MMOrning Shots: Premium Milk


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How much tainted milk is premium worth? I guess that depends on what kind of premium milk we’re talking about here. Either way, I’m not sure how we missed it but last month Gamersfirst implemented an update turning premium subscription into a traded item, ala PLEX from Eve Online and in other MMOs.

MMOrning Shots is a (somewhat) daily line of screenshots from various MMOs. Most are taken in-house or come to us in press releases, but if you would like your screenshot featured, send it over to contact[at]mmofallout[dot]com with the subject “MMorning Shots.”

Night Cap: Learning From Duke Nukem 3D


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What can the industry learn from Duke Nukem 3D? That’s the question I asked myself as I played through the recently released Duke Nukem: Megaton Edition on Steam. Duke Nukem 3D originally released in 1996 and despite the highly unsuccessful launch of its sequel, stands as one of those games that continues to get ported to new consoles wherever they may be found. So what cues can developers take from Duke?

For starters, let’s look at difficulty. There is no doubt that Duke Nukem is an insanely hard game, especially when you consider that enemies were unpredictable in nature. A pig cop, for instance, might hit you with a shot that takes five HP, or he might hit you with the full force of the shotgun and take away more than half of your health. There is a fine line between dangerous and lethal that your enemies cross fairly regularly. The game even goes as far as taking the shrink ray and handing it over to one of the aliens later on in the game, allowing them to shrink you in one shot and then walk over and squish you in a matter of seconds.

And for that Duke Nukem accomplished a feat in creating enemies that were both easy and devastatingly lethal at the same time. Bosses had attacks that were easy to avoid, but may luck be on your side if they manage to hit you because it will likely kill you instantly, even at full health and armor.

There was also a certain charm in Duke Nukem’s interactivity in levels. Too many times developers try to copy the kind of environmental interaction which started with 3D Realms, and the end result is a collection of boring and poorly programmed mini-games. For Duke, the interaction was mostly shallow but highly enjoyable, like sitting at the door flicking the doorstop and amusing yourself with the twang sound it makes. Shooting stuff off of the counter, turning lights on and off, telephones, playing pool on the pool table, and more. There weren’t any points, they weren’t fully featured mini-games, they were just there.

Now obviously Duke Nukem 3D was released nearly twenty years ago, and the game itself doesn’t serve as a platform for MMO development, but when 3D Realms created the game, they had a lot of great ideas for concepts that should still be used to this day. Nonlinear level design, enemies that could be incredibly dangerous if allowed, an incredibly unforgiving death system (at the highest difficulty), interactivity on a shallow yet fun level, and more.

Today’s developers need to be taken to the University of Duke, where they shall major in Nukemology.

Warning: Scarlet Blade Randomly Deletes Characters


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Every once in a while here at MMO Fallout I put out a community warning for specific games. Today I would like to put out a warning for gamers thinking about getting into the free to play MMO Scarlet Blade, or for those who have already started playing and are thinking about investing some cash. Word has come down to MMO Fallout via the online grapevine that Scarlet Blade characters are being randomly deleted, along with all of their items (including cash shop goods). Judging from forum posts, this may be a database bug that already existed in the Eastern version of Scarlet Blade and was brought over when the game was translated for the West.

An Aeria Games GM commented on the bug:

I know that this is a very concerning issue. Please know that we are working with the developers to solve this issue as quickly as we possibly can. We may ask you for what seems to strange information, or to create a new character with the same name. This will help the developers to identify and fix the issue.

Aeria Games has instructed those affected to submit tickets, however in searching the forums I did not come across any players confirming that their items and characters have been restored yet.

Given this information, MMO Fallout recommends that if you are going to play Scarlet Blade, that you do not invest any money in it for the time being. There is a growing number of people threatening to perform chargebacks against Aeria Games who spent hundreds or thousands of dollars into their accounts, so I suggest those of you who are considering doing the same read up on how to perform a proper and legal chargeback.

IGN Reports Divination As RuneScape’s New Skill


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Ever since Jagex released RuneScape 2 in 2004, the developer has looked at making its skills more varied in use than simple gathering from nodes and production using those items. Skills like farming require patience and timing, construction is directly related to player owned housing, summoning brought in familiars, and dungeoneering opened a whole new area of the game’s lore. While skills normally release around two to three years apart, Jagex unveiled two new skills coming in 2013, without giving a whole lot of information surrounding them.

IGN has unveiled that the first skill will apparently be Divination.

Two new skills will also be added to the game; while one hasn’t been revealed, the other, divination, will apparently play a key role in the latter stages of RuneScape 3’s story.

Jagex recently shook up the RuneScape world by ushering it into the Sixth Age of the timeline. The god Guthix has been killed and with his death the edicts preventing the other deities from meddling in the world are gone as well. In the months and years to come, players will decide which god prevails.

