Special Nods Of The Year: 2013 Edition


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2013 is on its way out the door, and I figured why not jump on the train and talk about some of the year’s notable MMOs? Those of you who have read my previous year roundups know that I’m not a huge fan of “best of” awards, and rather than assume that any developers would put much stock into my opinion, I decided to go ahead with pointing out some of this year’s highlights. This is not an awards show.

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I’m going to let you in on a little secret: I dropped Planetside 2 like a sack of hammers barely a month after the game launched. I loved the original Planetside and Planetside 2 is quickly becoming the game that wasn’t possible on a technical level back in 2003 when Planetside launched. There are a few disagreements over how Sony monetized the game and how it is a massive shooter rather than an RPG, but I feel that the team has done a lot in listening to player feedback since launch, especially with the addition of the lattice system. I just couldn’t play it, the game wasn’t optimized properly and would not run on my system on the lowest settings.

I talk a lot about how easy it is for a game to lose players simply because it falls out of their habitual cycle, and that is exactly what happened to me. Eventually I uninstalled Planetside 2 to make space and haven’t come back to it until this month. Let me just say that the difference is day and night in performance, if you quit for similar reasonsPlanetside 2 is a very fun game, especially now that the lattice system has congregated players and given the game some organization and flow. I managed to boost up my video settings and get into a massive battle without a single hitch in the frame rate. If I had such an award, I would give Planetside 2 the Most Improved for 2013. But I don’t have such an award, so ignore that statement.

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Path of Exile offers the entire game for free in the least offensive, yet still commercially viable, method possible. Everything in the cash shop is cosmetic, minus character and bank slots, and you can’t pay to progress because there is no method available. No grinding for Turbine points to technically play for free, no dealing with timers or lockouts unless you pay a fee, no experience boosts, no nothing. It’s incredible, and not at all surprising, that Path of Exile is regularly targeted by the same group of entitled children who travel from game to game and demand that everything that the game has to offer be given to them for free and attacks any attempt by game developers to, gasp, make money. My only gripe with Path of Exile’s cash shop was that it didn’t offer much for players who wanted to spend five or ten dollars here and there.

So I award Path of Exile as the most free game of 2013, or I would if I’d been handing out awards.

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RuneScape! Every time I think Jagex can’t surprise me, they do. RuneScape 3 launched in July and has thrown the game into an entirely new direction. A brand new customizable UI, new graphics, a more powerful engine, world events, and more. The first world event was a massive grind fest, but the latest has players battling each other all over the world for the glory of their god. The world entering a new age where gods walk amongst men, war could break out at any time, and the scars of their battles are left on the land forever. Seasonal high scores, bot busting technology, a second new skill coming early next year, and yet maintaining the same schedule of (mostly) weekly updates.

Of course, not everything worked out. The HTML5 client was developed with the expectation that browser developers would be increasing their performance along a specific schedule. The stars did not align, and RuneScape’s HTML5 client is still stuck in limbo alongside the original client release of Planetside 2. In response, Jagex is working on a dedicated client for HTML5 rather than relying on browser support.

In this hypothetical award ceremony, I would give RuneScape 3 Best Upgrade of 2013.

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Final Fantasy had what few other MMOs get: A second chance, one that should solidify Square Enix as a company that has a side that actually gives a damn about their games, FFXIII notwithstanding. By any other company, FFXIV would have been dumped as the commercial disaster it was and forgotten in the big cementary of failed MMOs. Square Enix not only instated new leadership, they wasted little expense in getting the game back up and revitalized in a relatively short period of time. And what was the result? A Realm Reborn has been a major success.

I hope that Square Enix never forgets the opportunity they’ve been given, it doesn’t come around much. With that in mind, FFXIV: A Realm Reborn is the Best Revival of 2013, which does not exist because this isn’t an awards show.

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We knew Electronic Arts wasn’t willing to spend the money to convert Warhammer Online to free to play, and there was no way that the publisher would willingly shut down a game that they had spent so much to develop and promote. If EA wasn’t going to give up the ghost on their own terms, the question simply became how long until the license expired and would Games Workshop be careless enough to renew given the abysmal performance of Wrath of Heroes and the fact that Age of Reckoning was in maintenance mode with just a couple of servers remaining. The answer is 2013 and no, respectively.

Warhammer Online’s shuttering was the exhale after a very long time of holding its breath.

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Those of you who read MMO Fallout will know that I don’t have pet peeves, I have major psychotic hatreds. And I find it interesting that Arenanet set up this whole advertising campaign centered around players pledging their allegiance to the game and to no longer suffer through horrible grind. The introduction of bi-weekly living content updates brought out what I believe to be the worst kind of grind in an MMO, the temporary kind. You have two weeks to get the achievements and then your opportunity has passed, forever. I don’t hate the living world in Guild Wars 2, but I’d like to participate in the events for the enjoyment of the event itself, not to run down a list of chores every two weeks.

I have no award for this because this isn’t an award show.

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Had Defiance been released as an open world shooter with DLC, I think it wouldn’t have been received as the large-scale Borderlands that it essentially is. As a general video game, Defiance is severely underrated with its base content and the numerous improvements that Trion has made over the months. As an MMO, however, Defiance deserves its low score thanks to a small world and a lack of stuff to do other than shoot things. If that doesn’t make sense, just think about how ice cream can be a fantastic dessert while still making for a poor laundry detergent.

With that, I would nominate Defiance the MMO that shouldn’t have been sold as an MMO.

