Mortal Online 2: It’s Coming Out


Mortal Online 2 is happening, Star Vault this week released a teaser trailer and a heap of information.

Coming soon, Mortal Online 2 continues the level-less skill system of the original title, introducing an open-ended skill system where players become better at abilities just by simply using them. The company aims to make player characters more versatile and move away from the Mortal Online system that tended to push players toward specific roles.

The world of Myrland is built on the Unreal Engine 4 technology and features a massive four hundred square kilometer landscape to play around in. A closed combat alpha will be held in Q2 2020 for those interested in testing out the new game.

Corepunk Tastes Like A MOBA-Turned MMORPG


I have no proof that Corepunk was originally designed to be a MOBA title before transitioning into an MMORPG, but the trailer makes it look like one. Perhaps it is the slower combat combined with the fog of war, interface, art style, and the health/mana bars above the heads of the characters that give me that feeling. Perhaps. Maybe they’re just future proofing it for a console launch.

Regardless, you should check out Corepunk, an MMORPG coming out between tomorrow and the end of time. Learn a bit from the trailer above, then check out the official website.

Video: DokeV Reveals Official Title Song “Rockstar”



DokeV is a collectible MMO coming from Pearl Abyss and set for beta sometime in 2020. The game is being infused with K-pop with the help of Korean music group Galactika, culminating in the release of DokeV’s title song: Rockstar.

Eager K-pop fans can check out the song embedded below. The video includes English lyrics for those who want to sing along.

Kickstarter Ketchup: Identity By Asylum Entertainment


Identity is an open world MMORPG by Asylum Entertainment that was successfully Kickstarted back in early 2015 to the tune of $187 thousand Canadian dollars. Following a tumultuous journey, it finally launched into early access on Steam on November 30, 2018. One year later, MMO Fallout is ready to check up on its progress.

Identity describes itself as:

“Identity is a modern-day open-world MMORPG for PC and Mac with complete freedom to do almost anything you can imagine at any time in first or third person views.  Live as an honest civilian, a criminal, police officer, paramedic and many more.  There are no levels or skill grinding, but talent and perk progression so that it’s the actions of you, not your character, which matter most.”

Sure. In reality, Identity has presently released with its first “module” called The Town Square. The town square lets you walk around and enjoy a “bunch of interesting and fun things to do.” What are those fun things to do? Who knows. It might behoove the folks at Asylum Entertainment to actually list some of the activities currently available in-game on the store page whose existence is solely to sell people on your game. It is $30 in early access after all.

How is the public enjoying their open world MMO? They aren’t. All time reviews hold the game at 38% “mostly negative” rating on Steam while the last month rates in at an even more dismal 29% “mostly negative” rating. Traffic ratings are even worse, as the title hasn’t broken double digit peak players since April of this year. The latest content patch news posted is from June 26, however the developer has been quite active on their Twitter account. Assuring people that the game has not been abandoned and referring to Steam’s refund policy.

Identity doesn’t appear to be in a great place right now, but that’s not to say the project is dead or abandoned. According to Asylum Entertainment the next module up for release is the Swat module followed by racing. We’ve seen games start off on rocky grounds and then recover over time, so who is to say that Identity has already doomed itself? Only time and a proper release schedule will tell.

Source: Steam

Legends of Aria Announces Big Content Drop/Free Accounts


Legends of Aria dropped a new announcement today revealing upcoming content coming December 5.

The big update brings back the wilderness to reintroduce the risk-vs-reward system allowing you to take out murderous players or rob the defenseless. Warriors will now have access to a number of new skills. Townships will act as a hub for players to trade in local currency while militias can be formed to capture wilderness locations. Leagues of Celador promises to offer episodic content to push the game’s lore forward, while world bosses will provide a powerful enemy for players to group together and fight.

More details can be found at the official website.

Mobility: TeeTINY Online Second Beta Launches


Teeny.studio, a Korean game developer and publisher, today released the second closed beta of their new mobile MMORPG, TeeTINY Online.

TeeTINY Online is an open world, anime-themed, fantasy casual MMORPG where players are encouraged to join together in teams and take on the world. Take on dungeons, boss monsters, raids, towers, and more. The beta is available until November 3 and includes daily quests that will span the closed beta period. The full version is set to launch at sometime in 2020.

The beta build of TeeTINY Online can be found at the Google Play store.

Source: TeeTINY Press Release

ArcheAge: Unchained Drops On September 30


Gamigo today announced that ArcheAge: Unchained, the rebranding of ArcheAge as a buy to play title, will launch on September 30. The title offers a single purchase price with no shortcuts to power and no subscription. The in-game shop will only sell vanity items and it will not be possible to shortcut your way to power with real money. The shop will sell vanity items and ArcheAge battle passes.

Those looking forward to ArcheAge: Unchained can pre-order the game at the official website. Gamigo is promising that both versions will continue to exist side by side, a promise that will have to be seen given how many times this has been promised with previous launches in the industry. A frequently asked questions can be found here.

Mobility: Lineage II Revolution Update Adds New Race


Lineage II Revolution, the popular spinoff of the equally popular MMO, revealed its latest update today. The update includes the brand new Kamael class which starts on the Soul Island territory and has access to three classes; Warrior/Rogue/Mystic, along with exclusive weapons for the class. This update also introduces a new dual class system allowing players to do just that, and experience a second class on the same character.

