Line of Defense Combat Phase 1 Coming Tomorrow


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3000AD has announced that Line of Defense’s first combat phase will hit the servers beginning tomorrow, February 25th. The update will unlock assault rifles, pistols, combat knives, and melee, with players receiving a random item from each class upon spawning into the world.

Phase 1 (of 6 planned phases which unlock various weapons, items etc) of the infantry combat is out of final internal testing and will be released tomorrow around 12PM EST / 9AM PST

For the full list of updates, check out the game’s changelog.

(Source: Steam)

Crowfall Begins Phase 2: Kickstarter Now Available


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The timer on Crowfall’s website hits zero today and it may not surprise many of you that it lead to a Kickstarter campaign. The self-described Throne War Simulator is asking for eight hundred grand over the next month, with an estimated delivery of December 2016.

In Crowfall, players battle it out over multiple worlds for control of the land. The game promises meaningful season changes, limited campaigns on procedurally generated maps, player control over maps, and a lot of destruction.

You can grab a digital copy of the game for as low as $30 during the Kickstarter campaign.

(Source: Kickstarter)

Neverwinter Details Xbox One Launch


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Neverwinter is on the cusp of its Xbox One debut, and Perfect World Entertainment wants you to know exactly what the launch will entail. As noted in the preview posted today, Neverwinter will launch with its original PC content as well as Tyranny of the Dragons.

The Sharandar, Dread Ring, Icewind Dale, and PvP campaigns as well as the Gauntylgrym zone (along with the dungeons and skirmishes associated with them) will be released on Xbox One in later expansions.

Character rosters will be separate between PC and Xbox players, however the Sword Coast will allow people to join together from international servers to fight alongside one another. Additionally, the premium races will be available to purchase as premium content.

Neverwinter hits Xbox One in early 2015.

(Source: Neverwinter)

Everquest Next Drops Ties With Storybricks


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Daybreak Game Studios has announced that they have cut ties with Storybricks and will continue developing the game’s AI in-house. The comment came during a live stream where the team also revealed hopes that the game will come to Xbox and Playstation.

“We are not working with Storybricks any more. We made the decision that it was in the best interest of the game to take that work in-house.”

(Source: MMORPG.com)

[Video] World of Warcraft: Bots in Battlegrounds


Streamer ZybakTV posted the above video showing a Battleground game in World of Warcraft almost exclusively populated by bots.

Do you play World of Warcraft? Are bots in battlegrounds a common occurrence? Let us know in the comments.

Trick Dempsey Bids Farewell To Defiance


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Defiance’s Trick Dempsey announced that he will be stepping down from his role as creative lead in order to move on to another project. Dempsey’s role will be replaced by Carble “Locarb” Cheung, pictured above, who posted an introduction on the official website detailing plans for the future of the MMO shooter.

Speaking of the future: “YES!” we are planning for Season 3 and beyond. This includes updates to arkfalls, sieges, Expeditions, and more. Beyond that, a new enemy type is in the works, and we’re discussing ways to spread some love to our PvP players … along with the possibility of a non-instanced roaming Warmaster. It’s a lot to talk about, so stay tuned – I’ll be back with updates as we narrow down more details and specifics!

(Source: Defiance)

Star Vault 2014 Finance: Sales Down, Profit Up


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Star Vault has released their fourth quarter finances for the 2014 year and the results are not all bad.

While net sales fell for the second quarter in a row, down to $57 thousand, net profit dipped slightly more out of the red at $109 thousand below. This year Star Vault made advances toward release on Steam, announcing that Mortal Online would support the Oculus Rift, testing a territory control system, and worked towards the upcoming release of Sarducaa, the next continent.

As always, here are CEO Henrik Nystrom’s (translated) comments:

We have throughout 2014 continued to improve the quality and the experience of playing Mortal Online. During the early years was updated game engine Unreal Engine which has facilitated and laid the foundation for further development. Territory control system was in place during the second quarter. This allows for further development with new features and experiences that will be interesting to follow the 2015th

We have in the fourth quarter continued to work hard for the upcoming launch of the platform Steam, which is the world’s largest digital distribution channel for PC games. In November we released a so-called “performance patch” to improve the performance of the players when especially a large number of players are on the screen simultaneously. This has previously been heavy for players’ computers but have become much better and the players now need not miss out on the game experience when playing surface is under heavy load. It is thus an impressive performance increase.

