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Tag: Codemasters
Mythos Shutting Down In Europe

If you live in the US and were eagerly awaiting the North American release of Mythos (and let’s face it, how many among us can honestly say we weren’t holding off only Old Republic preorders), you will be disappointed to hear that those prospects for a release and long life span have dropped rather significantly. In the EU, Mythos already launched under Frogster. In the United States, Hanbitsoft will be taking the reigns.
Of course, if you were waiting for Mythos to launch in North America, you’d know that Codemasters is shutting down Mythos in Europe, following what the company described as a great launch and then a terrible retention rate (and as I’ve pointed out time and time again, it’s all about retention in this business).
MYTHOS enjoyed great popularity with the launch in April and the numerous registered users ensured a good start. The desired long-term success unfortunately did not follow. Under these circumstances, we have made the difficult decision to discontinue the operation of MYTHOS.
This puts Mythos’ life span at about six months. Players who bought into the game will be compensated via credits for Runes of Magic, and potentially beta keys for Codemasters’ upcoming title Eligium.
Jagex Looking To Lap Up The Guildford Unemployed

Back in September, Codemasters announced that it would be shuttering its Guildford studio, following the poor performance of Bodycount, the developer’s new first person shooter. Just last week, Electronic Arts announced that their Guildford Studio would be facing redundancy layoffs, or possibly a complete studio closure. On the one hand, EA did state that employees laid off at the studio would be considered for other positions at EA.
Not missing an opportunity to pick up the local talent, Jagex will be holding an event in Guildford to recruit the recently unemployed. The event will take place at the White House Pub on October 25th from 4pm. Last year, Jagex followed a number of other developers in picking up the ex-employees of Realtime Worlds after the studio closed down and APB went offline.
Lord of the Rings Online Begins European Migration

The European servers for Lord of the Rings Online should be down by now, as the big migration begins toward a single global service for Turbine’s MMO. Beginning today, Turbine will be transferring users to the new Lord of the Rings global service, a transition that will take approximately two to three days. To entice players, Turbine is offering a full year of VIP for £79.99.
The global faq can be found here. Hopefully the transition goes seamlessly. It’s been a good few years for Lord of the Rings players in Europe under Codemasters, hopefully Turbine can show them just as loving of a home when the move is completed later this week.
Turbine Taking Back Lord of the Rings Online Europe

Back when Turbine relinquished control of Dungeons and Dragons Online from Codemasters, following the game’s transition to free to play, a lot of us guessed that Lord of the Rings would undergo the same treatment, especially when Codemasters delayed the transition by two months due to contractual issues. With Turbine’s acquisition by Warner Bros, it was only a matter of time before Lord of the Rings Europe transitioned back to its developer’s hands.
Luckily, we have an actual date this time. On June 1st, Lord of the Rings Online will merge into one megaservice. In order to prepare, anyone with a Codemasters account will be required to transition their details over to Turbine, in an account migration process that will be released at an unspecified time before the transition. All characters and items, as well as VIP points will be moved over, and remaining VIP time will transition over. You will have to reenter your billing details, as those will not transfer (due to privacy laws). The forums will not be transferring, and Turbine warns against items in the auction house come June 1st. In addition, Turbine will not be accepting any Codemasters brand serial codes, so if you’re sitting on one, best use it before the service transitions.
You can read more at the Turbine FAQ: http://www.lotro.com/news/latestnews/1157
Dungeons and Dragons Online: Now French/German

It’s that Cylon picture again! Must be another Dungeons and Dragons Online story. Technically when Turbine stated that they were “taking back” the Dungeons and Dragons service in Europe, from Codemasters, they shut the service down entirely. Instead, European Dungeons and Dragons players were transitioned over to the North American service, where they’ve been ever since. Not exactly a global service, especially considering it was one only available in English…Sorry!
Today, however, Turbine announced the launch of Dungeons and Dragons Global, and new languages with it. German and French players will be happy to know that their languages are now officially supported.
“We’ve successfully migrated players from the former European service and we are very excited to begin welcoming thousands more to DDO Unlimited,” said Fernando Paiz, Executive Producer of DDO Unlimited. “This is going to be another outstanding year for the game as we continue to roll out new content and features for our growing legions of players. We’re very excited to begin engaging directly with German and French speaking players and look forward to introducing them to a truly premium free to play MMORPG.”
Head over to this link to read a whole bunch of advertising lingo, or just go to ddo.com to sign up for an account. More on Dungeons and Dragons Online as it appears.
Dungeons and Dragons Online Returning To Europe

It’s been a surprisingly long time since I’ve had an opportunity to write about Dungeons and Dragons Online (since last June, actually). Those of you who play or follow Dungeons and Dragons Online may remember Turbine’s announcement last year that they would be taking back Dungeons and Dragons from Codemasters. Codemasters, who was operating the MMO in Europe, was still operating under the subscription system. Due to contractual issues, Turbine ended up canning the game’s operation in Europe altogether, and players were instead transferred over to US based servers.
Luckily, however, Turbine is bringing the game back to Europe, with support for German and French language. The current estimate is “2011,” for release. MMO Fallout will bring you more information as it appears. Players who transferred over to the North American service can likely expect their accounts to be transferable to the European service when it does launch.
What The Hell Happened This Week? Catching Up Edition

