[Hearthstone] American Team Displays “Free Hong Kong” Sign At Match


Blizzard just can’t catch a break. When the dumpster fire that was Blizzard’s PR kerfuffle occurred yesterday, folks like myself noted that if Blizzard thought the situation would get better, they were dead wrong. If anything, it’s going to get worse. Much worse.

Following the news that Blizzard had banned a Hearthstone player and rescinded his tournament winnings over comments in support of Hong Kong, and then fired the two broadcasters interviewing him, the news has been rolling in of more PR fallout. Over the course of yesterday, Blizzard employees covered up company signs in protest, the Hearthstone Reddit has been overwhelmed with boycott posts, and Blizzard locked down its own subreddit in an attempt at damage control.

The latest to come out was an American team in the Collegiate Championship held up a sign during their match that said “Free Hong Kong, boycott Blizzard.” As you would expect, the stream immediately cuts away. You can find the stream at the link above. The team had already lost the game at the point where they held up the sign.

Blizzcon begins the first weekend of November. It should be fun.

Angry Blizzard Employees Cover “All Voices Matter” Sign


Today has not been great for Blizzard following the company’s decision to silence and ban a Hearthstone competitor during the Grandmaster tournament after he expressed support for Hong Kong during a live interview. In their attempt at damage control, Blizzard released a statement and then shut down comments on the website. The Blizzard Reddit has been locked.

The Hearthstone Reddit is flooded with players proclaiming that they are professionally done with Blizzard. The Blizzard boycott is trending #11 on Twitter. Now employees are making their dissatisfaction known. As posted by Kevin Hovdestad on Twitter, Blizzard employees came into work this morning and made their disagreement with management’s decisions known by covering up the company’s “Think Globally” and “Every Voice Matters” signs.

With Blizzcon coming in just a few weeks, Blizzard’s response to the spiraling outrage will be interesting.

Rant: Blizzard Robs Hearthstone Player Of Winnings To Appease China


Another day, another Activision subsidiary acting in a heartless, sociopathic manner.

The Hearthstone 2019 Grandmasters took place this week, and very likely the only thing the public will remember of it once all is said and done is that Blizzard once again kowtowed to an abusive dictatorship because that sweet, sweet cash is just to hard to pass up. Oh and depending on who you ask the Chinese public is one of the only things keeping the dreadful Overwatch League capable of presenting any numbers to rake in those sign on fees.

In case you’ve been living under a rock or more likely sleeping for these past six or seven hours, Blizzard is taking some blows to the noggin after how they handled one of their competitors in the Hearthstone Grandmasters. Pro player Chung “blitzchung” Ng Wai went on an interview in which he shouted “Liberate Hong Kong! Revolution of our age!” In case you’ve really been living under a rock, feel free to peruse this BBC summary of the last few months.

Blizzard’s response was to immediately act like the regime it bowed to and take out not only blitzchung but any witnesses within reach. The company released a statement that not only has Blitzchung been removed from the Grandmasters and banned for one year, but that his winnings will be forfeited for offending the dear leaders of China, and as the only other people on screen at the time of the statement, the two hosts would be fired as well.

“Effective immediately, Blitzchung is removed from Grandmasters and will receive no prizing for Grandmasters Season 2. Additionally, Blitzchung is ineligible to participate in Hearthstone esports for 12 months beginning from Oct. 5th, 2019 and extending to Oct. 5th, 2020. We will also immediately cease working with both casters.”

Yea, the guys who dove under the table to hide from the comments? They need to be punished for their…crimes. Blizzard justifies the firing by pointing to this provision of their player agreement, and sure. Why not. They also zapped the VOD from their website so people (read: China) might not hear the offending words.

Engaging in any act that, in Blizzard’s sole discretion, brings you into public disrepute, offends a portion or group of the public, or otherwise damages Blizzard image will result in removal from Grandmasters and reduction of the player’s prize total to $0 USD, in addition to other remedies which may be provided for under the Handbook and Blizzard’s Website Terms. 

Is Blizzard within their legal right to fire the player? I’ll give a 99% vote of confidence that yes if brought before a court that Blizzard would come out victorious. Obviously the company knows that their decision won’t go down well considering Tencent owns a stake in Activision and this isn’t the first time Blizzard has flushed its integrity down the toilet to appease a violent dictatorship. They have completely silenced any direct response to the article. This hasn’t stopped the Hearthstone Reddit from blowing up in anger and announcing that they are quitting the game.

I’d like to leave Blizzard with a thought, like Andy Rooney might. The world will move on but in three weeks you will be hosting Blizzcon. If you thought your employees shouting “do you not have phones” was embarrassing, just wait until people get up to that microphone and start grilling them on the really tough questions.

Oh and to the game bloggers who might be drafting up those articles to put up a defensive wall around Blizzard and China. You’re being watched.

Otherwise I have no opinion on the matter.

Diaries From Azeroth: We Only Said Goodbye With Words


I died a hundred times.

In the six hours that I have put into my Tauren druid over the past two days, I found myself in the same frame of mind going into WOW Classic as I did with Old School RuneScape many years ago: A lot of enthusiasm and confidence that this iteration will do just fine.

