Given that it is December 7th, you’re probably wondering why the trumpets of fanfare haven’t been going off at the headquarters of Sony Online Entertainment. Unless many of us were in a hallucinogenic daze earlier this year, I do believe that The Agency, Sony’s instanced espionage MMO, was slated for release this month. Granted, we haven’t heard anything about the game since E3, so fill in the gaps as you will: It’s not coming out this month.
So what happened? Simple answer: Sony looked at The Agency and said “we’re not happy with it.” In an interview with Kotaku, John Smedley of Sony Online Entertainment said:
“There was a moment in time in our company where we looked at our own stuff with a clear eye and saw we have to do better,”
You can read the whole article here, but The Agency will not be making it to a retailer near you before the second half of 2011, possibly putting the title in direct competition with The Old Republic, DC Universe, and others.
When Cheyenne Mountain Entertainment was still filing bankruptcy while claiming that they never had the resources to complete Stargate Worlds, we were treated to Stargate Resistance, a lobby based shooter more akin to a four-classed Team Fortress than the MMO we were all anticipating. Stargate Resistance was supposed to be the cash cow to bring in some moolah for SGW. When Cheyenne routed the game over to Fresh Start Studios, I think many of us anticipated that the game would be shielded Cheyenne’s imminent full collapse. It wasn’t.
Earlier today, Stargate Resistance was fully pulled from all digital distribution websites, and is no longer for sale. A note on the Stargate website reads:
On November 16, 2010, the License Agreement between Cheyenne Mountain Entertainment, Inc. and MGM Interactive, Inc. expired. As a result, Cheyenne will no longer be able to offer Stargate Resistance for sale to new customers. However, in the best interests of our customers, game play will be provided for a period of 60 days (until January 15, 2011) to customers who purchased Stargate Resistance prior to November 16, 2010. Look for more information as it becomes available.
The January shut down will mark 11 months as Stargate Resistance’s lifespan which, as user Night_Chrono puts it:
We beat APB so thats what matters at the end of the day.
More on the continuing Stargate saga as it appears.
Rev up the Wikipedia, because All Points Bulletin has a buyer…well, it always had a buyer, but now we know who that buyer is: K2 Networks. To save some of you the work, K2 Networks is the gaming company behind the Western localizations of Knight Online, WarRock, 9Dragons, among others. Given that K2 operates solely on Asian f2p grinders, the likelihood that All Points Bulletin will follow the free to play cash shop model are very high.
An official statement is coming next week. You can read the full story on Eurogamer, and I guess it’s time to stick All Points Bulletin in the Upcoming category. Bet you never thought you’d see that. But today the Realtime Worlds APB saga comes to an end.
What does baffle me about this is the tolerance or low expectations of MGM, owners of the Stargate license. Either MGM is not paying attention, at all, or they firmly believe that Cheyenne, in all of their continuing downward spiral, is somehow the only choice for a Stargate MMO. Or they don’t care anymore.
Back in March, I announced that Stargate Worlds was officially unofficially defunct, officially because Cheyenne Mountain Entertainment was so far into Chapter 11 bankruptcy and beating up Gary Whiting that the chances of release was somewhere between no chance and not a snowball’s chance in hell. In that article, however, I turned my guns to MGM, asking as simple question: Why have you allowed this to continue?
The legal battle over Cheyenne Mountain Entertainment, over which likely none of you remember, is over, and CME has retained full rights to the game assets in a lawsuit between them and the makers of Stargate: Resistance. Essentially, although people like myself assumed that Fresh Start Studios would be the new enterprise for Cheyenne, the company sued Fresh Start to stop the fraudulent transfer of assets.
So Cheyenne Mountain Entertainment gets to keep their assets…but they have no Stargate License. Answering my question from back in March, the license with MGM expired this month, and MGM decided to terminate the license. Getting the license back will no doubt prove difficult for CME, and Gary Whiting (who has been back in charge for a while now, from court order).
