Preordered APB? Electronic Arts Has No Obligation To Help You


No dice.

Those of you who purchased APB before its demise are likely aware that Electronic Arts, as distributor, is offering out free games if you can prove that you once owned the crashed MMO. Over multiple forums, players are reporting getting everything from Bioware bucks (that can be used to buy full games), EA store credit, and full games of the player’s choosing. If you are one of those players, you might want to check yourself before you email EA about the silent promotion, especially if you preordered APB.

I found out the hard way that Electronic Arts is only allowing people who purchased APB from July 15th onward into the program, and everyone else is out of luck. As the customer service rep put it:

I understand your frustration over this issue but there are a few things to remember. Real Time Worlds was the owner of the servers for this game, as well as the owner to the rights of the game as well, EA is simply trying to help out its customers through goodwill as we have no responsibility to refund or issue free games to customers for something out of our control.

I’ll reiterate an important lesson I brought forward in another MMO Fallout article: It is rarely a good idea to pre-order an MMO. If you just have to preorder an upcoming title, however, ensure you order it directly from the publisher, not from the developer or Steam or other platforms. This way, if the developer goes belly up two months after the game ships, and are unavailable/bankrupt, you can still go after the publisher for a chargeback I mean, compensation.

Otherwise, you can always file a complaint against Electronic Arts with the Federal Trade Commission. https://www.ftccomplaintassistant.gov/

Global Agenda: Hey APB Players, We’re Still Up


Laughter Was Had Audibly

I apologize to any ex-Realtime Worlds employees or APB players who might be offended by the above picture, but I had to repost this. Those of you on Global Agenda’s mailing list will likely have received the above email, taking a sharp stick and poking the still-warm remains of All Points Bulletin, and inviting its players to come join up the action, with a promo code!

An Open Letter to Shooter/MMO Fans from Hi-Rez Studios

Dear Shooter/MMO Fans:

The last few years have been rough for many fans of the Shooter/MMO genre.

Several innovative game titles with great communities have folded as they sought to bring together those of us who enjoy the fast-action, intense pace of a shooter, but also the character progression and persistence offered by MMOs.

Today, we mourn our latest fallen colleague, APB. In making APB, Realtime Worlds had a bold vision to make an MMO devoid of traditional tab-targeting, cast bars, and die-roll combat. We honor their effort and innovation, and greatly mourn the game’s closing.

Sadly, the APB server shutdown leaves their entire community with nothing to shoot or blow up tonight!

So between today and Friday, September 24, 2010, we are offering refugees from APB and other Shooter/MMOs an opportunity to join Global Agenda’s growing community more easily and affordably than ever.

We figure you deserve it. And you’ll fit right in since you already know how to aim.

All players that purchase Global Agenda on the game’s official webstore prior to September 24, 2010, using the promotion code “LongLiveShooterMMOs” will receive a 30% discount off the game. That’s $20.99, £13.12 and €15.75!

This one-time purchase gives you full access to the game’s content, with no monthly fees.

And, remember, you can try the game before you buy by playing the free trial, available here..

We at Hi-Rez Studios believe strongly in the Shooter/MMO genre. We celebrate and thank all developers advancing innovative Shooter/MMO concepts, as well as the fans that dedicate their time to playing and supporting these games.

Todd Harris
Executive Producer, Global Agenda

Just wait, APB fans. If Epic Games does purchase All Points Bulletin and revitalize it, you can take this email and tell Todd Haris exactly where he can shove it.

Global Agenda: Hey APB Players, We're Still Up


Laughter Was Had Audibly

I apologize to any ex-Realtime Worlds employees or APB players who might be offended by the above picture, but I had to repost this. Those of you on Global Agenda’s mailing list will likely have received the above email, taking a sharp stick and poking the still-warm remains of All Points Bulletin, and inviting its players to come join up the action, with a promo code!

An Open Letter to Shooter/MMO Fans from Hi-Rez Studios

Dear Shooter/MMO Fans:

The last few years have been rough for many fans of the Shooter/MMO genre.

Several innovative game titles with great communities have folded as they sought to bring together those of us who enjoy the fast-action, intense pace of a shooter, but also the character progression and persistence offered by MMOs.

