Early Access: Tower Of Time Hands On Impressions


Tower of Time is hoping to continue the legacy of games like Baldur’s Gate and so far my time with the early access version has proven it a worthy successor. It strikes me as exactly the kind of title that hardcore RPG enthusiasts would be happy to get their hands on, the combination of strategic gameplay, stat building, and a so far compelling story that’ll have you up until two in the morning trying to figure out the best builds for your characters.

In short, this game is pretty fun, and it’s also tough as hell.

Rather than trying to go over every aspect of the game in this preview, I want to discuss the meat and potatoes of Tower of Time, that being its combat encounters. I find myself rather impressed by the fact that a game where you’re not directly controlling your characters requires as much attention to be paid as this game does. While you don’t control your character’s standard attacks, you do direct them around the field of combat and activate their special abilities when necessary.

Combat in Tower of Time is very heavily reliant on line of sight mechanics, with battles easily won and lost based on how you position your characters and keep them working with each other. Kane is the party tank, able to raise walls and absorb damage while your other party members pepper the enemy with attacks. Maeve is a marksman, high on damage but low on defense abilities. Aeric is a druid, able to summon an ent and more adept at party healing than Kane.

There are also plenty of ways to customize your characters, and you’ll need to be paying attention to the deficits in your team in order to properly build in response to them. For instance, I upgraded Maeve’s arrows with the ability to inflict blindness, making Tower of Time one of the few games in which casting blindness on NPCs is useful. Blind is great in this game because combat encounters at least early on have a habit of throwing wraiths at you which cast an ongoing life drain as long as they have line of sight. Now Kane’s wall can break this line of sight, but it can easily just push some enemies into attacking the more vulnerable characters. By giving Maeve the ability to blind them, I could very quickly put a stop to multiple life drains.

In a sense, you can think of each match like its own tower defense mini-game, like a puzzle of sorts where you need to carefully move your pieces around the board to handle each threat as it appears. For me this has basically come down to getting my ass handed to me on a silver platter in some matches a couple of times before I figure out the best way to maneuver my characters around. Arrow Time, Tower of Time’s branded bullet time effect, is both helpful and necessary to keep the action from getting overwhelming, not to mention handy in keeping track of who is targeting who (seen above).

You’ll have the opportunity to bring on more companions, up to seven from the looks of the roster, but the few hours I’ve spent in the game so far have only given me access to three. Presumably if I play the game as intended and put more time into crafting/enchanting gear using the available facilities in town.

I look forward to diving further into Tower of Time.

Giveaway: Global Adventures Closed Beta Key


MMO Fallout is pleased to announce that we have partnered with Suba Games and Pixelsoft in order to give away closed beta keys to Global Adventures, an action MMO that invites players to travel the world and seek hidden treasures. The beta does not start until December 29, however you can pick up a key now and register it to be prepared.

Check out the trailer below and grab your key even further down. Keys are IP-restricted, so if you’re trying to get your hands on multiple keys and aren’t having any luck, that would be why.

[keys id=20031]

Steps to Join Global Adventures’ Closed Beta
  1. Obtain a beta key. 
  2. In the Steam app, from the “Games” menu pick “Activate a Product on Steam…” 
  3. Follow the steps and enter your key when prompted. GA will be added to your Steam Library.
  4. Once GA has been released, you will be able to install and play the game.

PSA: Get The Bureau: XCOM Declassified Free On Humble Bundle


When it comes to video games, The Bureau: XCOM Declassified is certainly something that was released for money. Currently for sale at $20 on Steam, for a limited time only you can pick up a copy of the 2013 XCOM third person shooter from Humble Bundle at the link below and redeem it on Steam. While the game may be considered a disappointment by hardcore fans of the turn-based strategy series, The Bureau currently holds a 66% overall positive rating on Steam with a more generous 82% recent positive rating, albeit many of those reviews noting its free availability.

The promotion ends on December 2, so pick your key up now.

