For new players in Planetside 2.
Continue reading “Planetside 2 Details New Character Experience”

Destiny 1 was a pretty earth shattering game, not in the sense that it broke new ground but in how many people it managed to snare in its repetitive yet addictive gameplay. While the title was a bust in many minds thanks to broken promises and features that seemed obviously slashed for time, Destiny carried a certain I don’t know what that kept people engaged for a long time after launch. Where other titles sell seven figures and watch their communities quickly die off, Destiny’s users were still logging in crazy hours two years after launch, hunting down all of the game’s exotic gear.
Destiny 2 feels like someone took an MMO and sheared off the leveling experience, leaving only the end-game gear grind and some bits and pieces left over. Those of you who played through Destiny will be familiar with most of the mechanics from this sequel, and as many will already know or quickly realize, the “true game” as some would call it doesn’t really start until you’re level 20 and beat the campaign.
Neither of which take a particularly long time to complete, but the story and world seem far more fleshed out an interesting than they did in the previous title, in which a great portion of the game’s lore was locked away off-game on the Bungie website. All you really need to know going into this game is that you are a Guardian, a special person who literally can’t die as you are gifted powers by the Traveler, a construct that came to Earth and then died, bequeathing humans with its powers of light. As a Guardian of the light, your job is to protect the light, all of those people who can die, and fight off the coming darkness.

Destiny 2 starts off with an invasion of the tower by the Red Legion, led by the big baddie of the campaign Dominus Ghaul. Seeking to claim the Traveler’s gift for himself, Ghaul destroys the last remaining human city, captures the Traveler, and nearly kills you (the player). The ensuing campaign is all about taking back what was once yours, and reclaiming the Tower and driving off Ghaul and his forces.
Thankfully, unlike its predecessor, Destiny 2 treats its characters as though they are real people and not simply cardboard cutouts to vendor weapons to players. I honestly couldn’t tell you if any of the characters from Destiny 2 were in Destiny 1, and for all intent and purpose they might as well be completely new people. But with Zavala, Cayde-6, and other side characters like Failsafe help build a world that is interesting to learn more about.
Once you finish the campaign, the game opens up and everything becomes available. You have four planets, each of which has its own set of public events, missions, patrols, faction currency, and more. You’ll be able to embark on missions that offer varying challenges in return for powerful, game changing exotic equipment. I managed to get my hands rather early on a Sunshot, a hand cannon that carries explosive rounds and causes everything I shoot to explode and damage those around them.

Strikes are Destiny’s answer to MMO dungeons, these are three player instances that have you completing various objectives in return for glimmer and gear. While the standard strikes are open for matchmaking, the more difficult version does require communication and thus you’ll need to form your own fireteam. Same goes for Raids, high tier dungeons with gear requirements that require you to know who is doing what and when, and thus is not available for public matchmaking. Crucible is once again the place to go for player vs player matches.
But you’ll find plenty to do in Destiny 2 on your own as well. Public events dot the landscape on each planet, and each event has a secret trigger that unlocks its heroic version, increasing the difficulty while also increasing the rewards. You might be annoyed to find yourself in a zone where nobody else is farming events, but that can be pretty quickly fixed and more often than not you’ll find yourself surrounded by players who seem to know exactly what they’re doing.
Thankfully Destiny 2 continues its series staple of having some of the tightest gunplay in the genre. Just about every weapon has a satisfying kick as you blow off a Fallen’s head, shatter a Vex’s shield, or take down some big bad guy who is just asking for a shotgun blast to the face.

In a lot of ways, Destiny 2 feels like Destiny 1 and Destiny 1 more like Destiny .5. While the maps are wholly new, the enemies you’ll face in them are virtually identical to those from the previous game. Rather than building on to the currencies of Destiny 1, Destiny 2 streamlines or outright removes them. And while customizing your character is much more in-depth thanks to shaders being per-body part, it’s hard not to see through the cynical cash grab that was making them single use and placing them as part of the cash shop. You can get a ton of shaders through gameplay, but they come in packs of three, for your four pieces of armor.
I don’t have many gripes with Destiny 2, but considering how the original improved greatly during its first two years, it only seems logical that Destiny 2 will continue to be improved upon post-launch.