Today, we mourn our latest fallen colleague, APB. In making APB, Realtime Worlds had a bold vision to make an MMO devoid of traditional tab-targeting, cast bars, and die-roll combat. We honor their effort and innovation, and greatly mourn the game’s closing.

Sadly, the APB server shutdown leaves their entire community with nothing to shoot or blow up tonight!

So between today and Friday, September 24, 2010, we are offering refugees from APB and other Shooter/MMOs an opportunity to join Global Agenda’s growing community more easily and affordably than ever.

We figure you deserve it. And you’ll fit right in since you already know how to aim.

All players that purchase Global Agenda on the game’s official webstore prior to September 24, 2010, using the promotion code “LongLiveShooterMMOs” will receive a 30% discount off the game. That’s $20.99, £13.12 and €15.75!

This one-time purchase gives you full access to the game’s content, with no monthly fees.

And, remember, you can try the game before you buy by playing the free trial, available here..

We at Hi-Rez Studios believe strongly in the Shooter/MMO genre. We celebrate and thank all developers advancing innovative Shooter/MMO concepts, as well as the fans that dedicate their time to playing and supporting these games.

Todd Harris
Executive Producer, Global Agenda

Just wait, APB fans. If Epic Games does purchase All Points Bulletin and revitalize it, you can take this email and tell Todd Haris exactly where he can shove it.

All Points Bulletin: What Happened


Axed Prior To Buyout

I write this article knowing full well of the rumors that Epic Games is in talks to buy All Points Bulletin and either strip it to its core to figure out its secrets (Sylar style from Heroes) or relaunch the title under its own rule, but I want to make a distinction. No matter what happens in the future, this “What Happened” article is about All Points Bulletin under the reign of Realtime Worlds. Oddly enough, if Epic Games does pick this title up, then at some point in the future it will shut down again, meaning if MMO Fallout is still around at that point, that the game will have two funerals. Note to future self when I’m linking back to this article: Remember to point out the irony, even though it won’t be ironic at all.

It would be easy to say that Realtime Worlds went bankrupt and leave it at that, but the issues with All Points Bulletin lie in a problem that kills many hybrid games. I am, of course, speaking of the “jack of all trades, master of none” approach, where the developer attempts to cross two or more genres, and ultimately produces a product that is overall unimpressive in either category. In this case, Realtime Worlds attempted to cross the fast paced shooting and driving of Grand Theft Auto with the large scale, persistent world of an MMO. Early on in July, I wrote an article about how All Points Bulletin needed to find its identity, and soon.

On one hand, if APB is an MMO, then we’re all playing one of the most shallow MMOs on the market. Transcending genres, imagine if World of Warcraft comprised of nothing other than battlegrounds, fighting players for experience and cash. As an MMO, All Points Bulletin was shallow in the leveling system, the longevity system, and the atmosphere of the world around you. At some point Realtime Worlds forgot the biggest difference in World of Warcraft versus Call of Duty, in that Activision could care less if you get bored of Call of Duty, you’ve already paid your $50-60, whereas Blizzard has to keep you interested if they expect you to continue pumping a subscription fee into the game. On atmosphere, APB was a lot more fun with a group, but ultimately the small world that compromised the action and social districts felt two dimensional and unchanging. Instead of being in a living, breathing city, you were simply driving around waiting for your next mission to appear.

On the other hand, if APB is a shooter/driver, they offered no reason for players to pick up that game over the myriad of other non-subscription shooters on the market. The shooting mechanics were unresponsive and uninteresting, while the cars could fool you into believing your character was perpetually drunk, not a help when everyone you run over as an enforcer costs you prestige. Of course, Realtime Worlds made an effort to fix the driving and shooting mechanics down the line, but unfortunately they did it too late.

One of my more important lessons I teach to developers on MMO Fallout is that silence is deadly. Any gaps you do not fill will be filled by your community (and dedicated trolls), and the filler they use is not to your benefit. When Realtime Worlds place and embargo on reviews for seven days after the game launched, players who had not given the open beta a go were redirected to those who had. Although Realtime Worlds didn’t want professional publications making reviews based off of the lower-population beta experience, they only accomplished sending their prospective customers to the non-professional players who have absolutely no inhibitions when it comes to portraying their gripes over a video game. Remember, Eurogamer will never call your game a huge failure created by a bunch of scam artists, but your beta testers will. I believe I said at the time:

Now that the news of this embargo is being reported on, when the game does come out and widely reported issues with shooting and driving become even more publicly available, people may assume the worst: That the embargo was an effort to stifle critique.

