Deadman Polling Death/Combat Changes


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Jagex has announced that notable changes to Deadman mode will be coming in a future content poll. The latest developer diary details a number of content additions to be added in the upcoming player poll, including additions and tweaks to the recently released Zeah continent. Among the changes, however, are two key tweaks for Deadman Mode content. The first, whether the community will approve of new players receiving a six hour grace period during which they cannot be attacked. The second, whether or not killing a player more than forty levels below you will no longer generate a bank key.

Other Deadman updates include a timer on login similar to that found in pvp worlds, the ability to obtain dragon claws as a very rare drop from dragons, and adding pvp armor to wilderness boss drops. Voting opens soon.

(Source: Deadman)

Daybreak Game Company Branching Into Xbox One


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(Update: Clarified that DC Universe is the first game to be released)

When Daybreak Game Company spun off of its Sony corporate overlords, most of us assumed and hoped that this would lead to their titles eventually being released on the Xbox. That speculation has come to fruition with the announcement that DC Universe Online will be hitting Xbox One later this spring. The console release will include the full game and all 20 currently released episodes. According to Game Informer, the release will also come with updates for all systems tying in the game with the Legends of Tomorrow television show.

A number of quality of life updates are coming as well, including account-wide unlocks for gear and styles, as well as cross-platform play between PC and Playstation with Xbox players on their own servers.

Hopefully this means more of Daybreak’s games coming to Xbox such as Planetside 2 and Everquest Next.

(Source: Game Informer)

RuneScape Classic Open To All Again


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In celebration of RuneScape’s 15th birthday, Jagex has once again made the oldest iteration of the game available to the public. Starting today and running through mid-March, players can log in and secure themselves indefinite access to the classic servers with all of their old school glory. Your account from RuneScape won’t transfer over, so if you haven’t played before you’ll be starting over.

The availability of RuneScape Classic is limited to current RuneScape members. If you are a member and wish to take advantage of the open window, head over to the official page and log in with your current RuneScape account from 11 January at 12:00 UTC until 11 March at 12:00 UTC. Once you’ve made a character, you will have access to RuneScape Classic whenever you want to play it.

RuneScape Classic remains online for the remaining community that continue playing as well as players who would like to see how the game looked pre-2004. Due to the ease of cheating, the game is mostly closed off to the public with small windows of time where new players can obtain access. The last time that the servers were open to new players was 2011, at which time Jagex claimed that the game would not be opened to the public again. Whether the current event is a one-off exception is unknown.

(Source: RuneScape)

Red 5 Studios “Optimizing” Development Resources For Firefall


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Firefall is completely fine, in case November’s significant layoffs and December’s inability to fulfill payroll didn’t make it clear enough. But you can’t expect a company to flat out admit that times are tough, at least if the public relations department wants to keep their jobs. So instead, Red 5 sent out a memo to the press stating that the company is still undergoing “optimization efforts” in preparation for the launch in Asia.

Red 5 Studios, Inc. is continuing to undergo reorganization and resource optimization efforts in order to secure our direction to meet the market needs of China and other Asian countries. The recent reorganization efforts include optimizing development resources and keeping bringing in new expertise and skill sets. Our support to Firefall and our players are continuous with content updates and customer support. As always Red 5 Studios is committed to providing the best gaming experiences to our audiences.

MMO Fallout will report further once we know how many employees have been strategically reorganized.

(Source: Massively)

Neverwinter Removing Dyes, Fashions From Store


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Perfect World Entertainment has announced with today’s update that multiple items have been removed from the Zen store in Neverwinter. We were first informed of this update back in October, with the publisher revealing that cosmetic fashions and dyes would be removed in an effort to make trade bars more useful. As part of a rolling set of updates, mounts from previous lockboxes will be added to the trade bar store, and epic versions will be added to the store.

Trade bars are obtained from lockboxes.

(Source: Neverwinter)

Old School RuneScape Launches New Continent


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With RuneScape celebrating its fifteenth birthday this year, Old School players have a lot to look forward to in terms of new content. With today’s update, players will be able to explore the first region of Zeah, a whole new continent set to launch over the course of 2016. The first area available is the city of Great Kourend, with five families fighting for control. Players can help any of the five families in return for access to new weapons, armor, and other resources and skill training areas.

“Our dedicated development team has been beavering away on Zeah for quite some time, so it’s fantastic that we can finally unlock the doors to Great Kourend,” said Mathew Kemp, product manager, Old School RuneScape. “The launch of an entire landmass exclusive to Old School RuneScape over the course of 2016, and the new content it will bring to our excellent community, is really exciting. Zeah also underlines the success Old School has experienced since its launch in 2013.”

