Bethesda Gives Proper Compensation To Fallout 76 Robbery Victims


It’s a new year and that means new second chances. Back over the winter holidays, Fallout 76 suffered a rather embarrassing exploit which allowed players to steal items from another person’s inventory effectively initiating a forced trade. It appears that Bethesda is finally making good on its promise of compensation.

This time around players are reporting that their inventories of lost items have been replaced along with a promised stipend of atoms. Bethesda’s remedy appears to be to clone a version of the player’s character from before the theft with the offer of a free service to transfer items from the cloned character to the non-cloned, presumably further progressed original character.

Source: Polygon via MassivelyOP

Temtem Early Access Impressions: Several Hours On A Broken Game


Temtem is in early access and unless you have a lot of patience for a busted game in alpha, I highly advise not spending the $35 (or your equivalent) at this stage. I also recommend not going into the toxic cesspit also known as the Temtem Discord server. It’s a hive of scum and villainy.

So Temtem has been in early access for roughly a week during which it has spent a fair bit of that time completely unplayable for many buyers. It’s understandable, the game is in early access and in the alpha stage. Unlike some people, the developers are very clear about this. Temtem also has a lot of people wanting to play it, unlike a certain shovelware shooter game, but I digress.

Let’s talk about my five hours in Temtem.

Temtem is Pokemon. You are a child starting out the game in your small town (which is laid out a lot like Pallet Town) leaving home to go out on an adventure, and you go meet a Professor of Pokemon Temtem studies who has you choose one of three Pokemon Temtem in his lab to start your journey of becoming a Pokemon Temtem master. You’ll meet your rival Max and journey through a winding series of tall grass encounters, and there are gyms dojos and Pokemon Centers Temporiams and items that teach moves, and a Team Rocket-style villainous gang.

I picked Houchic for my first Temtem since I have always wanted a psychic monster as my starter. I’m going to make a lot of Pokemon references in my coverage because while Pokemon didn’t create the genre, it’s very obvious that many of Temtem’s systems are taken directly from Pokemon. Not copying a whole lot from DigiMon. Now personally I have played the first two generations of Pokemon games and know literally nothing from any further game in the series, so all of my references are going to be from the red&blue/gold&silver era. Thank you.

Sin #1: The Forced Loss

I hate when RPGs make me lose to prove a point that could have been proven a million other ways. Alright, not a million. Half a million. When you have a pre-scripted loss in a game that’s all about strategy, it makes the player doubt how much they are really in control of the game. Temtem has your rival Max beat you down in your first fight just so the game can send the message that some Temtem are just unfairly better than others. It feels out of character for a game that otherwise starts out essentially with a Dora The Explorer “come on let’s get to it, I know that we can do it” vibe of positivity and confidence.

Considering anyone who plays Temtem is doing so because they are/were a fan of Pokemon, it’s safe to say that a majority of the population playing this game is aware of the weakness mechanic. It also strikes me as lazy because your rival Max always chooses Oree which is a digital type and has an inherent advantage over two of the three starters. It is also the only digital type Temtem at this point, making it seem like the whole class was created just so the developer didn’t have to work Max around potentially having three separate Temtem.

Sin #2: The Broken Evolution

The evolution mechanic is terrible and bound to be confusing for the average person who doesn’t ask in Discord/read the wiki since there is no chat right now. The evolution system in Pokemon has your Pokemon evolve at specific levels. Bulbasaur will always become a Venusaur at 16. In Temtem however, the evolution of a monster is based on the level that you caught them at and it is functionally broken. For example, Ganki’s evolution is 27+. If you catch a Ganki at level 1, it will evolve at level 28. If you catch a Ganki at level 10, it will evolve at level 38. If you catch a Ganki at level 22 then you can make like Willie Wonka and go fudge yourself since the soft cap for Temtem right now is 48, meaning that Ganki is not going to evolve period.

The evolution issue effectively punishes players for catching high level Temtem, as the higher level you catch a Temtem at the exponentially more grinding you’re going to have to do before that Temtem can evolve. In Pokemon you were rewarded for catching higher level Pokemon by requiring less time to level them before they could evolve. Temtem does the opposite and punishes you for it.

The goal is to push people into Temtem’s convoluted and stupidly expensive breeding system.

Sin #3: Boy This Game Is A Slog

Temtem is an MMO, so you do find a small number of simple side quests tossed into the mix. The main game? I started feeling my enthusiasm wane long before I got to the first gym, and I haven’t even gained access to the first gym.

Temtem pads its zones like a teenager’s bra, and it makes the process of entering a new area dreadful. I had to go look at the old Pokemon guides to make sure I wasn’t misremembering, but if you look at the zones in Red/Blue you’ll find that they tend to contain roughly 5-10 trainers, often on the lower end, with the added caveat that some of those trainers can be skipped and a lot of them have one or two Pokemon total. Temtem meanwhile has so. many. trainers that each zone takes a ridiculous amount of time to travel through, and very few of those trainers can be skipped.

