How City of Heroes Could Have Avoided The Press


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I’ve known about negotiations between unnamed buyers and NCSoft to purchase City of Heroes, the fact that attempts to buy the game have been ongoing since it shut down in 2012 should be of little surprise to anyone given the game’s fiercely loyal fanbase and revenue margin. I haven’t run any stories on it, and not because it was requested of me to keep the matter quiet (and it was), but because the story doesn’t have a whole lot of meat to it. Truth be told, there are always attempts by developers and indie outfits to purchase defunct MMOs and nine times out of ten nothing comes as a result of the “negotiations.” To write a story about the potential deal would only serve as a hype piece, and to provide a scapegoat for the community if and when the negotiations finally fell through.

And then Massively wrote an article, and what do you know? There are some who not only have already blamed Massively for messing up the deal, but are claiming that it was an intentional act of sabotage.

Justin’s articles are always belittling CoH and the fact that the playerbase continues to try. (Mostly because of his inherent hard-on for SWG.)

 

I saw that to and am annoyed.  My trust in massively.com has gone down because of that.  Like, seriously can’t they respect us until we got more details and the deal comes through?  Can’t they wait for this deal and the team to finish or fail before posting about it?  But the way Justin talks it’s clear he doesn’t give a crap.  :/

 

On the other hand it has been requested time and again that people keep it low key while the negotiations are going on, so if Justin really does have some sort of animosity towards CoH and the associated community posting an article on Massively right at a time when negotiations are supposed to be at a critical stage could be a very deniable way to try to hinder the deal. 

 

It almost seems like it was done purposefully. If the guy scoured the forum pages in an effort to undermine the effort, then he is truly a spiteful, little, miserable man. 

If the team negotiating the deal didn’t want the situation being discussed, they shouldn’t have discussed it. Rather than keeping the situation quiet, however, small updates on the negotiations have trickled out onto the publicly available forums of the game’s most popular fansite, by a moderator of said forums, in a thread stickied to the top of the category called “new efforts,” in the section labeled “task force hail mary,” with a timeline of said statements compiled in the original post, with more than two hundred thousand views and nine thousand replies.

The answer to not wanting publicity is to not talk about the matter publicly. Loose lips sink ships, and a major gaming press website writing a story about this was guaranteed to happen sooner or later with chatter on the Titan forums growing larger every day. If anything, the surprise is that it took this long for a news site to jump on board.

Taco Tuesday: Four MMO Revival Pitches


Welcome to Tuesday, there are trays at the front of the line and plenty of tacos to go around. Due to the past few weeks sucking up most, if not all, of the Greenlight and Kickstarter MMOs, you may be glad to hear we are shifting paradigm to having a real discussion. So on to today’s top 5:

Aventurine today announced Darkfall: Unholy Wars, a total revamp to just about every aspect of Darkfall, from the graphics to gameplay, user interface and beyond. So for today’s topic, let’s take a look at some MMos that could use a fresh facelift, new coat of paint, and perhaps a less rusty engine.

4. City of Heroes 2

Did anyone see that pander bear just walk by? There is a pretty unified consensus among players and the press, as well as hinted from Paragon Studios, that City of Heroes was still quite profitable, and fell victim to corporate restructuring. And since the game isn’t quite buried in the ground yet, let’s discuss digging up its corpose and reviving it via electricity.

The show of support for City of Heroes should be enough for a small (or large?) developer to either pick up the City of Heroes IP or create their own roster of notable villains and heroes, and set to work creating a new super hero MMO with a focus on slower combat and deeper strategy, alongside a deep character creation system. Think Champions Online but not as arcadey.

So what are you waiting for, indie developers? Get off of your generic, WoW-ish fantasy MMOs and listen to the pleas of the internet.

3. Warhammer Online 2

I know what you’re saying, “Omali, EA wouldn’t give Mythic the funding to buy a Snickers, let alone fund a new MMO based on Warhammer Online.” You are correct, and that’s why part one of this plan hinges on someone tearing the Warhammer MMO license from Mythic, not unlike Lucas and Star Wars Galaxies. Nothing personal, and Mythic could even keep Wrath of Heroes.