The rest of Zeah is set to release over the course of the year. You can read more about today’s update at the link below.

(Source: Old School)

Divergence Online Ultimatum: No More Free Keys


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Divergence Online is an upcoming hardcore sandbox MMO by developer Stained Glass Llama, dubbed a spiritual successor to pre-CU Galaxies and set to hit Steam as soon as Valve hits the launch button. SGL hopes to bring Divergence back to the glory days of sandbox games, one that predates Youtubers and streamers using their alleged popularity in order to bully developers into giving them free stuff.

In a recent blog post, Ethan Casner makes an ultimatum against what he calls ‘Gaming Yelp Reviewers:’ No game keys will be given to people offering good reviews in exchange. Furthermore, any requests of the like will go into a list to be dispensed at a time of their own choosing. The number of people making such requests is high enough that, in Casner’s own words, “if everyone who has asked for a free key in the last two weeks had contributed to our IndieGoGo, not only would it have not failed but the game would be substantially more complete right now.”

Therefore, and furthermore, any requests made to Stained Glass Llama for the intention of getting free keys will be summarily ignored. Any “repeat” requests, threats, or offers from so-called “reputable” reviewers, streamers, whoemever, offering a favorable review in exchange for free stuff will go on a nice little list that I’m building up of “sources you trust for reviews which offered to give me a blanket good one in exchange for free stuff,” to be dispensed to your own community if and when I feel like it, assholes.

You can read the rest of the blog post at the link below, in which Casner doesn’t hold much back when referring to said Youtubers.

(Source: Divergence Blog)

[Less Massive] Interplay’s Latest Legal Trouble


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Fallout developer Interplay has gotten itself into more legal trouble. Those of you who have been keeping score will remember that our saga began in 2009 when Bethesda sued Interplay over the company’s not-so-honest claims that Fallout Online was in full production, meaning 30 million in funding minimum. Interplay, in its multiple attempts to fight off bankruptcy, sold most of the rights to Bethesda in 2009 with the rest following for an additional $2 million in 2012. Prior to this, Interplay had already been sued for using the Dark Alliance Engine in their games without paying for the license.

Just a few days ago, Good Old Games pulled down the Descent titles without notice from their online store, however they are still available and running a sale on Steam (although they shouldn’t be). In a post on the GOG forums, Matt Toschlog & Mike Kulas revealed that Parallax Software is behind the takedown, and that Interplay hasn’t been paying royalties since 2007. Even after being served with legal notice, Interplay did not pay royalties, resulting in further action.

Parallax Software still exists and still owns the copyrights to the Descent games. Under our 21-year-old agreement, Interplay has the exclusive rights to sell Descent and Descent II, and they have been doing so on Good Old Games and Steam.  The problem is that Interplay has not paid to Parallax any royalties since 2007. We’ve talked to them about this numerous times over the years, and finally took action this fall. We served Interplay official notice that they were in breach of the contract, and when they still failed to pay we terminated the agreement.

While Parallax owns the rights to the first two games, Interplay currently owns the trademark and rights to both develop and license new games in the franchise including the early access title Descent: Underground.

(Source: GOG.com)

Soldier Front 2: Highly Reviewed, On Steam, Also Defunct


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Soldier Front 2 is one of many free to play first person shooters on Steam and, if you’re anything like me, you may have stumbled upon it while browsing your recommended queue during the holiday sale. It may have even caught your eye, being a free to play shooter with a “very positive” community rating, and you may have downloaded it only to find that the game doesn’t launch. Instead, you get an error mentioning issues connecting to the server.

You see, Soldier Front 2 shut down months ago, yet the game is still available to download from Steam. The store page for SF2 no longer lists extra DLC packs, however they are still available for purchase for anyone unlucky enough to stumble upon and ignorant enough to buy without attempting to launch the game first. And should anyone get that far down the rabbit hole, the booster-nature of the DLC packs means that they are all ineligible for a refund.

(Source: Steam)

MMO Fallout Says Goodbye To 2015’s Dearly Departed


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2015 is over and that means paying respect to the recently departed, games with no servers and developers without jobs. While the year brought with it plenty of new games, it also marked the end of others and whether or not those games continue to live on through unofficial, community-run private servers is another story.

Let’s reminisce on a few of them.

1. Face of Mankind

Seeing games like Face of Mankind never become truly popular and then die out due to the venom of its own design is disappointing, but alas 2015 was the year that the crowd funded reboot to the sandbox title was finally put to rest and given its proper burial: Six feet under. In theory, it was a great idea: Factions made up entirely of players that would function as a working society with police, miners, terrorists, etc. In practice, however, the game quickly devolved into a free for all deathmatch with no limit to the drama of “you broke the ceasefire,” “no you broke it first” on the forums.