I also had an issue with the first “gym” in Temtem. In Pokemon you come across the first gym battle pretty early on. Brock’s two Pokemon are level 12 and 14 if my memory serves me correctly, and you fight him roughly an hour into the game depending on how fast you are. To get to Brock you go through Route 1, Veridian City, Veridian Forest, and Route 2, with the option of hitting your rival in Route 22. In Red/Blue you’ll fight six trainers including the one in Brock’s gym. Temtem meanwhile has you travel through Prasine Coast (9 unskippable trainers, 3 skippable) to Briçal de Mar (town, no fights), through Thalassian Cliffs (13 unskippable trainers, 3 skippable) to Arissola, the town where Sophia’s dojo is. Sophia isn’t in town, so you need to find her by going to Gifted Bridges (12 unskippable trainers, 2 skippable) to the Windward Fort, a six floor building (15 unskippable trainers, 4 skippable), before you FINALLY unlock Sophia’s dojo (6 trainers).

So to wrap things up: Pokemon puts you up against six trainers before you fight Brock who has two Pokemon upwards of level 14. Just to get to Sophia, you need to fight a minimum of 55 trainers (64 if you fight everyone) to get to the first dojo master who has six Temtem up to level 22. Jesus Christ.

And yes, I’m aware that Temtem isn’t Pokemon. But having the literal first dojo be such an tremendous slog to reach has resulted in my experiencing burnout which should not happen this early in such a game’s story. It’s shoddy pacing and it doesn’t make me enthusiastic about reaching further dojos if this is the experience that I can expect to have going forward, by which I mean stopping every ten feet for trainer battles. I’m more inclined to give MMOs a break when it comes to increased grind, but Temtem isn’t really an MMO in the functional sense. You’re just sharing space with other people.

Otherwise I have no opinion on the matter. Actually I have a lot of opinions on the matter.

Operation Breakout: 10k Online, But Nobody’s Playing


I bought Operation Breakout because I’m willing to throw down nearly $10 on a hunch.

Operation Breakout is catching some attention over its sudden appearance on Steam’s trending games list and since this is Steam it’s probably for all the wrong reasons. If you look on the store page you’ll find 28 reviews, 8% of which are positive, and roughly one review being posted in 2019. The game itself has evidently been a massive failure in terms of users and sales.

So it came as a surprise that the game suddenly started showing over ten thousand concurrent players this week, yet nobody seems to be talking about the game. MMO Fallout Eyewitness News crew picked up a copy of the game to see what we would find within. The results were not so surprising.

As you can see in the screenshot above, there are no servers for this game. Seven thousand people logged in at the time of this writing, and yet literally not a single person is actually playing the game.

The answer? Operation Breakout has trading cards, and the most likely explanation is that a lot of game keys have been dumped on a grey market website for cheap and bought up by card farmers.

This isn’t the only suspicious title from publisher Phanom Games. Another title Fireflies has several periods in 2017-2018 where the game inexplicably spikes to over over a thousand concurrent users despite the fact that the game looks and plays terrible and a relatively small number of reviews.

 

Thanks, SirViolentDeath for bringing attention to Operation Breakout.

3rd Party Old School RuneScape Client Coming To Steam


Is Old School RuneScape coming to Steam? Maybe, but not officially.

MMO Fallout’s busy bees discovered a SteamDB listing an unreleased listing for OpenOSRS, a third party client for Old School RuneScape. OpenOSRS advertises itself as an open source client for RuneScape that provides plugins to improve the quality of life of the game, including timers, trackers, popups, and more. The app is understandably listed as free on demand and first appeared on SteamDB’s tracker way back in November 2019.

There is no word on when the client will hit Steam, as of right now it does not have a public store page or community hub. MMO Fallout will update as more details come out.

Not Massive: Fullscreen Inc. (Rooster Teeth Owner) Goes Ham On False Copyright Claims


Fullscreen Inc. owns The Witcher 3 and nothing you say can convince me otherwise. What? You say CD Projekt Red owns The Witcher 3? That’s impossible!

Obviously I’m being facetious. Fullscreen Inc., no stranger to allegations of copyright abuse, is once again digging itself into a PR hole yet again this weekend after Youtubers began receiving copyright strikes over gameplay videos from titles that Fullscreen definitely does not own. Adding insult to injury, the copyright claims don’t so much list proof of ownership or violation as they do a number.

This story was covered by Reclaimthenet, and it looks like Fullscreen Inc.’s copyright bot is targeting videos of The Witcher 3 and Doki Doki Literature Club. A quick look through Twitter returns a fair number of accounts posting their grievances with the company. This isn’t the first time Fullscreen Inc. has gotten in hot water over illegal copyright claims, as last July users reported having their ad revenue claimed over Doom gameplay footage.

Will Youtube fix its broken copyright system? Probably not. MMO Fallout has reached out to Fullscreen Inc. for comment and will update if we receive a response.

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Team Salvato, developer of Doki Doki Literature Club, has requested via Twitter that anyone who receives a copyright strike reach out to them.

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Third Circuit Court Mutes RuneScape Lawsuit, Again


You all remember Amro Elansari, patron saint of MMO Fallout and guy who is constantly sticking it to the man. What do you stick to the man? Chewing gum, probably.

