The Average RuneScaper


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Jagex CEO Mark Gerhard posted an article on the RuneScape main website to discuss demographics and dispel a few myths about RuneScape this past weekend. According to the metrics, 84% of RuneScape’s population are male, and 90% of the overall population plays the game in English. The average RuneScape account was created in 2009 and has a total level of 1614, with only 1% of the population with an account worth at least one billion gold coins. Over half of the population plays out of North America.

The bot nuke in 2011 saw 95% of gold farming bots disappear overnight, although they managed to make their way back over the next couple of years. 2013’s round of anti-bot technology and the release of bonds (PLEX) have diminished to “almost rock bottom,” in the main game. Jagex is moving its sights over to Old School RuneScape to target bots. And speaking of old school, while the Evolution of Combat update saw an unreleased number of players part ways with the game, Jagex notes that a lot of those players returned to play on the Old School servers.

You can find the full article along with some handy charts at the list below.

(Source: RuneScape)

MMOments: Elder Scrolls Online Part 1


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The Elder Scrolls Online is a game that, for all intent and purpose, should have launched and immediately crashed into the ground. Most of us will remember a couple of years back when pre-alpha footage leaked onto the net, showcasing a product that looked nothing like what we would expect out of an Elder Scrolls MMO. It looked like a shoddily built World of Warcraft clone, a cheap mockery that harkened back to the days where the MMO was a stick that companies used to beat their properties to death. With the impressions deep in everyone’s mind, and much of the media already declaring the game dead on arrival, Zenimax went back to the drawing board and reshaped the game to what it is today.

And frankly, we should be thanking every single person who overwhelmed Zenimax with feedback after that leak. We will likely never know for sure if that is how the game would have turned out had the leak never happened, but I’m willing to go ahead and say we should treat the scenario as Earth Prime and be thankful that Warhammer Online hasn’t been guaranteed a successor in post-launch exodus. The game as it is right now isn’t perfect, but it is indicative of a company that quickly pulled its head out and at some point since that pre-alpha footage was taken, started treating the game like more of an Elder Scrolls experience and less like a new World of Warcraft.

But what The Elder Scrolls Online fulfills is wholly based on your expectations. If you want Skyrim online, you’re out of luck. As with previous additions to the series, ESO is a new take on the Elder Scrolls formula that adds and removes features as it sees fit. There is certain to be a block of Elder Scrolls fans who want nothing to do with this title, as we saw with the releases of Morrowind, Oblivion, and Skyrim, and undoubtedly those who never played earlier games in the series who will give the game a try.

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Elder Scrolls Online brings to MMOs what has so woefully been lacking over the years: Exploration, and more importantly the desire to explore the world around you and tinker with the things that you find. What Zenimax brings to the table isn’t just a scavenger hunt disguised as exploration, either. Whether you find yourself in a dark cave or some alchemist’s house, there is always something to grab your interest. Resources dot the land, herbs require a keen eye and maybe a helpful perk in order to spot in the tall grasses and flowers. Treasure chests can be found and picked for loot, and one of the grandest features of the Elder Scrolls series is back in full force: The books. Those of you who have played Elder Scrolls games will be fully aware of the series’ signature massive library of hundreds of books of varying length, and Online does not disappoint at all.

I have a love hate relationship with the combat in Elder Scrolls Online, and admittedly most of my problems will likely be smoothed out in the next couple of months. Combat is a pretty straightforward system of using your mouse keys to attack and block, and the number keys to use special attacks. Enemies choreograph what they are about to do to give you ample time to defend or interrupt and get in a quick counterblow. Some foes pull off cool abilities, like freezing you in place or hopping over your head to get in an attack from behind. You won’t get very far standing still and spamming buttons.

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The problem with Elder Scrolls Online right now is that combat is very clunky and occasionally completely unresponsive and deceptive. I can count several instances where my character simply refused to attack or defend himself, as well as others where he did attack but the animation did not play. In a game where visual cues are everything and bugs can be expected, it becomes frustrating when you can’t tell if your inability to move is because of lag, or because the NPC you are fighting cast a freezing spell but a bug is causing the ice not to show up. ESO also has a terrible habit of not conveying why you can’t do certain actions. Some enemies have the ability to momentarily stun you, but there is no visual cue on the player when they do. Again, no way of knowing if your inability to attack is due to a bug or intended game feature, because it could be either.

When I originally began writing this MMOments piece, I meant to talk about how the interrupt ability was completely broken. Turns out, after reading through a Reddit thread, that isn’t the case. The game tells you to press the left and right mouse buttons to interrupt certain attacks, when what you actually need to do is block and then hit attack. If you press both at the same time like the tutorial tells you, odds are you may accidentally stumble into the right formula ten percent of the time. You can also bind interrupt to a single button, apparently, which is much more convenient.

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Leveling in Elder Scrolls Online continues the ongoing evolution of the series, sticking to its roots while branching into new areas. As was the case with Skyrim, leveling up offers points to invest in health, magic, or stamina. Gaining levels and obtaining Skyshards also awards skill points to invest in combat or crafting related skill lines. As with Skyrim, you will need to raise your levels in individual skills by bashing the skulls in of mudcrabs or making mudcrab stew in order to unlock related perks and abilities using your skill points. Those of you familiar with the series will be happy to know that the system of gaining levels by finding specific books has made its way in as well.