(Source: IGN)

IGN Reports Divination As RuneScape's New Skill


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Ever since Jagex released RuneScape 2 in 2004, the developer has looked at making its skills more varied in use than simple gathering from nodes and production using those items. Skills like farming require patience and timing, construction is directly related to player owned housing, summoning brought in familiars, and dungeoneering opened a whole new area of the game’s lore. While skills normally release around two to three years apart, Jagex unveiled two new skills coming in 2013, without giving a whole lot of information surrounding them.

IGN has unveiled that the first skill will apparently be Divination.

Two new skills will also be added to the game; while one hasn’t been revealed, the other, divination, will apparently play a key role in the latter stages of RuneScape 3’s story.

Jagex recently shook up the RuneScape world by ushering it into the Sixth Age of the timeline. The god Guthix has been killed and with his death the edicts preventing the other deities from meddling in the world are gone as well. In the months and years to come, players will decide which god prevails.

(Source: IGN)

RuneScape Coming To Tablets This Year


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RuneScape has some pretty massive updates coming this year, from two skills to an overhauled interface, the move to HTML5 as well as Jagex’s continued pledge to weekly content additions. In the past, Jagex has talked about the trouble of bringing RuneScape to consoles, particularly that Sony and Microsoft refuse to allow players to be on the same servers with their cross-console counterparts. Since then, Jagex has shifted focus mainly toward getting RuneScape on mobile platforms, and in a statement from Mark Gerhard, we will be seeing that sooner than we thought:

“We’re working insanely hard to make sure it’s ready for Q4 this year on tablets,” says Gerhard. “I think that’s a risk in that there’s a lot of unknowns, there’s a lot of R&D going on, and there’s still some tech questions, but right now the team is laser-focused on RuneScape 3.”

You can read the rest of Gerhard’s comments at the link below.

(Source: Gamasutra)

Camelot Unchained Successfully Funded


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Camelot Unchained is the newest MMO from Mark Jacobs, who fans will be familiar with from his work at Mythic Entertainment and on MMO Fallout’s quote board. Camelot Unchained will feature three factions going at it in the massive realm vs realm battles introduced way back with Dark Age of Camelot. Players will be able to take part in battles with hundreds of other players, create dynamic buildings, and even choose a life of nonviolence crafting weapons for your fellow allies to use in battle.

With just over an hour to go, Kickstarter is well past its goal of $2 million, bringing in $2.2 million and counting.

(Source: Kickstarter)

MMOrning Shots: Someone Hold My Place In Line


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On the other hand, I have plenty of time to play and review this copy of Lego Harry Potter on the Vita.

MMOrning Shots is a (somewhat) daily line of screenshots from various MMOs. Most are taken in-house or come to us in press releases, but if you would like your screenshot featured, send it over to contact[at]mmofallout[dot]com with the subject “MMorning Shots.”

Neverwinter Localizing To More Territories


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Perfect World Entertainment has announced that Neverwinter will be making its way around the world with new language and regional translations. In a press release put out by Perfect World Europe BV, the publisher has announced that Cryptic’s upcoming MMO Neverwinter will be localized in Turkey, Poland, and Italy. Players from those regions will be delighted to hear that the game isn’t just getting localized servers, but that the entire game will be translated into local languages.

“We are more than happy to announce Neverwinter‘s fully localized planned expansion into Turkey, Poland and Italy based on the incredible demand from those territories ” said Ömer Karakayal?, Territory Manager, Perfect World Europe B.V. “We are dedicated to connecting gamers with the best possible online D&D gaming experience in all-new territories.

Unfortunately the translations will not be accompanying Neverwinter’s launch this week, however gamers can look forward to Polish, Italian, and Turkish Neverwinter in Summer 2013. If you’d like to keep track of the game, you can head over to the Neverwinter Poland, Turkey, or Italian pages.

Age of Conan Still Veering Toward New Server Tech


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What’s that? A Crom joke? You aren’t the boss of me, mom! As we mentioned way back in the long ago days of July 2012, Age of Conan is still on track for a server merger that will mimic that of The Secret World’s single-server technology. That said, it’s been a while and not a whole lot of information has been released about how exactly Funcom plans on merging the services down to just one hub. In this month’s Game Director Letter, those secrets have been spilled all over our nice new carpeting, so let’s dive and and see what Funcom has stored in its coal hole.

The server transition for Age of Conan will take place in three phases. Phase one will see the movement of the physical servers to one physical location, setting the stage for phase two. Secondly, servers that share the same ruleset will be merged, including US and EU servers being merged together. After phase two, players will be left with one mega server for both PvE and PvP. Finally in phase three, cross server network layers will be implemented, allowing players on the PvE and PvP rulesets, although segregated, to queue for the same instances.

You can read the entire letter, including notes about upcoming changes to the tradeskill system and more. The team hopes to get the server mergers underway during May.

(Source: Age of Conan)