Diaries From H1Z1: How Does It Get Continually Worse?


I want to talk about H1Z1 on the Playstation 4.

H1Z1 has become the Battle Royale of choice for me, partially because I have invested enough time and money ($20) into the game that I’d rather not start anew on another BR title and partially because I like the simplistic gameplay. I don’t have the reaction time to build and play Fortnite at a decent level and PUBG is a bit too much of a broken mess most of the time to keep my attention while Realm Royale’s player base was crashing hard. Plus my character looks like a total badass.

That said, I have to hand it to Daybreak for instituting the battle pass into H1Z1, because if it weren’t for the fact that I can log in a couple of times a week and churn out some decent ranks, I would have stopped playing out of frustration a long time ago.

It could be because the stamp missions in H1Z1 are broken beyond recognition. It only took five times entering and reentering the training grounds before the game recognized me picking up an AR weapon for the achievement, and after the third time I picked one up in solos for it to register that mission completed. While writing this article I spent the fifth match in which I used the “wave bye” emote three times during a match without it registering completion. What the game did register is me surviving to place in the top 15 in Fives which we didn’t (we placed in the top 20), me driving an ARV 1000 meters in any BR mode (I didn’t), placing in the top 15 without using bandages or first aid kits (I had used numerous), and one achievement I had actually accomplished in reviving a teammate and one for finishing three fives matches.

Free for all, to put it bluntly, sucks on ice. The Battle Royale engine that Daybreak has put together is clearly not built to house this many people in this close proximity on the Playstation 4. I play with the Playstation 4 Pro which is connected to an ethernet and sits within arm’s reach of my router, on a Verizon FiOS line running to the tune of 150mbps. I’m not humble bragging about my internet speed, I’m just pointing out the kind of connection I’m working with. At many times, H1Z1 Free for All gets such bad lag that the original Everquest has less character rubberbanding by comparison. There’s nothing that says engaging gameplay quite like pumping a full clip from an automatic weapon into someone at close range and having none of the shots register, only for the game to recognize that you actually died five seconds ago from a guy who was probably killed before he pulled the trigger.

And because the zone is so small and seemingly randomly placed, the spawn points are absolute trash. You’ll find yourself getting thrown into the wide open valley only to be immediately popped by the group of snipers that were already aiming in your direction. If not an open valley, you’ll be lucky to minimize the number of times that players will spawn in right in front of you, only to gun you down while still in an immune phase, or twenty feet behind you only to do the same. Get a good spot? Think again, because the random spawn system loaded you up with the worst weapons possible and screw you.

This of course assumes that the game properly loads itself while spawning you into the world, and doesn’t let you die while the loading screen is still up. This also assumes that the game grants you any immunity and doesn’t just let someone with a high powered sniper pop you in the head the second the loading screen does disappear. This assumes that the loading screen appears and doesn’t just leave you hanging as a spectator. This assumes that the game responds to your pressing X to respawn and doesn’t just ignore your controller. This assumes it doesn’t crash to the console dashboard. This assumes that it lets you bring your weapon out.

It’s incredible how the further H1Z1 gets away from launch, the more it seems to degrade in quality. Some stamp missions are broken, some weekly missions are broken, Free for All is broken, experience boosts seem to be broken, the master coins you get after completing the battle pass are (for some) broken.

Daybreak’s Player Studio Program Isn’t Dead, Revival Coming


Daybreak’s Player Studio program allows modders to create and submit their custom models in Everquest, Everquest II, and Planetside 2. If Daybreak sells the item in the in-game cash shop, you’ll be able to take a portion of the revenue. The future of the Player Studio has been in doubt ever since Daybreak’s acquisition and mass layoffs, however Planetside 2 producer Nick Silva posted this week on the Daybreak official forums to announce that not only has he been put in charge, but that the Player Studio will be given renewed attention.

Silva notes that the process will involve disabling new artist registrations temporarily, set to begin on March 25.

“In the meantime, we will be evaluating options for overhauling the Player Studio site with the intention of allowing broader categories of submissions and a more streamlined submission process. Provided that comes to fruition, we will be once again allowing new artists to join the new and improved program. Before that discussion takes place, we will be sure to process the backlog of Player Studio submissions already waiting in queue. Some of our artists have been waiting for a very long time for any sort of action to be taken on their projects, and for that I apologize.”