(Source: Humble Bundle)

Charturday: How Call of Duty Fares on Steam


Statistics pulled from Steam Charts using the multiplayer version (when available) for each title. Black Ops 2 Z is the zombie mode.

With the recent launch of Call of Duty: WW2, I thought I’d dedicate the first Charturday to looking into how the series has performed on Steam where the game has been decidedly less popular than its console cousins. Black Ops 3, for instance, performed poorly enough on PC that Activision introduced a multiplayer only starter pack for $15 to get people playing. Infinite Warfare and its packed-in Modern Warfare Remastered appear to have completely bombed on the system as well at least in terms of Call of Duty numbers, peaking at 15,000 and 1,300 respectively. Battleborn, by comparison, peaked at 12,000.

World War 2, on the other hand, seems to have attracted a lot of support. Its peak statistics haven’t risen to the levels of Treyarch success, that being Black Ops 2 and Black Ops 3, but they are decidedly higher than both Infinite Warfare and Modern Warfare Remastered several times over. Regardless, if you were looking to pick up Call of Duty and were afraid of it being dead on PC right out of launch, well consider those fears put to rest for the time being.

PSA: Get Steam Link For $1 (Plus A Cheap Game)


The Steam Link is a device that allows you to stream your Steam games to another television in the house via wifi or ethernet. If you’ve been holding out on buying the Link thanks to its bank-breaking $50 price tag, you are in luck (but only if you act fast).

Valve has placed the Steam Link on sale with the game Icey for the sum total of $8.69 USD. The divides out to $7.69 for Icey and $1 for Steam. You do have to pay shipping and handling, but that’s something that would have been added on while buying the link at its regular price regardless. You’ll need to decide fast, as this bundle ends on October 21 at 9am PST.

Icey, for those interested in this bundle for more than just the Link, is a 2D side scrolling shooter/platformer. More information can be found at the link below.

(Source: Steam)

[NM] Despite Loot Box Controversy, Shadow of War Gets Good Reviews


Yesterday marked the launch of Middle Earth: Shadow of Mordor, and not everyone is happy with Monolith’s monetization scheme. Reviews are pretty positive, however a number of critical outlets have mentioned that late game progress is heavily tied to loot boxes and grind. But enough about the critics, how do players feel?

Over on Steam, Shadow of War is being received quite positively. Out of 1,000 reviews, 84% are positive. There are, at the moment of this publication, over 42 thousand playing the PC version with an early peak of 52,658.

One player figured out that you can turn off online components by not agreeing to that part of the terms of service. The video below has some baseless claims, including that WB is selling user data to third parties. You can see the part about shutting off microtransactions at the start.

The Exiled Experiments With Not Letting People Play, It Doesn’t Work


The Exiled is a game that MMO Fallout has covered to some extent over the past year, it’s a quirky little MMO that seems to suffer mostly from poor marketing and low population, the latter likely influenced by the former. Oh and the developer Fairytale Distillery has made some arguably boneheaded experimental moves over the past few months.

One of The Exiled’s draws is that the game runs on seasons, allowing the team to experiment with new modes and ideas, see what works and what doesn’t. Back in August, with the launch of season 6, the team decided to take the living world and make it not so living by reducing the availability of servers to just three hours per day. Odds are if you attempted to give the game a look during the last two months, you logged in during one of the 21 daily hours where the servers were off.

It was a well-meaning idea, limit the server availability so players would be logging in during the same hours, but in practice it just meant that nobody was playing. Literally. With the next season set to start on October 6, servers will once again be available 24 hours each day. Fairytale Distillery will also be refraining from making any big content changes until they have more of a concrete plan for the game’s future.

 We will go back to the drawing board with our plans to re-set the game. Expect smaller bug fixes from us in the coming seasons but no major changes. We are still supporting the game, keeping the servers running and answering your support tickets but as long as we have no convincing plan for the future of the game we will not make any further major changes to it.