Oh and, dear March 2010 me:
More on Stargate Worlds if it ever appears, but it seems as if this saga is finally coming to an end.
Codemasters General Manager David Solari has been on MMO Fallout’s news bulletins before, with regards to Lord of the Rings Online Europe, but now I get to talk about him weighing his opinion on something not Turbine related. In an interview with Eurogamer on the topic of All Points Bulletin, Solari wanted to express his optimism that the defunct MMO could absolutely work, given the right time.
“[Realtime Worlds] made some key mistakes there, with some key stuff changed that game could be successful. I do think the game could be turned around but it would need nine months of hard work,” he added. “That game could have been successful but the cost of development and everything else was a huge thing. The money it had to make to support that was very high risk. If you could take a smaller team and make all the fixes and operate at a lower cost then it’s fairly unique: there’s not really anything else in the market out there.”
Solari makes a great point. During APB’s short life, I harped on a few points that the game could be fixed and turned around easily, but that Realtime Worlds would be fighting against the clock to fix the shooting and driving mechanics being lackluster in a driving and shooting game. But who exactly is going to pick up APB, Mr. Solari. You?
“We have not picked up APB,” he said, definitively. “I can answer you definitively,” he echoed, “we haven’t picked that up.”
Damn. Well there is still the possibility of Epic Games taking over. More on APB as it absolutely refuses to die.
If you’re like me, you still have All Points Bulletin installed on your computer, and occasionally start up the client. For those of you who don’t, you can still read the news ticker here: The ticker is occasionally updated with news on APB and Realtime Worlds, the latter still going through the negotiation process to find a buyer for the former.
A couple days ago, the following appeared on the blog:
=== 22/10/2010 ===
It’s looking like there might be light at the end of the tunnel for APB. The end of the administration process is apparently close and there appears to be a buyer for the game.
You can find more information at the above website, or by launching your APB client. We may see APB come back by the end of the year (or early next year). Perhaps Webzen will take it on, they have something of a history picking up dead MMOs. I think this is the longest an MMO has gone postmortem still being covered here on MMO Fallout.
Those of you who purchased APB before its demise are likely aware that Electronic Arts, as distributor, is offering out free games if you can prove that you once owned the crashed MMO. Over multiple forums, players are reporting getting everything from Bioware bucks (that can be used to buy full games), EA store credit, and full games of the player’s choosing. If you are one of those players, you might want to check yourself before you email EA about the silent promotion, especially if you preordered APB.
I found out the hard way that Electronic Arts is only allowing people who purchased APB from July 15th onward into the program, and everyone else is out of luck. As the customer service rep put it:
I understand your frustration over this issue but there are a few things to remember. Real Time Worlds was the owner of the servers for this game, as well as the owner to the rights of the game as well, EA is simply trying to help out its customers through goodwill as we have no responsibility to refund or issue free games to customers for something out of our control.
I’ll reiterate an important lesson I brought forward in another MMO Fallout article: It is rarely a good idea to pre-order an MMO. If you just have to preorder an upcoming title, however, ensure you order it directly from the publisher, not from the developer or Steam or other platforms. This way, if the developer goes belly up two months after the game ships, and are unavailable/bankrupt, you can still go after the publisher for a chargeback I mean, compensation.
I apologize to any ex-Realtime Worlds employees or APB players who might be offended by the above picture, but I had to repost this. Those of you on Global Agenda’s mailing list will likely have received the above email, taking a sharp stick and poking the still-warm remains of All Points Bulletin, and inviting its players to come join up the action, with a promo code!
An Open Letter to Shooter/MMO Fans from Hi-Rez Studios
Dear Shooter/MMO Fans:
The last few years have been rough for many fans of the Shooter/MMO genre.
Several innovative game titles with great communities have folded as they sought to bring together those of us who enjoy the fast-action, intense pace of a shooter, but also the character progression and persistence offered by MMOs.