We are continuing to work on the new continent, which is the last step before STEAM launch, where the technical challenge is now complete. This means that our network solution now supports both the existing continent and the new continent that soon we will be presenting to our players. What we have left before launch is improving the artificial intelligence that gives players a better gaming experience. We think it’s important to stability in the continent is so good it can be before we release the update. Our previous goal was to release it before the end of the year but we want to give it extra time to the players who patiently waited for a new continent will get as good an experience as possible. We are committed to releasing the continent first quarter of 2015, and shortly after this launch the game on STEAM platform. We made the decision to have two continents implemented before STEAM to even be able to handle an increased number of players in the game world. As previously commented, we will continue to be very honest with our loyal player base and allow them to participate and judge when we have what it takes for a successful launch. One of the major challenges in the industry is to bring in new players, but also to retain existing players by offering a high quality and solid gaming experience which is very important for us at Star Vault.

Furthermore, I can happily comment that Mortal Online was nominated and came in first place as the most “hyped” game on the Gold Chip – a stipend provided by Estrella. The Gold Chipset provides Estrella players the opportunity to vote for a title that offered a place in Estrella’s booth at Dreamhack. DreamHack went well, we got a lot of fans who tried the game and playing now.

Oculus Rift is that earlier in wait for when we know when it will be released and the hardware will apply to the market. Before we know it, we will not do any work here. We focus remains on being able to provide full support in Mortal Online as Oculus Rift will be on the market, precisely because the game fits so well on the type of hardware with dedicated first-person view. We believe that many will try out a game like this when they own a pair Oculus Rift, and then we also have the chance to reach out to many interested players.

Work on the continent release is proceeding according to plan.

Henrik Nystrom
CEO, Star Vault AB

(Disclosure: Star Vault’s finances are published on the Aktie Torget stock exchange in Swedish, linked below, and translated using Google’s automatic tools. Figures shown above are based off of the SEK to USD conversion rates as of the day of their publishing.)

(Source: Star Vault)

RuneScape’s Bonus Exp Weekend Details


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RuneScape’s bonus experience weekend runs from February 20th through the 23rd, and since the rules change slightly with each event, Jagex has posted details on just how this weekend’s event will work. If you plan on taking part in the bonus weekend, it is worth reading as the particulars are rather complicated.

Read the entire FAQ at the link below.

(Source: RuneScape)

Defiance Previews Expeditions


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Trion Worlds has posted an article detailing expeditions, a new mini-game coming alongside the Alcatraz update. Expeditions are a series of challenges players can complete, with rewards and difficulty increasing the further the player gets.

In addition to Tiers, a new “Round” tracker shows how many Expeditions you’ve completed in a row. After completing an Expedition, you will be transported back to Alcatraz to rearm, regroup, and purchase gear.

The news post details the kind of enemies you’ll face and how the tier system works.

(Source: Defiance)

Play Crowfall To Destroy, Not Create


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If you hadn’t heard, Crowfall is set to be developed using the Voxel Farm engine, the same technology powering Everquest Next and Landmark’s destructible terrain. The benefit of this tech is that it allows for procedural generation and for the world to be destructible on a very detailed level.

Blast holes in walls. Collapse towers on your opponent. Dig a tunnel beneath a castle wall, so that you can dig your way up into the courtyard and siege from within.

While the technology will be available in all worlds, it will really shine in the Campaign worlds where players can literally bring down civilization. After all, it’s going to be destroyed anyway.

On the creation side, if you’re into that sort of thing, the voxel tech allows cities to be built with great detail, from castles to shops, and allows for them to grow organically. Everything in the game can be procedurally generated using complicated algorithms.

Check out more details at the link below. Crowfall is set to launch as a buy to play game with an optional subscription.

(Source: Crowfall)