(Source: Steam)

[NM] Shovelware Developer Quits Industry After Steam Ban


Shovelware developer Silicon Echo is apparently pulling out of game development after action by Valve led to more than 170 of their games getting yanked from Steam. Silicon Echo is the renowned game developer known for hit titles including Shapes, Shapes 2, Shapes 3, Shapes 4, Shapes 5, Shapes 6, Shapes 7, and Shapes 8. Their library of games consists primarily of minimal effort asset flips pushed onto the Steam storefront in an effort to turn a quick profit using quantity over quality.

All of that came to an end when Valve, without warning, yanked the entire Silicon Echo library, including titles hidden away via separate Steam accounts. In a statement to Polygon, Silicon Echo expressed that it is giving up game development as its reputation is in tatters and its primary source of income now gone.

“This situation has completely destroyed everything we have been working for in the past 3 years and we are forced to give up game development at this point for more that [sic] one reason,” Silicon Echo said. “Mainly because our reputation is destroyed beyond repair, but also for financial reasons. We wish we have been warned about this before, in that case we would focus on a different business plan of development.”

Valve has increased its commitment to removing shovelware titles from Steam this year after mounting criticism that the barrier of entry is too low, and after a large series of low quality asset flips and outright fake games have flooded the market. The situation of Steam being flooded with titles has gotten so bad that 2016 accounted for 40% of all games on the store.

Call of Duty Gets Slammed In Steam Ratings In Open Beta


The Call of Duty World War 2 beta is officially live on PC, and Steam players are not happy. Just hours into the beta being available, the game is already sinking in reviews with 30% (of more than five thousand reviews) as of this writing having a positive outlook on the title. While there are plenty of reviews that are simply trolling or missing context, the general contention among the crowd of haters relates to performance issues, matchmaking problems, and the game just generally being “another Call of Duty.”

A thread has popped up on the forums asking players for bug reports regarding performance issues. It appears that the developers are paying attention, and are not happy with the early review scores, noting:

NOTE: Please don’t review the game without actually giving it a try, it’s unfair to the developers when you rate a game beacuse of an issue that could very well be your own.

The latest Call of Duty title is going to have to work hard to bring PC users back after Infinite Warfare virtually bombed on the system in 2016. Steam charts show that Infinite Warfare peaked at 15,312 on launch, barely three thousand more than Battleborn. Its accompanying title, Modern Warfare Remastered, peaked at just under 1,400 on launch. Both titles carry a “mostly negative” rating with less than 40% positive reviews, and Modern Warfare Remastered has dropped below a full Battlefield server in terms of peak concurrent users. Raven Software, who worked on the PC version of Infinite Warfare, is also working on the PC version of WW2. Steam Spy suggests that less than half a million people own Infinite Warfare on Steam.

Battleborn Ceasing Development Support After Fall Update


As they say, all good things must come to an end, and they also say that development costs money and money doesn’t grow on trees. Gearbox Software has announced that this fall’s update to Battleborn will be the last. The fall update was announced at PAX and includes new skins, map and balance tweaks, as well as new boosts and taunts.

But never fear, those of you who actually bought this game and intend on continuing to play it. The servers for Battleborn will not be going anywhere for the foreseeable future.

Never fear! Battleborn is here to stay. Nothing is changing with Battleborn, and the servers will be up and active for the foreseeable future. We announced the Fall Update for the game at PAX including some new skins, themed around some of your favorite Borderlands characters! That update will also include some updated title art (more full bar titles!) for the more significant challenges in the game, as well as some additional Finisher Boosts and Taunts. Also, there are minor balance changes in that patch.

Creative director Randy Varnell has moved on to new projects, likely including Borderlands 3, which 90% of the Gearbox staff is currently working on. Battleborn launched in May 2016 and got lost in the midst of Overwatch’s massive overtaking of first person shooters. On Saturday night, the game peaked at 106 players on PC.

(Source: Battleborn)