Other features included in the update are:

  •  New Server Addition – The Gunter and Lancer servers will be added to Lineage 2: Revolution in the western region starting from August 29 (specific time will be notified to players via the official game forum). Players who make new characters on these servers will receive Adena, Red Diamond, and three types of daily benefits for seven days.
  • Level-up has become 3x faster for players, with easier gameplay routes.
  • In Game Events – Celebrate the launch of the Kamael race with these fun-filled events, including:
  • o   Kamael Welcome Race – Pan’s A-Maze-ing Event is back to commemorate the arrival of the Kamael race.
  • o   Dual Class Check-In Event – Log-in into Lineage 2: Revolution for 14 days to receive rewards, including a Scooter Mount.
  • o   [New Server Only] Discount Event – Equipment Level-up and Upgrade costs are discounted for players on new servers.
  • o   [New Server Only] Lucky Box Event – Test your luck after getting some Lucky Tickets’ for a chance to receive the 1st place prize.

For more information on Lineage II Revolution, check out the official website.

[Video] Legends of Aria Launch Trailer


Today’s video comes to us from Legends of Aria, an MMORPG in the same vein as Ultima Online that just so happens to be launching on Steam as we speak. Now available in Early Access, you can pick up the sandbox game with a 34% discount, at $19.79 USD. Check out the new bard skill line, the new equipment enchanting system, or even the new wilderness.

Or you can check out the trailer below.

Beta Perspective: Astellia Transports Me To 2009


Astellia is an MMO in 2019 that makes me feel like I’m back in 2009. It’s another game in the long line of titles that come westward and while I don’t have much faith in the game being a runaway success, I decided to jump into the beta to see just how dated it felt. Boy does it feel dated. Before I go into this I’d like to state that neither MMO Fallout as an entity no myself have any inherent problem with sexy characters in games and you can safely read on without the fear of having this random internet commenter make assumptions about your personality based on the games you play.

Now let’s continue.

Astellia Online seemed dead set on making me angry within the first twenty seconds of playing the beta because like much of its ilk, the game handholds you through the tutorial like you are a moron. I generally don’t have an issue with tutorials in games, but the point where I lose my patience is when the game starts treating you like a moron and locks the UI and refuses to let you do anything until you complete some menial task like adding a potion to your hotbar. I also thought I had skipped the tutorial, but then the game still overloads me with ridiculous nonsense that shouldn’t be new to anyone who has ever played a video game.

Unfortunately Astellia takes this even further in its tutorial by just throwing in enemy NPCs that you can’t attack for absolutely no reason. You almost think that the game is broken because there is no indication or response to your keypresses, and the game does let you target these mobs, but your character just doesn’t follow through on your commands. These sound like minor complaints, but it’s a starter to the game’s more asinine ideas like filling the world with invisible walls that are often out in the middle of the level, don’t block anything, and are just shoddy level design. Nothing says wasting my time like making me walk the long way around an area because the game won’t let me jump down an ankle-high embankment.

Eventually at the end of the tutorial you meet Sella, who is an angelic character of good.

Also her jugs are enormous.

It’s at this point I made this possibly bad decision of boosting my character to level 50, which the devs have enabled so people can check out the end-game dungeons during the beta. It also gave me the opportunity to check out the game’s Astels; companions that you level up, each one being a temporary summon that grants various buffs based on the character. There are defensive Astels, offensive Astels, healing Astels, all kinds! And they come in various flavors of cute anime girl, cute anime boy, cute animals, and the strange.

There’s even Scorpio who is his own deal.

Eventually I got bored of being level 50 and thus being horribly overleveled compared to the story content. So I ditched my mage character and decided to go with my old favorite: The ranger. The ranger is my go-to class in MMOs because they reflect my real life personality. Striking from afar because I’m a no-skill scrub who can’t take a punch.

Also her jugs are enormous.

In case you’re wondering, your character staring deadpan into the camera when you flip it around to view yourself from the front is just as unsettling as it looks in the screenshot. At this point, I’d like to state a few things that I have actually found enjoyable in Astellia. I like the story so far. There is a lot of generic “the world is being invaded by demons” storytelling, but there is also an interesting plot about the valiant white knights of the world and how they’re basically moronic, corrupt, and incompetent, led by an enormous jagoff named Meruf who utterly hates you and your Astels for no good reason, and rewards you after you’ve just saved his people by telling you to go fudge yourself.

You come back at one point to find a dude berating Meruf to his face about how much the knights suck and how they’re incapable of protecting civilization under his worthless leadership, and you follow him to save him from a demon named Voltra, who is also dressed like a BDSM queen.

Also her package is enormous.

Another little feature I came to enjoy is the simple fact that Astellia lets you have a spell queued up. It’s a simple function, but astoundingly rare in the MMO sphere. Thankfully the game doesn’t run like unoptimized trash, unlike Bless Online. I’m not going to make any comments about the validity of the cash shop since God only knows how much that could change before launch.

It looks like a big part of Astellia’s income is going to be from subscriptions which offer experience boosts, and selling skins which change the look of your Astel as well as equipment overrides. Astellia isn’t a horrible game by any means, but it’s been done so many times that I can’t see many people flocking to it with great excitement. It’s more of a filler MMO, something to play until the game you’re really looking forward to comes out.