Games like this tend to work, in theory, until you enter the troll factor and compensate for the idea that player vs player deathmatch is the easiest form of emergent gameplay in a sandbox environment. Combine it with a system that both allows players to endlessly respawn and try to take out as many people as they can before they are killed, and the inability of players tasked with enforcing the peace to have any real stopping power, and you have a title that new players could log into, find little more than random grenade spam, and subsequently log out and uninstall.

Ultimately, Face of Mankind was an old game with a niche audience. Not even Steam could change that.

2. Dragon’s Prophet (North America)

This is one of a few on our list this year that shut down not due to the game itself but because of the publisher. Dragon’s Prophet is still alive and not-exactly kicking in Europe and Asia, however when Sony Online Entertainment transitioned into Daybreak Game Company and refused to place Dragon’s Prophet on the All Access list, it was pretty obvious that the publisher was looking to cut ties. As part of its cost cutting measures, Daybreak brought everything in house, laid off a bunch of employees, and fired Storybricks. Later on we learned that the two companies would be cutting ties and that Dragon’s Prophet would be shutting down in North America.

So by that measure, Dragon’s Prophet is the only one of this list that can still be played in an official capacity. Creating an account and playing on the European servers is feasible and, in my experience, doesn’t come with any lag.

3. RaiderZ

Again, a victim of corporate play. In this case, Perfect World Entertainment was unable to do anything with the game due to the closure of the game’s developer MAIET. Rather than go through the process of hiring another studio or bringing some people on board to continue development, costs that would have likely outweighed any potential income that the game might receive due to the extra attention, Perfect World decided to call it a day and shut the game down.

As far its library was concerned, Perfect World had a lot higher quality games to invest its money into rather than pouring it into what was an enjoyable but otherwise generic Korean import with a lot of grind and not a big audience. At least they had the decency to reimburse players who’d spent money on it.

4. Archlord 2

If you haven’t noticed, this list every year has a majority stake of Korean imports, and is also severely incomplete. If I took the time to track down every MMO imported from China or Korea that shut down months after launch, I’d have to start this list in January and there would probably be closer to 100 titles. If I included every MMO in China and Korea that shut down this year, it’d probably be closer to a thousand. So instead, I keep the list confined to the games that were released westward, noteworthy enough to be covered here and on other major western gaming websites, meaning you won’t see any one of the numerous titles that R2 Games or Steparu quietly launched and just as quietly shut down.

So while Dragon’s Prophet is the result of publisher bailout and RaiderZ is the victim of developer absence, Archlord 2 went down due to the simple lack of community interest. We knew this was going to be an issue back when the game was still bound to Korea and was already merging servers during beta with players still having trouble forming public groups. The game wasn’t well received in Korea and it wasn’t well received here. Before they had the chance to bury Archlord, its successor was already on its death bed.

5. Transformers Universe

Not an MMO, but worthy of mention because it is Jagex and this is a game that I had marginally more optimism for than their usual new game announcements. The idea of Jagex working on a game based on a third party IP, ideally, meant that there would be an outside force pushing and prodding and ensuring that the game was being developed efficiently and without the waffling that usually ends up delaying and tanking Jagex’s other projects. Ultimately, however, it seems that the addition of a second player just meant one more hand to pull the plug.

But Transformers Universe is a perfect example of a popular game killer, when a title sees a dramatic turn in development focus and jumps genres halfway through development (or in this case less than a year before it was initially supposed to launch), forcing the team to scramble to effectively start over while still driving toward that initial launch date. It’s like being assigned to cook a lasagna with the expectation that it will be done before noon, only to be told at 11:30 when it’s already in the oven that instead the task is to make bolognese. You’ll get it done, late, and it won’t be as good as making it from scratch because all you have is the ingredients for lasagna, plus some half cooked lasagna, and some stuff left over in the cabinet.

6. Infinite Crisis

Again, not an MMO, but noteworthy regardless. Similar to Transformers Universe, the demise of Infinite Crisis is an important reminder on two fronts: First, that the MOBA market is saturated to the point where your game has to be something special or noteworthy on a design or monetary level in order to maintain the healthy userbase required to keep it going. Second, that big IPs mean absolutely nothing in the ‘games as a service’ genres of MOBA and MMO where you rely on long term revenue rather than the first month.

I wrote an editorial at the time of Infinite Crisis shutting down and its bullet points are still applicable today, probably even more so.