Age of Conan Reveals Great Hyborian Race


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Funcom has released the latest Age of Conan monthly Game Director Letter, noting that the planned server merger has been delayed due to the team moving offices. Also on the plate for this month is the Great Hyborian Race, which it turns out is not a new race of playable characters. Instead, The Great Hyborian Race involves the creation of a new Blood and Glory server, challenging players to race each other to the top, with prizes awarded for the first to reach level 80 in each class, as well as rewards for players who meet a certain PvP threshold.

During the Great Hyborian Race, we will be asking players to roll a new, fresh character on a Blood and Glory ruleset server (completely new server) and race to the top in PvE and PvP. For the duration of the event, you will be unable to use Offline Levels and we will place restrictions on the use of XP potions and instances.

Players are encouraged to work together with their guild, boosting each other while simultaneously murdering your potential competition.

(Source: Age of Conan)

MMOrning Shots: Sons of Trigon


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Today’s MMOrning Shot comes from Sony Online Entertainment with Sons of Trigon, the latest DLC for DC Universe Online. Sons of Trigon is available now for PC and PS3 and introduces a new power, new alerts, new gear, new toons, and more. Premium players have access to Sons of Trigon for free, while free players will be required to pay $9.99 for access.

 

Anarchy Online Engine Upgrade Is Real, And Coming


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The Anarchy Online engine upgrade is on its way. Stop laughing, I’m serious, it’s coming, and sooner than you think. Funcom has released their monthly behind the scenes for Anarchy Online, revealing that closed beta isn’t just coming, it is practically here. Signps are expected to open soon for the closed beta, during which players will (understandably) be under a nondisclosure agreement. Following a period of testing, the update will go into open beta, after which it will launch to the general public. If you already know how the beta process works, ignore that previous paragraph.

Also in the news for Anarchy Online is an accompanying cash shop revamp and new player experience, the former of which is available now and the latter of which will accompany the new engine.

(Source: Anarchy Online)

EA Shuttering BattleForge


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BattleForge is a real time strategy game developed by Electronic Arts and centers around the idea of your units being represented by trading cards in an odd merger of Pokemon and Rise of Nations. Originally launched as a subscription title, BattleForge joined EA’s Play4Free library alongside Battlefield and several other titles, offering the base deck for free with the option to pay for booster packs. Unfortunately, EA has announced that the game will be retired this coming October.

The decision to retire older games is never easy. We hope you’ve enjoyed playing BattleForge as much as we enjoyed making it and we wish to extend our sincerest thanks to all of our passionate and dedicated players for supporting BattleForge over the past 4 years. Those of you who still have a balance of in-game currency are encouraged to spend it before the game is shut down on October 31st and is no longer available for play.

The reason for the shuttering is not explicitly stated, but dollars to donuts, the answer probably has something to do with donuts. I mean dollars. If you played, or still play, BattleForge, or just have an opinion on the announcement, drop us a comment below.

(Source: BattleForge)

XL Games Layoffs Coming, Says Report


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MMO Culture is reporting via Media IT that XL Games is about to undergo restructuring after the poor performance of ArcheAge in Korea. According to the report, recent updates including siege equipment were not received well by the community, with many complaints focused around ongoing balance issues between classes. The company’s decision to move ArcheAge over to free to play was apparently not successful enough to turn over the declining revenues.

How this will affect ArcheAge in other territories, where the game has apparently met success in Japan and is set for launch in China with no release date in sight for North America and Europe, will have to be seen. The reports are, at this point, unconfirmed as no layoff has taken place yet.

(Source: MMO Culture)

Extra Free Trial Time For FFXIV


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If there is one word that can be used to describe Final Fantasy XIV’s launch, it would be “extra smooth,” in that it is neither one word nor is it accurate. While Square Enix continues to monitor server stability and population, and while FFXIV remains unavailable for purchase, Naoki Yoshida has once again turned to the forums to explain that they are indeed working on solutions to overpopulation and a general inability for players to log in or create characters due to overwhelming traffic. Wednesday will see the addition of new worlds, tweaks to existing servers, and more.

As an apology to fans who are unable to log in, or having difficulty creating characters, Square Enix will be extending the free trial period for seven days to all players, including those returning from legacy 1.0 accounts. Trial extension will be handed out on Wednesday with the server maintenance.

(Source: FFXIV)

FFXIV Impressions: Stop Teasing Me, Square, Let Me In


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Square Enix is a company that I desperately want to love, because they did what no other developer would do and came through on their promise to improve a failed MMO from the ground up. Apart from Darkfall and maybe one or two other titles, this doesn’t happen. You have companies like NCSoft who would rather fire everyone and chalk it off as a loss than take even the tiniest of risks in improving the product, Mythic Entertainment who will dump on their previous product to promote the next low-seller, and then you have Battleground Europe who respond to low subscribers by simply deleting any criticism. So the simple fact that FFXIV: A Realm Reborn exists is enough to earn Square Enix a lot of respect in my books.