Today, we mourn our latest fallen colleague, APB. In making APB, Realtime Worlds had a bold vision to make an MMO devoid of traditional tab-targeting, cast bars, and die-roll combat. We honor their effort and innovation, and greatly mourn the game’s closing.
Sadly, the APB server shutdown leaves their entire community with nothing to shoot or blow up tonight!
So between today and Friday, September 24, 2010, we are offering refugees from APB and other Shooter/MMOs an opportunity to join Global Agenda’s growing community more easily and affordably than ever.
We figure you deserve it. And you’ll fit right in since you already know how to aim.
All players that purchase Global Agenda on the game’s official webstore prior to September 24, 2010, using the promotion code “LongLiveShooterMMOs” will receive a 30% discount off the game. That’s $20.99, £13.12 and €15.75!
This one-time purchase gives you full access to the game’s content, with no monthly fees.
And, remember, you can try the game before you buy by playing the free trial, available here..
We at Hi-Rez Studios believe strongly in the Shooter/MMO genre. We celebrate and thank all developers advancing innovative Shooter/MMO concepts, as well as the fans that dedicate their time to playing and supporting these games.
Todd Harris
Executive Producer, Global Agenda
Just wait, APB fans. If Epic Games does purchase All Points Bulletin and revitalize it, you can take this email and tell Todd Haris exactly where he can shove it.
I apologize to any ex-Realtime Worlds employees or APB players who might be offended by the above picture, but I had to repost this. Those of you on Global Agenda’s mailing list will likely have received the above email, taking a sharp stick and poking the still-warm remains of All Points Bulletin, and inviting its players to come join up the action, with a promo code!
An Open Letter to Shooter/MMO Fans from Hi-Rez Studios
Dear Shooter/MMO Fans:
The last few years have been rough for many fans of the Shooter/MMO genre.
Several innovative game titles with great communities have folded as they sought to bring together those of us who enjoy the fast-action, intense pace of a shooter, but also the character progression and persistence offered by MMOs.
Today, we mourn our latest fallen colleague, APB. In making APB, Realtime Worlds had a bold vision to make an MMO devoid of traditional tab-targeting, cast bars, and die-roll combat. We honor their effort and innovation, and greatly mourn the game’s closing.
Sadly, the APB server shutdown leaves their entire community with nothing to shoot or blow up tonight!
So between today and Friday, September 24, 2010, we are offering refugees from APB and other Shooter/MMOs an opportunity to join Global Agenda’s growing community more easily and affordably than ever.
We figure you deserve it. And you’ll fit right in since you already know how to aim.
All players that purchase Global Agenda on the game’s official webstore prior to September 24, 2010, using the promotion code “LongLiveShooterMMOs” will receive a 30% discount off the game. That’s $20.99, £13.12 and €15.75!
This one-time purchase gives you full access to the game’s content, with no monthly fees.
And, remember, you can try the game before you buy by playing the free trial, available here..
We at Hi-Rez Studios believe strongly in the Shooter/MMO genre. We celebrate and thank all developers advancing innovative Shooter/MMO concepts, as well as the fans that dedicate their time to playing and supporting these games.
Todd Harris
Executive Producer, Global Agenda
Just wait, APB fans. If Epic Games does purchase All Points Bulletin and revitalize it, you can take this email and tell Todd Haris exactly where he can shove it.
I write this article knowing full well of the rumors that Epic Games is in talks to buy All Points Bulletin and either strip it to its core to figure out its secrets (Sylar style from Heroes) or relaunch the title under its own rule, but I want to make a distinction. No matter what happens in the future, this “What Happened” article is about All Points Bulletin under the reign of Realtime Worlds. Oddly enough, if Epic Games does pick this title up, then at some point in the future it will shut down again, meaning if MMO Fallout is still around at that point, that the game will have two funerals. Note to future self when I’m linking back to this article: Remember to point out the irony, even though it won’t be ironic at all.
