Com2Us Posts $106.7 Million In Sales


Com2Us this week posted its third quarter revenue for 2018 and the results are positive.

Third quarter sales amounted to $106.7 million USD with $33.8 million in profits, beating out the previous record of $26.5 million. Overseas sales accounted for 83% of revenue with North America and Europe accounting for 50% of those sales.

For the future, Com2US is looking to expand its popular Summoners War title from the mobile gaming scene and into cartoons, comics, and other merchandise. They have also opened up pre-registration for Skylanders Ring of Heroes on mobile devices.

(Source; Com2Us press release)

Nexon Announces Frame Arms Girl Crossover for Master of Eternity


Nexon this week announced that Frame Arms Girl, the anime series from Kotobukiya Corporation, will be joining the cast of Master of Eternity in an event kicking off later this month on iOS and Android. The crossover event starts on November 15, but there are events going on in the game throughout the month that pit Frame Arm Girls against MOE pixies.

Novice and veteran players alike will find much to do in this event. More information can be found on the official Facebook page.

Weekly Character Unveilings – Players will engage in battle with various characters from the Frame Arms Girl series, boasting unique classes, skills and more. Playable characters will be released weekly throughout the crossover event, including:

  • Week One: Gourai
  • Week Two: Stylet
  • Week Three: Baselard and Jinrai

Exclusive Collaboration Celebration – Players can participate in the Master of Eternity Frame Arms Girl Crossover News Share Event until Wednesday, Nov. 14. Prizes include:

  • 500,000 credits for over 100 shares
  • 5 Enhancement Tickets and 5 AP Tickets for over 200 shares
  • Two guaranteed Grade S3 Tickets and Four Collaboration Mini-minis for over 500 shares

More Events – The ‘Guess Whose Skill is This’ Event from Thursday, Nov. 8 to Wednesday, Nov. 14 offers players the chance to win either 300 Gems or 500 Gems.

Old School RuneScape Launches Mobile Today


The world mourns its loss of collective productivity today as Jagex has officially launched Old School RuneScape out of beta in its mobile form. The classic MMORPG hits Android and iOS devices following months of beta testing, with over one million users having pre-registered. Users are able to log in with their existing PC accounts and continue on either platform continuing to level up their characters.

Jagex CEO Phil Mansell stated:

“Today’s launch of Old School RuneScape on mobile leads the charge as we bring two of the world’s most popular MMORPGs to the world’s most popular gaming devices. We believe in taking our living games to wherever our players want them and, with the mobile editions offering full and seamless cross-platform play with PC, players can now continue their adventures on either platform and on the move. The arrival of Old School RuneScape on mobile, and our ongoing work to also bring RuneScape to mobile, is testament to our investment in the continued growth for both titles and building our vision for living games.”

Old School RuneScape Mobile To Launch October 30


Jagex today announced the official launch of Old School RuneScape mobile will take place on October 30. The launch will bring the popular MMO to both Android and iOS devices, allowing gamers to play cross-platform with players on PC, and will be playable with existing accounts/characters.

Conor Crowley, director of game development at Jagex, stated:

“2018 has been a year of significant milestones for Old School RuneScape on mobile, from the first closed betas at the start of the year, to the successful Members Only Beta and recent Canadian and Nordic soft launches over the summer, but none of them have been as highly anticipated as this. We are incredibly proud to confirm that Old School RuneScape on mobile is now just a matter of weeks from a full launch; we know our players – both existing and returning – have long wanted to play the game they love while away from their PCs. The countdown to 30thOctober is underway!”

The app is currently available to pre-register for on the iOS and App Store. Old School RuneScape had previously soft launched in Canada, Finland, Sweden, Denmark, and Norway.

(Source: Jagex Press Release)

Diaries From RuneScape: Old School Mobile Beta


I went into Old School RuneScape’s mobile beta with two questions in mind: How well this game would run on my Google Pixel (original, non XL), how well it would perform in my office which is a lead-wrapped dead zone, and how many seconds it would take my Pixel to be drained of its battery. Sorry, make that three questions.

The answer is surprisingly well on all accounts. I didn’t have much reason to doubt that my Pixel could run RuneScape at a good framerate, although I will never underestimate the ability for phones to mess up running the kind of software that computers of 10 years ago could pull off without a hitch. The game equally performed well in an area where Youtube videos regularly have trouble loading (thank you Cricket), and ultimately it drained by battery only slightly less quickly than I assumed it would.

Mobile Old School answers the demand for when you still want to play RuneScape uninhibited by having to go to work, school, or other obligations. It’s honestly the perfect game to port over to mobile, considering 80% of the leveling in the game is best played while having something else do to and not looking at the screen. Jagex designed the user interface from the ground up, and it makes intuitive use of the touch screen controls in order to present a game that is not horrible to play over a long period of time.

I was afraid that the awkward finger tapping controls of your average phone game would compound the already slightly awkward controls of RuneScape, but Jagex has managed to pull off a rather smooth system. Many actions in the game are notably slower than their PC counterpart, especially anything that would require you to right click (hold your finger on screen), but OSRS compensates making it rather easy to right click NPCs even when they are moving. Clicking anything while your character is running can be a chore, but then again I find it equally a chore to do so in the full version.

The only parts of Old School RuneScape Mobile that I didn’t like were factors that ultimately have nothing to do with the phone itself. Tapping the screen with my fingers is responsive, but everyone’s fingers become fat sausage links when you’re dealing with a game that tiles its buttons on what feels like a 10×10 pixel radius. There’s also the matter of battery, which RuneScape just ate a percentage of in the time it took me to write this previous sentence. I’m sure most of you are familiar with the fact that cell phone batteries these days just suck, and if you’re the kind of person that wants to game on their phone or do anything more taxing than idling, and doesn’t carry around a battery pack, I unfortunately can’t help you.