Last we heard from Mr. Elansari, he had just come off of a failed lawsuit against Jagex over claims that being muted in RuneScape constituted a violation of his freedom of speech, due process, and human rights. Judge Kearney, patron saint of shutting down nonsense, dismissed the case with prejudice noting that a private company like Jagex could not be charged with violations of the constitution. Most definitely they could not be sued on such grounds in state court. Elansari was informed that he could file in federal court should he decide to.

And he decided to, as Elansari appealed to the third circuit federal court who…shut it down immediately. In his appeal, Elansari brought forward a fourteenth amendment complaint which Judges Schwartz, Restrepo, and Rendell noted would require a state actor working with Jagex. If Jagex had a secret state government employee that they were conspiring with to squash Elansari’s constitutional rights, he might have a lawsuit. Elansari did not present any such claim of a state actor, and as a result the lawsuit is kaput.

Elansari also attempted a Title II claim of unequal treatment which would require discrimination based on protected status (race, gender, religion, etc) but Elansari did not make any claim as to his punishment being a result of discrimination. The most recent court filing dismissing the lawsuit is below.

Source: Justia

Frostkeep To Sunset Rend This Month


Rend is dead, as Frostkeep announced today. A post on the official website confirms that the servers for the survival game will go offline permanently as of January 31.

“We’re sad to announce that on 1/31/2020 we will sunset Rend. This was a difficult decision for our team and was not something we approached lightly or without serious thought and consideration. As a small indie studio, we set out with determination and a bold vision to create a competitive survival game that would challenge the traditional mold and introduce new experiences and ways for players and friends to participate within the game regardless of play style. But ultimately, the game’s population levels have decreased and reached a level where the original experience we hoped for and envisioned for Rend is no longer a possibility. We will formally shut down all public servers on Friday 1/31. While today’s news is a disappointment, we’re sincerely grateful to our players, partners and the community for your commitment and support. Thank you for joining us on the battlefield.”

Frostkeep Studios suffered layoffs earlier this month that seem at least somewhat related to the shut down. Also likely related is the dismal performance of the title, as traffic for Rend on Steam had dropped into the single digits of average players since October 2019. Frostkeep has promised not to interfere with private servers.

Source: MassivelyOP

Streaming Buddies: Activision Blizzard Partners With Google Cloud


Google and Activision Blizzard today announced that the two companies will be joining forces to power new player experiences. Activision Blizzard will use Google Cloud services to power their game hosting infrastructures while Youtube will play exclusive host to live broadcasts of eSports and other events (excluding China). In other words, Youtube will be hosting Overwatch League, Call of Duty League, Hearthstone, and others.

Call of Duty’s inaugural league kicks off today (January 24) at 2p.m. PST where twelve teams will face off in Minnesota with Overwatch League following on February 8.

“We’ve worked closely with Activision Blizzard for the past few years across mobile titles to boost its analytics capabilities and overall player experience,” said Sunil Rayan, Head of Gaming, Google Cloud. “We are excited to now expand our relationship and help power one of the largest and most renowned game developers in the world.”

Activision boasts that the cloud will allow gamers to play their favorite titles with low latency and packet loss.

“This is an exciting year for Activision Blizzard Esports as we head into the inaugural season of Call of Duty League and our first ever season of homestands for Overwatch League all around the world,” said Pete Vlastelica, CEO of Activision Blizzard Esports. “It’s our mission to deliver high-quality competitive entertainment that our fans can follow globally, live or on-demand, and to celebrate our players as the superstars that they are. This partnership will help us deliver on that promise at new levels, by combining our passionate communities of fans and players with YouTube’s powerful content platform and exciting history of supporting next-generation entertainment.”

Source: Press Release

Mad World MMO Isn’t Dead, Actually


All around me are familiar faces…

Mad World is still alive and kicking, and this week the developers over at Jandi Soft broke a small stretch of silence to announce that release is still on schedule for 2020. The full post goes into all sorts of details on coming features including the renovation of chapter one, your companion character Dawn, pets, travel, facial expressions, and more!

“Lunar New Year-year of the rat-has come and we want to take this opportunity to shed some light on our current progress, giving you a sneak-peek of what we’ve been working on. We plan to post this sort of dev letter more often so stay around!”

More information as well as new years messages from the team can be found at the link below.

Source: Mad World

Mobility: Overhit Launches Two New Heroes


This week brings a brand new update to Overhit introducing two new heroes and a swath of content. The two heroes are;

  • Crow arrives as a Dark type Dealer and Assault hero who wields his terrifying power and unrelenting cruel temperament to eradicate foes
  • Dark-Type Sophia, the Successor of the Sun and Dark type Healer recently returned to Overhit with awakened power and special armor to protect the world with Ash, Colette and Malpion

The update also introduces Gabriel, a powerful new raid boss who drops new chaos gear. Dark-Type Xanthippe has been rebalanced to be stronger. All players can participate in events starting this week including an attendance event, hero growth for dark heroes, and more. For more details on the events, check out the Facebook page.