If you are a newcomer to Lord of the Rings Online, and live in Europe, chances are high that you are currently playing on one of Turbine’s US servers. When Turbine launched the US-based servers last week, they did so with foresight, preparation, and server queues. Lots and lots of server queues. Codemasters, on the other hand, opted to delay the launch to an unknown date, so they could get some kinks out of the system.
Naturally, players are annoyed, and Codemasters wants to validate your anger through an inbox/contest.
The community liaison officers will be your target/punch bag/stress ball and welcome you to throw things at us. The choice of what you throw and how you throw it is yours but you have to be creative: describe it in a text, record a video, draw something or take a funny screenshot – there is no limit to your imagination! You can even bake a custard pie and we will administer the confectionary as requested. The ten most creative and/or funny submissions will receive a Codemasters Goodie Bag and we will feature them on our May Contain Gamers community blog.
PS: Don’t poison the custard pie. Who could say no to a goodie bag? Vent your frustrations and get rewarded for it. Granted, it might have just been easier if Codemasters hadn’t delayed yet another Turbine F2P venture…just saying.
Following our announcement on Wednesday regarding the delay of Free-to-Play in Europe, we can now provide you with a further update as to its status. It’s not good news I’m afraid. We are currently anticipating a delay of more than a week, potentially launching around the end of the month, and are still not in a position where we are able to confirm an exact date.
As you know, we were tracking a launch date of 10th September and up until recently thought this was still achievable; however, due to some major obstacles this date is simply not possible. Many of you have asked for a detailed explanation as to why this has come to be and why there wasn’t very much notice of the delay. Regarding the implementation challenges we talked about, the good news is that our Store and new servers are just about ready to roll, barring some final, live stress testing that needs to be performed.
We understand this is disappointing for you, more so because of our lack of communication in the earlier part of the week coupled with the last minute bad news. As the situation was changing literally from hour to hour, we weren’t in a position to tell you anything with any stability to it.
As we work to bring Free-to-Play to launch here, all eligible players will still continue to accrue loyalty rewards as per the rewards table on the website. We’re also laying on a bunch of your favourite live events on all servers starting next week and we’re introducing a community competition to allow you to take out your frustration on us and win some great prizes in doing so. We know this won’t substitute for the new Store and Enedwaith, but maybe it will make things a little more fun for you as you wait. Look out for announcements on all of these things within the next few days.
As always, thanks for your support and patience and a particular thank you to all of you who took the time to send us personal messages, those were awesome and really appreciated!”
So no free Lord of the Rings until possibly later this month. Isn’t it about time Turbine took Lord of the Rings back under their watch?
This is the extended trailer for Lord of the Rings Online, which will be airing exclusively on G4TV for the next few weeks. No doubt the product of Warner Bros being the new frontman, television ads are extremely expensive.
Just a friendly reminder to those of you who haven’t been enjoying the head start: Lord of the Rings Online goes free to play today! Well, freemium is a more accurate description. Either way, if you haven’t already been downloading the client, you may want to start it this morning, as the seven gigabyte (ten gigs for the full high-definition client) download is going to take a while, and Turbine’s download servers will no doubt be hit by the sudden rush of players.
Turbine is fixing a bug where players are being shown too many/few Turbine points compared to what they should have. The points may take a couple days to register, for those who obtained them either through Turbine’s subscription promotion, subscription “allowances,” and lifetime subscription allowances.
Reminder: Loyalty rewards may take 7-10 days to appear in your account after the launch of Volume III, Book 2. VIP Points should appear within 2-3 days after your billing date.(Click Here) for more information on account status, points, or other Free to Play related questions.
Still no word on Lord of the Rings Europe. To those player in the US, expect major queue lines (unless you’re a VIP) for the next few weeks.
Even solely a subscription game, Lord of the Rings Online ranks in the higher tier of games that are not World of Warcraft, in terms of population. Turbine has been setting up for the past few months in preparation for the transition to partially free to play, doing everything from beefing up existing servers to adding in new servers. With today’s launch of the head start, Codemasters is having stage fright.
