British Army Aims Sights At Binge Gamers, Snowflakes


The British Army is looking for new recruits, and you gamers, snowflakes, me me me millennials, and phone zombies are just the people they’re looking for.

Okay they’re not exactly private about not being picky, but 2018 recruitment is down and the British Army needs a few good men, or women, or whatever you call yourself. The Your Army Needs Your campaign is targeting all stripes, including gamers who see death as nothing more than an obstacle. The campaign plays off of old World War 1 recruitment efforts and wants you to know that the army sees more in you than just your labels.

Amazon Reveals 2018 Best Selling Games


It’s that time of the year, when retail stores start posting their best selling games from the prior year. Amazon has posted the top selling products in the video game category. The top 10 is mostly comprised of Playstation Plus cards and Playstation cash cards, with Nintendo Switch products making up the bulk of the rest. As for the games themselves, the Nintendo Switch sold like gangbusters and makes up a very large portion of the top 50 titles.

Here is the list of video games in the top 50.

  • #1: Super Smash Bros. Ultimate (Switch)
  • #14: Red Dead Redemption 2 (PS4)
  • #15: Super Mario Party (Switch)
  • #19: Marvel’s Spider-Man (PS4)
  • #23: Mario Kart 8 Deluxe (Switch)
  • #24: Super Mario Odyssey (Switch)
  • #25: Pokemon: Let’s Go, Pikachu (Switch)
  • #27: Call of Duty: Black Ops 4 (PS4)
  • #28: God of War (PS4)
  • #30: Legend of Zelda: Breath of the Wild (Switch)
  • #37: Red Dead Redemption 2 (XBO)
  • #39: Pokemon: Let’s Go, Eevee (Switch)
  • #47: Mario Tennis Aces (Switch)
  • #48: Minecraft (Switch)
  • #49: Donkey Kong Country: Tropical Freeze (Switch)
  • #50: Spyro Reignited Trilogy (PS4)

You can check out the entire list for yourself here.

Activision Blizzard Terminates Its CFO, Netflix Poaches Him


As the year comes to a close, Activision Blizzard is making headlines with their announcement that it intends on terminating Chief Financial Officer Spencer Neumann for “cause unrelated to the company’s financial reporting or disclosure controls and procedures.” Mr. Neumann has not officially been terminated and has been offered the opportunity to demonstrate why cause does not exist to terminate his employment, however should he leave he will be replaced by acting CCO Dennis Durkin.

The news dropped in the form of a filing to the Securities and Exchange Commission today:

“Mr. Neumann has been placed on a paid leave of absence from the Company pending an opportunity for him to demonstrate why cause does not exist to terminate his employment or why termination of his employment is not otherwise justified.  In light of the above, effective January 1, 2019, Mr. Dennis Durkin, our Chief Corporate Officer, will assume the duties of the principal financial officer (Chief Financial Officer) of the Company.  In the event Mr. Neumann ultimately ceases to be the Chief Financial Officer, then Mr. Durkin will become the Chief Financial Officer.  Mr. Durkin, 48, joined the Company in March 2012 as Chief Financial Officer and served in that role until May 2017.  He has served in the role of Chief Corporate Officer since May 2017 through the present.”

Mr. Neumann may have brighter prospects on the horizon outside of Activision Blizzard’s corporate shenanigans, as the news also broke that Netflix is looking to bring him on board to serve as their own Chief Financial Officer.

Activision Blizzard stocks started the year at $64.31 USD, peaked at $83.39 in October, and has since dropped to a low of $46.57 at the close of the market today. The decline marks a sharp turn from the steady increase in Activision’s stock over the past two decades.

Star Control: Origins Gets Yanked From Store Shelves After DMCA Takedown


While the Digital Millennium Copyright Act has been used more times than we can count to pull videos and music off of the internet, it’s very rare that the process is used to take down an entire video game. That said, Paul Reiche III and Robert Frederick Ford have decided to end the year with a copyright strike, and Star Control: Origins is the victim.