But broken mechanics and bad PR a dead game does not make, and one simply has to look at Warhammer Online to know that a free-fall in subscribers post-launch can be turned around with the right allotment of time, and sadly Realtime Worlds was not afforded that time. There are a few ex-developer blogs floating around, talking about how the company became exactly what you saw being discussed on forums: Ignoring criticism from the beta community, growing a massive head, and believing they could compete with World of Warcraft. As one ex-employee put it:

The middle management – and there was a LOT of middle management at this company – they were on that game for years and they continued to run it as though they were managing an architecture project or something. Fun never seemed to be a criterion for what they were doing

As Luke Halliwell pointed out on his blog:

“I must say I was shocked at quite how quickly it went down in the end. It felt like we were being let go decently, and then BOOM – not getting paid anything, owed last month’s wages, our notice periods, redundancy pay and unused holidays. A substantial amount of money, all told.”

Was All Points Bulletin a grandiose letdown? Yes. Could it have been a great game? Yes. Should it have shipped the way it did? No. If Epic Games buys APB, can they make it into a masterpiece? Yes.

But as the Realtime Worlds saga comes to a final close, we are reminded that All Points Bulletin can be summed up as the product of a company pissing away millions, as Luke Halliwell’s wife put it.

Please Buy All Points Bulletin, Epic Games!


Apple Pie Baking

I normally don’t talk about rumors, but if Earth Eternal can get bought up I’d like to think 130,000 player strong All Points Bulletin can get a reprieve as well. There are rumors flying around that Epic Games is gearing up to buy All Points Bulletin, no doubt a disappointment to the players currently working on private servers for the fledgling, if slightly cancelled, MMO. Say what you want about APB, the game didn’t really deserve to crash so early after launch, if anything for the sake of the people who still had 30+ hours of their gametime left (me).

If Epic Games picks up APB, hopefully they will relaunch it as a free to play game with microtransactions and VIP, ala Crimecraft. With the recent updates to the driving and shooting mechanics, APB improved vastly over its previous incarnation.

For those of you who are still wondering how this rumor came to be, Epic’s CEO Mark Rein loves APB. Loves it, almost like a man loves his football. Epic’s spokesperson commented that if there are talks going on, they are in full confidentiality, so there won’t be any information until it goes official, assuming it is credible.

More on APB if it ever appears.

Wait…What? WHAT!? All Points Bulletin Is Gone…Taken Offline


OBJECTION!

See? This is what I get for going to school. Several hours ago, Realtime Worlds announced that All Points Bulletin will be shutting down within the next 24 hours. It feels like just last week we were reporting on Realtime Worlds heading into Chapter 11 bankruptcy, selling off MyWorld, and desperately trying to find a new bidder for All Points Bulletin. At the time, Realtime Worlds expressed that the game was still lively, holding 130,000 active players. In a post on the APB forums, Brett Bateman had this to say;

“APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone’s best efforts to keep the service running; APB is coming to a close.”

According to Eurogamer, a source close to Realtime Worlds disclosed that the game will be pulled within 24 hours, as the company could not find a buyer.

“Despite all the talk, no buyer has been found so it looks like the plug is about to be pulled. We’ve heard that it could go tomorrow”.

Our thoughts and hopes go out to the now ex-employees of Realtime Worlds. It appears as though All Points Bulletin is already offline, as neither the forums nor the game itself are working currently.

I’ll be updating as more information appears, but this for all intent and purpose, this is the end of APB.

Looking Back, Moving Forward: August 2010


Video of the month.

There is no doubt that All Points Bulletin stole the show this past month, showing up on MMO Fallout at least once every three days heading towards the middle of the month onward. Although Realtime Worlds announced APB carrying 130,000 active players, I have to question how many of those players are actively paying subscriptions, as I have my doubts that Realtime Worlds would be going into administration if the grand majority were pumping cash directly into the cash shop and game time veins at RTW.