Source: Daybreak

[Video] Daybreak Game Company Discusses Weapons/Vehicles In Planetside Arena


A new video has released for the upcoming Battle Royale shooter Planetside Arena showcasing weapons and vehicles that will be available to players when the game launches on January 29. Senior Artist Chris Bishop and Senior Game Designer Troy Schram showcase weapons and upgrades as well as mobility and the role of vehicles.

Planetside Arena launches into Early Access later this month.

Daybreak Game Company Hit With More Layoffs


Daybreak Game Company has decided to round out 2018 by laying off more employees, marking the second round for 2018 and one of many over the past few years. In a statement to Gamasutra, the developer referred to the layoffs as “optimizing our structure” to ensure continued success in the years to come. While Daybreak has not confirmed exact numbers, former head honcho John Smedley posted on Twitter that upwards of 70 people are now without jobs. Smedley has since deleted his tweet.

“We are optimizing our structure to ensure we best position ourselves for continued success in the years to come. This effort has required us to make some changes within the organization and we are doing everything we can to support those impacted in this difficult time. As we look to improve efficiencies and realign resources, we remain focused on supporting our existing games and development of our future titles.”

Ex-Daybreak employees have seen the usual outpouring of support that follows layoffs of this size, with open job offers from other developers oddly enough including NantG Mobile, the company headed by Jace Hall who MMO Fallout readers will recall is currently partnered with Daybreak and actively developing Z1 Battle Royale on PC.

https://platform.twitter.com/widgets.js

Source: Gamasutra

Black Friday: Check Out All Of Daybreak Games’ Deals


Black Friday is upon us, and that means deals on everything! For Daybreak Game Company customers, there is a good week’s worth of deals on every game in Daybreak’s library.

Check the list below to see what’s on sale for your preferred title.

  • DCUO (Nov. 23 – 26, 2018)
    The DCUO Black Friday Sale is back for 2018 with major discounts. Be sure to visit the in-game Marketplace this weekend, and check back on Cyber Monday for some additional superhero-sized deals!
  • Dungeons & Dragons Online (Nov. 22 – 26, 2018)
    Dungeons & Dragons Online offers Black Friday deals including double bonus points for point bundles, sales on all versions of the Raveloft Expansion and deep-discounts on the Deep Gnome Iconic Hero, Dragonblood Prophecy Adventure Pack and more! For a limited time, Otto’s Box is back with with a big character level booster, reincarnation reset timer, cosmetic pet and other bonus items.
  • EverQuest (Nov. 21 – 27, 2018)
    Even though Fall Fun is still in full swing with 50% shorter instance lockout timers for ALL players, EverQuest is ringing in the season with holiday items available in the Marketplace. Members can also score a 25% off sale on the in-game Marketplace.
  • EverQuest 2 (Nov. 21 – 27, 2018)
    EverQuest 2 is offering a 25% off sale for Members on the in-game Marketplace. Added bonuses for Members include double status and double guild XP.
  • H1Z1 (PlayStation Store: Nov. 21 – 27, 2018; In-game: Nov. 23 – 27, 2018)
    Get great deals in-game in H1Z1 on PS4 with its Black Friday sale on crates and Battle Pass Season 2. North American players can also check out the PlayStation Store for even more deals on crowns and the Black Friday bundle starting today at 10 am PT.
  • Lord of the Rings Online (Nov. 22 – 26, 2018)
    Lord of the Rings Online brings the Black Friday deals with double bonus points for point bundles, sales on the Mordor and Mines of Moria expansions, and discounts on Crafting XP Boosts and the High Elf Race. In addition, players will be able to grab the Keepsakes of the Grey Mountains Bundle, Bombur’s Bounty, Weapons of the Depths Cosmetics, and more!
  • PlanetSide 2 (Nov. 23 – 26, 2018)
    Cheers to 6 years! In addition to the anniversary bundle, from Black Friday to Cyber Monday, PlanetSide 2 will have four days of different sales on the Marketplace. Don’t miss out on your chance to score 40% off on infantry weapons, vehicle weapons, infantry & vehicles cosmetics and all camo.

Daybreak Game Company Gets New Investor, Mobile Everquest Coming


Daybreak Game Company today has announced strategic investment by NantWorks, a holding company, and some developments have dripped out to the public regarding a mobile Everquest title as well as mobile H1Z1.