Money is far slower to come by, especially early on in the game. I think my retail characters would laugh at the idea that my level 9 druid takes a fair amount of time to scrap together a few silver to buy fishing training. I was actually overjoyed to fill up my bag on Venture Co mob equipment drops after fighting and dying to their mobs for half an hour only to come back and sell them for a cool three silver. Just had to sell one of my bandages and I had enough for the five silver cooking upgrade.

Another thing I saw plenty of during the opening days of the stress test was some real community interaction between players. Druids would cast buffs on other classes, you’d see people helping out and pulling extra mobs off of players, healing them during combat, and just generally answering questions in chat. There was plenty of trolling in chat, sure, but it was rather lighthearted and not so malicious as you’d see in other titles or maybe even in live itself if anyone talked in there.

As someone who started playing World of Warcraft back near the game’s launch, Classic isn’t so much hardcore as it is slower and more meticulous. Your health and mana pools don’t go as far, and enemies are better matched at your level and above, so you’re far less likely to pull more than one creature at a time and you’ll find yourself running out of mana or energy much faster. Mounts are a bigger achievement because of how expensive they are, the fact that you’ll be waiting until level 40 until you can acquire them, and the relatively lower speed of acquiring currency. Enemies drop quest items at a much lower rate, increasing the time you’ll need to spend farming areas with much lower spawn rates.

Everything designed around World of Warcraft Classic is built to be taken…slower. You buy your skills, you cycle your buffs, you level your weapon skills (remember those?), you read the quest text. Available quests don’t show up on the mini-map, NPCs for completed quests show up as dots and only once your draw near to them, and quest locations don’t show up on the map at all. Combat is slower, spells are slower, many of the abilities that you might know as being instant or nearly instant are not that way at all. Pulling in one equal level mob can be a deadly fight, two is almost guaranteed death. Mobs are far more likely to resist or block your attacks, and when you don’t have much mana to spare it can be deadly.

But as a result, the game feels more impactful. Leveling is a part of the experience, not just an inconvenience to get you to the end-game. Going into a group of level 9 mobs at level 8, then returning at level 9 to see how much better you fare is a treat. You won’t go from struggling to beating them with ease with just a level or two, but the fight gets easier. You have to cast one or two less spells, or spend less time running away from fights, or less time out of combat healing. You might have ranked up a spell or an ability in that time, or in my case started patching up my armor for some better defense.

How my life melds with World of Warcraft Classic will be interesting once the game goes live later this year. After all, the me of today is much different than the me of 2005 who had far less in terms of responsibility and time management structuring. I have no interest in gaining access to the beta or taking part in future stress tests as my time is far too precious to put hours into a character that will be erased within a few weeks. Still, for the six hours I played during the stress test, I felt like I entered a portal back into a simpler time in the MMO sphere where walking around and taking in the scenery was enjoyable and not just an inconvenience.

Blizzard Opens WoW Classic Beta To All Subscribers


Good news, everyone!

World of Warcraft Classic is gearing up for another beta test to run from June 19 to the 21, and you don’t even have to worry about signing up and praying to be selected for testing. All you need is a computer and an active subscription to World of Warcraft. Oh, and you’ll need to be living in the North America and Oceanic regions. Community manager Kaivax has asked players to play as much as possible during the first three hours, presumably to simulate the game’s opening hours when the servers finally go live.

For this stress test, all races and classes will be available for creation, and the maximum character level will be capped at 15. In addition to the open world, there will be instanced content available at that level. This will include Warsong Gulch for PvP as well as Ragefire Chasm, Wailing Caverns, and Deadmines. Of course, Deadmines will be a challenge for players to complete at this level. Please focus as much play as possible during the first three hours of the stress test. During this time, we’ll be looking for more issues to address under initial launch conditions. The stress test realm will remain available for 48 hours.

The client should be available today (June 18) for pre-load.

Source: Battle.net

World of Warcraft Hosts Welcome Back Weekend


In case you really wanted to rekindle your addiction, Blizzard has announced the next Welcome Back Weekend for World of Warcraft. Running March 21 to the 24, you’ll be able to log back in and have access up to the last expansion purchased, or Legion, whichever is greater. In addition, players will be able to complete the Battle for Azeroth trial experience which allots three hours of gameplay in Battle for Azeroth (or up to a certain quest). The trial experience can be played with up to twelve characters per account.

New allies have entered the fight for Azeroth, and you’re needed on the frontlines. This weekend, we’re upgrading all inactive WoW accounts to allow you full access to the game and all of your characters without a subscription. You’ll also be able access the Battle for Azeroth™ trial experience, even if you do not own the expansion.

Rejoin your guild, rally your comrades, and get back in the fight.

Source: World of Warcraft

Activision Blizzard Celebrates Record Results With Mass Layoffs


Activision CEO Bobby Kotick announced in an investor earnings call today that the company will lay off nearly 800 employees, mostly in non-game-development areas. The layoffs are expected to impact Activision, Blizzard, and King studios. The decision comes after the company achieved “record results” in 2018, however not as high as investors had hoped for.

