Star Vault’s Q2 Report: Sales Down, Profit Up


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Star Vault has released their financial results for the second quarter of 2015 and the news isn’t all bad.

Net sales for the quarter dropped ten thousand dollars over last quarter, from sixty eight thousand down to fifty eight thousand. While net profit is still in the red, it has been steadily climbing for the past five quarters straight. In the second quarter, net profit increased from a loss of sixty one thousand to a loss of forty one thousand.

 

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While profits increased and sales decreased, the report notes that the number of subscribers remains unchanged for the second quarter. In his note, CEO Henrik Nystrom expects Mortal Online to launch on Steam this month.

In order to be as ready as possible for the Steam launch, we built another starting position players – a queuing system. This and the start position is now completed. Moreover, we want to use Steam Achievements, which is different gaming sites where players can receive an award by doing different things in the game. In this way, players can show what they managed to achieve, which is also visible to other players on Steam. It’s a great way for others to see what you can do in Mortal Online, as well as the players can see that you play Mortal Online on Steam. We estimate that we will have these elements in place and to launch Mortal Online on Steam in August 2015. We have now compiled Steam Achievements, and the final polish on the level of detail.

(Source: Aktie Torget)

John Smedley Has Left Daybreak Game Company


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John Smedley has fully resigned from Daybreak Game Company to pursue other interests. Announced via Facebook, Smedley has left the former Sony Online Entertainment studio and is currently working at an unnamed company. When contacted by Game Informer, Smedley stated that he had no more information to give at this time.

Last month, Smedley resigned from his post as President of Daybreak Game Company following a heated argument with several members of hacker group Lizard Squad. The argument and threats by Smedley to go after the parents of one of the Lizard Squad members, allegedly, resulted in a sustained denial of service attack against Daybreak’s game servers. Services remained unstable for a week or so after.

We will no doubt have more information in the weeks to come.

(Source: Game Informer)

Dark Age of Camelot Hits Cheaters With One Day Bans


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Broadsword Online Games has handed out one day suspensions to hundreds of accounts found using a radar cheat in Dark Age of Camelot. The suspensions come with a warning that further infractions will result in longer punishments as well as permanent removal from the game.

Today we have issued 1-day suspensions to several hundred accounts found to be using radar. Going forward, any accounts confirmed as violating the Rules of Conduct in this way will be subject to long-term suspension and permanent account termination. All accounts actioned today have been sent an email to the address on file.

(Source: Dark Age of Camelot)

Marvel Heroes: Stock Up On Cheap Crafting Tabs


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The Marvel Heroes Mystic Mayhem event has arrived, ushering in the new Infernal Limbo zone not to mention tons of possibilities for loot. Head into Limbo and get your hands on eternity splinters, legendary scrolls, hero tokens, and more. Check out the detailed forum post for more information on exactly what the event entails.

Those of you who don’t mind throwing a little dosh into the game should be aware of an upcoming update dubbed Stash 2.0. As part of the update, crafting tabs will be going away as part of a series of updates that will streamline crafting and make the tabs less useful over time. As a result, Gazillion is getting in on the action early and will be converting crafting tabs to general tabs as part of an upcoming update.

What does this mean for you? If you were looking at buying stash tabs, now is the perfect time to do so. Crafting tabs cost 300g compared to 500g for general tabs, saving nearly 50%. Buy all six for 1800g and save approximately $12.

(Source: Marvel Heroes)

Today’s Neverwinter Patch Balances Experience/Monsters


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Neverwinter version NW.50.20150722a.15 will go live at around 9am Pacific today, with the servers going down at six to implement the update, but it brings with it a whole slate of balances to the post-60 experience. In regards to the Elemental Evil module which has seen a fair amount of criticism, the experience rewarded by Vigilance tasks will be greatly improved. Additionally, enemies from level 61 to 70 will have their health reduced substantially and damage reduced slightly.

In addition to these updates, Domination PVP will once again be reenabled thanks to fixes that will hopefully ensure that the game fills both teams before beginning. VIP features will be available to characters right out of the gate rather than after level 5.

Perfect World Entertainment is still in the process of patching in balances to Neverwinter following the launch of the Elemental Evil module. The update received heavy criticism over the length to level from 60 to 70, difficulty of monsters, and heavily altering or outright removing content including dungeons while re-using content for new areas. Today’s patch is part of an ongoing process in response to player complaints.

(Source: Patch Notes)

Daybreak Offers Cheaters A World of Their Own


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Daybreak Game Company will be opening up a new server later this week, Drunder, with a bit of a twist on the normal server rules. You can’t join Drunder in the normal fashion, at least not without petitioning customer service and signing your life away. Drunder is a prison server, the likes of which house Everquest 2’s greatest cheaters from gold farmer #52982523 to that guy who scammed your friend for his platinum and then shouted racial epithets in regional chat.