One of my peeves with Elder Scrolls Online has fermented in the form of provisioning recipes. Barring finding other players willing to sell them to you, your provisioning ability is tied one hundred percent to recipes that you find randomly in stashes or in mob loot. In the last beta period, I managed to finish the tutorial with four extra copies of all of the starting recipes. Once the game went live, I didn’t find a single recipe until several hours into the game when I managed to stumble upon a recipe for pork soup.

The Elder Scrolls Online looks great and sounds amazing. The world changes rather dramatically as you go through and complete multi-quest storylines which often revolve around liberating some village from a curse or group of bandits. It is a very sharp turnaround from the standard MMO fare where you are asked to kill twenty five wolves to cull overpopulation only for it to have no visible effect on the game. It also diverts away from The Old Republic, where phasing was mostly done in isolated chambers that only you could access.

Oh and did I mention that you get to talk to Sheogorath?

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I expect to have a part 2 for MMOments as I go along, likely within the next week or so.

MMOrning Shots: Archlord II


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Today’s MMOrning Shot comes to us from Archlord II. Who is this man? What is he thinking? What does this have to do with Archlord II? I don’t claim to have all of the answers.

Check out MMOrning Shots every Monday, Wednesday, and Friday, and see the wonders of screenshots with no context.

Molten Games Suffers Massive Layoffs


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Molten Games, the San Diego-based developer founded by ex-Blizzard and Sony Online Entertainment employees, has lost its funding and laid off its staff. The studio was in development of Blunderbuss, a “core” MMORPG built on the Unreal Engine 4 and featuring action combat.

The layoffs were confirmed by the San Diego chapter of the International Game Developer’s Association on the group’s Facebook page.

We’re getting word from contacts at Molten Games that the studio has lost its funding and laid off its employees. They are currently seeking funding to continue development. Let’s be proactive and help our fellow developers land on their feet.

Molten Games was originally funded by NCSoft, who were not able to comment on the matter as an investor with no role in management.

(Source: Gamasutra)

Design A Costume In Champions Online


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Do you have a great idea for a costume? Want to see that costume available in Champions Online for others to enjoy? Cryptic Studios has announced a costume design contest where one winner will see their creation available for purchase within the Champions Online cash shop.

Throughout the next few weeks players can submit their costume design, consisting of a 1) visual component, and 2) a written description. Don’t worry if you’re not an artist, as long as we have something visually to go with, anything will work. Players will post their entries on the forums, and we’ll choose our favorites to feature. Once the submission period ends, we’ll select five finalists and post them for the community to vote on.

The winner will also receive 3000 Zen ($30 value) as well as four copies of the costume to hand out to friends. Five runner-ups will receive a smaller dividend of prizes including Zen and exclusive action figures. The contest runs from today up until April 21st, with the winner announced on April 28th.

(Source: Champions Online)

NCSoft Lowering Hero Coin Costs


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Lineage II’s Hero Coin program launched approximately three months ago to some heavy criticism over the outrageously expensive reward system. As players spend more NCoin, they receive Hero Coins that can be spent on items in the reward store. We began to question just how much NCSoft expects some of its players will spend, as Hero Coins reset annually and some of the rewards require spending in excess of thirty thousand dollars.

NCSoft announced on the Lineage II website that prices for most items are being dropped by at least 40%. In addition, NCSoft is running promotions to increase Hero Coin gains. The move is unlikely to quell criticism of the game selling rare and valuable equipment at expensive prices.

(Source: Lineage II)

Guild Wars 2's Megaservers


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April 15th sees the launch of the latest content pack from Guild Wars 2, and Arenanet is finally ready to show off the last major feature to be added: Megaservers. Under this new system, players will no longer be separated into separate versions of the same map based on their home world, but rather will be assigned to one of a lower number of worlds based on factors like location and language. The megaserver is developed to create as many instances of the world as are needed, instead of the static number already in place.

What does this mean for you, the player? First off, it means no more hitting empty zones because your world is asleep, and no longer hitting the zone’s overflow location. You are also more likely to be zoned with guildmates and friends. Check out the new megaserver technology when it goes into soft launch on April 15th in beginner areas with the rest of the game coming later in 2014.

(Source: Guild Wars 2)

MMOrning Shots: Eldevin


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Today’s MMOrning Shot comes to us from Eldevin, where the first expansion is hitting nonexistent store shelves on April 3rd. Five new areas, two hundred new quests, two dungeons, ten item sets, and more than fifty new recipes await those willing to pay the price. A price of nothing, the expansion is free.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

CalcMMO Shutting Down Today


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It is truly a sad day here at MMO Fallout, as we must pass along the news that CalcMMO will be shutting down later today. What? You never heard of CalcMMO? CalcMMO is the world’s first and last TI-83 themed MMO, which launched on Steam’s early access earlier today. CalcMMO is free to play and scales down enough to run on a toaster. Those of you without sound cards are advised to make bleep sounds with your mouth.

CalcMMO was voted MMO Fallout’s Most Anticipated Game of 2014, making this news exceptionally disappointing. Thank you to Archive Entertainment for throwing this brick-strapped press release through my open window.

(Source: CalcMMO Press Release)

Guild Wars 2 Reveals…Bobble Heads!


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Why does everyone have tiny heads? If you have to ask, you don’t know the answer. Luckily, ArenaNet is here to solve this age-old question, of which you are apparently the only person who has yet to figure out. Starting today, Guild Wars 2 players will find that their heads have been inflated to a more normal size.

The procedure is not optional, by order of the Red Queen.

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