to be mean to an indie developer for not making a release date, I know only enough that much larger companies have just as much of a problem meeting deadlines, but I have to admit: the excitement is waning. It’s been a good month or two since we’ve heard anything of substance from Aventurine on the status of Darkfall: Unholy Wars. My personal diary (this website) says December 11th as the last day anything meaningful was revealed about the release of Unholy Wars, and even then it was a non-direct sometime-in-the-future statement.

It is February 1st, we’ll be heading into three months from the initial November 20th, 2012 target date for Unholy Wars, and even further if you would go as far as to count Darkfall: Unholy Wars as still being the final product of what was once called “Darkfall 2010.” On November 14th, Aventurine delayed launch until December 12th. Late at night on December 11th, the day before launch, Aventurine delayed Unholy Wars yet again to an undisclosed date sometime hopefully in 2013. Mid-December, Aventurine opened up preorders for Unholy Wars, allowing new players and old to join up and play the beta until the new game launched. Those players aren’t in any place to tell us anything, as there is still an NDA in effect.

And again, I’m not going to be mean to an indie dev for not making their launch date, but it begs to question: Did Aventurine really think that Unholy Wars would be ready for November 20th? If you read the news posts, the first delay into December is most closely attributed to the sudden and unexpected approval on Steam Greenlight. The second delay was due to a desire by Aventurine to have the game tested by members of the community. After that, how long can Aventurine keep the public’s attention before they all walk away to check out the other attractions?

After all, there is only so far you can go on trailers and feature lists.

Jagex Invites 24 Hour Idea Blitz


scaperune2

Remember a time when that thing you loved was better than it was now and those guys were not as much as they are now and those problems with the things didn’t exist or weren’t as bad? Jagex remembers, and Mod Mark appeared on the forums to gather suggestions from players as to how they feel RuneScape should move forward, specifically in the realm of moving backward. In a forum thread, Mark asked players for suggestions regarding classic servers, pre-Evolution of Combat servers, reintroduction of old, phased out content, and more. The server was open for 24 hours, and unfortunately is closed as of this writing with 224 pages of feedback.

It’s been a fascinating read, and everyone has their own opinion on what was good, bad, ugly or epic about older versions of the game. Right now, we’re looking into all of your comments, suggestions and ideas: specifically about combat, both old and new. Were committed to making this year something special, and we really want look into those ideas that you feel most strongly about.

Jagex will be going into some detail about the ideas presented in an upcoming Q&A session on February 20th.

(Source: RuneScape Forums)

How To: Preorder Darkfall Unholy Wars As An Existing Account Holder


Darkfall01

Here at MMO Fallout, I have a basic rule of thumb: If I have a problem with something, odds are so are other people. I tweeted a few days ago that my Darkfall account suddenly doesn’t exist, and haven’t had any luck recovering my old account to pre-order Unholy Wars for the discount. If you have tried to log in with a Darkfall 1.0 account only to be met with an error stating that your account doesn’t exist, this article is for you. Someone on the forums pointed out for me that it is impossible to log in with Darkfall 1.0 accounts, as Aventurine deleted them when the servers came down. The information is still floating around on the account servers, however, and that is the important part.

Linking your accounts is incredibly easy. All you have to do is register a new account on the Unholy Wars website and there will be an option to link your account with a Darkfall 1.0 account. Once you link accounts, you’ll see the pre-order price for Unholy Wars drop down to $15.

Doing Shots: Path of Exile


Client 2013-02-02 08-39-23-66

In Hellgate: Global on the Bridge level, there is a high possibility of running into what I call the dreaded dual-healers. Having one healer in the back is bad enough, because they will constantly heal whatever you are attacking at a rate much faster than you can damage them. On multiple occasions I ran into dual-healers, making the group impossible to kill at all since the healers would simply heal each other. In the screenshot above, I just finished killing off two mini-boss level necromancers in Path of Exile, both of whom spent the entire battle running away and summoning an enormous amount of skeletons to block the way, including resurrecting the skeletons I killed en mass.

Luckily, either the necromancers are programmed to not resurrect each other, or they simply didn’t have the chance to.

Bullet Run Sunsetting March 8th


BulletRun 2012-08-01 00-15-38-13

Back when I reviewed Bullet Run by Sony Online Entertainment, I noted that while the game was fun, it seriously lacked content. At launch, Bullet Run carried just two game modes (Team deathmatch and Dominion) while at the same time featuring a fully fleshed out cash shop. Bullet Run faced the same problem that many other free to play shooters do: There simply wasn’t enough content. The game itself could be functional and mostly bug free, as well as free itself, but in an era where first person shooters are literally a dime a dozen, and the competing free to play FPS titles have an insane amount of content and have long established their user base, the competition is cut throat.

Whether you put it up to a lack of content, an overbearing cash shop,  or some other reason, Bullet Run is coming to an end as of March 8th.

After much review and consideration, Acony Games and Sony Online Entertainment (SOE) have mutually made the decision to discontinue development on the free-to-play FPS game, Bullet Run. As a result, SOE and Acony will sunset the game and end all game services for Bullet Run on March 8, 2013. We would like to thank the players for their dedication and support of the game.

As with any other shut down, players will be refunded for any membership extending past February 1st on a prorated level.

(Source: Press Release)