Drunder will act as a Hotel California for disruptive players, you can check out but you can never leave. Once determined as a suitable candidate, players will have all of their characters moved over to Drunder and will no longer receive customer support.

Drunder will get no customer service support and it will require a maintained membership to access and play. Rather than disrupt live servers in an attempt to join the “prison server,” players can use our /petition system and ask to join Drunder. To be clear: You won’t be able to move individual characters to this server, while maintaining characters from the same account on another server. This is a ONE-WAY trip for an entire account forever.

According to Holly Longdale, the Drunder server comes in response to repeated requests from Daybreak customer service representatives, who will also be making the decision on who gets a free, non-refundable, compulsory, one way pass.

(Source: Everquest II)

Blade & Soul Is Coming: Founder’s Packs Ready For Purchase


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Blade & Soul’s western release is right around the corner, we know this to be true because NCSoft has officially announced that founder’s packs are available for purchase. Made ready to pickup in the form of $24, $75, and $125 packages, anyone who grabs a founder’s pack will have access to all closed betas later this fall, not to mention three days early access, scaling character titles, and increasing premium points. Higher tier packages give access to premium membership, name reservations, booster packs, NCoins, and more.

The good news is that should you have second thoughts about your pre-order, you can always get a refund anytime before the character name reservation becomes available. You’ll also need to make use of this function if you decide to upgrade to a higher tier, because right now that is impossible and may or may not be implemented at some point in the future.

Premium points increase your membership tier along the lines of a loyalty program, increasing the benefits of membership with each cash shop purchase.

(Source: NCSoft)

How ArcheAge’s Server Mergers Will Work


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ArcheAge is getting closer to its planned server mergers, and Trion Worlds has dumped a massive amount of information on how the process will work. In total, twelve servers will be merged into six, divided equally between North American and European servers. For players on affected servers who do not wish to be part of the merger, they will receive a free one-time transfer to a server of their choice (with some exceptions based on populations). Characters involved in the transfers will be moved on September 8th.

While players will need to change their name if there is a conflict on the destination server, if the name is available at the point of transfer request it will be reserved and inaccessible to other players. Players waiting for the merge are required to pack up items on their land or risk losing them when the merger comes. Finally, players have the option of starting new on one of the two fresh-start servers.

Server transfer signups begin August 25th and end September 4th, with requests being processed on the 8th. You can find more information regarding restrictions at the link below.

(Source: ArcheAge)

Marvel Heroes Mystic Mayhem Promises A Lot of Loot


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Gazillion Entertainment has released a preview of the next big event for Marvel Heroes: Mystic Mayhem. The event, which should begin later this month, tasks heroes with fighting back a demonic horde, eventually taking their fight to the off-world of Limbo. For the duration of the event, players will be able to get their hands on legendary scrolls, packs of eternity splinters, hero tokens, and more. As always, the update will be accompanied by a slate of new achievements and a period of bonus experience and rare item find.

Mystic Mayhem is a new event for Marvel Heroes. It’s born out of the necessity to ensure N’astirh’s invasion of Earth does not succeed and the demon’s base of operations in Limbo is shut down. Many heroes of the Marvel Universe are coming together to help you, the Hero, defeat the Demon invasions and stop the mayhem. In scope and size, the new Mystic Mayhem event is a cross between a regular weekly event and a Big Ten event. Mystic Mayehm will be included and return in the regular cycle of events.

Mystic Mayhem will hopefully go live before the end of the month, but you don’t have to play now to get in on the rewards. The event will be added to the normal rotation, appearing again at some point in the future.

(Source: Marvel Heroes)

Neverwinter Details Further Leveling Changes


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Scott Shicoff, lead designer on Neverwinter, has posted a set of patch notes on the official website detailing further changes to the MMO’s leveling curve. The new level cap of 70 has seen intense scrutiny since its launch earlier this year alongside Elemental Evil, with players complaints ranging from the length of time required to level to the heavy difficulty of the new higher level mobs. Following launch, Perfect World has promised to go back and fix issues related to progression and difficulty.

Hey folks, I’ve got an update on some changes we’re making to Neverwinter, specifically regarding leveling from 60 to 70. Before I get started, I’d like to thank you all again for your patience as I investigated and reviewed the state of the game since the release of Elemental Evil. We went through a massive amount of feedback and analysis before making a decision.

Most of the updates in the latest patch are focused on reducing health buffs on NPCs above level 60, along with a buff to experience from quests in the Elemental Evil zones that should result in a “noticeably faster” progression from 60 to 70. It isn’t the last of the updates to fix the community’s grievances with Elemental Evil, so expect more patches in the coming weeks/months. For now however players should notice themselves being killed by mobs in a single shot, far less.

Other ongoing complaints from the forums include bringing back disabled dungeons.

(Source: Neverwinter)