August was filled to the brim with news that makes you scratch your head and question reality. Bill Roper is gone from Cryptic, I was sent a legal threat by David Allen, I had my wisdom teeth taken out and pretty much immediately went back to writing up articles despite being heavily drugged on hydrocodone, I was featured on Biobreak and Tobold’s blog.

On another good note, however, MMO Fallout now has five active backups going. For the sake of my own embarrassment, I won’t mention the incident that lead up to me being paranoid about losing my information, but irregardless I now have five flash drives, each carrying a backup of MMO Fallout that I update on a weekly basis. I backup this website daily, but I only transfer it off of my computer every Saturday.

I’m still disappointed that the Atari versus Turbine lawsuit resulted the way it did. I personally love legal drama (when it doesn’t involve me) and would have enjoyed seeing something come out of this other than secret settlements.

Warhammer Online fans rejoiced this month. Although BioMythArts Entertainment (or whatever they’re calling themselves nowadays) isn’t giving specific numbers, they are willing to announce that Warhammer Online is indeed profitable, with tens of thousands of new players streaming in thanks to the endless trial system.

Over on Sony’s front, Everquest is once again proving that although their alternate rule servers are unique, they more often than not crash due to low populations. Such is the case with Everquest’s 51/50 ruleset servers (players start at level 51 with 50 level AP) which are due to be merged into normal ruleset servers.

Unfortunately, another month brings another game shutting down. After a year of promises and well wishes, Playdom announced the shuttering of Chronicles of Spellborn, after the Facebook gaming company acquired Acclaim. Although Acclaim’s two other MMOs 9Dragons and 2Moon were transferred to other hosts, Chronicles of Spellborn was shutdown late August.

Speaking of which, Earth Eternal came very close to shutting down. The most adorable non-Asian MMO hit a brick wall running when Sparkplay announced that the company had laid off all but two employees, and that the game would be sold at auction, with high hopes that a buyer would pick up the title. Luckily, a buyer did indeed pick up the title, and we’ve received information that many of the Sparkplay employees may be making a return soon enough.

Alganon-WAIT IT’S NOT WHAT YOU THINK- ditched the initial client purchase completely by going 100% free to play earlier this month. While the free title is restricted in how many quests you may partake in daily, as well as a shorter level cap, players can remove these restrictions with a simple cash shop purchase.

While we’re on the subject of departures, Bill Roper announced that he would be leaving Cryptic Studios. In unrelated news, I’ve been receiving emails of gratitude for reporting on this story.

On yet another sad note, Realtime Worlds and their newly released MMO “Absolving Perot’s Blame” (or APB for short) have been pretty much a weekly staple for MMO Fallout news. What started out as a simple announcement of standard restructuring took a turn for the worst when Realtime Worlds went into administration (Bankruptcy) and announced that they were looking for investors with what was left of the team. With the recently released patch offering major updates to the game’s driving and shooting, we can only hope that these much needed enhancements didn’t come too late.

The Chronicles of Spellborn: What Happened?


It's Gone Somewhere...

Chronicles of Spellborn can be summarized by comparing it to a kid explaining his idea for a video game.

“It’s gonna be awesome! There’s gonna be first person targeting, a bajillion quests to go on with only three classes to choose from but they’re gonna have their own subclasses to branch things out a bit. There’ll be no grind too, and more backstory than you can shake a stick at, and we’re talking a pretty big stick too. It’ll be set in a post-apocalypse environment, and there’ll be explosions and crazy quest series that will allow the player to take control of important people and beat up some bad guys!”

So my above rendition may make Spellborn sound like a bad game, which it isn’t by any means. Chronicles of Spellborn is one of those games that shows up and has the potential to innovate the industry, or at least a small portion of it. The story was detailed and in-depth, the quests were the main staple of the series, and numerous at that, and there was plenty of activity for all varieties of players.

And then Spellborn Works went bankrupt. You can make the best game in the world, but unfortunately without cash the game will shut down. Spellborn Works went bankrupt very shortly after Chronicles of Spellborn launched in North America in 2009 (The game had been running in the UK since the prior November). The game was siphoned by then-publisher Acclaim Games, who announced that they would be performing a massive upgrade to the title, turning it into a free to play cash shop game to be re-released at some point in 2010. Until then, however, Spellborn Live would receive no attention in the form of patches or updates.