It would be easy to say that Realtime Worlds went bankrupt and leave it at that, but the issues with All Points Bulletin lie in a problem that kills many hybrid games. I am, of course, speaking of the “jack of all trades, master of none” approach, where the developer attempts to cross two or more genres, and ultimately produces a product that is overall unimpressive in either category. In this case, Realtime Worlds attempted to cross the fast paced shooting and driving of Grand Theft Auto with the large scale, persistent world of an MMO. Early on in July, I wrote an article about how All Points Bulletin needed to find its identity, and soon.
On one hand, if APB is an MMO, then we’re all playing one of the most shallow MMOs on the market. Transcending genres, imagine if World of Warcraft comprised of nothing other than battlegrounds, fighting players for experience and cash. As an MMO, All Points Bulletin was shallow in the leveling system, the longevity system, and the atmosphere of the world around you. At some point Realtime Worlds forgot the biggest difference in World of Warcraft versus Call of Duty, in that Activision could care less if you get bored of Call of Duty, you’ve already paid your $50-60, whereas Blizzard has to keep you interested if they expect you to continue pumping a subscription fee into the game. On atmosphere, APB was a lot more fun with a group, but ultimately the small world that compromised the action and social districts felt two dimensional and unchanging. Instead of being in a living, breathing city, you were simply driving around waiting for your next mission to appear.
On the other hand, if APB is a shooter/driver, they offered no reason for players to pick up that game over the myriad of other non-subscription shooters on the market. The shooting mechanics were unresponsive and uninteresting, while the cars could fool you into believing your character was perpetually drunk, not a help when everyone you run over as an enforcer costs you prestige. Of course, Realtime Worlds made an effort to fix the driving and shooting mechanics down the line, but unfortunately they did it too late.
One of my more important lessons I teach to developers on MMO Fallout is that silence is deadly. Any gaps you do not fill will be filled by your community (and dedicated trolls), and the filler they use is not to your benefit. When Realtime Worlds place and embargo on reviews for seven days after the game launched, players who had not given the open beta a go were redirected to those who had. Although Realtime Worlds didn’t want professional publications making reviews based off of the lower-population beta experience, they only accomplished sending their prospective customers to the non-professional players who have absolutely no inhibitions when it comes to portraying their gripes over a video game. Remember, Eurogamer will never call your game a huge failure created by a bunch of scam artists, but your beta testers will. I believe I said at the time:
Now that the news of this embargo is being reported on, when the game does come out and widely reported issues with shooting and driving become even more publicly available, people may assume the worst: That the embargo was an effort to stifle critique.
But broken mechanics and bad PR a dead game does not make, and one simply has to look at Warhammer Online to know that a free-fall in subscribers post-launch can be turned around with the right allotment of time, and sadly Realtime Worlds was not afforded that time. There are a few ex-developer blogs floating around, talking about how the company became exactly what you saw being discussed on forums: Ignoring criticism from the beta community, growing a massive head, and believing they could compete with World of Warcraft. As one ex-employee put it:
The middle management – and there was a LOT of middle management at this company – they were on that game for years and they continued to run it as though they were managing an architecture project or something. Fun never seemed to be a criterion for what they were doing
As Luke Halliwell pointed out on his blog:
“I must say I was shocked at quite how quickly it went down in the end. It felt like we were being let go decently, and then BOOM – not getting paid anything, owed last month’s wages, our notice periods, redundancy pay and unused holidays. A substantial amount of money, all told.”
Was All Points Bulletin a grandiose letdown? Yes. Could it have been a great game? Yes. Should it have shipped the way it did? No. If Epic Games buys APB, can they make it into a masterpiece? Yes.
But as the Realtime Worlds saga comes to a final close, we are reminded that All Points Bulletin can be summed up as the product of a company pissing away millions, as Luke Halliwell’s wife put it.