First of all, let’s talk story. A Realm Reborn takes place after the events of Final Fantasy XIV 1.0, where the Garlean Empire invades Eorzea with the goal of military conquest, and Bahamut (the giant dragon from the end of game trailer) descends upon the world and destroys many of the major cities. When the attempt to contain Bahamut fails, the adventurers (players) are teleported a short distance into the future and in order to maintain continuity, no one remembers who they are or what they look like. Five years later, the adventurers begin appearing in Eorzea, ready to aid the land once again in the fight against monsters, the Garlean Empire, and a rising tide of evil.

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There’s a special five letter word I like to break out when referring to Square Enix: Inane. The company appears to be peppered with inanity from the very tip top all the way down to the bottom. Inane people who think that selling 3.5 million copies of Tomb Raider is a disappointment. Who greedily approved and released the shameful non-game that was Final Fantasy: All The Bravest. And finally, the people who designed the systems around Final Fantasy XIV: A Realm Reborn. I could use this time to question why my pre order of FFXIV directly from Square required me to use the forums to receive a link to find my order (it was never sent to my email) so that I could go to a third party website, bring up a pre order code that came back as invalid. Oh wait, I have to put that code in another website which then generates my pre order code, which is different from the beta code and product code and even though I purchased the game directly from Square, not automatically applied to the account. Nevermind the fact that these websites were broken much of the time, returning an invalid code notice to people with valid codes without telling them that they were actually supposed to wait until predetermined dates before they could be entered, assuming they hadn’t been sent a code for the wrong region or just not at all.

And now let’s talk about server traffic, AFK, and the perception of customer value. Even post-launch, players have found themselves unable to log in with the most grueling of all errors: Error 1017, or “this world is full.” Why is the world full? Because everyone refuses to log off. Square Enix decided once again that they would not implement an auto-kick function. Couple high traffic with the fact that people will not log out in fear of losing their spot and you end up with a game where the servers are consistently full and the normal cycle of slots freeing up when someone logs off is mostly broken.

On the other hand, the game is a lot of fun when it does work, and you can hear more on that in Part 2 of our impressions piece coming later this week.

Details On Allods Online Subscription Server


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While there is no date currently set for Allods Online’s subscription server, gPotato has come out with a list of new details regarding what will and will not be available to players. As we already know, the cash shop will not be available in subscription Allods at all: This means that items like runes, elixers, strongbox bonuses, and cursed items will be completely removed from the game. Players will enjoy a 30% boost in leveling speed, twice as many stat points per level, and the ability to customize their characters with gold. Bags, mounts, and pets are now rewards from quests and can be purchased with gold, and megaphones will be distributed in small amounts on a weekly basis.

With the removal of Runes, you will be happy to know that mob difficulty on the subscription server will be adjusted. The announcement, including the list of which cash shop items are leaving entirely, can be found at the link below.

(Source: Allods Online)

Funcom Q2 2013 Finances


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Funcom has released their 2nd quarter finances for 2013, and the results are certainly figures. So for the sake of brevity, let’s go over some figures, shall we? Revenues in Q2 more than doubled those from the same time last year, however Funcom has yet to return to a positive cash flow. Revenues reached 5.4 million, however earnings before interest in tax -253 thousand, a massive improvement over the -47 million from same time last year. Funcom began a restructuring process earlier this year which concluded in May and has left the company close to cash flow neutral, burning just forty two thousand compared to the four million from last quarter. More cash flow improvements are expected to be seen in the latter half of the year.

On the game side, Age of Conan and The Secret World continue to be Funcom’s major sources of revenue, with The Secret World noted specifically for positively affecting the developer’s cash flow. Last quarter, Funcom consolidated its studios into a single location in Durham, North Carolina, focusing on running the existing portfolio as well as working on additional titles.

Funcom’s continuing projects include structuring the Dreamworld engine so that it can be used in mobile and tablet systems. Work continues (allegedly) on the engine updates for Anarchy Online. Funcom’s upcoming games include LEGO Minifigures Online as well as a slate of mobile titles and work-for-hire operations that encompass lower development periods and faster sources of revenue.

(Source: Funcom Release)

MMOrning Shots: Fishing Buddies


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In Final Fantasy XIV, fishing isn’t just a skill, it is a way of life. Well maybe not, but it is rather addictive. Not to throw fuel on the fire but like many of the other components, fishing in FFXIV 1.0 wasn’t just boring, it was needlessly complicated, and it wasn’t nearly as useful as it is now. These days, fishing does everything from curing hunger, athlete’s foot, finds tax loopholes, and in special occasions can even be used in Finnish dance. And if you look hard enough, you can even find some fish.

Once you hit level 10 in your first chosen class, you are able to travel to Limsa Lominsa (I suggest waiting until 15 when you unlock the airship, it is a long walk otherwise) assuming you didn’t start there, and join the Fishing Guild. Once you start, the goal is to complete your fishing log, complete the occasional quest, and work on your records. The fishing log is a handy tool which fills in with information as you catch fish, detailing prime locations and some information. Quests are available every five levels, and your records are updated whenever you catch a larger fish in a specific category.