As noted by developer Stardock, as of this publishing Star Control: Origins is unavailable for purchase on Steam and Good Old Games. The takedown came from the above mentioned Reiche and Ford, over claims that Star Control: Origins violates their copyright ownership over Star Control and Star Control II. Stardock purchased assets related to Star Control from Atari in 2013 after the publisher filed for bankruptcy, including trademark and publishing rights for the trilogy. Creators Ford and Reiche have disputed Stardock’s ownership, which has lead to an ongoing lawsuit between the three parties.

In their announcement on Star Control’s Steam page, Stardock detailed the facts behind the takedown:

“Unfortunately, rather than relying on the legal system to resolve this, they have chosen to bypass it by issuing vague DMCA take-down notices to Steam and GOG (who, btw, Reiche and Ford are suing using GoFundMe money). Steam and GOG both have a policy of taking down content that receive DMCA notices regardless of the merits of the claims. To my knowledge, never in the history of our industry has anyone attempted to use the DMCA system to take down a shipping game before. For example, when PubG sued Fortnite for copyright infringement, they didn’t try to take Fortnite down with a DMCA notice.”

Star Control: Origins released on PC just three months ago in September. This is not the first time Stardock has received a DMCA takedown from Reiche and Ford, as the pair had filed a copyright notice to cease distribution of the original Star Control trilogy, a strike that was later reversed. Ownership of the Star Control trademark is viewable here.

Star Control: Origins is still available on Good Old Games as of this article being published. This is likely to change.

Source: Steam

Reminder: Steam Will No Longer Function On Windows XP/Vista Tomorrow


Does anyone still use Windows XP or Vista to play Steam? Unsurprisingly, the answer is yes. According to a November 2018 Steam software/hardware survey, approximately .12% of Steam users are still on Windows XP while Windows Vista is, to put it bluntly, presently unlisted. Presumably Vista users are lumped into the .09% currently running “other” versions of the Windows operating system.

At least, Windows XP users will making up .12% of the population until tomorrow, as January 1 not only marks the beginning of a new year but the official end of life support for Steam on both systems. Valve announced the end of support back in June of this year, and as of tomorrow the client will no longer function for owners of either operating system.

As far as the internet goes, Valve is one of the few remaining companies to have continued support for Windows XP through 2018 along with League of Legends. Blizzard ended support for DirectX9 and 32-bit operating systems in 2017, as did Neverwinter, while Heroes & Generals left the OS behind in 2015.

Tim Sweeney: Tencent Not A Parent Company, Offline Mode Coming 2019


Epic Founder Tim Sweeney took to Reddit last week to clarify a few things regarding the Epic Store and what role Tencent has to play in it. The original poster in the thread laid down a number of accusations against Epic and Ubisoft, among others, over questionable practices. Included in the list was the allegation that Epic is collecting data to hand over to its “parent company” Tencent and thus the Chinese government.

“Their TOS states they have the right to monitor you and send the data to their parent company. And who is Epic’s parent company? The Chinese dev that’s known for spying for the Chinese government. Tencent. The same Tencent who’s working hand in hand with the Chinese Government to work on tools to spy on their own citizens. Escentially Epic Games is owned by the Chinese Government.”

Sweeney showed up later in the comments to refute that Tencent is a parent company, as Sweeney himself is the controlling shareholder. Tencent owns a minority investment in Epic Games and does not have access to any customer data. He posted in the same thread responding to a user asking if the Epic store will have an offline mode, confirming that it will be released in “early 2019” for games that are playable offline.

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Source: Reddit

Beta Perspective: Realm Royale On Playstation 4


I’ve been spending most of my PS4 time over the past couple of months playing H1Z1 and now Realm Royale, and I have to say I find the Battle Royale genre far more enjoyable on the consoles than on PC. Maybe it’s because of the rampant cheating on PC, maybe it’s because I’m 30 and my reflexes just don’t hold up on a platform where the base can shoot a hair off of a fly from two miles away. Regardless, I’m enjoying myself.

Realm Royale is Hi-Rez Studios loading the style and gameplay elements of Paladins into a cannon and firing it at PUBG. While the base gameplay elements will be familiar to those who have played other games in the genre, Realm Royale is carving a niche all of its own. On the familiar side, you have up to 100 players jumping from a flying bus on to a giant island where they must battle either alone or part of teams in order to be the last person/team standing. Each player starts with a melee weapon and must scrounge around for better quality items so that they may rain down death upon whoever happens to get in their crosshair.