Unlike the United States servers, where the transition went live today, the European servers have been delayed for a yet to be announced time.
“Given the complexities and challenges faced in the preparation and implementation of the new store to work within our infrastructure, we feel more time is needed to deliver the high level of service our players have quite rightly come to expect. As a result, we have decided to delay launch to ensure that we can support the massive increase in players that we are anticipating and deliver them a Free to Play experience like none other.”
I feel bad for the European Turbine fans. I mean, sure the delay may only be the rest of tonight, or it may be next week, but it seems like the European players always get the short end of the stick. Look at how long it took Dungeons and Dragons Online Europe to transition to the free to play model after its much more Yankee counterpart.
I, on the other hand, will be downloading the client off of Turbine’s website, as my special edition (seen below) is so out of date that the client it installs won’t even update.
I have decided to retire the Month In Review sessions in replacement for what I call “Looking Back, Moving Forward,” essentially a recap of the month and a look forward into the coming month.
June, like any decent bridging sequel, brought more questions to the table than it did answers…
My favorite picture of the month.
I have decided to retire the Month In Review sessions in replacement for what I call “Looking Back, Moving Forward,” essentially a recap of the month’s highlights.
June, like any decent bridging sequel, brought more questions to the table than it did answers. There was plenty of recaps to be had, such as this one! All in all, June was an excellent month for information regarding previously low-key MMOs. We received a lot of information on Warhammer 40k, the new Star Wars MMO, an upcoming Mummy MMO, Jumpgate, Lego Universe, Project V13, among others.
Foremost, happy birthday to some of our old geezers who are still running around.
WWII Online: Battleground Europe (2001-Present)
Anarchy Online (2001-Present)
Star Wars Galaxies (2003-Present)
Sony kicked off the month with the “official” announcement of Star Wars: Clone Wars Adventures. Intending to offer players an experience more akin to Free Realms (and built on the same engine), Clone Wars will follow a similar pricing format, with a multitude of mini-games, activities, pets, and houses for players to engage in. Aimed at a slightly lower age group than your Star Wars Galaxies or The Old Republic, Clone Wars is aiming to hit the net sometime later this year.
Lord of the Rings Online and Global Agenda are getting a lot more accessible, with the announcement of both games changing subscription models. Lord of the Rings Online will be taking on a freemium model, with the original game offered for free with bonuses, expansions, and more content available in one time purchases, or for a subscription fee. Global Agenda, on the other hand, is going the Guild Wars route, offering the entire game after purchase for no subscription fee.
June 9th saw the launch of Mortal Online, after a number of delays on the part of Star Vault, with issues of desynchronization, among others, plaguing the servers. Server stability is still an issue with Mortal Online, with a form of compensation on its way from Star Vault.
All Points Bulletin launched this month, with lead designer EJ Moreland taking a shot at the MMOs opening cash shops, by claiming that APB would not feature a cash shop, ever, before quickly retracting on his statement and saying that Realtime Worlds would only consider cashing in if the community asked for it. Given the response to other cash shop inclusions, expect a cash shop coming to a police department near you.
Darkfall still loves you, and here at MMO Fallout we love us some Darkfall. Since the title launched last year, Aventurine has been working around the clock trying to bring in new players, and keep them. Those changes have removed the $50 paywall and introduced initially a paid, now free limited time trial. New players will find themselves offered extra protection during their first days of game time, as well as the game constantly being balanced to lower the time it takes for players to become competent in PvP combat.
And while we’re on the subject of tweaking content to balance gameplay, how about removing a chunk of content for the sake of balance? Such is the case when Flying Lab Software announced that the higher end ships will be removed from Pirates of the Burning Sea for the sake of balancing the lower tiers of ships.
Not all was great on the western front, however, as this month marked the grand server merger in Everquest, leaving just fourteen of the original servers remaining. With what may just turn 2010 into a year for mergers, Sony later announced mergers for Vanguard, with NCsoft announcing Aion server mergers, both game’s mergers to occur in July.
There is plenty more that occurred in June, and you can read all about it in the MMO Fallout archives. Until next time, this is Looking Back, Moving Forward.
Get your defibrillator and heart medication out, and take a seat. In a move that will no doubt send shock-waves through the industry, Turbine has announced that Lord of the Rings Online is going free-to-play, following the system of Dungeons and Dragons Online. Starting this fall, players in Europe and North America will have access to the game for free, no subscription.
“Warner Bros. Interactive Entertainment is bringing quality games based on The Lord of the Rings to multiple platforms, and the franchise’s expansive adventure story lends itself perfectly for LOTRO free-to-play, giving a wide range of players the opportunity to experience the game, We are focused on expanding our game franchises onto new digital platforms to maximize quality experiences for gamers worldwide and LOTRO’s new model is a great leading example of this.”
-Jeff Junge, Warner Bros
From my understanding, the original Lord of the Rings game will be available for free, with expansions sold much like Dungeons and Dragons Online’s adventure packs, alongside convenience items, quest packs, and more. Or, buy VIP access and get hold of everything plus a nominal allowance of Turbine points, for a flat monthly fee! According to the announcement, up to level 50 is free.
It was bound to happen eventually, but it looks like NCsoft’s recent rise in account theft has bled over to Turbine and Lord of the Rings Online. Just a couple days ago, Turbine placed the above notice on the game launcher, reminding players to change their password regularly. Granted, if you have a password that isn’t easy to guess and keep your computer secure, such an act wouldn’t be necessary (I haven’t changed my passwords in years, and I use the same three passwords on everything), but to each his own.
Of course, increasing security is always a good thing. For every player like myself, who does not share a computer, there are those with siblings/parents who have the technical know-how of-hey check out this cool new Windows Theme, by the way your anti-virus wouldn’t stop blocking the website so I shut it off.
Lord of the Rings Online uses this room as well...
Hey there ex-Fallen Earth and Lord of the Rings Online players! I know what you’ve been thinking, “I’d like to get back into [insert game here], but I just don’t have the cash right now to foot the fee for a game I don’t even know I will still enjoy!” Boy do I have a surprise for you. Both Fallen Earth and Lord of the Rings Online are running welcome back campaigns!
Fallen Earth players should have received an invitation through email by now. The offer is for ten free days to check out all the new updates, from graphics enhancements to the new construction skill, optimizations, and more! All you have to do is log into your Fallen Earth account on Fallen Earth’s website and follow the instructions to activate your free ten days.
Lord of the Rings Online, on the other hand, is giving you a free weekend. Second to Valve for free weekends, Turbine is offering the game from today until Monday for absolutely free, plus benefits! Players who partake in this offering will find that stable-masters have lowered their price to absolutely free, not to mention a 5% experience buff that will stack on top of your rest experience.
I’m mentioning both Fallen Earth and Lord of the Rings Online not just because both happen to be running this offer concurrently, but because both companies are well known for treating their customers well. Fallen Earth continues to grow in subscribers, and Lord of the Rings Online is one of the sleepy giants of the MMO World. Anyone looking to get some free time with the updated version of either game should dive into it.
Unless you’re in Europe, in which case you can’t partake in the LOTRO free weekend. Sorry! Consider complaining to Codemasters, assuming you aren’t already.
While logging into Lord of the Rings Online several days ago, I noticed the above warning on the main page. Turbine is banning anyone who exploits a bug with the skirmish system, without warning (no slap on the wrist) or appeal. They can tell who is doing it, and are watching for those who attempt to slip by.
This, alongside other examples I will get to, continues to make me ask: Why do MMOers need to be constantly reminded not to break the rules? Are we that exploitative, selfish, greedy, or ignorant that we have to be reminded that exploiting the system, cheating in some fashion, or otherwise break the rules is, in fact, against the rules and is punishable? Or does this small minority just have the mindset that they are invincible, that they won’t get caught. To me, this is akin to a police officer who greets with “now you know stealing is against the law, we will arrest you if we catch you doing it,” to everyone walking down the street, because a couple unruly teens in the neighborhood decided to ransack and beat the tar out of one of the older gentleman’s house down the street.