Heroes & Generals developer Reto-Moto is celebrating eight million registered players today as the flagship WW2 MMO celebrates its second anniversary. Initially launched in 2014, Heroes & Generals has been updated countless times in its tenure of early access.
“Two years ago we were one of the first 10 games to be greenlit by the community on Steam – that was an important event for the company and the game,” says Martin Pollas. “Being on Steam has been instrumental in growing the player base and strengthening our very engaged community. We look forward to keep on improving the game and bringing more content to players.”
Over the past year, the game has been updated with new weapons, vehicles, tanks, uniforms, and more. In that time, Reto-Moto has implemented more than twelve thousand tweaks and squashed more than three thousand bugs.
(Source: Reto-Moto Press Release)
Playstation 4 users have reason to rejoice, as Planetside 2 is now out of beta and officially launched in North America and Europe. The game is available for free in the Playstation Store, and players can access the full game without an active subscription to Playstation Plus.
“The original PlanetSide was the first MMOFPS, PlanetSide 2 set a new standard for shooters when it launched on the PC in 2012, and now the massive battles are unmatched on the console. The game is synonymous with large-scale warfare and there’s just no comparison,” said Andy Sites, PlanetSide 2 director of development. “PlanetSide 2 fosters a unique kind of unwavering camaraderie among players, so we’re excited to see how our community grows on the PlayStation 4.”
Planetside 2’s launch on Playstation 4 comes alongside the announcement that the title will be shutting down in Korea. Publisher Daum Games announced the closure citing low population, lack of interest, “incompatible cash shop,” and problems with updating the game.
Line of Defense, the MMOFPS by 3000AD, is now available for purchase on Steam’s Early Access program. The servers don’t go live until around 10am on September 16th, you can get your hands on the early access packages for 50% off for the time being. The sale lasts until the servers go live and you can find a comparison on what each package includes at the following link. Features will be turned on one by one as early access progresses, with the final product launching free to play for all with an optional upgrade.
(Source: Steam)
Today’s MMOrning Shot comes to us from 3000AD and their upcoming MMOFPS, Line of Defense. To the best of my knowledge, Line of Defense is still on target for launch later this year. Until then, why not enjoy the crisp taste of Mountain Dew Baja Blast? Coming soon to a store near you.
Check out a new MMOrning Shot every Monday, Wednesday, and Friday. Mostly.

Every once in a while I come across an MMO here at MMO Fallout and think to myself, “oh yea, whatever happened to that game? It never launched, or if it did I certainly haven’t heard anything about it.” Huxley is just that MMO. In fact, the last time we discussed Huxley here at MMO Fallout was over the fact that it did not make its intended release for 2009. So what in god’s name happened?
For the uninformed, Huxley is an Unreal 3 Engine first person shooter announced way back in 200x with the intention of release on PC and Xbox360, the latter of which was indefinitely put on hold. Originally designed to be an MMOFPS with over a hundred players per battle, budget restraints forced Webzen to reduce their capacities down to simple 32 v 32 matches, essentially making the game Unreal Tournament but only on those servers with the RPG mod enabled. On the PvE side, Huxley might have resembled Hellgate Global somewhat, with players grouping up to tackle instanced dungeons filled with monsters.
In June 2009, Huxley had its first closed beta test, followed by another in July. Following, Huxley went into open beta on May 3rd, 2010. On December 30th, 2010, Huxley’s Korean services shut down completely. Following the closure of the Korean service, work on the international version has apparently come to a complete stop, with Webzen not even acknowledging the game’s existence on their website anymore. Curiously however, the page for Huxley still exists, although it hasn’t been updated since the game’s original anticipated launch date of 2007, and if you can find Webzen game cards in your local stores, odds are they still have the Huxley name on them.
So it looks like Huxley is dead in the water. Not such great news for those who participated in the beta and found the game immensely enjoyable, but closure to those of us who may have lost touch with the game’s progress over the past couple of years.

Let’s talk about the dead coming back to life. Some of you may recall a long time ago in a galaxy not so far away, that Earthrise shut down due to a lack of funds to fully bring the game over to a free to play platform. If you don’t remember, just re-read that last sentence until it sticks. Got it? Good. While Earthrise had a great PR department selling the game before it launched, the product that shipped barely made a dent in its pre-release hype. In fact, it barely made a dent in anything. After Earthrise released, it virtually vanished off of the face of the MMO press, showing up every now and then to let everyone know that the servers were barren and so were the coffers at Masthead Studios. Major problems from lag, disconnection issues, crashes to desktop, and the actual content of the game kept Earthrise from reaching its potential, and finally the game choked to death on a pretzel with the sound statement that one day, a generous necromancer known as SilentFuture would raise it from the dead.
In the original notice, Earthrise 2.0 was planned for a quarter four 2012 launch. It is probably safe to say that we’ll be looking at a 2013 launch, but just to keep the players satiated for the time being, the above screenshot was posted in an announcement that Earthrise will be using an HTML5 user interface, rather than Flash. Not necessarily the best update possible, but a positive sign that the folks at Silent Future haven’t fallen into the same black void of development that has devoured, say, the guys working on Earth Eternal’s reboot.
Then again, one could say that any news on Earthrise is good news at this point.

Good news everyone! As the DUST 514 beta continues trucking along its path towards release, CCP has added regular updates to bring the Playstation 3 shooter closer together with its older PC sci-fi MMO brother. With the release of Codex, the latest major update to the MMOFPS, players in both games will now find their experiences much tighter. Codex allows players to appoint directors in both games to keep watch on corporate activity. Corporate contracts allow Eve Online players to hire DUST 514 players to take over territory held by rival corporations. While not released with this update, CCP teases orbital strikes, allowing players in Eve to fire down on the planets below and affect the operations of their DUST counterparts.
The update also brings in a host of new content, from female avatars to new weapons and equipment, new maps and environments, and more. DUST is still in beta testing, and players can get in by registering and hoping for a key or buying the $20 mercenary pack. and obtaining the key that way.
(Source: DUST 514 Website)

Small update on 300AD. While certain factors have prevented Alganon from being released on the digital distribution platform, I can confirm through several anonymous sources (all of them named Derek Smart) that Line of Defense will be available on Steam.
“LOD is definitely coming to Steam; since I already have my other games on there.”
MMO Fallout will hopefully have beta keys to hand out when Line of Defense goes into beta at some point in the near future.
(Source: Email)