I haven’t played Realm Royale on PC in about a year, so my knowledge of that version is too far out of date to make comparisons. While the base concept is the same, Realm Royale has quite a bit that sets it apart from the competition in terms of meta gaming and quality of life features.

Before the round begins, the first thing you’ll do is choose a class. There are four classes, each with their own perks and weaknesses, such as the assassin gaining 300 health on each kill and the warrior having a higher maximum health and dealing more damage with melee weapons. Each round in Realm Royale starts with you jumping out of the bus and careening down to a spot of your choosing. The goal from here on out is a prolonged arms race in which you travel about the countryside, opening chests, grabbing weapons, and murdering anyone who happens to cross paths. As time progresses, a circle of fog gradually encircles the map, restricting the play field until one person is left standing.

One quality of life feature I like about Realm Royale is that everyone has a mount, accessible with a simple d-pad click. In games like H1Z1 where your starting location is predetermined, it’s possible to get screwed because the game stuck you in the middle of nowhere on the edge of the map with little access to weapons or transportation, leaving you to spend the round just barely keeping ahead of the fog if at all. In Realm Royale, you always have the ability to get where you need to go and fast, and the map is populated enough that you’ll have no problem amassing an arsenal. The balance to this convenience is that you can be knocked off the mount with a single hit.

In addition to your pistols, rifles, shotguns, and magic staffs, player power is also strengthened by picking up various runes and powers scattered around the world. Powers can vary in usefulness, such as one that turns you invisible for a short period of time, one that grants temporary flight, concussion grenades, incendiary grenades, shields, health, etc. Runes, meanwhile, are passive powers that can give you a hell of an advantage on the field, offering perks like regenerating shields, making survival as a chicken easier, and resisting knockback.

Even death in Realm Royale is handled differently. Most battle royale games have a knock-down mechanic in squad modes, where you aren’t instantly killed but instead are knocked out and can be revived by a teammate. In Realm Royale, losing your HP (even in solo) means turning into a chicken that can run and jump around. If you manage to survive until the timer hits zero, you’ll get back into the fight with a certain amount of health. If you are killed as a chicken, or you get turned three times, you’re out of the match. Certain runes found during gameplay can increase your speed, your health, and decrease the timer while in chicken mode, giving survival a strategy all on its own.

The benefit of this is that you rarely get that sudden game over that accompanies other similar titles just because someone with an epic sniper rifle managed to blow your head off through an open window. It also makes encounters with multiple people all the more dangerous, as you can be easily popped while chasing after the player you’ve just chickened, or similarly being the first to go down may present an opportunity to escape and recuperate while everyone turns the guns on each other.

Another thing Realm Royale has going for it is the ability to break down weapons you come across and use shards at forges to craft new items. The catch is that each forge can craft one of each category: health, armor, weapon, runes, ability, and revival (squad mode) so you can’t amass shards and use them to bulk up on potions. The crafting forge takes time and makes sound, which can mast incoming players. It also displays a timer that can be seen by other people, so you can tell when someone is waiting inside. You don’t need to be physically near the forge in order for the time to count down, so you can easily start the queue and hop off to a vantage point to stay safe.

There are also nuggets that you’ll find by looting chests, killing players, and making rank. Nuggets are the in-game currency for Realm Royale, usable to buy cosmetics from the in-game shop. Gaining generally less than a dozen per game, and considering that most rewards are in the realm of thousands of nuggets, it’s a feature that isn’t even worth paying attention to.

I do like that Realm Royale’s battle pass seems to be very easy to level up, I have personally managed one level about every 1-2 matches, but that the game also rewards you with crowns. The first battle pass costs 750 crowns and can reward about 1,100 crowns if you manage to level it up all the way. By this logic, it should be possible to heavily discount or get the next pass completely free, depending on how many crowns you obtain during the course of the season.

The season does not indicate when it ends, however, or if crowns can be used for the next season. I contact Hi-Rez about these details and have not received an answer.

One aspect of Realm Royale I find odd is the inclusion of bot players, mostly because they aren’t indicated as such and Hi-Rez to my understanding and research doesn’t acknowledge their presence in the game. I’ve been playing shooters for more than twenty years, I can generally recognize when a game is using bots by their very obvious behavior. Realm Royale is clearly using bots, as I was able to repeatedly confuse bots causing them to go into animation loops or completely break, being unable to properly walk through a door or constantly moving back and forth on the same spot of land making movements that a normal player shouldn’t be capable of.