Last year Activision parted ways with Bungie following the less than stellar launch of Destiny 2’s latest expansion. Last year’s announcement of Diablo Immortal, a mobile spinoff in development in conjunction with Netease, was very poorly received. Black Ops IIII meanwhile has proven to be very popular with its Blackout battle royale mode.

Bobby Kotick stated:

 “While our financial results for 2018 were the best in our history, we didn’t realize our full potential. To help us reach our full potential, we have made a number of important leadership changes. These changes should enable us to achieve the many opportunities our industry affords us, especially with our powerful owned franchises, our strong commercial capabilities, our direct digital connections to hundreds of millions of players, and our extraordinarily talented employees.”

MMO Fallout sends our regards to those affected by the layoffs. In response to the layoff announcement, support has been pouring in from around the internet with various developers posting their job openings and offering assistance to those affected. According to Activision, laid of employees will receive a severance package, health benefits, and career placement assistance. Activision stocks jumped by about $2 in after-hours trading.

The recently unemployed (or even others) are encouraged to check out this Google doc in which dozens of developers have been listed with openings.

Blizzard Releases Over 18,000 Partial Usernames Of Toxic Players (From Korea)


Nobody likes a cheater, I know this because of how many times the phrase has appeared in court dockets whenever Epic Games takes a Fortnite cheater to court, but Blizzard really hates toxic gamers and isn’t afraid of laying down the banhammer to let them know just how unwelcome they are. Case in point, Blizzard’s Korean sector has released a partially redacted list of over 18,000 usernames of Korean gamers banned for toxic behavior including abusive language and non-participation which presumably refers to players either ducking out of games or deliberately going AFK to throw a match.

The list of names is heavily redacted and involves the Korean player base, so odds are no one on the list will be familiar to anyone reading this website. It also seems unlikely that Blizzard will replicate this tactic in North America or Europe.

As stated by Blizzard (and translated somewhat poorly through Google):

“As indicated in previous blog, players who use inappropriate language in the game will be subject to silence penalties and will not be allowed to access the game if the silenced penalties are repeatedly used in inappropriate language without sanction Sanctions are under way. In addition to profanity and inappropriate language punishment for players who reported to bimaeneo acts such as deliberate interference ally, the game has been absent from recent enhancements, for more information on this Notice can be found through.”

The entire list of names can be found at the link below.

Source: Battle.net

Activision Blizzard Terminates Its CFO, Netflix Poaches Him


As the year comes to a close, Activision Blizzard is making headlines with their announcement that it intends on terminating Chief Financial Officer Spencer Neumann for “cause unrelated to the company’s financial reporting or disclosure controls and procedures.” Mr. Neumann has not officially been terminated and has been offered the opportunity to demonstrate why cause does not exist to terminate his employment, however should he leave he will be replaced by acting CCO Dennis Durkin.

The news dropped in the form of a filing to the Securities and Exchange Commission today:

“Mr. Neumann has been placed on a paid leave of absence from the Company pending an opportunity for him to demonstrate why cause does not exist to terminate his employment or why termination of his employment is not otherwise justified.  In light of the above, effective January 1, 2019, Mr. Dennis Durkin, our Chief Corporate Officer, will assume the duties of the principal financial officer (Chief Financial Officer) of the Company.  In the event Mr. Neumann ultimately ceases to be the Chief Financial Officer, then Mr. Durkin will become the Chief Financial Officer.  Mr. Durkin, 48, joined the Company in March 2012 as Chief Financial Officer and served in that role until May 2017.  He has served in the role of Chief Corporate Officer since May 2017 through the present.”

Mr. Neumann may have brighter prospects on the horizon outside of Activision Blizzard’s corporate shenanigans, as the news also broke that Netflix is looking to bring him on board to serve as their own Chief Financial Officer.

Activision Blizzard stocks started the year at $64.31 USD, peaked at $83.39 in October, and has since dropped to a low of $46.57 at the close of the market today. The decline marks a sharp turn from the steady increase in Activision’s stock over the past two decades.

Diablo Backlash Isn’t Entitlement, It’s Passion Says Blizzard


The internet has had a few days to cool down from the announcement of Diablo Immortal, the mobile game announced and BlizzCon and rather negatively received by Blizzard’s community within and without the convention center. But while certain parties may be eager to paint the negative reaction as entitlement from spoiled gamers, Blizzard isn’t one of them.

In an interview with Kotaku, co-founder Allen Adham admitted that Blizzard expected a negative reaction to the mobile Diablo game, but perhaps not as vocal as the one following their announcement last week. Adham refused to call the reaction entitlement, instead noting the community’s passion.

“They love what they love and want what they want,” he said of the fans raging at BlizzCon and across the internet. “That passion, it’s actually what drives us, and we feel it too. It’s why we make games and why we’ve made games for almost three decades now—and why our community is so passionate about our franchises. I understand their feeling and wish we could share more about all the amazing things we’re doing, not just with the Diablo franchise but across the company as a whole.”

Diablo 3 recently launched on the Switch and while Diablo 4 is still on the horizon, the game is an inevitability.

(Source: Kotaku)