Earlier this year, Spellborn’s Asia publisher Frogster announced that they would be shutting down the title. Over in the west, things became less and less hopeful as the months went on. The client on the website stopped working, resulting in the community hosting its own client and patches in order to get new players interested in the game.

Of course, progress without money is no progress at all, and Acclaim went bust shutting down everything. Chronicles of Spellborn was sold to Playdom, who announced that the game would be shutting down.

If anything, Chronicles of Spellborn is a perfect example of a good title that was marred by bad luck with its hosting companies. Due to the bankruptcy of its original developers, Spellborn never saw the attention and maintenance it deserved, and as a result ended up spending over a year on life support being transferred from company to company before finally being shut down.

NIDA Online: What Happened


NIDA Online shut down late last night, after approximately eight months in service, so last night I decided to take a plunge into the game and see just why the title fell short of its one year anniversary.

What I found was a game that wasn’t all that terrible, but nothing special. In terms of cookie-cutter MMOs, this cookie was that plate of Christmas cookies you get from relatives and neighbors that eerily look identical. They are home cooked, but have the strong sensation that the person simply unwrapped store bought items, arranged them on a plate, and called them their own.

I created an Artificier, a tech-based character, who did all of his fighting through guns, not unlike my character in Aika Online. My starter pistol was replaced at level ten with a shotgun, and buying ammo was quick and easy (click on a button on the HUD, no need to be in town or at a vendor). At level fifteen, however, I purchased myself a machine gun that tore through enemies like a hail of knives through air.

By the time I logged off for the night (the game shut down at approximately 3am my time), I hit level 20 and felt like I had accomplished absolutely nothing. I had finished a total of five quests, each one having me kill dozens, if not hundreds, of the same two or three mobs for the sake of finding three or five of whatever item they dropped. Sayries, for example, dropped shells that I needed for a level five quest. I leveled from eight to fifteen before I retrieved all five shells, which I turned in to find my next quest? Get three Sayrie shells. These are non-repeatable quests.

I wanted to get the essence of what new players see when coming into the game, and what I found was an uninviting world filled with monsters who, should you partake in the game’s quest system, you will be slaughtering by the hundred until they no longer give you a viable source of exp, only to finish one quest and then be sent right back for the next. It isn’t a test of patience, or tolerance of grind like in most other Asian MMOs, but instead you get to a point while questing where you simply ask yourself “where is the challenge?”

Moving around is a chore, with the WASD system broken, and the point/click system shoddily put together (I had regular moments where clicking yielded no movement). The combat system is a combat system, there isn’t much more to say about it. Nothing special, but nothing horrible about it either.

I’m sure I will be berated for not giving the title more of a chance, but the focus of my play time over the course of the day yesterday was to experience the game as a new player would, and judging by the dearth of posts on the forums pre-shutdown, and the lack of people in-game, I get the feeling I was one of the few remaining who cared to even take a peek.

NIDA Online is a reminder that for all we rag on mainstream Korean MMOs, there is in fact a level of quality that borderlines on comatose, and I for one feel bad that Gamekiss put so much of their own support and funding into a title that the developers obviously couldn’t care less about.

My videos below:

Yet Another Korean MMO Shuts Down


NIDA Online is a Korean free-to-play MMO. For some of you, that is enough to avoid this game like the plague, and for others it is enough to question: Omali why are you bothering reporting on yet another cookie-cutter MMO shutting down. Why is this significant? NIDA Online opened in September 2009, around the same time as Aion, Champions Online, and Fallen Earth. So, from start to finish, NIDA Online lasted slightly less than eight months.

Now I have never played NIDA, so I’ll leave the quips about the game’s quality to another person, but eight months says a lot. Consider, for instance, the fact that two very widely panned MMOs are still going rather strong to this day, after two years of being live (I’ll leave you to fill in what those two MMOs released in 2008 with high preorder numbers are). NIDA’s run even knocks out FURY, the only MMO we are aware of to fire off emails to its ex-players calling them losers. FURY, for reference, had a ten month life span.

Perhaps now Gamekiss can focus on its other riveting titles, such as the Freestyle basketball MMO.