How do you create a new Warhammer Online? First, by not programming it on the gamebryo engine. This is an important factor, because it will prevent the mass exodus of your players over the engine not being capable of handling basic systems, and you won’t have to worry about disabling certain portions of the game or cutting mass swaths of content.

Who wouldn’t like to see a new Warhammer Online? Perhaps with three faction PvP, open world combat, and territory control perhaps?

2. Earthrise

Tell me you didn’t fall in love with Earthrise…on paper. Of course I’m talking about the version we were advertised, where thousands of players would battle in an epic science fiction sandbox MMO, dictated by one’s skill on the battlefield. Not the one where perhaps a dozen or so players battled the forces of lag, game breaking bugs, and unfinished features in a game that provided little more than quest grinding without a community to provide it purpose.

Imagine, if you will, if Earthrise was more like Darkfall but in a science fiction setting. So instead of swords, spells, and archery, you would have guns, nanotechnology, and big heavy stuff to hit other things with. On the other hand, I’d settle for an Earthrise that just wasn’t

1. Ultima Online 2

That pander bear just won’t go away. I must say that out of the items on this list, Ultima Online 2 is likely the only game with even a wink of likelihood. For that matter, it’s the only one that has officially been mentioned, by Jeff Slaski telling players to show EA that they want a sequel. So I’m being optimistic with this list, but I’m not dense. I know that the odds of most of these games even making it past the drawing board are slim.

I love Ultima Online as it is, but I will admit that the code that the game is built on is likely ancient and very obsolete and likely difficult to work with. If the folks at EA were able to upgrade Ultima’s underlying engine, they would likely be able to push the MMO to do far more than it is currently capable of, without sacrificing much if any of the features that the loyal community has come to love.

So it wouldn’t be as much of a sequel as it is a reboot. Like Funcom upgrading Anarchy Online to the Dreamworld Engine.

Earthrise Is Back: SilentFuture Takes Over


Looks like we haven’t seen the last of Earthrise. SilentFuture announced today that they are taking over the MMO, giving the game a fresh coat of paint and a new skeletal structure, and gearing it up for launch late this year. Interestingly enough, Earthrise will no longer be a post-apocalyptic game, but rather set during the apocalypse itself. The game will release as the free to play format Masthead Studios wanted but did not have the money to achieve.

Wuppertal-based development studio SilentFuture has taken over the online science-fiction roll-paying game “Earthrise”, and is already working on an overhaul. Shut down by developer Masthead in February of 2012, the sandbox MMORPG is receiving a new background story from SilentFuture with the corresponding facelift as well as essential improvements in both gameplay and technology. The relaunch is planned for the fourth quarter of 2012.

More to come.

(Source: Earthrise Website)

Mythos Will Not Die: Coming Back In December


Stupid Omali, why did you delete the Mythos category? Frogster might be finished with Mythos, but that isn’t stopping Hanbitsoft from completing its collection of dead Flagship Studios projects by scooping up the title and announcing the first closed beta test of Mythos Global. Set to begin December 1st, Hanbitsoft wants you to know that this is not the same Mythos that crashed in Europe, but a better Mythos.

More information to come.

And The APB Winner Is: K2 Networks!


K2 Networks

Rev up the Wikipedia, because All Points Bulletin has a buyer…well, it always had a buyer, but now we know who that buyer is: K2 Networks. To save some of you the work, K2 Networks is the gaming company behind the Western localizations of Knight Online, WarRock, 9Dragons, among others. Given that K2 operates solely on Asian f2p grinders, the likelihood that All Points Bulletin will follow the free to play cash shop model are very high.

An official statement is coming next week. You can read the full story on Eurogamer, and I guess it’s time to stick All Points Bulletin in the Upcoming category. Bet you never thought you’d see that. But today the Realtime Worlds APB saga comes to an end.