TERA Receiving New Class In 2014


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I feel bad for not noticing this sooner, but in my defense neither did any of the other major MMO news websites. On November 25th, Tera Today published an interview with Bluehole Studios on some upcoming updates in 2014 to the Korean service. Alongside a rookie server where players will be able to ease into the game as well as level up a bit faster, TERA will also be enjoying the release of a new class. The class is specific to the Elin race, a powerful mid-range damage dealer, although Bluehole is not saying that the class will never be available to othe races. According to the interview, developing new animations for each race takes approximately eight months.

You can check out the entire interview at the link below to read more about additional updates coming to KTera, and hopefully followed by other regions.

(Source: Tera Today)

Neverwinter Reflects On 2013


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The end of the year is upon us, and what better time to look back at events that have transpired? Over at Perfect World Entertainment, Lead Producer Andy Velasquez took some time to talk about Neverwinter’s first year, or half year to be more specific. The note thanks players for providing extensive feedback regarding Shadowmantle, and notes the team charged with creating the game’s multiple events.

Shadowmantle has been our largest update thus far, and I am extremely proud of my team for being able to get it done so quickly while maintaining a high quality product. As always, there are things that we learned from this expansion that we will look to improve upon in our development process.

Velasquez also notes the release of a separate Russian shard, and how there are (naturally) more updates on the way. Neverwinter was, of course, not without mishaps its first year, including astral diamond dupes, auction house exploits, and the release of the banhammer on foundry exploits.

(Source: Neverwinter)

MMOrning Shots: Winter Festival


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Today’s MMOrning Shot comes to us from me, more specifically the very dangerous act of walking out onto a frozen lake in heavy metal armor. One of Neverwinter’s claims to holiday events has been to include a temporary skill that lasts for the duration of the event, and give players another thing to grind for. For the winter event, which thankfully caps out at level three, the skill is mostly just good for upgrading your fishing pole and finding better lures. There are fireworks and a few other pieces here and there, but the meat of the grind is for lights of simril from the various events.

If you fish up my corpse, have the dignity to bury the body.

Ex-Warhammer Dev Asks For Singleplayer Client


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Warhammer Online may be offline forever, but its world may not be lost to us forever. Andrew Meggs, tech guy at City State Entertainment and ex-engineer at Mythic Entertainment, took to his blog to explain that while players may not be able to enjoy Warhammer Online as it was, it is within Mythic’s capabilities to at least let them roam around the world. As it turns out, most MMOs have the capability of running in singleplayer mode. There are no quests, no NPCs, no other players, but the point is that players could see the world that Mythic put so much effort into creating.

This won’t compete with any current or future game, because it’s not a game anymore. But it’s a place for the die-hard fans to visit by themselves, to reminisce and remember the times they had there with others. It’s something the hundreds of developers who worked on it will still be able to run for their kids someday. It’s a piece of history for Professors of Game Studies in 2113 to better understand what MMORPGs looked like before the neural implants.

Would you like to see a Warhammer Online virtual museum?

(Source: Shinytoys)

Zynga Farms $1 Million For Charity


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Holiday Lights is an expansion farm for FarmVille introduced a few weeks ago by Zynga. Unlike other expansion farms, Holiday Lights is unique in that 100% of the Zynga’s share on in-game items is directed straight to charity. In a post on the Zynga blog, the company congratulated its players for raising one million dollars collectively for Feeding America, enough to deliver nine million meals to those in need. According to the post, sixty percent of the FarmVille population donated in some capacity.

To date, Zynga has raised $17 million for charities including Toys for Tots, children’s hospital, building schools in Haiti, and more. Thanks a million. Seventeen million, that is.

(Source: Zynga)

Steam Holiday Sales


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[Insert December holiday here] is upon us, and that means the Steam holiday sale is invading our wallets and making us choose between dinner and a pile of cheap games. As always, prices are in USD and may vary slightly based on your location and may not be available in all areas. Most of these sales last until January 2nd.

Mark Kern Removed From Red 5 Studios


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Hello, timing. Earlier today, Gamefront.com broke the news that CEO Mark Kern has been voted out by board members at Red 5 Studios. An internal email leaked detailing that Kern no longer had any authority within the company, and that further information would be given at a subsequent company meeting. Red 5 reached out to Gamefront, confirming that Kern was indeed no longer with the company.

As of Thursday, December 19th, Mark Kern is no longer the Chief Executive Officer of Red 5 Studios. Mark founded Red 5 Studios in 2006 to provide exceptional game entertainment along with a world-class team of developers working on the MMO Shooter, Firefall. Red 5 Vice President of Development, James Macauley, will be moving into the role of acting CEO. The team at Red 5 continues work on Firefall and looks forward to all that we have to offer in 2014.

The Escapist has reported contact from Red 5 employees detailing Kern as absent, visiting only to make arbitrary decisions, and disruptive to the company.

(Source: Gamefront)
(Source: Escapist)

Defiance Reveals Endless Free Trial


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Trion Worlds has announced that Defiance will be moving over to an endless free trial, allowing players to get in on the action for as long as they like without buying the full game. Instead of the previous 72 hour time limit, players will now be capped at 500 EGO points until they upgrade to the full version. With Defiance going for cheaper than a meal at Burger King most days, upgrading to the full version won’t set players back that much. To the best of my knowledge, this beta extends only to PC players.

(Source: Trion Press Release)

TERA On Its Way To China


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It’s hard to believe that TERA launched nearly two years ago in Korea, and even harder to believe that the game didn’t come to China before it came west. That hasn’t stopped publisher Kunlun Games from continuing with its efforts to bring the MMO to the northwest. According to a news article on MMO Culture, TERA is set to begin its first testing phase in China on January 9th, 2014. Players will be able to access content up to level 38, similar to the low content cap used in other regional betas, as well as an exclusive level 34 dungeon only available on the Chinese client.

(Source: TERA)