“In connection with the investment, NantWorks has obtained a controlling interest in a new joint venture with Daybreak, NantG Mobile, LLC, which has been formed to develop and publish mobile versions of Daybreak’s current games – H1Z1 and EverQuest – and to build and publish video games across all platforms. In addition, the JV will now assume control and management of the current PC H1Z1 Battle Royale game. Dr. Patrick Soon-Shiong, CEO and Chairman of NantWorks and Owner and Executive Chairman of the Los Angeles Times, will join Daybreak’s board of directors.”

“Daybreak’s well tested game engine currently running EverQuest and H1Z1, combined with the proprietary next generation mobile game engine which we will develop and launch in the joint venture, are platforms which will enable unprecedented scale and provide enjoyment to millions of simultaneous players,” said John Wiacek, NantG Mobile’s Head of Game Engine Development.

(Source: BusinessWire)

Just Defunct: Daybreak To Shut Down Early Access Just Survive


Daybreak Game Company has announced that Just Survive, formerly known as H1Z1, is to sunset on October 24 after three years of early access. In the announcement, Daybreak noted “we are no longer in a position to fulfill its greatness and the current population of the game makes it untenable to maintain.”

Just Survive was part of our first Early Access project, and we learned a great deal during its development. As with any open world game, the greatest stories came from our passionate players. From the incredibly skilled base builders to the free-ranging gangs, and all of the players named variations of “ImFriendly” and “PleaseDontShootMe”, we hope everyone had amazing adventures across Pleasant Valley and Badwater Canyon.

Originally launched into early access in January 2015, Just Survive released as H1Z1 before being split off into two products and renamed H1Z1: Just Survive and ultimately dropping the H1Z1 moniker altogether. All in-game purchases for Just Survive have been disabled.

In May, Daybreak thanked players for their continued support while laying out plans for the future of the title.

(Source: Daybreak)

H1Z1 Invites PS4 Players To Play A Game of Snipey Shotty


H1Z1 rolls out its latest update this week introducing players to the Arcade mode, limited time events that throw a wrench into the proverbial hornets nest and change the way you play. This week and next week sees the introduction of Shotties and Snipers which is exactly what it sounds like: The only weapons available are shotguns and snipers.

The future of H1Z1 includes new leaderboards for season 2, new weapons for all ranges, and new daily challenges.

(Source: Daybreak press release)

H1Z1 Launches On Playstation 4


The day is here: H1Z1 has finally launched as free to play on Playstation 4. Launch day brings with it a new content drop, introducing two new weapons (an RPG and a sniper rifle), a new vehicle (the five-man ARV) and new launch bundles as well. H1Z1 on Playstation 4 was built from the ground up for consoles, streamlining the interface, control scheme, and inventory for faster paced games that feel at home on the console’s controller.

“Everyone here at Daybreak Games is thrilled with the overwhelmingly positive response to H1Z1’s debut on PS4,” said H1Z1 Producer Terrence Yee. “Ten million new players in our first month in Open Beta is an incredible milestone, and our entire development team has worked tirelessly to build on that early success. We’re beyond excited to officially launch H1Z1 on PS4—this is our fully realized vision for battle royale on console.”

Today also marks the launch of the first season battle pass. Playstation gamers can unlock up to 30 rewards from three tiers (free, premium, PS+) for completing missions and leveling up. The battle pass sells for $5.49 USD.

(Source: H1Z1 Press Release)

 

Daybreak Game Company Wants Less Vehicles In H1Z1 Endgame


If you’ve been playing H1Z1 on Playstation 4, you’re probably well aware that the endgame mostly revolves around and relies on players obtaining vehicles, occasionally getting out of their cars to pop shots at one another until only one person is left alive. In a post on the H1Z1 subreddit titled “Wrangling the Car Rodeo,” Daybreak Game Company has posted its intention to diminish the valuable role that vehicles play in-game.

Now Daybreak has already enacted some measures to curb vehicle dependency, including the EMP grenade, air strike gun, and disabling collision with players, but the next update should do more to reduce the effectiveness of vehicles rather than simply implementing a counter to them. In addition to considering updates including a map-wide EMP that would disable all vehicles at a certain point presumably in the late stages, Daybreak will reduce the total gas by 50% and reduce damage resistance to all vehicles except for the ATV which already doesn’t prevent much damage.

(Source: Reddit)

%d bloggers like this: