Ubisoft's MMO Is The Division


TheDivision

We’ve suspected an incoming Ubisoft MMO for quite a while, ever since the developer/publisher posted that they were hiring for an unnamed online RPG. At Ubisoft’s conference at this year’s E3, Ubisoft’s David Polfeldt revealed that the game is a massive online shooter named The Division. Not a whole lot is known about the game, other than that it is a third person, massive online shooter set in the United States approximately 72 hours after a biological terrorist attack sends the country into panic. The player is part of a group tasked with maintaining order.

The title has been confirmed for PS4 and XB1 with no PC version planned. The game is planned for release in 2014.

(Source: Game Informer)

Ubisoft’s MMO Is The Division


TheDivision

We’ve suspected an incoming Ubisoft MMO for quite a while, ever since the developer/publisher posted that they were hiring for an unnamed online RPG. At Ubisoft’s conference at this year’s E3, Ubisoft’s David Polfeldt revealed that the game is a massive online shooter named The Division. Not a whole lot is known about the game, other than that it is a third person, massive online shooter set in the United States approximately 72 hours after a biological terrorist attack sends the country into panic. The player is part of a group tasked with maintaining order.

The title has been confirmed for PS4 and XB1 with no PC version planned. The game is planned for release in 2014.

(Source: Game Informer)

Line of Defense Will Be At E3


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We still love Derek Smart here at MMO Fallout, even considering that mentioning his name tends to attract a flock of lawyers to MMO Fallout like a carcass on the side of the road, or more appropriately the ambulance driving nearby. Still, it is easy to forget that Line of Defense is in fact still in development, considering we haven’t heard much from the team over at 3000 AD in at least a couple of months. With E3 just around the corner, the folks at 300AD took the time to toss some screenshots up on Facebook.

Head on over to the link below to check it out. Line of Defense will be on the show floor at next week’s E3, alongside new shots and news.

(Source: Facebook)

Daily Dose of Melodrama


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I almost decided to hold this off until a Community Monday, but in a way it is almost too good to hold back. I found this post floating around several MMO forums, so stay with me if you have already read it. It is a letter by a gamer who refuses to play Darkfall because there is a subscription price, and he doesn’t want to send the message that subscription MMOs are “acceptable.” To add to the drama, the thread I found this post in was prefaced with “I read this post on another forum…and quite literally wanted to vomit.”

There might be more humor in taking the poster at their word, that the thought of someone with a different opinion made them quite literally nauseous.

The Deal Breaker
This is a message mostly towards the devs, but also a statement for my fellow gamers. I’ve seen bits of Darkfall for quite a few years now. I originally lost interest during my highschool years when everything else in life bogged down on me. Seeing it on steam, I was excited and even pondering whether or not to purchase it like I always wanted to. Then I saw the business model…

That death sentence for any mmo in 2013; $15 a month. Can you even fathom how utterly dissapointed I was? I’ve seen gameplay videos of this game; they look interesting! Fun! Good! I really, REALLY wanted to play this game soooo badly. $40? Sure! I don’t mind paying a good lump of cash for an mmo. Pay once to play forever mmos are by far my favorite; unfortunately that wasn’t the case here.

I still considered buying the game for awhile, but eventually came to the conclusion that in doing so, I was making a statement not just to the devs of this game, but all devs for any mmo, that subscription fees are acceptable. They’re not. Cash shops; expansion packs; things like that are more than welcomed. But blatant subscription fees are a thing of the past. An ugly archaic practice that can not compete with other business practices these days. Something I have to vote ‘no’ at with my wallet :/

It’s the deal breaker for me, and I’m sorry to see it happen to what looked like a really good game. I hope those of you playing this game are enjoying it thoroughly for that extra $15 a month. As for the rest of you considering whether or not to purchase this game, take into consideration what paying may mean for the rest of the gaming community. What will those added votes, your payments, do to influence the industry later on? Are you alright with the return of the subscription era? Do you wan’t to motivate developers and publishers to find compromise in better business models that don’t tax players? Think long and hard about this before you hit that ‘purchase’ button.

Best of wishes.

Worlds Factory Interviews Nerd Kingdom on TUG MMO


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What is TUG? TUG is a single and multiplayer survival sandbox game offering massive procedurally generated worlds drawing from Minecraft, Fable, Dwarf Fortress, Eve Online, and more. The game will feature many of the things you’ve come to love from a game like Minecraft, with the addition of integrated modding support, pet companions, and more. What is unique about TUG is you actually start the game off as a child, defenseless and only able to use your wits to survive. As you grow, you will be able to learn more trades, becoming an elite adventurer or a master craftsman.

Our friends over at Worlds Factory have pulled an exclusive interview with TUG developer Nerd Kingdom, and they give a good deal of discussion on the game’s mechanics and what is and is not planned for development and post release. You can check the entire interview out at the link below.

(Source: Worlds Factory)

Rift Is Heading Free To Play On June 12th


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It must be Christmas. Rift, the MMO that served as one of the few remaining bastions of an age of subscription-only MMOs, has announced that it will be making the transition this June. June 12th to be exact. What can players expect to get for free? As far as core content goes, everything:

All of our content is available completely for free: every quest, every chronicle, every dungeon, every continent, every level, and every raid. You can level to 60 without spending a dime. You can earn the best gear in the game without giving us a credit card. No tricks; no traps.

The Rift cash shop will sell boosts, mounts, costumes, treasure boxes, etc. Trion has revealed that gear will be available for sale with the best gear only available in-game as drops. Massively.com has an excellent interview with Bill Fisher at the link below.

(Source: Massively Interview)

MMOrning Shots: Defying Cancellation


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Good news for the Defiance television show is good news for the Defiance MMO, and the news is good. Syfy has announced that Defiance will be renewed for a second season, so those of you afraid that Defiance might have been looking toward an early end can breath a sigh of relief.

MMOrning Shots is a (somewhat) daily line of screenshots from various MMOs. Most are taken in-house or come to us in press releases, but if you would like your screenshot featured, send it over to contact[at]mmofallout[dot]com with the subject “MMorning Shots.”

Night Cap: Learning From Duke Nukem 3D


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What can the industry learn from Duke Nukem 3D? That’s the question I asked myself as I played through the recently released Duke Nukem: Megaton Edition on Steam. Duke Nukem 3D originally released in 1996 and despite the highly unsuccessful launch of its sequel, stands as one of those games that continues to get ported to new consoles wherever they may be found. So what cues can developers take from Duke?

For starters, let’s look at difficulty. There is no doubt that Duke Nukem is an insanely hard game, especially when you consider that enemies were unpredictable in nature. A pig cop, for instance, might hit you with a shot that takes five HP, or he might hit you with the full force of the shotgun and take away more than half of your health. There is a fine line between dangerous and lethal that your enemies cross fairly regularly. The game even goes as far as taking the shrink ray and handing it over to one of the aliens later on in the game, allowing them to shrink you in one shot and then walk over and squish you in a matter of seconds.

And for that Duke Nukem accomplished a feat in creating enemies that were both easy and devastatingly lethal at the same time. Bosses had attacks that were easy to avoid, but may luck be on your side if they manage to hit you because it will likely kill you instantly, even at full health and armor.

There was also a certain charm in Duke Nukem’s interactivity in levels. Too many times developers try to copy the kind of environmental interaction which started with 3D Realms, and the end result is a collection of boring and poorly programmed mini-games. For Duke, the interaction was mostly shallow but highly enjoyable, like sitting at the door flicking the doorstop and amusing yourself with the twang sound it makes. Shooting stuff off of the counter, turning lights on and off, telephones, playing pool on the pool table, and more. There weren’t any points, they weren’t fully featured mini-games, they were just there.

Now obviously Duke Nukem 3D was released nearly twenty years ago, and the game itself doesn’t serve as a platform for MMO development, but when 3D Realms created the game, they had a lot of great ideas for concepts that should still be used to this day. Nonlinear level design, enemies that could be incredibly dangerous if allowed, an incredibly unforgiving death system (at the highest difficulty), interactivity on a shallow yet fun level, and more.

Today’s developers need to be taken to the University of Duke, where they shall major in Nukemology.

Greed Monger Is Back On UNITY


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Greed Monger is the upcoming sandbox MMO being created by Electric Crow Games and the subject of a very successful Kickstarter project just a few months ago. Originally set on the UNITY engine, at some point the folks at Electric Crow Games decided to switch over to the HERO engine, which many of you will recognize as the same engine used in Star Wars: The Old Republic. Well that didn’t last long, as the Easter announcement confirms that Greed Monger has indeed changed back to UNITY.

We had some issues that caused us to step away from Unity and head into the world of the Hero Engine. It was a major decision considering all that we had done already and without being 100% certain how much of our already existing assets could be migrated into Hero. Well, the truth is, we switched back to Unity not long after we switched to Hero. Aside from the issues of the revenue model, no cross-platform support and other things the player base has been expecting, the engine just wasn’t a fit for us.

You can follow the link below to see the full explanation as to why Greed Monger was moved to HERO and subsequently moved back.

(Source: Greed Monger)

Omali Was Wrong: Defiance On Steam


defiances

Hey folks. Get out your cricket bats, set your clocks one hour behind, and make sure your household knows you won’t be home for dinner, because it’s time for another episode of Omali Was Wrong. Not too long ago, I wrote a column about how Defiance on Steam was only at 33% toward the first tier of pre-purchase rewards with about two weeks to go before launch. In my defense, I did point out that using the reward level to gauge reception would have been inaccurate, given all of the variables to why Steam’s pre-purchase numbers would be low.

Regardless, you can all celebrate in my being completely off the mark. In the past week, Defiance has not just hit reward tier 1, it has surpassed all of (my) expectations and all three reward tiers will be unlocked. So if you were holding out on pre-purchasing via Steam until everything was unlocked, now is your time to shine.

The three Steam tiers come with extra stuff for your character in Defiance, plus a free copy of Rift and a discount off of the DLC season pass. Defiance launches April 2nd on PC, PS3, and 360.

(Source: Steam)