In case you hadn’t noticed, I’ve been out in North Carolina for the past week or so (hence the lack of updates) in a period of what I can only refer to as not having the internet, at all. But, now that I’m back, it’s time for a quick wrapup of what I should have written about at the time, but didn’t, so now the news is coming a few days too late. Just like getting a newspaper, right?
1. Enjoying the Rift Beta
I tweeted two RIFT VIP keys before I left, and hopefully those two people are enjoying the current beta event, which was extended to Saturday morning. I hope to have more of these giveaways in the future, so subscribe to my twitter in the right hand side, or follow @mmofallout so you can take part, and so that my internet ego my grow to epic proportions.
2. That Superhero MMO Is A Bestseller
DC Universe became Sony Online Entertainment’s best selling MMO to date, also topping Steam’s sales charts over the past week. In fact, DCU is selling so well that the title is having a hard time staying in stock in many retailers, I imagine partially due to people like myself who put down a few bucks to reserve the game, but went ahead and bought it somewhere else instead.
3. All Points Bulletin says “Two Strikes, and You’re Out”
At least according to Jagex, not having a no tolerance policy on cheating works to keep paying customers who may have gone out of line once, but are indeed salvageable by the great legitimate-promoting gods. So K2 Networks announced on their blog that they will be instituting a two-strike policy when APB goes live. Cheat once and you are temporarily banned, cheat twice and you are permanently banned. Of course, one could glance at Valve, whose previous policy of banning for five years was rescinded because the accounts went right back to cheating, but I wouldn’t want to distill the hope well.
4. That Other Superhero MMO Is Now Free
Champions Online may not be Cryptic’s first MMO, but it is their first AAA title to go partially free to play. Launching on the 25th, Cryptic is reporting large increases in population (most of them free players). Free players will find themselves with access to all of the game’s content, with restricted arche-types, with access to purchase the premium packs from the Cryptic Store. The premium packs are made up of the expansions that were released over the past year or so.
5. No Loving For EA’s MMOs, Say Investors
At least according to Gamasutra. With Star Wars: The Old Republic on its way, investors are a bit scared to support the giant corporation, looking back at the poor performance of Warhammer Online and especially after the two month lifespan that was All Points Bulletin. Bioware may have had successes in the past, but this is the company’s first dive into the MMO genre, and if Richard Garriot has taught us anything, even having a successful past in the field does not guarantee that your current project won’t go directly into the trash bin.
The Old Republic is being backed by a powerful company and developed by one with a name in the gaming business, both of which mean absolutely nothing in terms of whether or not the game will succeed, especially against the odds of its budget.
6. Codemasters Reveals Anti-Hacking Service
Codemasters hates account thieves, and for players of Lord of the Rings Online (in Europe), they are now offering a service for those of you who have had your accounts stolen. Players must be eligible to raise a support ticket, report the incident within seven days of it occurring, and the service also requires GM verification. Meeting these three requirements will reimburse the player and allow them to get back to where they were pre-account cleaning. A word of warning, however, abuse of the system may lead to a permanent ban.
I feel like I’ve been gone for a good month. Oh well, back to the old grind stone!
Codemasters Launches Lawsuit Against NetDevil

Quick joke: What is the difference between Jumpgate Evolution and Stargate Worlds? The developers behind Stargate Worlds are no longer attempting to convince people that the game is launching. Apparently Codemasters has hacked MMO Fallout, because someone said “you’re right, we’re tired of Jumpgate Evolution not being released,” as Codemasters announced this week that they are taking NetDevil to court.
Codemasters has filed a Complaint with the federal court in San Francisco against Gazillion and NetDevil. This is a public document readily available to the press. The allegations in the Complaint are clear and self-explanatory and address issues related to the development of Jumpgate Evolution. During the course of the litigation other documents will become part of the court’s public records further detailing the respective positions of the parties. On the advice of Codemasters’ US attorneys, Codemasters has no further comment at this time.
According to the complain, Codemasters paid $1.4 million to help NetDevil make the game, including footing server costs and customer support, for a title that was supposed to launch in February 2009. Codemasters is also seeking compensation for website, community support, and other services that were set up, at Codemaster’s expense.
More on Jumpgate Evolution well, if it appears.
Codemasters Launches Lawsuit Against NetDevil

Quick joke: What is the difference between Jumpgate Evolution and Stargate Worlds? The developers behind Stargate Worlds are no longer attempting to convince people that the game is launching. Apparently Codemasters has hacked MMO Fallout, because someone said “you’re right, we’re tired of Jumpgate Evolution not being released,” as Codemasters announced this week that they are taking NetDevil to court.
Codemasters has filed a Complaint with the federal court in San Francisco against Gazillion and NetDevil. This is a public document readily available to the press. The allegations in the Complaint are clear and self-explanatory and address issues related to the development of Jumpgate Evolution. During the course of the litigation other documents will become part of the court’s public records further detailing the respective positions of the parties. On the advice of Codemasters’ US attorneys, Codemasters has no further comment at this time.
According to the complain, Codemasters paid $1.4 million to help NetDevil make the game, including footing server costs and customer support, for a title that was supposed to launch in February 2009. Codemasters is also seeking compensation for website, community support, and other services that were set up, at Codemaster’s expense.
More on Jumpgate Evolution well, if it appears.