Let me be clear on this: I’m not against bots being in a battle royale game, I just find Hi-Rez’s actions surrounding their implementation to be strange. I reached out to Hi-Rez for an official comment and despite stating that I would receive an answer over a week ago, I have not. I will update this piece if I do receive a comment on the season pass questions or regarding bots.

My only real gripe with Realm Royale right now is in relation to a certain unbalanced pistol that can be found/crafted in-game. The poison/fire pistol is severely unbalanced, extremely powerful, and can basically win you a match. The weapon is trash and going up against anyone with one is guaranteed to ruin your mood.

What Happened: Global Adventures Abandoned And Left To Die


Global Adventures is a game that MMO Fallout gave away beta keys for back in December 2017, and the fact that so many keys were left to grab is probably an early warning that the game was going to go down like a wet fart. Actually, the fact that the game shut down rather quickly in China should be the first indication that a release westward would be a commercial failure, but here we are.

Like many of its kind, Global Adventures hit closed beta and then…disappeared. The last Tweet sent out by the Global Adventures account is from January 6, 2018. The latest news post on Steam is for maintenance on February 16, 2018. There are reviews in March that suggest the server was still online at that point, followed by a review in July noting the server being dead.

In their infinite disregard for community relations, Suba Games has never acknowledged the abandonment of Global Adventures, nor did they allow for refunds from players who purchased packs only to have the game abandoned in beta. Months later, they haven’t even bothered taking the game off of Steam or delisting it from their website. In fact, the only official acknowledgment comes from Suba’s community manager, who points to the developer PixelSoft suddenly disappearing after failing to fix major bugs in the game.

“I would like to clarify this time around that Suba Games is a publisher, not a developer. The developer for Global Adventures is PixelSoft, who seemingly disappeared after constantly failing to fix major bugs and making excuses about it. This makes it so Suba Games cannot deliver their promises of giving out exclusive rewards during open beta, as there probably never will be an open beta. Of course, I do not agree with the idea of selling early access and opening a closed beta cash shop when the developers have proven to be shoddy already.

“Since PixelSoft abandoned the game, there’s nothing Suba Games can do but to follow suit and abandon the game as well. Again, this does not excuse the terrible business decisions Suba Games ended up making to disappoint the fanbase of the game, especially with their no refund policy.”

Does anyone else remember Global Adventures’ short lived relevance?

ATLAS Hits Steam To Mostly Negative Reviews


ATLAS is “the ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world.” At least, that’s how it was advertised by Grapeshot Games. Following multiple last minute delays, ATLAS hit Steam Early Access on December 22 and early access is exactly where it will stay for a good long time.

But Steam users aren’t impressed. The game currently sits at a mostly negative 22% positive despite approximately thirty seven thousand people logged in and playing at 10am on Christmas Eve. People are citing ATLAS as effectively being a DLC item that was spun off into its own game, compounding issues revolving around latency, connection, and various other bugs.

One player stumbled upon a hidden menu in ATLAS that is directly from ARK, as others in the same Reddit thread have been notating similarities between the two titles.

If you picked up ATLAS at launch, we’d like to know your experience.

RuneScape Bank Rework Has Been Canned For Time Being


Remember the bank rework? The one Jagex teased for release back in 2016? Temper your expectations, because it isn’t coming out.

Mod Shauny took the time to post over to Reddit a couple of days ago that the bank rework has been shelved and won’t be worked on for the foreseeable future. In short, the project turned out to be simply too complex, and the team decided to focus on smaller engine re-works that have been requested over the years.

As shauny summarized:

  • In short the bank rework as a whole is shelved; we are not working on it and will not be for foreseeable future.
  • We are investigating bank placeholders on its own as a feature you want. It is at this stage purely an investigation into feasibility, and we make no promises about being able to deliver this.

The announcement has left quite a few angry players over the fact that Jagex knew that the rework was not going to be possible “a few months” after Runefest 2016, but chose to wait over two years to communicate this to the customer base while still pretending that the update was still in the works.