Thankfully Old School RuneScape Mobile uses the same accounts, same characters, same servers as its desktop version, so when you get home and you’re ready to play on the big screen, you’ll be able to transition without a hitch.

Old School RuneScape Mobile Hits Open Beta


Old School RuneScape has officially hit open beta on Android devices and every member will get their chance to play. Following a successful first day, Jagex today has allowed an additional 250,000 members in with increasing access over the next couple of weeks. With the full launch later this year, including release on iOS devices, players will be able to get their grind on no matter their location (so long as they have cell service).

Also important to note is that the beta is not a segregated part of the game, and players will be on the live servers with their live characters.

(Source: Jagex Press Release)

Impressions: Torn on Android


I live in a detached house somewhere in the city. My clothes consist of a pair of trainers I found in the dump, some leather clothes I bought at the local clothing store, and a crowbar and Glock 17 that I carry around for personal safety. My job as a bag boy at the local grocery store helps pay for my modest accommodations, but I mostly get my income through gambling at the casino and finding various items at the dump and selling them at the pawn shop for cash. I found two personal computers thrown out by some guy, they work so I sold one and kept the other for when I’m smart enough to use it for its intended purpose: Writing viruses and selling them on the open market.

I may have also waited for a dude to get out of the hospital, only to mug him and put him back in the hospital. With my crowbar.

Such is life in Torn, a game that by its own admission is meant to be played for the long term. Torn has been running on PC for a long time, it has thousands of people online and living their lives in the city at any given time, with tens of thousands online over any 24 hour period. It is a completely text based game and it just launched an app for Android devices that I was invited to take a look at. Over a week later, I’m hooked.

Torn is something of a life simulator, not in the sense that you’ll need to click the button to eat your morning bowl of pizza before heading off to work at exactly 7:30am or you’ll be fired and screw you if you think you’re going to have a real life and play this game, but in the meaning that you’ll be doing life things like going to the gym, betting money on League of Legends games, beating up a random stranger and sending him to the hospital, and then losing the money you stole from him playing craps at the casino.

There is always something to do in Torn, some new feature popping up as you level up, some new goal that comes your way, some new activity to take part in. Upon hitting level three, I gained the ability to visit the bookie at the casino where I found out that players who I believe are employed by the casino (in the video game sense) are able to set up betting pools on actual events. I bet $100 that Fnatic would be Flash Wolves in an actual League of Legends match and came out with the winning bet. There are also bets on real life sports games, in fact I threw down a grand on the 6/4 odds that Manchester United will beat Chelsea in an FA Cup match later this week.

Otherwise I like the fact that everything in this game is going toward an overall goal. Having a job doesn’t just provide a daily income, it boosts your various skills and grants points that over time allow you to do things like steal out of the till and get some cash. Education not only unlocks new things but grants boosts to various stats like intelligence which in turn allows you to get promoted at work faster, upping your daily income even further. Running low level crimes like searching for cash or selling bootleg DVDs gives experience that can lead you to bigger crimes, but getting caught will reduce that experience.

I’m looking forward to continuing to play Torn and will continue to document my experiences as they come about. I apologize to anyone for whom the formatting of this page is absolutely borked because of the mobile screenshots.

Mobile Drives Explosive Sales For NCSoft In Third Quarter


NCSoft’s third quarter results are in, and the results are incredible. Thanks to strong performances in the mobile sector, the Korean developer/publisher has posted record sales and profits, as can be seen in the chart above. Mobile gaming now makes up 82% of NCSoft’s sales figures, posting 551 billion won in sales ($491 million USD) in just one quarter.

The popularity of NCSoft’s mobile titles in Korea has driven its sales up over 260% over the last quarter while Guild Wars 2 saw revenue increase 50% from sales of the latest Guild Wars 2 expansion. Lineage II, Aion, and Blade & Soul all saw their revenues drop slightly while Lineage experienced a small increase in sales. Lineage II Revolution expansion overseas and strong performance of Blade & Soul in China also helped with royalty revenue.

(Source: NCSoft)

Nexon Celebrates Chaos Chronicle One Year Anniversary


Nexon America is currently celebrating the one year anniversary of Chaos Chronicle, 2D mobile MMORPG available on Android and iOS, and is hosting a variety of events over the course of this week. The content, listed below, is available for new and returning players and includes a new Play Points gameplay feature to assist players in obtaining rewards.

  • Special Attendance Disciple Contract – Get the Disciple Contract and receive access to powerful Special Heroes and numerous popular items such as rare Rubies and formidable Elite Accessories just by logging on between Aug. 3 and Sept. 6;
  • Increased Hero Contract Mileage – Sign-in between July 30 and Aug. 6 to receive an unprecedented 150 percent mileage increase on all player Hero Contracts purchased in the shop;
  • New Play Points Gameplay Element – Play Points are earned by completing in-game quests. Players can acquire up to 30 unique rewards, including the mighty Disciple Equipment Box, a Hero Selection Contract and an Elite Accessory Box;
  • Limited-Time Discounted Items: Between July 30 and Aug. 6, players have the opportunity to refine equipment for a 50 percent discount on valuable Rubies.

Chaos Chronicle is available on iOS and Android.

(Source: Nexon press release)

[Video] RuneScape Showcases Mobile Prototype


Jagex today released prototype footage from RuneScape Mobile. Check it out at the link above.